Square blocky shadow tiles on water (Link's shadow) in Zora's Domain and after the Jabu-Jabu mini boss; FSR 3.1 avoids it #1727

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opened 2026-11-10 14:46:26 +00:00 by NotRexed · 8 comments
NotRexed commented 2026-11-10 14:46:26 +00:00 (Migrated from github.com)

Reported on Discord (one player on an i9-12900K + RTX 2070 Super, 32 GB; version v2.0.12 or v2.0.13).

What the screenshot shows: on the water at Zora's Domain ("in certain angles"), a group of large square dark tiles in a stair-step shape sits on the water surface next to Link, like a shadow drawn in big blocks. The player thinks it is Link's shadow; they saw it again after the Jabu-Jabu mini boss.

Workaround found by another player: switching the Upscaler to FSR 3.1 made it go away. So the blocks come from the default upscale path (the game's own TAAU stand-in) rather than from the shadow itself, or from something that path reads at low resolution.

Possibly related: #1117 (square blocks around bright areas and fog, from a few NEAREST samplers; RX_VK_FORCE_LINEAR=1), and v2.0.12's filtered shadow edges (depth-compare samplers made linear).

What would help: the GPU and version, a hookshot_log.txt from Zora's Domain, the Upscaler setting, and whether RX_VK_FORCE_LINEAR=1 in hookshot_env.txt changes it.

Reported on Discord (one player on an i9-12900K + RTX 2070 Super, 32 GB; version v2.0.12 or v2.0.13). **What the screenshot shows:** on the water at Zora's Domain ("in certain angles"), a group of large square dark tiles in a stair-step shape sits on the water surface next to Link, like a shadow drawn in big blocks. The player thinks it is Link's shadow; they saw it again after the Jabu-Jabu mini boss. **Workaround found by another player:** switching the Upscaler to FSR 3.1 made it go away. So the blocks come from the default upscale path (the game's own TAAU stand-in) rather than from the shadow itself, or from something that path reads at low resolution. **Possibly related:** #1117 (square blocks around bright areas and fog, from a few NEAREST samplers; `RX_VK_FORCE_LINEAR=1`), and v2.0.12's filtered shadow edges (depth-compare samplers made linear). **What would help:** the GPU and version, a hookshot_log.txt from Zora's Domain, the Upscaler setting, and whether `RX_VK_FORCE_LINEAR=1` in hookshot_env.txt changes it.
arukode commented 2026-11-10 14:52:28 +00:00 (Migrated from github.com)

Same issue here as I reported on Discord. Happened even with adult Link around water areas and when first becoming adult, in the area where all the Sages are, but forgot to take a screenshot. Screenshots are from Hookshot v2.0.11, but it happens in v2.0.13 too.

PC specs: R7 7700, XFX 9060XT, 32GB DDR5, Windows 11 26H2

Image Image

Logs should be from Zora's domain, where I also tested issue #1655

hookshot_log.txt
hookshot_log.1.txt
hookshot_log.2.txt
hookshot_log.3.txt
hookshot_log.4.txt

Same issue here as I reported on Discord. Happened even with adult Link around water areas and when first becoming adult, in the area where all the Sages are, but forgot to take a screenshot. Screenshots are from Hookshot v2.0.11, but it happens in v2.0.13 too. PC specs: R7 7700, XFX 9060XT, 32GB DDR5, Windows 11 26H2 <img width="1280" height="720" alt="Image" src="https://github.com/user-attachments/assets/932ea0f7-1e97-4af8-8958-24eda2fc4191" /> <img width="1280" height="720" alt="Image" src="https://github.com/user-attachments/assets/a7cc3f55-aba1-421b-b303-9e33aefb909f" /> Logs should be from Zora's domain, where I also tested issue #1655 [hookshot_log.txt](https://github.com/user-attachments/files/34635481/hookshot_log.txt) [hookshot_log.1.txt](https://github.com/user-attachments/files/34635479/hookshot_log.1.txt) [hookshot_log.2.txt](https://github.com/user-attachments/files/34635478/hookshot_log.2.txt) [hookshot_log.3.txt](https://github.com/user-attachments/files/34635482/hookshot_log.3.txt) [hookshot_log.4.txt](https://github.com/user-attachments/files/34635480/hookshot_log.4.txt)
NotRexed commented 2026-11-10 21:15:17 +00:00 (Migrated from github.com)

From Discord (RTX 4080, v2.0.14): the water looks wrong at a 60 cap too, "since the last update". So this isn't the above-60 family. If you see it: which upscaler and frame generation settings, and does switching the Upscaler to FSR 3.1 still make it go away?

From Discord (RTX 4080, v2.0.14): the water looks wrong at a 60 cap too, "since the last update". So this isn't the above-60 family. If you see it: which upscaler and frame generation settings, and does switching the Upscaler to FSR 3.1 still make it go away?
BaseMe2 commented 2026-11-10 21:40:49 +00:00 (Migrated from github.com)

Settings.
Image

It happens regardless of following settings:
FSR on/off
fullscreen/windowed
quality preset low/custom
handheld profile on/off

Windows 11, nvidia 5070ti driver v810.88

Settings. <img width="483" height="860" alt="Image" src="https://github.com/user-attachments/assets/44768aa4-13d2-4da4-980f-4ebcea9af94d" /> It happens regardless of following settings: FSR on/off fullscreen/windowed quality preset low/custom handheld profile on/off Windows 11, nvidia 5070ti driver v810.88
liveat40watt commented 2026-11-10 22:14:44 +00:00 (Migrated from github.com)
image

Hookshot v2.0.14

hookshot_log.txt

Happens on both FSR3.1 On/Off, makes no difference.

<img width="696" height="497" alt="image" src="https://github.com/user-attachments/assets/44fe2ef1-8235-455f-8c27-7685b3113126" /> Hookshot v2.0.14 [hookshot_log.txt](https://github.com/user-attachments/files/34653458/hookshot_log.txt) Happens on both FSR3.1 On/Off, makes no difference.
NotRexed commented 2026-11-10 23:08:21 +00:00 (Migrated from github.com)

Another Discord report says the water "isn't responding" (a video only, no settings given); it may be the same water problem.

Another Discord report says the water "isn't responding" (a video only, no settings given); it may be the same water problem.
bluetoe-99 commented 2026-11-11 03:10:17 +00:00 (Migrated from github.com)

Reproduced
GPU: NVIDIA GeForce RTX 5070 Ti (driver 595.99.02)
OS: Linux, Ubuntu 24.04.5 LTS, kernel 7.0.0-42-generic
Display: 2560x1440 fullscreen (output_res=2560x1440)
Hookshot settings (from hookshot_options.ini):
upscaling=default (0), dlss=0, frame_generation=4, sharpness=100
handheld_profile=1, frame_rate_cap=5 (with HOS_FPS_TARGET=60 in hookshot_env.txt)
hdr=0, anisotropic_filtering=4, resolution=1, quality_preset=0 (custom)
descriptor_reuse=1, sampler_cache=0

Reproduced GPU: NVIDIA GeForce RTX 5070 Ti (driver 595.99.02) OS: Linux, Ubuntu 24.04.5 LTS, kernel 7.0.0-42-generic Display: 2560x1440 fullscreen (output_res=2560x1440) Hookshot settings (from hookshot_options.ini): upscaling=default (0), dlss=0, frame_generation=4, sharpness=100 handheld_profile=1, frame_rate_cap=5 (with HOS_FPS_TARGET=60 in hookshot_env.txt) hdr=0, anisotropic_filtering=4, resolution=1, quality_preset=0 (custom) descriptor_reuse=1, sampler_cache=0
NotRexed commented 2026-11-11 21:23:44 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #2509, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2509 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #2509, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #2509 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
fedast commented 2026-11-11 22:57:20 +00:00 (Migrated from github.com)
Untitled

I'm getting a similar issue in the graveyard dungeon. Using v2.1.0
Fritchii has the same issue, so must be Vulkan related.

<img width="1020" height="766" alt="Untitled" src="https://github.com/user-attachments/assets/35c41148-96b2-4ecb-8722-3566611b2e1f" /> I'm getting a similar issue in the graveyard dungeon. Using v2.1.0 Fritchii has the same issue, so must be Vulkan related.
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MagicBeanDev/Hookshot#1727
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