[Performance] Severe CPU-side rendering bottleneck in Kokiri Forest (21–42 FPS, low GPU usage) #410
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MagicBeanDev/Longshot#410
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Longshot version
longshot nightly-130-0caf0618
Channel
Release candidate
What kind of problem
Low fps or stutter
What happened
I'm experiencing significant performance issues in Kokiri Forest, particularly when looking across the village from certain viewpoints.
My system is a Shadow Power Pro cloud PC with a virtualized AMD EPYC 7543P CPU (4 physical cores / 8 logical processors), an NVIDIA RTX A4500 20 GB GPU, and 28 GB RAM.
At 1920x1080 output resolution, performance usually ranges between 30 and 42 FPS, but drops to approximately 21–24 FPS when looking across the village. This issue is reproducible, including when standing still, and also occurs on repeated visits to the same location.
I tested both Longshot v3.0.0-rc.3 and the Nightly builds, with similar performance problems.
Performance measurements:
Reducing the internal rendering resolution to 50% did not noticeably improve FPS, suggesting a CPU-side rendering bottleneck rather than a GPU limitation.
I also tested several configuration changes:
I reverted these experimental changes.
It appears that CPU-side Vulkan rendering or synchronization may be limiting performance, despite the GPU having considerable unused capacity.
Could the developers investigate whether the CPU-side renderer can be further optimized, especially for virtualized AMD EPYC processors?
My goal is to achieve more consistent performance, ideally approaching 60 FPS without reducing visual quality.
Where in the game
Kokiri Forest, especially when standing still and looking across the village from certain viewpoints, near the beginning of the game. Bit it also happens on every location in the game.
How often
Every time
Graphics card and driver version
NVIDIA RTX A4500 20 GB, driver 621.14
CPU, RAM and operating system
AMD EPYC 7543P (4 vCPU cores / 8 threads, Shadow Power Pro), 28 GB RAM, Windows 11
Changes from the defaults
Experimental configuration settings tested individually and subsequently reverted:
MSI Afterburner and RivaTuner were used for performance monitoring. The same performance problems existed before monitoring was enabled.
longshot_log.txt
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Screenshots or video
.
Before you send it
Game: Game: [Performance] Severe CPU-side rendering bottleneck in Kokiri Forest (21–42 FPS, low GPU usage)to [Performance] Severe CPU-side rendering bottleneck in Kokiri Forest (21–42 FPS, low GPU usage)