Game: Ocarina of time #874
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area/accessibility
area/audio
area/input
area/install
area/menu
area/renderer
area/saves
area/upscaling
beanstalk: approved @ 1697603
beanstalk: approved @ 2c5a62e
beanstalk: approved @ 4fd82b7
beanstalk: approved @ 64d6d09
beanstalk: approved @ 6f91fae
beanstalk: approved @ 70a78f9
beanstalk: approved @ 8015c9a
beanstalk: approved @ 8d361dc
beanstalk: approved @ 9d8356e
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beanstalk: approved @ d82f202
beanstalk: approved @ e5f1e40
beanstalk: approved @ ee8ab5f
ci: approved
good first issue
gpu/amd
gpu/igpu
gpu/intel
gpu/nvidia
help wanted
kind
bug
kind
chore
kind
docs
kind
feature
kind
performance
kind
question
needs measurements
platform/linux
platform/macos
platform/steam-deck
platform/windows
preview
priority
critical
priority
high
priority
low
regression
status
blocked
status
confirmed
status
duplicate
status
invalid
status
needs-info
status
wontfix
testing wanted
ci: approved
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2 participants
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Due date
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Dependencies
No dependencies set
Reference
MagicBeanDev/Longshot#874
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Longshot version
v.3.0.0.0-rc4
Channel
Release candidate
What kind of problem
Low fps or stutter
What happened
The game runs smoothly in 6GB settings tho it still runs like 24 fps in someplaces like hyrule and kakariko even in night combat it drops like crazy kokiri so far drops 30 when backstracking some places with no shaders in my graph overall its a best port
Where in the game
Everytime i walk in places it keeps going down 24 fps
How often
Every time
Graphics card and driver version
RTX 4060 Laptop GPU
CPU, RAM and operating system
Intel(R) Core(TM) i7-14700HX (2.10 GHz)
Changes from the defaults
No response
longshot_log.txt
still needs to fix
Screenshots or video
No response
Before you send it
Possibly related, for context: