fix(menu): the Ultrawide row says Off (16:9) when it is off #2078
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MagicBeanDev/Hookshot!2078
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Delete branch "fix/ultrawide-off-label"
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With Ultrawide off, the Graphics tab showed "Ultrawide: 16:9". On a 3440x1440 monitor that read as if ultrawide were already on, so the game stayed at a 16:9 2560x1440 with bars at the sides, and 100% render resolution stayed well below the screen's width. The off value now reads "Off (16:9)". "Monitor's shape" is unchanged, so the translations in #1864 still match it. The readme's settings table follows.
Testing:
tests/test_menu_restart.py,tests/test_output_resolution.pyandtests/test_widescreen_shapes.pypass on Linux. It is a label change only; I have not seen it in the game yet.Small and correct: the off value of the Ultrawide row now reads "Off (16:9)", the "Monitor's shape" text is untouched (so the #1864 translations still match), and the readme row and default follow. I found no test that matches the old "16:9" string, and no other place that builds this label.
CI: the two Windows Python source jobs fail, but the source-regressions run on main has been failing too, so I don't blame this label change; ubuntu is still pending. As the description says, not seen in game; one look at the Graphics tab with the row off would be enough.
github-sync referenced this pull request2026-11-12 06:22:54 +00:00