[Tracking] Shadows: blocky tiles, lines at the shadow distance, flicker #2509
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
2 participants
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#2509
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The tree shadow blend that caused the Hyrule Castle device lost is off by default in 2.2.0 (#2374).
Reports
These reports were collected here so one fix closes them all and the open list stays readable. Add new details as a comment here (version, card and driver, where in the game, and the hookshot_log.txt from the game folder).
Two more cases of blocky shadow tiles
Version: Hookshot v2.1.0
GPU / driver: NVIDIA GeForce RTX 5080, driver 621.14
CPU / OS: AMD Ryzen 7 7800X3D, Windows 11
Reproducibility: Always
Where in the game
Steps to reproduce
Expected: smooth, soft-edged shadows, as with other objects.
Actual: blocky, square or pixelated shadow tiles.
was aksed to add the jabu jabu shadow glitch here as well.
RTX 5070ti ryzen 7 3700x, 32gb ram. on linux.
Another Case of some "lines" or "Circle" light borders arround Link's position. There are visible in areas with high lighting and shadows.
Places: Kokiri Forest, Great Deku Tree.
Specs: RX 9060XT Mesa 26.2.6-arch3.1 - Ryzen 5 9600X - CachyOS - Linux
Happens: Where uses Anisotropic filter different from Game's Option
AF (Game's Option)
A line following when walking around, build 2.1.0, specs 6950XT / 9800X3D, AMD drivers 20.10.1
hookshot_log.txt
https://streamable.com/oe4nj3