fix(host): a movie's end no longer waits ~250 ms for a picture that is not coming #2682
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Every start has a ~250 ms freeze at the title-to-game load: the game's main thread joins the movie thread, which sits in the decoder's wait for one more picture. This makes that wait as short as it was meant to be, and none when nothing is coming.
Cause.
dec_acquire(host/nn_video.c) waits for a picture another thread's submission may bring: 50 tries of a 2 ms sleep, meant as ~100 ms. A 2 ms sleep takes 4-5 ms here, so the wait was 245-257 ms. At a movie's end (Stop/Flush, then the thread joined) nothing more is submitted, so the wait always ran out in full. Found by profiling the main thread during the freeze:hos_thread_joinonMovieOperateThread, which was in that loop.Change.
Stopor aFlushwith nothing submitted since (Dec.stopped, set indec_flush, cleared by the next submit).HOS_VIDEO_ACQUIRE_TRIES=1gives the 50 tries back.Tests.
tests/test_vcore_video_acquire.py, which compiles the realdec_acquirewith fakes, gains four cases: 100 ms of 2 ms sleeps; sleeps that take 5 ms still stop at 100 ms (not 250); no wait after a stop; a pending submission still waited for. The existing cases are unchanged.Measured. Town to Hyrule Field from the title, RTX 4070 SUPER, Windows 11, DLAA 2560x1440, unattended, two runs each on the same build with and without the change: the frame at the title-to-game load was 258 and 259 ms without it, and no frame in that stretch was over 60 ms with it.
Not tested. Linux, AMD, Intel; cutscene movies in play (the change only shortens a wait that ran out, but a movie that is stopped and started again is the case to watch: its first picture could show one frame later; likewise a
Flushused to loop or seek, where an acquire between the flush and the next submission now returns the previous buffer at once instead of waiting).Part of #995.
🤖 Generated with Claude Code
I merged this into current main and ran
tests/test_vcore_video_acquire.pywith the other video/vcore/env checks: 9 passed. The four new cases cover the clock-based 100 ms limit, 5 ms sleeps, no wait after a stop, and a pending submission still being waited for. I readdec_acquireagainstdec_flushanddec_submit.stoppedis set and cleared underd->lock, whichdec_acquireholds when it reads it, so there's no race. After a Stop theidlepath below the loop still returns the buffer with its sync not reached, the same as before.HOS_VIDEO_ACQUIRE_TRIESis read withenv_on. The 258/259 ms before and under-60 ms after on the RTX 4070 SUPER is the measurement I'd want. The one case left to watch is the one you name: a Flush used to seek or loop a cutscene movie, where an acquire between the flush and the next submit now returns the previous buffer at once. If a Linux or AMD tester sees a cutscene movie start a frame late,HOS_VIDEO_ACQUIRE_TRIES=1is the A/B.github-sync referenced this pull request2026-11-12 16:54:48 +00:00
Approving. I read
dec_acquire,dec_flushanddec_submitat the head.stoppedis written indec_flushanddec_submitand read indec_acquire, all underd->lock, so there is no race. It is also re-checked every loop turn after the lock is re-taken, so a Stop that lands during a wait ends it. Skipping the wait cannot skip a real last frame:eosand the queue are tested first, and a Stop or Flush has already emptied the queue and reseteos. After a Stop, the no-picture path hands back the buffer as before, with the idle sync. Nothing about the decoder or the thread's teardown changes beyond a shorter wait.Decis calloc'd, sostoppedstarts at 0 and the first start waits as it did.hos_now_ns()deadline replaces the try count, so a slow sleep can't stretch the wait, andHOS_VIDEO_ACQUIRE_TRIES=1keeps the old behaviour for an A/B.docs/tested-configurations.md: the title-to-game frame was 258 and 259 ms without the change and under 60 ms with it, two runs each, RTX 4070 SUPER, Windows 11, build ids named. That meets the rule for a fix. I agree with Joey-Magnus's review (the same reading of the locking), and he named the same remaining case.CI is green on the head and the branch merges cleanly into main. No other open PR touches
host/nn_video.cor this test.