build(release): a contributed pipeline list from scripted test routes, 921 pipelines #2429

Merged
jarynclouatre merged 1 commit from build/pipeline-list-test-routes into main 2026-11-11 19:16:02 +00:00
jarynclouatre commented 2026-11-11 18:55:01 +00:00 (Migrated from github.com)

A new contributed list for #2029: the pipelines my test runs and a short play recorded that no list holds yet.

The runs are scripted test routes on a test save (teleports through overworld areas and dungeons, among them Gerudo Valley, Dodongo's Cavern and Ganon's Castle, as child and as adult, with a short walk or stand at each), plus a short adult play in Ganon's Castle and Dodongo's Cavern. Made with:

python -I nx2/pipeline_states.py add jarynclouatre-test-routes <28 lists> --who ... --gpu ... --build ... --settings ... --route ...

Of 12,606 pipelines in those recordings, 1,296 were in no other contributed list (counted with #2064's version of my other file in place, so the two do not overlap). 375 of those had no render targets (samples 0); the game's reader skips such records (targets_ok in vk_draw.cpp), so I left them out, which leaves 921. Against main as it is, 542 of them are in no list main ships: the merged list goes from 25,251 to 25,793 pipelines, and from 9,948 to 9,963 programs.

Recorded on Windows 11, RTX 4070 Ti SUPER (driver 621.14), no mods, on main between fc375e9 and 49f75dc; some runs had renderer changes from open pull requests, none of which touch shaders. The file is version 2 (HKSTATE2), so it holds what the game asked for, not my GPU's choices. As with the other lists it holds only hashes, formats and draw state, no game code.

Checked:

  • nx2/pipeline_states.py check passes.
  • tests/test_pipeline_state_sources.py, tests/test_pipeline_states.py and tests/test_ship_state_list.py pass.

check does not flag records with samples 0, so one of my test lists carried them through it. I have not timed the first start's shader preparation with this list. #2064's comment measured about 3 s for 440 more pipelines on this PC.

A new contributed list for #2029: the pipelines my test runs and a short play recorded that no list holds yet. The runs are scripted test routes on a test save (teleports through overworld areas and dungeons, among them Gerudo Valley, Dodongo's Cavern and Ganon's Castle, as child and as adult, with a short walk or stand at each), plus a short adult play in Ganon's Castle and Dodongo's Cavern. Made with: ``` python -I nx2/pipeline_states.py add jarynclouatre-test-routes <28 lists> --who ... --gpu ... --build ... --settings ... --route ... ``` Of 12,606 pipelines in those recordings, 1,296 were in no other contributed list (counted with #2064's version of my other file in place, so the two do not overlap). 375 of those had no render targets (samples 0); the game's reader skips such records (`targets_ok` in `vk_draw.cpp`), so I left them out, which leaves 921. Against main as it is, 542 of them are in no list main ships: the merged list goes from 25,251 to 25,793 pipelines, and from 9,948 to 9,963 programs. Recorded on Windows 11, RTX 4070 Ti SUPER (driver 621.14), no mods, on main between fc375e9 and 49f75dc; some runs had renderer changes from open pull requests, none of which touch shaders. The file is version 2 (HKSTATE2), so it holds what the game asked for, not my GPU's choices. As with the other lists it holds only hashes, formats and draw state, no game code. **Checked:** - `nx2/pipeline_states.py check` passes. - `tests/test_pipeline_state_sources.py`, `tests/test_pipeline_states.py` and `tests/test_ship_state_list.py` pass. `check` does not flag records with samples 0, so one of my test lists carried them through it. I have not timed the first start's shader preparation with this list. #2064's comment measured about 3 s for 440 more pipelines on this PC.
hckrman101 commented 2026-11-11 19:15:49 +00:00 (Migrated from github.com)

Nice work. By the way I have #2048 which is similar to this as an automated script for generating pipelines. Feel free to contribute to that!

Nice work. By the way I have https://git.magicbean.dev/MagicBeanDev/Hookshot/pulls/2048 which is similar to this as an automated script for generating pipelines. Feel free to contribute to that!
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