Game: #504
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MagicBeanDev/Longshot#504
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Longshot version
135 -
26a2eab0Channel
Nightly
What kind of problem
Controls
What happened
When utilizing game stream, steam OS connects the switch pro controller to the PC through Steam Input. The receiving PC interprets the controller as the Switch Pro Controller successfully, however Longshot interprets it as an Xbox controller, or Xinput device.
When using the remote desktop functionality on steam to connect to the PC, the issue is resolved and Longshot interprets it as the Switch Pro Controller successfully
The issue presents when specifically using the game stream service within steam, although the workaround is to use Steam's remote desktop feature instead of game stream.
Where in the game
Controls Menu
How often
Every time
Graphics card and driver version
RTX 5080, NVIDIA 621.24
CPU, RAM and operating system
Ryzen 7950X3D, 32GB, Windows 11
Changes from the defaults
[a64] unimplemented import ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2 (lr 0x81237908)
[a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64)
[a64] unimplemented import _ZN2nn3aoc17CountAddOnContentEv (lr 0x83392a38)
[hos host] longshot nightly-80-7315957c (source cdf3d9d8)
[hos host] oe: output resolution 1920x1080
[hos host] boot: widescreen: a 1.7778 screen is 16:9: the game's own picture
[hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game
[hos host] boot: 31621 MB of memory, 6656 MB of swap
[hos host] threads: the game's on logical processors 0xffff, the cores that share the largest L3 (96 MB; the others' is 32 MB). HOS_CACHE_CORES=0: every core
[hos MainThread] boot: _init_libc0 (0x85717e50)
[hos MainThread] boot: nnosInitialize (0x8510f720)
[hos MainThread] boot: _init_libc1 (0x85717e60)
[hos MainThread] boot: nninitStartup (0x8262bb10)
[hos MainThread] heap: 6894 MB at 0x1000000000
[hos MainThread] boot: _init_libc2 (0x85717e80)
[hos MainThread] boot: main DT_INIT (0x812377e0)
[hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040)
[hos MainThread] boot: sdk DT_INIT (0x84fa0060)
[hos MainThread] boot: nnMain (0x81222cd0)
[hos sead::MainThread] fs: mounted content: -> C:\Users\Austin Moss\Games\Longshot\nightly-80-7315957c\romfs
[hos sead::MainThread] oe: language en-US (language.txt)
[hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00
[hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless)
[hos sead::MainThread] nvn: native NVN layer: 427 procs
[hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation
[hos sead::MainThread] nvn: window origin upper left
[hos sead::MainThread] nvn: depth mode near = -w (GL)
[hos sead::MainThread] nvn: texture pool of 33068 descriptors
[hos sead::MainThread] vi: GetNativeWindow -> 0x1102400
[hos sead::MainThread] nvn: window of 3 textures (3 active), 1920x1080 format 0x25
[hos sead::MainThread] sleep: at most 8 of the game's threads yield through a short sleep at a time, the others wait on the timer (32 logical processors; HOS_SHORT_SLEEP_POLLERS=0: all yield)
[hos sead::MainThread] applet: render target pool 512 MB (the game's 305 MB)
[hos host] vk: the Output resolution's sizes: 16 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 4:3, 16:9
[hos host] vk: device 0: NVIDIA GeForce RTX 5080, Vulkan 1.4, driver 0x9b438000, type 2
[hos host] vk: device 1: AMD Radeon(TM) Graphics, Vulkan 1.4, driver 0x800161, type 1
[hos host] discord: no Discord client is running; trying again every 15 s
[hos host] vk: DLSS Frame Gen (NGX): device extensions: VK_NVX_binary_import, VK_NVX_image_view_handle, VK_KHR_buffer_device_address, VK_KHR_push_descriptor
[hos host] vk: float atomic add on storage buffers: native (VK_EXT_shader_atomic_float), NVIDIA's driver
[hos host] vk: vendor fixes for NVIDIA (621.14): out-of-bounds texel fetches 0 0, NaN tests by bits 0, gather offset 0
[hos host] vk: subgroups: default 32 lanes, 32-32, pinned to 32 on stages 0x3fff; RADV on GCN 1-4: no
[hos host] vk: mesh shaders: Automatic, from the default: native
[hos host] vk: robust buffer access on
[hos host] vk: programs are loaded before the title (start): in an earlier session first uses waited too long for loads (longshot_load_start.txt) (RX_VK_LOAD=create or start says which)
[hos host] vk: colour outputs NaN-guarded
[hos host] vk: cooperative matrix A: the console's elements are the device's 0 1 4 5 2 3 6 7
[hos host] vk: cooperative matrix B: the console's elements are the device's 0 1 2 3
[hos host] vk: cooperative matrix C: the console's elements are the device's 0 1 2 3
[hos host] vk: native matrix multiplies on (cooperative matrices, the console's fragment layout checked)
[hos host] vk: NVIDIA Reflex: available (VK_NV_low_latency2)
[hos host] vk: NVIDIA GeForce RTX 5080, Vulkan 1.4, driver 0x9b438000; mesh shaders yes, host memory import yes, pipeline libraries yes
[hos host] vk: driver: NVIDIA 621.14
[hos host] vk: Auto (this PC) would be: 15977 MB of video memory: tier 5; NVIDIA RTX: DLSS Quality (NVIDIA GeForce RTX 5080, 15977 MB of video memory, dedicated, screen 1920x1080 at 60 Hz, 31621 MB of RAM, 32 threads)
[hos host] vk: surface caps images 2..8 extent 1280x720..1280x720 usage 0x9f alpha 0x3 transform 0x1
[hos host] vk: swapchain 1280x720, 4 images, mailbox (V-Sync Auto)
[hos host] vk: NVIDIA Reflex: on + boost
[hos host] vk: guest memory imported in place (alignment 4096)
[hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes)
[hos host] vk: driver shader cache at the start: 1192 MB (C:\Users\Austin Moss\AppData\Local\NVIDIA\GLCache 1191 MB, C:\Users\Austin Moss\AppData\Local\AMD\VkCache 0 MB)
[hos host] hid: 50 controls from longshot_options.ini
[hos host] vk: handle tables as descriptor arrays: on
[hos host] display: fullscreen (F11 for a window)
[hos host] vk: ui: the game's own menu font, from its files
[hos host] vk: ui: Dear ImGui 1.92.9b on the window's images (format 37)
[hos host] vk: fsr3: AMD FSR 3.1 can run on this GPU
[hos host] vk: images from a pool of 128 MB blocks (memory type 1), 0 made at the start
[hos host] vk: presenter thread: off (RX_VK_PRESENT_THREAD=1: on)
[hos host] vk: surface caps images 2..8 extent 1920x1080..1920x1080 usage 0x9f alpha 0x1 transform 0x1
[hos host] vk: swapchain 1920x1080, 4 images, mailbox (V-Sync Auto)
[hos host] vk: NVIDIA Reflex: on + boost
[hos host] vk: surface caps images 2..8 extent 1920x1080..1920x1080 usage 0x9f alpha 0x1 transform 0x1
[hos host] vk: swapchain 1920x1080, 4 images, mailbox (V-Sync Auto)
[hos host] vk: NVIDIA Reflex: on + boost
[hos host] vk: pipeline cache C:\Users\Austin Moss\Games\Longshot\nightly-80-7315957c\mkw_vk_pipelines.bin (1218352 KB)
[hos host] vk: pipeline cache: 9 play files merged (35372 KB)
[hos host] vk: program cache C:\Users\Austin Moss\Games\Longshot\nightly-80-7315957c\longshot_programs.bin: 47866 program keys kept, 7580270 KB
[hos host] vk: NVIDIA DLSS: NGX started (DLSS's runtime: the newest nvngx_dlss.dll in C:\Users\Austin Moss\Games\Longshot\nightly-80-7315957c\ngx, C:\Users\Austin Moss\AppData\Local\Longshot\ngx)
[hos host] menu: the upscalers asked in the background while the start-up screen shows (1652 ms)
[hos host] vk: precompile: compute programs: those listed (281 keys listed: 233 in the shipped list, 185 dispatched in play here, 96 of the shipped not among those; 281 of the listed have a program here, 1134 variants)
[hos host] vk: vertex format NVN 0x29 -> vk 97
[hos host] vk: vertex format NVN 0x2e -> vk 109
[hos host] vk: vertex format NVN 0x16 -> vk 103
[hos host] vk: vertex format NVN 0x11 -> vk 83
[hos host] vk: vertex format NVN 0x22 -> vk 106
[hos host] vk: vertex format NVN 0x25 -> vk 37
[hos host] vk: vertex format NVN 0x27 -> vk 41
[hos host] vk: vertex format NVN 0x12 -> vk 77
[hos host] vk: vertex format NVN 0x13 -> vk 78
[hos host] vk: vertex format NVN 0x69 -> vk 65
[hos host] vk: vertex format NVN 0xd -> vk 16
[hos host] vk: vertex format NVN 0xf -> vk 20
[hos host] vk: vertex format NVN 0x3 -> vk 13
[hos host] vk: vertex format NVN 0xa -> vk 100
[hos host] vk: vertex format NVN 0x1 -> vk 9
[hos host] vk: vertex format NVN 0x2c -> vk 95
[hos host] vk: vertex format NVN 0x8 -> vk 74
[hos host] vk: vertex format NVN 0x14 -> vk 81
[hos host] vk: vertex format NVN 0x26 -> vk 38
[hos host] vk: vertex format NVN 0xe -> vk 17
[hos host] vk: precompile: 19055 programs, 24503 graphics and 1134 compute pipelines, 0 mesh fallback programs in 9365 ms (3020 ms of it the caches opened, the notes and programs read)
[hos host] vk: precompile: compute pipelines: 1134 kept ready (1134 from the pipeline caches, 0 compiled now), 0 not made
[hos host] vk: start-up: the shaders took 9.8 s
[hos host] vk: pipeline cache: what play makes goes into play files (RX_VK_PLAY_CACHE=0: into the one cache)
[hos host] rx: renderer: Vulkan (longshot_vk.dll)
[hos host] rx: 123 texture and sampler calls made before the renderer started (33 texel writes), given to it
[hos sead::MainThread] nvn: QueueSubmitCommands #1: queue 00001000010FBF90 (its #1), 1 handles (lr 0x812c3cf4)
[hos sead::MainThread] vk: submit-time capture of written pages on
[hos sead::MainThread] vk: capture buffer prewarm (32, 64, 128 MB spares made on a worker) on (RX_VK_CAP_PREWARM)
[hos sead::MainThread] [debug] vk: 78 pools mapped
[hos sead::MainThread] vk: texture storage in the submit-time capture on
[hos host] vk: a 32 MB capture buffer made ahead in 2.0 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos host] vk: a 128 MB capture buffer made ahead in 3.3 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos host] vk: a 64 MB capture buffer made ahead in 8.5 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos sead::MainThread] vk: VRAM mirror of buffer pools on
[hos sead::MainThread] vk: occlusion queries on (RX_VK_OCC_QUERIES): the game's samples-passed reports get the GPU's counts
[hos sead::MainThread] vk: render targets' images from blocks of their own (128 MB, memory type 1)
[hos sead::MainThread] vk: texture 0x103c2a0000 32x32x32 x1 levels 1 NVN 0x26 -> vk 38 (1 textures, 0 MB)
[hos sead::MainThread] vk: staging arenas: 1 (64 MB in this one)
[hos sead::MainThread] vk: import 22.8 ms: commit+properties 11.6, buffer 0.0, allocate 11.2, bind+address 0.0
[hos sead::MainThread] vk: pool 0x103c5aa000+0x20000 imported in 22.8 ms as 0x103c400000..0x103c800000 (1 imports, 23 ms in all)
[hos sead::MainThread] vk: 1 pools imported
[hos sead::MainThread] vk: pool 0x103c400000 (4 MB): mirror made at its first binding (1 so)
[hos sead::MainThread] vk: batched submits off (RX_VK_BATCH)
[a64] unimplemented import _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE (lr 0x81044370)
[a64] unimplemented import _ZN2nn5audio39IsDeviceOutputVolumeAutoTuneModeEnabledEv (lr 0x81043560)
[a64] unimplemented import _ZN2nn5audio36AcquireAudioOutputDeviceNotificationEPNS_2os11SystemEventE (lr 0x80f72978)
[a64] unimplemented import _ZN2nn5audio40SetDeviceOutputVolumeAutoTuneModeEnabledEb (lr 0x80f729e0)
[a64] unimplemented import ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE (lr 0x80f72e00)
[hos GeneralFormatAsync] vcores: 2843 takes, 582 waits (mean 901 us, longest 3.9 ms), 246 kicks, 220 yields, 0 escapes in 12 s
[hos ARes Loading 0] prompts: switch icons, 16 buttons on these pad's controls
[hos sead::MainThread] audio: renderer opened
[hos host] audio: stereo for the game (the default output has 2 channels)
[hos sead::MainThread] audio: device sink on mix 0, 6 channels (0 1 2 3 4 5)
[hos host] audio: output on the default device (3 devices), stereo
[hos sead::MainThread] fs: mounted save: -> C:\Users\Austin Moss\Games\Longshot\nightly-80-7315957c\user\save\5a3c9e1f0b7d24680000000000000001
[a64] unimplemented import _ZN2nn5prepo30GetOverSaveFrequencyLimitEventEv (lr 0x80e5ec00)
[hos BootupBackgroundWorkThread] fs: mounted savt: -> C:\Users\Austin Moss\Games\Longshot\nightly-80-7315957c\user\temp
[a64] unimplemented import _ZN2nn5audio34SetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleEf (lr 0x836f755c)
[a64] unimplemented import _ZN2nn4nifm10InitializeEv (lr 0x8119aea8)
[a64] unimplemented import _ZN2nn2vi30QueryDisplayCurrentRefreshRateEPNS0_11RefreshRateEPbPKNS0_7DisplayE (lr 0x83b6eab8)
[a64] unimplemented import _ZN2nn3hid25SetGyroscopeZeroDriftModeERKNS0_19SixAxisSensorHandleERKNS0_22GyroscopeZeroDriftModeE (lr 0x834898d0)
[a64] unimplemented import _ZN2nn6socket10InitializeERKNS0_6ConfigE (lr 0x83c55b24)
[a64] unimplemented import _ZN2nn3ssl10InitializeEv (lr 0x83c55b30)
[a64] unimplemented import _ZN2nn6socket13IsInitializedEv (lr 0x824d92f8)
[a64] unimplemented import _ZN2nn6socket7EventFdEmNS0_12EventFdFlagsE (lr 0x82213be4)
[a64] unimplemented import _ZN2nn6socket5CloseEi (lr 0x82213bf4)
[a64] unimplemented import _ZN2nn4nifm22GetCurrentProxySettingEPNS0_12ProxySettingE (lr 0x82378f6c)
[a64] unimplemented import _ZN2nn4nifm27SubmitNetworkRequestAndWaitEv (lr 0x8120873c)
[a64] unimplemented import _ZN2nn4nifm18IsNetworkAvailableEv (lr 0x82145cec)
[a64] unimplemented import _ZN2nn5audio15AddBiquadFilterEPNS0_19AudioRendererConfigEPNS0_16BiquadFilterTypeEPNS0_10SubMixTypeE (lr 0x80dc7494)
[a64] unimplemented import _ZN2nn5audio26SetBiquadFilterInputOutputEPNS0_16BiquadFilterTypeEPKaS4_i (lr 0x80dc740c)
[a64] unimplemented import _ZN2nn5audio22SetBiquadFilterEnabledEPNS0_16BiquadFilterTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio24SetBiquadFilterParameterEPNS0_16BiquadFilterTypeERKNS0_22TBiquadFilterParameterIfEE (lr 0x836fcdb4)
[a64] unimplemented import _ZN2nn5audio8AddDelayEPNS0_19AudioRendererConfigEPNS0_9DelayTypeEPvmPNS0_10SubMixTypeENS_8TimeSpanEi (lr 0x80dd53b8)
[a64] unimplemented import _ZN2nn5audio19SetDelayInputOutputEPNS0_9DelayTypeEPKaS4_i (lr 0x80dd531c)
[a64] unimplemented import _ZN2nn5audio15SetDelayEnabledEPNS0_9DelayTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio14IsDelayEnabledEPKNS0_9DelayTypeE (lr 0x8119f138)
[a64] unimplemented import _ZN2nn5audio12GetDelayTimeEPKNS0_9DelayTypeE (lr 0x8119f164)
[a64] unimplemented import _ZN2nn5audio12SetDelayTimeEPNS0_9DelayTypeENS_8TimeSpanE (lr 0x8119f178)
[a64] unimplemented import _ZN2nn5audio15SetDelayDryGainEPNS0_9DelayTypeEf (lr 0x8119f184)
[a64] unimplemented import _ZN2nn5audio20SetDelayFeedbackGainEPNS0_9DelayTypeEf (lr 0x8119f190)
[a64] unimplemented import _ZN2nn5audio14SetDelayInGainEPNS0_9DelayTypeEf (lr 0x8119f19c)
[a64] unimplemented import _ZN2nn5audio21SetDelayChannelSpreadEPNS0_9DelayTypeEf (lr 0x8119f1a8)
[a64] unimplemented import _ZN2nn5audio21SetDelayLowPassAmountEPNS0_9DelayTypeEf (lr 0x8119f1b4)
[a64] unimplemented import _ZN2nn5audio9AddReverbEPNS0_19AudioRendererConfigEPNS0_10ReverbTypeEPvmPNS0_10SubMixTypeEi (lr 0x80de96ec)
[a64] unimplemented import _ZN2nn5audio20SetReverbInputOutputEPNS0_10ReverbTypeEPKaS4_i (lr 0x80de965c)
[a64] unimplemented import _ZN2nn5audio16SetReverbEnabledEPNS0_10ReverbTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio15IsReverbEnabledEPKNS0_10ReverbTypeE (lr 0x80de91a0)
[a64] unimplemented import _ZN2nn5audio18SetReverbEarlyModeEPNS0_10ReverbTypeENS1_9EarlyModeE (lr 0x80de91c4)
[a64] unimplemented import _ZN2nn5audio18SetReverbEarlyGainEPNS0_10ReverbTypeEf (lr 0x80de91d0)
[a64] unimplemented import _ZN2nn5audio21SetReverbPredelayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de91e4)
[a64] unimplemented import _ZN2nn5audio17SetReverbLateModeEPNS0_10ReverbTypeENS1_8LateModeE (lr 0x80de91f0)
[a64] unimplemented import _ZN2nn5audio17SetReverbLateGainEPNS0_10ReverbTypeEf (lr 0x80de91fc)
[a64] unimplemented import _ZN2nn5audio18SetReverbDecayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de9208)
[a64] unimplemented import _ZN2nn5audio32SetReverbHighFrequencyDecayRatioEPNS0_10ReverbTypeEf (lr 0x80de9214)
[a64] unimplemented import _ZN2nn5audio19SetReverbColorationEPNS0_10ReverbTypeEf (lr 0x80de9220)
[a64] unimplemented import _ZN2nn5audio19SetReverbReverbGainEPNS0_10ReverbTypeEf (lr 0x80de922c)
[a64] unimplemented import _ZN2nn5audio16SetReverbOutGainEPNS0_10ReverbTypeEf (lr 0x80de9238)
[a64] unimplemented import _ZN2nn5audio16SetReverbDryGainEPNS0_10ReverbTypeEf (lr 0x80de9244)
[a64] unimplemented import _ZN2nn5audio20GetReverbInputOutputEPKNS0_10ReverbTypeEPaS4_Pii (lr 0x80de9260)
[a64] unimplemented import ZN2nn5prepo27AddInternetConnectionStatusEPNS0_10PlayReportEPKcS4_S4 (lr 0x80e5bd60)
[a64] unimplemented import _ZN2nn5prepo28RequestImmediateTransmissionEv (lr 0x80df26c0)
[a64] unimplemented import _ZN2nn3nfp10InitializeEv (lr 0x80ed8f34)
[a64] unimplemented import _ZN2nn3nfp29AttachAvailabilityChangeEventEPNS_2os15SystemEventTypeE (lr 0x80ed8f40)
[hos sead::MainThread] audio in: stream 0 opened: format 2, 1 channel, 48000 Hz, 4800 frames
[hos sead::MainThread] audio in: stream 1 opened (raw): format 2, 1 channel, 48000 Hz, 4800 frames
[hos sead::MainThread] vi: QueryDisplayHdrStatus -> SDR
[hos sead::MainThread] hid: the game reads npad 0 (No.1, lr 0x83489670)
[hos sead::MainThread] sdl: SDL3
[hos host] hid: Valve's controllers (not the Steam Deck's) taken out of Steam's ignore list, for their motion sensors
[hos sead::MainThread] hid: controller 0 connected
[hos sead::MainThread] hid: controller 1 connected
[hos sead::MainThread] hid: six-axis handles: 2 asked for, 3 reported
[hos ModuleSystemWorker5] nvn: the game reports counter type 16 (lr 0x8074b278)
[hos ModuleSystemWorker5] nvn: the game reports counter type 0 (lr 0x8074b290)
[hos Porter] fs: mounted _npln: -> C:\Users\Austin Moss\Games\Longshot\nightly-80-7315957c\romfs
[hos sead::MainThread] nvn: window crop 0,0 1920x1080
[hos sead::MainThread] nvn: EventSignal (CPU) #1: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #1: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #1: event 0x100c318000 mode 0 value 0 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #2: event 0x100c318000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #3: event 0x100c318000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #2: queue 000010100C2E5020 (its #1), 1 handles (lr 0x80666be0)
[hos Porter] fiber 0x10098a4230: function 0x8504b440 arg 0x10098a41f8 stack 0x1009911000+0x10000 flags 1
[hos Porter] fiber 0x1009921090: function 0x8504b440 arg 0x1009921058 stack 0x1009924000+0x10000 flags 1
[hos Porter] fiber 0x1009934090: function 0x8504b440 arg 0x1009934058 stack 0x1009937000+0x10000 flags 1
[hos nn.npln.Worker] fiber 0x100988c5d0: function 0x8504b440 arg 0x100988c598 stack 0x1009949000+0x10000 flags 1
[hos nn.npln.Worker] fiber 0x10098a43d0: function 0x8504b440 arg 0x10098a4398 stack 0x1009959000+0x10000 flags 1
[hos sead::MainThread] [debug] vk: 1235 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #4: event 0x100c318000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #3: queue 000010100C30F020 (its #1), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: EventSignal (CPU) #2: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #4: queue 000010100C23B020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #5: queue 000010100C290020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #6: queue 000010100C2FA020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #7: queue 0000101004133020 (its #1), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: import 14.6 ms: commit+properties 0.0, buffer 0.0, allocate 14.5, bind+address 0.0
[hos Presentation Thread] vk: pool 0x100c318000+0x4 imported in 14.6 ms as 0x100c000000..0x100c400000 (2 imports, 37 ms in all)
[hos Presentation Thread] vk: 2 pools imported
[hos Presentation Thread] vk: texture 0x1001f0ffe00 1920x1080x1 x1 levels 1 NVN 0x3f -> vk 122 (2 textures, 8 MB)
[hos Presentation Thread] vk: texture 0x1004137000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (3 textures, 17 MB)
[hos Presentation Thread] vk: descriptor slotgen ready: draws keep their descriptors through the registrations of slots they do not sample (menu: Descriptor reuse)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 5, mip filter linear, LOD bias 0; made with 16)
[hos Presentation Thread] vk: import 13.6 ms: commit+properties 0.0, buffer 0.0, allocate 13.6, bind+address 0.0
[hos Presentation Thread] vk: pool 0x100b571100+0x40 imported in 13.6 ms as 0x100b400000..0x100b800000 (3 imports, 51 ms in all)
[hos Presentation Thread] vk: 3 pools imported
[hos Presentation Thread] vk: import 11.5 ms: commit+properties 0.0, buffer 0.0, allocate 11.5, bind+address 0.0
[hos Presentation Thread] vk: pool 0x102c984020+0x40 imported in 11.5 ms as 0x102c800000..0x102cc00000 (4 imports, 63 ms in all)
[hos Presentation Thread] vk: 4 pools imported
[hos Presentation Thread] vk: write-back diff on (RX_VK_WB_DIFF=0: off)
[hos Presentation Thread] vk: present texture 0x1004137000 1920x1080 format 0x25: rendered
[hos Presentation Thread] vk: present: 1920x1080, format 37 (its image's 37); the Insert menu's HDR 0, HDR10 swapchain no: SDR
[hos Presentation Thread] vk: GPU hang watch: work that finishes nothing for 30 s ends the game (RX_VK_GPU_HANG_SEC)
[hos sead::MainThread] nvn: EventSignal (CPU) #3: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #5: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #2: event 0x100c318000 mode 0 value 1 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #6: event 0x100c318000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #7: event 0x100c318000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #8: queue 000010100C2E5020 (its #2), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1819 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #8: event 0x100c318000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #9: queue 000010100C30F020 (its #2), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #10: queue 000010100C23B020 (its #2), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #4: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 11 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #11: queue 000010100C290020 (its #2), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 12 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #12: queue 000010100C2FA020 (its #2), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 13 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #13: queue 0000101004133020 (its #2), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: texture 0x10049a7000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (4 textures, 25 MB)
[hos Presentation Thread] vk: present texture 0x10049a7000 1920x1080 format 0x25: rendered
[hos Presentation Thread] vi: real-time step on: ratio 0.966, game's frame rate 60
[hos sead::MainThread] nvn: EventSignal (CPU) #5: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #9: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #3: event 0x100c318000 mode 0 value 2 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #10: event 0x100c318000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #11: event 0x100c318000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #14: queue 000010100C2E5020 (its #3), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #12: event 0x100c318000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #15: queue 000010100C30F020 (its #3), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #16: queue 000010100C23B020 (its #3), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #6: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 18 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #17: queue 000010100C290020 (its #3), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 19 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #18: queue 000010100C2FA020 (its #3), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 20 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #19: queue 0000101004133020 (its #3), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: texture 0x1005217000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (5 textures, 33 MB)
[hos Presentation Thread] vk: present texture 0x1005217000 1920x1080 format 0x25: rendered
[hos sead::MainThread] nvn: EventSignal (CPU) #7: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #13: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #4: event 0x100c318000 mode 0 value 3 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #14: event 0x100c318000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #15: event 0x100c318000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #20: queue 000010100C2E5020 (its #4), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #16: event 0x100c318000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #21: queue 000010100C30F020 (its #4), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #22: queue 000010100C23B020 (its #4), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #8: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 25 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #23: queue 000010100C290020 (its #4), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 26 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #24: queue 000010100C2FA020 (its #4), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 27 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #25: queue 0000101004133020 (its #4), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: present texture 0x1004137000 1920x1080 format 0x25: rendered
[hos sead::MainThread] nvn: EventSignal (CPU) #9: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #17: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #5: event 0x100c318000 mode 0 value 4 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #18: event 0x100c318000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #19: event 0x100c318000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #26: queue 000010100C2E5020 (its #5), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #20: event 0x100c318000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #27: queue 000010100C30F020 (its #5), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #28: queue 000010100C23B020 (its #5), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #10: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 32 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #29: queue 000010100C290020 (its #5), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 33 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #30: queue 000010100C2FA020 (its #5), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 34 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #31: queue 0000101004133020 (its #5), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #11: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #21: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #6: event 0x100c318000 mode 0 value 5 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #22: event 0x100c318000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #23: event 0x100c318000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #32: queue 000010100C2E5020 (its #6), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #24: event 0x100c318000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #33: queue 000010100C30F020 (its #6), 1 handles (lr 0x80666be0)
[hos host] hid: SDL controller support ready (DualSense, DualShock 4, Switch Pro, Xbox and others)
[hos host] hid: controller "Nintendo Switch Pro Controller" connected (SDL), Steam Input's; guid=0300fa67de280000ff11000000007801; mapping=available; mapping-name=""
[hos host] hid: guid=0300fa67de280000ff11000000007801; mapping-string[1/1]="0300fa67de280000ff11000000007801,,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,"
[hos host] hid: controller "Xbox Series X Controller" connected (SDL), Steam Input's; guid=0300ba66de280000ff11000000007801; mapping=available; mapping-name=""
[hos host] hid: guid=0300ba66de280000ff11000000007801; mapping-string[1/1]="0300ba66de280000ff11000000007801,,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,"
[hos Presentation Thread] nvn: QueueSubmitCommands #34: queue 000010100C23B020 (its #6), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #12: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] hid: 2 controllers through SDL
[hos Presentation Thread] nvn: QueueSubmitCommands #35: queue 000010100C290020 (its #6), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #36: queue 000010100C2FA020 (its #6), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #37: queue 0000101004133020 (its #6), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #13: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #25: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #7: event 0x100c318000 mode 0 value 6 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #26: event 0x100c318000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #27: event 0x100c318000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #38: queue 000010100C2E5020 (its #7), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #28: event 0x100c318000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #39: queue 000010100C30F020 (its #7), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #40: queue 000010100C23B020 (its #7), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #14: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #41: queue 000010100C290020 (its #7), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #42: queue 000010100C2FA020 (its #7), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #43: queue 0000101004133020 (its #7), 1 handles (lr 0x80590358)
[hos Presentation Thread] [debug] vk: 1857 pools mapped
[hos sead::MainThread] nvn: EventSignal (CPU) #15: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #29: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #8: event 0x100c318000 mode 0 value 7 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #30: event 0x100c318000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #31: event 0x100c318000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #44: queue 000010100C2E5020 (its #8), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #32: event 0x100c318000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #45: queue 000010100C30F020 (its #8), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #46: queue 000010100C23B020 (its #8), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #16: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #47: queue 000010100C290020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #48: queue 000010100C2FA020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #49: queue 0000101004133020 (its #8), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #17: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #33: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #9: event 0x100c318000 mode 0 value 8 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #34: event 0x100c318000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #35: event 0x100c318000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #50: queue 000010100C2E5020 (its #9), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1889 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #36: event 0x100c318000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #51: queue 000010100C30F020 (its #9), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1908 pools mapped
[hos Presentation Thread] nvn: QueueSubmitCommands #52: queue 000010100C23B020 (its #9), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #18: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] [debug] vk: 1927 pools mapped
[hos Presentation Thread] nvn: QueueSubmitCommands #53: queue 000010100C290020 (its #9), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #54: queue 000010100C2FA020 (its #9), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #55: queue 0000101004133020 (its #9), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #19: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #37: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #10: event 0x100c318000 mode 0 value 9 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #38: event 0x100c318000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #39: event 0x100c318000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #56: queue 000010100C2E5020 (its #10), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1929 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #40: event 0x100c318000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #57: queue 000010100C30F020 (its #10), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #58: queue 000010100C23B020 (its #10), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #20: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #59: queue 000010100C290020 (its #10), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #60: queue 000010100C2FA020 (its #10), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #21: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #11: event 0x100c318000 mode 0 value 10 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #22: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #23: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #12: event 0x100c318000 mode 0 value 11 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #24: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #25: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #13: event 0x100c318000 mode 0 value 12 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #26: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #27: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #14: event 0x100c318000 mode 0 value 13 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #28: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #29: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #15: event 0x100c318000 mode 0 value 14 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #30: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #31: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #16: event 0x100c318000 mode 0 value 15 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #32: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #33: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #17: event 0x100c318000 mode 0 value 16 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #34: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #35: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #18: event 0x100c318000 mode 0 value 17 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #36: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #37: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #19: event 0x100c318000 mode 0 value 18 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #38: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #39: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #20: event 0x100c318000 mode 0 value 19 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #40: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #21: event 0x100c318000 mode 0 value 20 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #22: event 0x100c318000 mode 0 value 21 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #23: event 0x100c318000 mode 0 value 22 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #24: event 0x100c318000 mode 0 value 23 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #25: event 0x100c318000 mode 0 value 24 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #26: event 0x100c318000 mode 0 value 25 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #27: event 0x100c318000 mode 0 value 26 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #28: event 0x100c318000 mode 0 value 27 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #29: event 0x100c318000 mode 0 value 28 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #30: event 0x100c318000 mode 0 value 29 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #31: event 0x100c318000 mode 0 value 30 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #32: event 0x100c318000 mode 0 value 31 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #33: event 0x100c318000 mode 0 value 32 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #34: event 0x100c318000 mode 0 value 33 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #35: event 0x100c318000 mode 0 value 34 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #36: event 0x100c318000 mode 0 value 35 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #37: event 0x100c318000 mode 0 value 36 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #38: event 0x100c318000 mode 0 value 37 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #39: event 0x100c318000 mode 0 value 38 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #40: event 0x100c318000 mode 0 value 39 (lr 0x80666598)
[hos ARes Loading 1] prompts: the Talk ring's A B X Y at places 0 1 2 3, the ocarina hint as is
[hos ARes Loading 0] prompts: switch textures, 1373 runs for this pad's controls
[hos ModuleSystemWorker2] prompts: the textures' pool at 0x7fc3095000 (+0xe86c000): a new face or new controls show at once
[hos Presentation Thread] vk: mirror syncs (600 submits): 92 dirty pages from their submits' captures, 2433 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] prompts: the layouts at 0x7fe1a31000: the Talk ring and the ocarina hint follow at once
[hos Presentation Thread] vk: import 11.2 ms: commit+properties 0.0, buffer 0.0, allocate 11.2, bind+address 0.0
[hos Presentation Thread] vk: pool 0x107c989100+0x40 imported in 11.2 ms as 0x107c400000..0x107cc00000 (5 imports, 74 ms in all)
[hos Presentation Thread] vk: 5 pools imported
[hos Presentation Thread] vk: import 11.6 ms: commit+properties 0.0, buffer 0.0, allocate 11.6, bind+address 0.0
[hos Presentation Thread] vk: pool 0x107b9c0000+0x120 imported in 11.6 ms as 0x107b800000..0x107c400000 (6 imports, 85 ms in all)
[hos Presentation Thread] vk: 6 pools imported
[a64] unimplemented import _ZN2nn5movie10InitializeEv (lr 0x83b7d25c)
[a64] unimplemented import _ZN2nn5movie13IsInitializedEv (lr 0x85467d74)
[hos Presentation Thread] vk: capture: a submit 0.07 ms (lock 0.01, scan 0.03 over 1213 ranges, 740 MB), 146 pages written, 146 copied (0.6 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.002 (1 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (144 MB), 3 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos sead::MainThread] oe: startup logo finished
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 1 so far (x1 0 x2 0x3 x3 0x400000 x4 0x83b70de0)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 2 so far (x1 0 x2 0x3 x3 0x400000 x4 0x83b70de0)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 3 so far (x1 0 x2 0x3 x3 0x400000 x4 0x83b70de0)
[hos MovieOperateThread] video: nn::codec::video on libavcodec
[hos MovieOperateThread] video: AV1 on dav1d 1.5.4 (a thread per logical core)
[hos MovieOperateThread] video: AV1 decoder ready on dav1d (1920x1080)
[hos AudioFrameworkThread] audio: voice 0: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 159259.2 s
[hos AudioFrameworkThread] audio: voice 1: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 159259.2 s
[hos AudioFrameworkThread] audio: voice 2: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 159259.2 s
[hos AudioFrameworkThread] audio: voice 3: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 159259.2 s
[hos AudioFrameworkThread] audio: voice 4: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 159259.2 s
[hos AudioFrameworkThread] audio: voice 5: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 159259.2 s
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x108829d000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882a5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882ad000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882b5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882bd000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882c5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x108829e000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882a6000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioUserTaskThread] [debug] codec: Opus decoder 0: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 1: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 2: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 3: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 4: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 5: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e000, 49152): header 000000ae 07bf4b00 -> 182
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e0b6, 48970): header 00000094 036ed700 -> 156
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e152, 48814): header 000000a1 129a5e00 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e1fb, 48645): header 000000a1 03898c00 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e2a4, 48476): header 000000a1 66171600 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e34d, 48307): header 000000a1 0322bb00 -> 169
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos MovieOperateThread] video: the first buffer went out before the first picture was decoded (shown black)
[hos Presentation Thread] vk: 19055 programs from the program cache
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.81, present 0.13, draw 0.04, descriptors 0.02, texture lookups 0.02, uploads 0.00, pipelines 0.00, programs 0.00, commands 0.02, dispatch 0.00, memory sync 0.30, queue submit 0.17, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 6 (36 MB): 0.40 MB synced in 13.9 copies, 0.00 MB written back
[hos Presentation Thread] vk: 120 presents, 7.8 fps; a frame: 1 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 24503 pipelines (179340 ms), 0 programs (0 failed), 5 textures (33 MB)
[hos Presentation Thread] vk: a frame: 18.4 full barriers recorded, 13.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 0.0; 0x12: 1.0; 0x78: 0.0;
[hos Presentation Thread] vk: GPU time 0.0 ms a frame (the longest submission 0.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: texture 0x10000000000 1920x1080x1 x1 levels 1 NVN 0x1 -> vk 9 (6 textures, 35 MB)
[hos Presentation Thread] vk: import 13.1 ms: commit+properties 0.0, buffer 0.0, allocate 13.0, bind+address 0.0
[hos Presentation Thread] vk: pool 0x10752f2000+0x1fa400 imported in 13.1 ms as 0x1074800000..0x1075c00000 (7 imports, 98 ms in all)
[hos Presentation Thread] vk: 7 pools imported
[hos Presentation Thread] vk: texture 0x1000021c200 960x540x1 x1 levels 1 NVN 0xd -> vk 16 (7 textures, 37 MB)
[hos Presentation Thread] vk: sampler 268 is nearest: min filter 4, mag filter 1, wrap 7/7/7, lod -1000..1000 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 4, mip filter linear, LOD bias 0; made with 16)
[hos Presentation Thread] vk: textures from a pool of their own, 128 MB blocks (RX_VK_COMPACT), 18 made at the start
[hos Presentation Thread] vk: texture 0x1074204000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (8 textures, 45 MB)
[hos Presentation Thread] vk: big block-linear textures are unswizzled on the GPU from their pools (RX_VK_GPU_UNSWIZZLE=0: the CPU)
[hos Presentation Thread] vk: import 15.1 ms: commit+properties 0.1, buffer 0.0, allocate 15.0, bind+address 0.0
[hos Presentation Thread] vk: pool 0x1074204000+0x870000 imported in 15.1 ms as 0x1071800000..0x1075c00000 (8 imports, 113 ms in all)
[hos Presentation Thread] vk: pool 0x1074800000 remade larger (1 retired)
[hos Presentation Thread] vk: 7 pools imported
[hos Presentation Thread] vk: slow upload 15.5 ms: #8 0x1074204000 1920x1080x1 x1 levels 1 NVN 0x25, 8640 of 8640 KB
[hos Presentation Thread] vk: pool 0x1071800000..0x1075c00000: mirror made with the GPU's contents of 1 retired pool(s)
[hos Presentation Thread] vk: network e409733c45530d75: dispatch 900x1x1, 1 textures 0 images: 1920x1080x1/37
[hos Presentation Thread] vk: page table of guest memory at 0x12d0c00000 (7 pools)
[hos Presentation Thread] vk: network 8306877b7dc8784b: dispatch 720x1x1, 0 textures 0 images:
[hos Presentation Thread] vk: network de3c10dba4ff39d3: dispatch 97x1x1, 0 textures 0 images:
[hos Presentation Thread] vk: network a41c78faa56ccf7d: dispatch 120x1x1, 0 textures 0 images:
[hos Presentation Thread] vk: network e959b9b1451491c0: dispatch 70x1x1, 0 textures 0 images:
[hos Presentation Thread] vk: network 5a4d7378db437fed: dispatch 60x1x1, 0 textures 0 images:
[hos Presentation Thread] vk: network 8b73eaee02efc5e4: dispatch 85x1x1, 0 textures 0 images:
[hos Presentation Thread] vk: network 14140d4c1dbe754f: dispatch 8100x1x1, 0 textures 0 images:
[hos Presentation Thread] vk: texture 0x1074a81000 1920x1080x1 x1 levels 1 NVN 0x3d -> vk 64 (9 textures, 54 MB)
[hos Presentation Thread] vk: network 4c2c129fe950b041: dispatch 5400x1x1, 1 textures 1 images: 1920x1080x1/37 1920x1080x1/64
[hos Presentation Thread] vk: texture 0x10718f0200 512x512x1 x1 levels 1 NVN 0x3d -> vk 64 (10 textures, 55 MB)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 0 (min filter 1, mip filter nearest, LOD bias 0; made with 16)
[hos Presentation Thread] vk: texture 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 -> vk 37 (11 textures, 70 MB)
[hos Presentation Thread] vk: import 16.2 ms: commit+properties 0.0, buffer 0.0, allocate 16.2, bind+address 0.0
[hos Presentation Thread] vk: pool 0x100cbaf400+0xf00000 imported in 16.2 ms as 0x100c800000..0x100dc00000 (9 imports, 130 ms in all)
[hos Presentation Thread] vk: slow upload 16.2 ms: #11 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38, 15360 of 15360 KB
[hos Presentation Thread] vk: network 3f6f2b1d671badcd: dispatch 80x180x1, 2 textures 1 images: 1920x1080x1/64 2560x1440x1/37
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x1071800000 (68 MB; 68 MB of shadows)
[hos Presentation Thread] vk: mirror of pool 0x1074800000 (20 MB) given back: retired, 42 submissions since its sync
[hos Presentation Thread] vk: commit limit near: 1655 MB of commit left (reserve 2560 MB); the textures' budget down to 0 MB of their 70 MB (RX_VK_COMMIT_RESERVE_MB)
[hos OptimizeChangeBanc] [debug] nvn: 27 copies of recordings whose control memory was reused let go (7004 live)
[hos sead::MainThread] vk: mirror syncs (600 submits): 365 dirty pages from their submits' captures, 58642 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 50 runs, 1977.5 MB compared; 10126 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 8 live (124 MB), 0 retired still imported (0 MB), 1 retired given back (20 MB)
[hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1088287500 (32 bytes) at 159260.3 s
[hos AudioFrameworkThread] audio: voice 7: 48000 Hz, 1 channels, format 6, parameter 0x1088287740 (32 bytes) at 159260.3 s
[hos Presentation Thread] vk: ASTC not sampled by this GPU: blocks are decoded on upload
[hos Presentation Thread] vk: texture 0x7fcd5bd200 1664x1280x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (12 textures, 78 MB)
[hos Presentation Thread] vk: ASTC is decoded on the GPU (Eden's decoder, Switch 2 tiling)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 3, mip filter nearest, LOD bias -0.5; made with 16)
[hos Presentation Thread] vk: texture 0x7fcd1dd200 1464x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (13 textures, 81 MB)
[hos Presentation Thread] vk: texture 0x7fcbefb200 683x683x1 x1 levels 1 NVN 0x49 -> vk 139 (14 textures, 82 MB)
[hos Presentation Thread] vk: texture 0x7fdc8a7000 832x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (15 textures, 84 MB)
[hos Presentation Thread] vk: texture 0x7fdccb7000 832x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (16 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f0e1c00 240x94x1 x1 levels 1 NVN 0x25 -> vk 37 (17 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f0d4a00 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (18 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x100b572a00 4x4x1 x1 levels 1 NVN 0x25 -> vk 37 (19 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x107b9c1600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (20 textures, 86 MB)
[hos Presentation Thread] vk: texture #21 at 0x10000000000 beside #6: 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture 0x10000000000 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (21 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f0ca800 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (22 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f0bd600 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (23 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x107b9c4600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (24 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f0b3400 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (25 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f0a6200 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (26 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x107b9c7600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (27 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f09c000 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (28 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f077e00 285x94x1 x1 levels 1 NVN 0x25 -> vk 37 (29 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f067c00 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (30 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x107b9cd600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (31 textures, 86 MB)
[hos Presentation Thread] vk: texture #32 at 0x10000000000 beside #6: 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #32 at 0x10000000000 beside #21: 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture 0x10000000000 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (32 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f05da00 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (33 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f04d800 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (34 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x107b9d0600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (35 textures, 87 MB)
[hos Presentation Thread] vk: texture 0x1001f043600 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (36 textures, 87 MB)
[hos Presentation Thread] vk: texture 0x1001f033400 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (37 textures, 87 MB)
[hos Presentation Thread] vk: texture 0x107b9d3600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (38 textures, 87 MB)
[hos Presentation Thread] vk: texture 0x1001f029200 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (39 textures, 87 MB)
[hos Presentation Thread] vk: texture 0x1001efd9000 631x94x1 x1 levels 1 NVN 0x25 -> vk 37 (40 textures, 87 MB)
[hos Presentation Thread] vk: texture #43 at 0x10000000000 beside #6: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #43 at 0x10000000000 beside #21: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #43 at 0x10000000000 beside #32: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: capture: a submit 0.12 ms (lock 0.02, scan 0.03 over 1577 ranges, 1231 MB), 317 pages written, 317 copied (1.2 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.014; GPU wait for late pages 0.012 (2 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (188 MB), 4 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.06
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos BaseProcExecutor1] vcores: 113206 takes, 39224 waits (mean 91 us, longest 545.3 ms), 17860 kicks, 17008 yields, 0 escapes in 5 s
[hos AudioFrameworkThread] audio: voice 8: 48000 Hz, 1 channels, format 6, parameter 0x1088287980 (32 bytes) at 159261.3 s
[hos AudioFrameworkThread] audio: voice 9: 48000 Hz, 1 channels, format 6, parameter 0x1088287bc0 (32 bytes) at 159261.3 s
[hos Presentation Thread] vk: 14 textures retired (49 left, 88 MB): budget 11, drawn over 3, dead targets 0
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.26, present 0.03, draw 0.09, descriptors 0.04, texture lookups 0.40, uploads 0.31, pipelines 0.00, programs 0.01, commands 0.03, dispatch 0.50, memory sync 0.38, queue submit 0.15, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 5.31 MB synced in 24.4 copies, 39.22 MB written back
[hos Presentation Thread] vk: 240 presents, 58.9 fps; a frame: 13 draws (0 skipped), 14 dispatches, 3 passes, 14 barriers, 6 submits, 0.5 uploads (0.4 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 24503 pipelines (179340 ms), 0 programs (0 failed), 49 textures (88 MB)
[hos Presentation Thread] vk: a frame: 33.9 full barriers recorded, 28.5 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.2; 0x10: 0.3; 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 1.6 ms a frame (the longest submission 3.0 ms); 0.5 textures made a frame
[hos Presentation Thread] vk: a frame: 0.05 MB unswizzled on the CPU in 0.02 ms
[hos ModuleSystemWorker3] prompts: the font at 0x7fd37800e8: the icons in texts follow at once
[hos Presentation Thread] vk: texture storage read as submitted (1 times; 2 pages from the copies, 0 of them rewritten in guest memory since their submit; 6 pages kept, 8 spans, 327 MB)
[hos Presentation Thread] vk: texture #68 at 0x10000000000 beside #6: 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #72 at 0x10000000000 beside #6: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #72 at 0x10000000000 beside #68: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #76 at 0x10000000000 beside #6: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #76 at 0x10000000000 beside #68: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #76 at 0x10000000000 beside #72: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #78 at 0x10000000000 beside #6: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #78 at 0x10000000000 beside #68: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #78 at 0x10000000000 beside #72: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #78 at 0x10000000000 beside #76: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: staging arenas: 2 (64 MB in this one)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 3, mip filter nearest, LOD bias 0; made with 16)
[hos Presentation Thread] vk: import 28.6 ms: commit+properties 0.1, buffer 0.0, allocate 28.6, bind+address 0.0
[hos Presentation Thread] vk: pool 0x102d295400+0x20 imported in 28.6 ms as 0x102d000000..0x102e800000 (10 imports, 158 ms in all)
[hos Presentation Thread] vk: sampler 318 is nearest: min filter 2, mag filter 0, wrap 7/7/7, lod -1000..1000 bias -0.5, aniso 1, compare 0
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 2, mip filter nearest, LOD bias -0.5; made with 16)
[hos Presentation Thread] vk: mirror syncs (600 submits): 1388 dirty pages from their submits' captures, 101882 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 86 runs, 3401.4 MB compared; 0 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vi: 299 frames presented (59.8 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 22, 15.5-17.8 266, 17.8-22 6, 22-30 1, 30-40 1, over 40 2
[hos Presentation Thread] vk: capture: a submit 0.11 ms (lock 0.01, scan 0.04 over 1578 ranges, 1237 MB), 297 pages written, 297 copied (1.2 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.011; GPU wait for late pages 0.008 (2 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (156 MB), 4 spare buffers, 61 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.02
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 61 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: 27 textures retired (89 left, 120 MB): budget 24, drawn over 3, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 1581 dirty pages from their submits' captures, 103114 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 85 runs, 3361.8 MB compared; 0 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 9 live (148 MB), 0 retired still imported (0 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: a frame: 10 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.16, present 0.03, draw 0.24, descriptors 0.07, texture lookups 0.14, uploads 0.13, pipelines 0.01, programs 0.03, commands 0.11, dispatch 0.06, memory sync 0.19, queue submit 0.15, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 9 (128 MB): 5.01 MB synced in 31.6 copies, 39.55 MB written back
[hos Presentation Thread] vk: 360 presents, 59.1 fps; a frame: 73 draws (0 skipped), 14 dispatches, 14 passes, 29 barriers, 6 submits, 0.5 uploads (0.2 MB), 18 ub updates (10 overlays), GPU-bound wait 0.0 ms; 24503 pipelines (179340 ms), 0 programs (0 failed), 89 textures (120 MB)
[hos Presentation Thread] vk: a frame: 48.2 full barriers recorded, 43.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 14.9; 0x10: 2.7; 0x12: 11.4;
[hos Presentation Thread] vk: GPU time 2.3 ms a frame (the longest submission 3.4 ms); 0.6 textures made a frame
[hos Presentation Thread] vk: a frame: 0.15 MB unswizzled on the CPU in 0.12 ms
[hos Presentation Thread] vk: capture: a submit 0.11 ms (lock 0.01, scan 0.04 over 1578 ranges, 1237 MB), 301 pages written, 301 copied (1.2 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (156 MB), 4 spare buffers, 61 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.02
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 62 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 1869 dirty pages from their submits' captures, 104643 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 86 runs, 3401.4 MB compared; 0 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 12 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.72, present 0.04, draw 0.21, descriptors 0.06, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.02, commands 0.11, dispatch 0.06, memory sync 0.27, queue submit 0.15, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 9 (128 MB): 4.84 MB synced in 33.8 copies, 39.55 MB written back
[hos Presentation Thread] vk: 480 presents, 60.0 fps; a frame: 81 draws (0 skipped), 14 dispatches, 16 passes, 31 barriers, 6 submits, 0.0 uploads (0.0 MB), 21 ub updates (11 overlays), GPU-bound wait 0.0 ms; 24503 pipelines (179340 ms), 0 programs (0 failed), 89 textures (120 MB)
[hos Presentation Thread] vk: a frame: 50.0 full barriers recorded, 45.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 15.0; 0x10: 3.0; 0x12: 13.0;
[hos Presentation Thread] vk: GPU time 2.8 ms a frame (the longest submission 3.5 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: capture: a submit 0.13 ms (lock 0.02, scan 0.04 over 1740 ranges, 1331 MB), 341 pages written, 341 copied (1.3 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.002 (1 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (180 MB), 5 spare buffers, 61 texture pages copied (0 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 2073 dirty pages from their submits' captures, 103425 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 85 runs, 3361.8 MB compared; 0 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 9 live (148 MB), 0 retired still imported (0 MB), 1 retired given back (20 MB)
[hos BaseProcExecutor1] vcores: 82972 takes, 15216 waits (mean 51 us, longest 20.3 ms), 6570 kicks, 6327 yields, 0 escapes in 5 s
[hos host] audio: 1000 blocks played in the first 10 s, loudest sample 10194 of 32767
[hos nn.npln.Worker] mutex 0x10098610c8 (obj 000002B57E510850): nn.npln.Worker waiting 10 s; held by nn.npln.Worker (count 2, 1 waiting)
[hos Presentation Thread] vk: memory: working set 14403 MB (peak 14403), private 24275 MB, staging 128 MB in 2 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (device): 79 blocks 3088 MB, 217 allocations 600 MB; used 3870 of 15209 MB; heap 1 (system): 11 blocks 432 MB, 30 allocations 362 MB; used 707 of 15042 MB;
[hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 2 images 24 MB; 2 free ranges, the largest 96 MB
[hos Presentation Thread] vk: image blocks (render targets): 1 blocks 128 MB, 11 images 48 MB; 1 free ranges, the largest 79 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 18 blocks 2304 MB, 78 images 72 MB; 36 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 0 reused from the pool, 11 made new, 0 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 3870 MB used of 15209 MB allowed (2487 MB of it free in the blocks); textures 120 MB (budget 0 MB), 89 textures
[hos Presentation Thread] vk: textures: decoded ASTC 11 MB, rendered 89 MB (39 drawn in one frame, kept: 27304 KB), other 5 MB; used in the last 8 presents 105 MB
[hos Presentation Thread] vk: 14 MB: 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x10049a7000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1001f0ffe00 1920x1080x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1005217000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 3 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1074204000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x7fc9d38400 1440x1440x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1074a81000 1920x1080x1 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1004137000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 2 presents ago
[hos sead::MainThread] vk: capture: a submit 0.11 ms (lock 0.01, scan 0.04 over 1740 ranges, 1331 MB), 301 pages written, 301 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (132 MB), 5 spare buffers, 61 texture pages copied (0 MB)
[hos sead::MainThread] vk: mirror syncs (600 submits): 3029 dirty pages from their submits' captures, 103305 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 86 runs, 3401.4 MB compared; 0 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.02
[hos Presentation Thread] vk: status: 600 frames, the slowest 85.5 ms; VRAM 3.8 of 14.9 GB
[hos Presentation Thread] vk: a frame: 12 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.57, present 0.03, draw 0.20, descriptors 0.05, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.11, dispatch 0.06, memory sync 0.15, queue submit 0.15, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 9 (128 MB): 4.83 MB synced in 33.1 copies, 39.55 MB written back
[hos Presentation Thread] vk: 600 presents, 60.0 fps; a frame: 81 draws (0 skipped), 14 dispatches, 16 passes, 31 barriers, 6 submits, 0.0 uploads (0.0 MB), 21 ub updates (11 overlays), GPU-bound wait 0.0 ms; 24503 pipelines (179340 ms), 0 programs (0 failed), 89 textures (120 MB)
[hos Presentation Thread] vk: a frame: 50.0 full barriers recorded, 45.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 15.0; 0x10: 3.0; 0x12: 13.0;
[hos Presentation Thread] vk: GPU time 2.9 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: 600 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 5, 15.5-17.8 292, 17.8-22 3, 22-30 1, 30-40 0, over 40 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 2214 dirty pages from their submits' captures, 104132 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 86 runs, 3401.4 MB compared; 0 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 9 live (148 MB), 0 retired still imported (0 MB), 1 retired given back (20 MB)
[hos sead::MainThread] vk: capture: a submit 0.11 ms (lock 0.01, scan 0.04 over 1740 ranges, 1331 MB), 301 pages written, 301 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (164 MB), 5 spare buffers, 61 texture pages copied (0 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.02
[hos Presentation Thread] vk: a frame: 12 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.56, present 0.03, draw 0.21, descriptors 0.06, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.02, commands 0.11, dispatch 0.05, memory sync 0.15, queue submit 0.15, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 9 (128 MB): 4.83 MB synced in 33.2 copies, 39.55 MB written back
[hos Presentation Thread] vk: 720 presents, 60.0 fps; a frame: 81 draws (0 skipped), 14 dispatches, 16 passes, 31 barriers, 6 submits, 0.0 uploads (0.0 MB), 21 ub updates (11 overlays), GPU-bound wait 0.0 ms; 24503 pipelines (179340 ms), 0 programs (0 failed), 89 textures (120 MB)
[hos Presentation Thread] vk: a frame: 50.0 full barriers recorded, 45.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 15.0; 0x10: 3.0; 0x12: 13.0;
[hos Presentation Thread] vk: GPU time 3.0 ms a frame (the longest submission 3.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: commit limit near: 683 MB of commit left (reserve 2560 MB); the textures' budget down to 0 MB of their 120 MB (RX_VK_COMMIT_RESERVE_MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 1856 dirty pages from their submits' captures, 102899 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 85 runs, 3361.8 MB compared; 0 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.11 ms (lock 0.01, scan 0.04 over 1740 ranges, 1331 MB), 301 pages written, 301 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (164 MB), 5 spare buffers, 61 texture pages copied (0 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.02
[hos host] display: window closed, exiting
longshot_log.txt
[a64] unimplemented import ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2 (lr 0x81237908)
[a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64)
[a64] unimplemented import _ZN2nn3aoc17CountAddOnContentEv (lr 0x83392a38)
[hos host] longshot nightly-80-7315957c (source cdf3d9d8)
[hos host] oe: output resolution 1920x1080
[hos host] boot: widescreen: a 1.7778 screen is 16:9: the game's own picture
[hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game
[hos host] boot: 31621 MB of memory, 6656 MB of swap
[hos host] threads: the game's on logical processors 0xffff, the cores that share the largest L3 (96 MB; the others' is 32 MB). HOS_CACHE_CORES=0: every core
[hos MainThread] boot: _init_libc0 (0x85717e50)
[hos MainThread] boot: nnosInitialize (0x8510f720)
[hos MainThread] boot: _init_libc1 (0x85717e60)
[hos MainThread] boot: nninitStartup (0x8262bb10)
[hos MainThread] heap: 6894 MB at 0x1000000000
[hos MainThread] boot: _init_libc2 (0x85717e80)
[hos MainThread] boot: main DT_INIT (0x812377e0)
[hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040)
[hos MainThread] boot: sdk DT_INIT (0x84fa0060)
[hos MainThread] boot: nnMain (0x81222cd0)
[hos sead::MainThread] fs: mounted content: -> C:\Users\Austin Moss\Games\Longshot\nightly-80-7315957c\romfs
[hos sead::MainThread] oe: language en-US (language.txt)
[hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00
[hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless)
[hos sead::MainThread] nvn: native NVN layer: 427 procs
[hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation
[hos sead::MainThread] nvn: window origin upper left
[hos sead::MainThread] nvn: depth mode near = -w (GL)
[hos sead::MainThread] nvn: texture pool of 33068 descriptors
[hos sead::MainThread] vi: GetNativeWindow -> 0x1102400
[hos sead::MainThread] nvn: window of 3 textures (3 active), 1920x1080 format 0x25
[hos sead::MainThread] sleep: at most 8 of the game's threads yield through a short sleep at a time, the others wait on the timer (32 logical processors; HOS_SHORT_SLEEP_POLLERS=0: all yield)
[hos sead::MainThread] applet: render target pool 512 MB (the game's 305 MB)
[hos host] vk: the Output resolution's sizes: 16 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 4:3, 16:9
[hos host] vk: device 0: NVIDIA GeForce RTX 5080, Vulkan 1.4, driver 0x9b438000, type 2
[hos host] vk: device 1: AMD Radeon(TM) Graphics, Vulkan 1.4, driver 0x800161, type 1
[hos host] discord: no Discord client is running; trying again every 15 s
[hos host] vk: DLSS Frame Gen (NGX): device extensions: VK_NVX_binary_import, VK_NVX_image_view_handle, VK_KHR_buffer_device_address, VK_KHR_push_descriptor
[hos host] vk: float atomic add on storage buffers: native (VK_EXT_shader_atomic_float), NVIDIA's driver
[hos host] vk: vendor fixes for NVIDIA (621.14): out-of-bounds texel fetches 0 0, NaN tests by bits 0, gather offset 0
[hos host] vk: subgroups: default 32 lanes, 32-32, pinned to 32 on stages 0x3fff; RADV on GCN 1-4: no
[hos host] vk: mesh shaders: Automatic, from the default: native
[hos host] vk: robust buffer access on
[hos host] vk: programs are loaded before the title (start): in an earlier session first uses waited too long for loads (longshot_load_start.txt) (RX_VK_LOAD=create or start says which)
[hos host] vk: colour outputs NaN-guarded
[hos host] vk: cooperative matrix A: the console's elements are the device's 0 1 4 5 2 3 6 7
[hos host] vk: cooperative matrix B: the console's elements are the device's 0 1 2 3
[hos host] vk: cooperative matrix C: the console's elements are the device's 0 1 2 3
[hos host] vk: native matrix multiplies on (cooperative matrices, the console's fragment layout checked)
[hos host] vk: NVIDIA Reflex: available (VK_NV_low_latency2)
[hos host] vk: NVIDIA GeForce RTX 5080, Vulkan 1.4, driver 0x9b438000; mesh shaders yes, host memory import yes, pipeline libraries yes
[hos host] vk: driver: NVIDIA 621.14
[hos host] vk: Auto (this PC) would be: 15977 MB of video memory: tier 5; NVIDIA RTX: DLSS Quality (NVIDIA GeForce RTX 5080, 15977 MB of video memory, dedicated, screen 1920x1080 at 60 Hz, 31621 MB of RAM, 32 threads)
[hos host] vk: surface caps images 2..8 extent 1280x720..1280x720 usage 0x9f alpha 0x3 transform 0x1
[hos host] vk: swapchain 1280x720, 4 images, mailbox (V-Sync Auto)
[hos host] vk: NVIDIA Reflex: on + boost
[hos host] vk: guest memory imported in place (alignment 4096)
[hos host] vk: replay ready (window; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes)
[hos host] vk: driver shader cache at the start: 1192 MB (C:\Users\Austin Moss\AppData\Local\NVIDIA\GLCache 1191 MB, C:\Users\Austin Moss\AppData\Local\AMD\VkCache 0 MB)
[hos host] hid: 50 controls from longshot_options.ini
[hos host] vk: handle tables as descriptor arrays: on
[hos host] display: fullscreen (F11 for a window)
[hos host] vk: ui: the game's own menu font, from its files
[hos host] vk: ui: Dear ImGui 1.92.9b on the window's images (format 37)
[hos host] vk: fsr3: AMD FSR 3.1 can run on this GPU
[hos host] vk: images from a pool of 128 MB blocks (memory type 1), 0 made at the start
[hos host] vk: presenter thread: off (RX_VK_PRESENT_THREAD=1: on)
[hos host] vk: surface caps images 2..8 extent 1920x1080..1920x1080 usage 0x9f alpha 0x1 transform 0x1
[hos host] vk: swapchain 1920x1080, 4 images, mailbox (V-Sync Auto)
[hos host] vk: NVIDIA Reflex: on + boost
[hos host] vk: surface caps images 2..8 extent 1920x1080..1920x1080 usage 0x9f alpha 0x1 transform 0x1
[hos host] vk: swapchain 1920x1080, 4 images, mailbox (V-Sync Auto)
[hos host] vk: NVIDIA Reflex: on + boost
[hos host] vk: pipeline cache C:\Users\Austin Moss\Games\Longshot\nightly-80-7315957c\mkw_vk_pipelines.bin (1218352 KB)
[hos host] vk: pipeline cache: 9 play files merged (35372 KB)
[hos host] vk: program cache C:\Users\Austin Moss\Games\Longshot\nightly-80-7315957c\longshot_programs.bin: 47866 program keys kept, 7580270 KB
[hos host] vk: NVIDIA DLSS: NGX started (DLSS's runtime: the newest nvngx_dlss.dll in C:\Users\Austin Moss\Games\Longshot\nightly-80-7315957c\ngx, C:\Users\Austin Moss\AppData\Local\Longshot\ngx)
[hos host] menu: the upscalers asked in the background while the start-up screen shows (1652 ms)
[hos host] vk: precompile: compute programs: those listed (281 keys listed: 233 in the shipped list, 185 dispatched in play here, 96 of the shipped not among those; 281 of the listed have a program here, 1134 variants)
[hos host] vk: vertex format NVN 0x29 -> vk 97
[hos host] vk: vertex format NVN 0x2e -> vk 109
[hos host] vk: vertex format NVN 0x16 -> vk 103
[hos host] vk: vertex format NVN 0x11 -> vk 83
[hos host] vk: vertex format NVN 0x22 -> vk 106
[hos host] vk: vertex format NVN 0x25 -> vk 37
[hos host] vk: vertex format NVN 0x27 -> vk 41
[hos host] vk: vertex format NVN 0x12 -> vk 77
[hos host] vk: vertex format NVN 0x13 -> vk 78
[hos host] vk: vertex format NVN 0x69 -> vk 65
[hos host] vk: vertex format NVN 0xd -> vk 16
[hos host] vk: vertex format NVN 0xf -> vk 20
[hos host] vk: vertex format NVN 0x3 -> vk 13
[hos host] vk: vertex format NVN 0xa -> vk 100
[hos host] vk: vertex format NVN 0x1 -> vk 9
[hos host] vk: vertex format NVN 0x2c -> vk 95
[hos host] vk: vertex format NVN 0x8 -> vk 74
[hos host] vk: vertex format NVN 0x14 -> vk 81
[hos host] vk: vertex format NVN 0x26 -> vk 38
[hos host] vk: vertex format NVN 0xe -> vk 17
[hos host] vk: precompile: 19055 programs, 24503 graphics and 1134 compute pipelines, 0 mesh fallback programs in 9365 ms (3020 ms of it the caches opened, the notes and programs read)
[hos host] vk: precompile: compute pipelines: 1134 kept ready (1134 from the pipeline caches, 0 compiled now), 0 not made
[hos host] vk: start-up: the shaders took 9.8 s
[hos host] vk: pipeline cache: what play makes goes into play files (RX_VK_PLAY_CACHE=0: into the one cache)
[hos host] rx: renderer: Vulkan (longshot_vk.dll)
[hos host] rx: 123 texture and sampler calls made before the renderer started (33 texel writes), given to it
[hos sead::MainThread] nvn: QueueSubmitCommands #1: queue 00001000010FBF90 (its #1), 1 handles (lr 0x812c3cf4)
[hos sead::MainThread] vk: submit-time capture of written pages on
[hos sead::MainThread] vk: capture buffer prewarm (32, 64, 128 MB spares made on a worker) on (RX_VK_CAP_PREWARM)
[hos sead::MainThread] [debug] vk: 78 pools mapped
[hos sead::MainThread] vk: texture storage in the submit-time capture on
[hos host] vk: a 32 MB capture buffer made ahead in 2.0 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos host] vk: a 128 MB capture buffer made ahead in 3.3 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos host] vk: a 64 MB capture buffer made ahead in 8.5 ms, off the game's thread (RX_VK_CAP_PREWARM)
[hos sead::MainThread] vk: VRAM mirror of buffer pools on
[hos sead::MainThread] vk: occlusion queries on (RX_VK_OCC_QUERIES): the game's samples-passed reports get the GPU's counts
[hos sead::MainThread] vk: render targets' images from blocks of their own (128 MB, memory type 1)
[hos sead::MainThread] vk: texture 0x103c2a0000 32x32x32 x1 levels 1 NVN 0x26 -> vk 38 (1 textures, 0 MB)
[hos sead::MainThread] vk: staging arenas: 1 (64 MB in this one)
[hos sead::MainThread] vk: import 22.8 ms: commit+properties 11.6, buffer 0.0, allocate 11.2, bind+address 0.0
[hos sead::MainThread] vk: pool 0x103c5aa000+0x20000 imported in 22.8 ms as 0x103c400000..0x103c800000 (1 imports, 23 ms in all)
[hos sead::MainThread] vk: 1 pools imported
[hos sead::MainThread] vk: pool 0x103c400000 (4 MB): mirror made at its first binding (1 so)
[hos sead::MainThread] vk: batched submits off (RX_VK_BATCH)
[a64] unimplemented import _ZN2nn5audio34GetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleE (lr 0x81044370)
[a64] unimplemented import _ZN2nn5audio39IsDeviceOutputVolumeAutoTuneModeEnabledEv (lr 0x81043560)
[a64] unimplemented import _ZN2nn5audio36AcquireAudioOutputDeviceNotificationEPNS_2os11SystemEventE (lr 0x80f72978)
[a64] unimplemented import _ZN2nn5audio40SetDeviceOutputVolumeAutoTuneModeEnabledEb (lr 0x80f729e0)
[a64] unimplemented import ZN2nn5audio26GetAudioDeviceOutputVolumeEPKNS0_15AudioDeviceNameE (lr 0x80f72e00)
[hos GeneralFormatAsync] vcores: 2843 takes, 582 waits (mean 901 us, longest 3.9 ms), 246 kicks, 220 yields, 0 escapes in 12 s
[hos ARes Loading 0] prompts: switch icons, 16 buttons on these pad's controls
[hos sead::MainThread] audio: renderer opened
[hos host] audio: stereo for the game (the default output has 2 channels)
[hos sead::MainThread] audio: device sink on mix 0, 6 channels (0 1 2 3 4 5)
[hos host] audio: output on the default device (3 devices), stereo
[hos sead::MainThread] fs: mounted save: -> C:\Users\Austin Moss\Games\Longshot\nightly-80-7315957c\user\save\5a3c9e1f0b7d24680000000000000001
[a64] unimplemented import _ZN2nn5prepo30GetOverSaveFrequencyLimitEventEv (lr 0x80e5ec00)
[hos BootupBackgroundWorkThread] fs: mounted savt: -> C:\Users\Austin Moss\Games\Longshot\nightly-80-7315957c\user\temp
[a64] unimplemented import _ZN2nn5audio34SetAudioRendererVoiceDropParameterENS0_19AudioRendererHandleEf (lr 0x836f755c)
[a64] unimplemented import _ZN2nn4nifm10InitializeEv (lr 0x8119aea8)
[a64] unimplemented import _ZN2nn2vi30QueryDisplayCurrentRefreshRateEPNS0_11RefreshRateEPbPKNS0_7DisplayE (lr 0x83b6eab8)
[a64] unimplemented import _ZN2nn3hid25SetGyroscopeZeroDriftModeERKNS0_19SixAxisSensorHandleERKNS0_22GyroscopeZeroDriftModeE (lr 0x834898d0)
[a64] unimplemented import _ZN2nn6socket10InitializeERKNS0_6ConfigE (lr 0x83c55b24)
[a64] unimplemented import _ZN2nn3ssl10InitializeEv (lr 0x83c55b30)
[a64] unimplemented import _ZN2nn6socket13IsInitializedEv (lr 0x824d92f8)
[a64] unimplemented import _ZN2nn6socket7EventFdEmNS0_12EventFdFlagsE (lr 0x82213be4)
[a64] unimplemented import _ZN2nn6socket5CloseEi (lr 0x82213bf4)
[a64] unimplemented import _ZN2nn4nifm22GetCurrentProxySettingEPNS0_12ProxySettingE (lr 0x82378f6c)
[a64] unimplemented import _ZN2nn4nifm27SubmitNetworkRequestAndWaitEv (lr 0x8120873c)
[a64] unimplemented import _ZN2nn4nifm18IsNetworkAvailableEv (lr 0x82145cec)
[a64] unimplemented import _ZN2nn5audio15AddBiquadFilterEPNS0_19AudioRendererConfigEPNS0_16BiquadFilterTypeEPNS0_10SubMixTypeE (lr 0x80dc7494)
[a64] unimplemented import _ZN2nn5audio26SetBiquadFilterInputOutputEPNS0_16BiquadFilterTypeEPKaS4_i (lr 0x80dc740c)
[a64] unimplemented import _ZN2nn5audio22SetBiquadFilterEnabledEPNS0_16BiquadFilterTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio24SetBiquadFilterParameterEPNS0_16BiquadFilterTypeERKNS0_22TBiquadFilterParameterIfEE (lr 0x836fcdb4)
[a64] unimplemented import _ZN2nn5audio8AddDelayEPNS0_19AudioRendererConfigEPNS0_9DelayTypeEPvmPNS0_10SubMixTypeENS_8TimeSpanEi (lr 0x80dd53b8)
[a64] unimplemented import _ZN2nn5audio19SetDelayInputOutputEPNS0_9DelayTypeEPKaS4_i (lr 0x80dd531c)
[a64] unimplemented import _ZN2nn5audio15SetDelayEnabledEPNS0_9DelayTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio14IsDelayEnabledEPKNS0_9DelayTypeE (lr 0x8119f138)
[a64] unimplemented import _ZN2nn5audio12GetDelayTimeEPKNS0_9DelayTypeE (lr 0x8119f164)
[a64] unimplemented import _ZN2nn5audio12SetDelayTimeEPNS0_9DelayTypeENS_8TimeSpanE (lr 0x8119f178)
[a64] unimplemented import _ZN2nn5audio15SetDelayDryGainEPNS0_9DelayTypeEf (lr 0x8119f184)
[a64] unimplemented import _ZN2nn5audio20SetDelayFeedbackGainEPNS0_9DelayTypeEf (lr 0x8119f190)
[a64] unimplemented import _ZN2nn5audio14SetDelayInGainEPNS0_9DelayTypeEf (lr 0x8119f19c)
[a64] unimplemented import _ZN2nn5audio21SetDelayChannelSpreadEPNS0_9DelayTypeEf (lr 0x8119f1a8)
[a64] unimplemented import _ZN2nn5audio21SetDelayLowPassAmountEPNS0_9DelayTypeEf (lr 0x8119f1b4)
[a64] unimplemented import _ZN2nn5audio9AddReverbEPNS0_19AudioRendererConfigEPNS0_10ReverbTypeEPvmPNS0_10SubMixTypeEi (lr 0x80de96ec)
[a64] unimplemented import _ZN2nn5audio20SetReverbInputOutputEPNS0_10ReverbTypeEPKaS4_i (lr 0x80de965c)
[a64] unimplemented import _ZN2nn5audio16SetReverbEnabledEPNS0_10ReverbTypeEb (lr 0x80de9464)
[a64] unimplemented import _ZN2nn5audio15IsReverbEnabledEPKNS0_10ReverbTypeE (lr 0x80de91a0)
[a64] unimplemented import _ZN2nn5audio18SetReverbEarlyModeEPNS0_10ReverbTypeENS1_9EarlyModeE (lr 0x80de91c4)
[a64] unimplemented import _ZN2nn5audio18SetReverbEarlyGainEPNS0_10ReverbTypeEf (lr 0x80de91d0)
[a64] unimplemented import _ZN2nn5audio21SetReverbPredelayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de91e4)
[a64] unimplemented import _ZN2nn5audio17SetReverbLateModeEPNS0_10ReverbTypeENS1_8LateModeE (lr 0x80de91f0)
[a64] unimplemented import _ZN2nn5audio17SetReverbLateGainEPNS0_10ReverbTypeEf (lr 0x80de91fc)
[a64] unimplemented import _ZN2nn5audio18SetReverbDecayTimeEPNS0_10ReverbTypeENS_8TimeSpanE (lr 0x80de9208)
[a64] unimplemented import _ZN2nn5audio32SetReverbHighFrequencyDecayRatioEPNS0_10ReverbTypeEf (lr 0x80de9214)
[a64] unimplemented import _ZN2nn5audio19SetReverbColorationEPNS0_10ReverbTypeEf (lr 0x80de9220)
[a64] unimplemented import _ZN2nn5audio19SetReverbReverbGainEPNS0_10ReverbTypeEf (lr 0x80de922c)
[a64] unimplemented import _ZN2nn5audio16SetReverbOutGainEPNS0_10ReverbTypeEf (lr 0x80de9238)
[a64] unimplemented import _ZN2nn5audio16SetReverbDryGainEPNS0_10ReverbTypeEf (lr 0x80de9244)
[a64] unimplemented import _ZN2nn5audio20GetReverbInputOutputEPKNS0_10ReverbTypeEPaS4_Pii (lr 0x80de9260)
[a64] unimplemented import ZN2nn5prepo27AddInternetConnectionStatusEPNS0_10PlayReportEPKcS4_S4 (lr 0x80e5bd60)
[a64] unimplemented import _ZN2nn5prepo28RequestImmediateTransmissionEv (lr 0x80df26c0)
[a64] unimplemented import _ZN2nn3nfp10InitializeEv (lr 0x80ed8f34)
[a64] unimplemented import _ZN2nn3nfp29AttachAvailabilityChangeEventEPNS_2os15SystemEventTypeE (lr 0x80ed8f40)
[hos sead::MainThread] audio in: stream 0 opened: format 2, 1 channel, 48000 Hz, 4800 frames
[hos sead::MainThread] audio in: stream 1 opened (raw): format 2, 1 channel, 48000 Hz, 4800 frames
[hos sead::MainThread] vi: QueryDisplayHdrStatus -> SDR
[hos sead::MainThread] hid: the game reads npad 0 (No.1, lr 0x83489670)
[hos sead::MainThread] sdl: SDL3
[hos host] hid: Valve's controllers (not the Steam Deck's) taken out of Steam's ignore list, for their motion sensors
[hos sead::MainThread] hid: controller 0 connected
[hos sead::MainThread] hid: controller 1 connected
[hos sead::MainThread] hid: six-axis handles: 2 asked for, 3 reported
[hos ModuleSystemWorker5] nvn: the game reports counter type 16 (lr 0x8074b278)
[hos ModuleSystemWorker5] nvn: the game reports counter type 0 (lr 0x8074b290)
[hos Porter] fs: mounted _npln: -> C:\Users\Austin Moss\Games\Longshot\nightly-80-7315957c\romfs
[hos sead::MainThread] nvn: window crop 0,0 1920x1080
[hos sead::MainThread] nvn: EventSignal (CPU) #1: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #1: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #1: event 0x100c318000 mode 0 value 0 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #2: event 0x100c318000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #3: event 0x100c318000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #2: queue 000010100C2E5020 (its #1), 1 handles (lr 0x80666be0)
[hos Porter] fiber 0x10098a4230: function 0x8504b440 arg 0x10098a41f8 stack 0x1009911000+0x10000 flags 1
[hos Porter] fiber 0x1009921090: function 0x8504b440 arg 0x1009921058 stack 0x1009924000+0x10000 flags 1
[hos Porter] fiber 0x1009934090: function 0x8504b440 arg 0x1009934058 stack 0x1009937000+0x10000 flags 1
[hos nn.npln.Worker] fiber 0x100988c5d0: function 0x8504b440 arg 0x100988c598 stack 0x1009949000+0x10000 flags 1
[hos nn.npln.Worker] fiber 0x10098a43d0: function 0x8504b440 arg 0x10098a4398 stack 0x1009959000+0x10000 flags 1
[hos sead::MainThread] [debug] vk: 1235 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #4: event 0x100c318000 mode 0 value 0 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #3: queue 000010100C30F020 (its #1), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: EventSignal (CPU) #2: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #4: queue 000010100C23B020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #5: queue 000010100C290020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #6: queue 000010100C2FA020 (its #1), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #7: queue 0000101004133020 (its #1), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: import 14.6 ms: commit+properties 0.0, buffer 0.0, allocate 14.5, bind+address 0.0
[hos Presentation Thread] vk: pool 0x100c318000+0x4 imported in 14.6 ms as 0x100c000000..0x100c400000 (2 imports, 37 ms in all)
[hos Presentation Thread] vk: 2 pools imported
[hos Presentation Thread] vk: texture 0x1001f0ffe00 1920x1080x1 x1 levels 1 NVN 0x3f -> vk 122 (2 textures, 8 MB)
[hos Presentation Thread] vk: texture 0x1004137000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (3 textures, 17 MB)
[hos Presentation Thread] vk: descriptor slotgen ready: draws keep their descriptors through the registrations of slots they do not sample (menu: Descriptor reuse)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 5, mip filter linear, LOD bias 0; made with 16)
[hos Presentation Thread] vk: import 13.6 ms: commit+properties 0.0, buffer 0.0, allocate 13.6, bind+address 0.0
[hos Presentation Thread] vk: pool 0x100b571100+0x40 imported in 13.6 ms as 0x100b400000..0x100b800000 (3 imports, 51 ms in all)
[hos Presentation Thread] vk: 3 pools imported
[hos Presentation Thread] vk: import 11.5 ms: commit+properties 0.0, buffer 0.0, allocate 11.5, bind+address 0.0
[hos Presentation Thread] vk: pool 0x102c984020+0x40 imported in 11.5 ms as 0x102c800000..0x102cc00000 (4 imports, 63 ms in all)
[hos Presentation Thread] vk: 4 pools imported
[hos Presentation Thread] vk: write-back diff on (RX_VK_WB_DIFF=0: off)
[hos Presentation Thread] vk: present texture 0x1004137000 1920x1080 format 0x25: rendered
[hos Presentation Thread] vk: present: 1920x1080, format 37 (its image's 37); the Insert menu's HDR 0, HDR10 swapchain no: SDR
[hos Presentation Thread] vk: GPU hang watch: work that finishes nothing for 30 s ends the game (RX_VK_GPU_HANG_SEC)
[hos sead::MainThread] nvn: EventSignal (CPU) #3: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #5: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #2: event 0x100c318000 mode 0 value 1 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #6: event 0x100c318000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #7: event 0x100c318000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #8: queue 000010100C2E5020 (its #2), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1819 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #8: event 0x100c318000 mode 0 value 1 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #9: queue 000010100C30F020 (its #2), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #10: queue 000010100C23B020 (its #2), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #4: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 11 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #11: queue 000010100C290020 (its #2), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 12 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #12: queue 000010100C2FA020 (its #2), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 13 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 1 (has 0)
[hos Presentation Thread] nvn: QueueSubmitCommands #13: queue 0000101004133020 (its #2), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: texture 0x10049a7000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (4 textures, 25 MB)
[hos Presentation Thread] vk: present texture 0x10049a7000 1920x1080 format 0x25: rendered
[hos Presentation Thread] vi: real-time step on: ratio 0.966, game's frame rate 60
[hos sead::MainThread] nvn: EventSignal (CPU) #5: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #9: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #3: event 0x100c318000 mode 0 value 2 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #10: event 0x100c318000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #11: event 0x100c318000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #14: queue 000010100C2E5020 (its #3), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #12: event 0x100c318000 mode 0 value 2 (now 1) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #15: queue 000010100C30F020 (its #3), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #16: queue 000010100C23B020 (its #3), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #6: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 18 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #17: queue 000010100C290020 (its #3), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 19 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #18: queue 000010100C2FA020 (its #3), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 20 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 2 (has 1)
[hos Presentation Thread] nvn: QueueSubmitCommands #19: queue 0000101004133020 (its #3), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: texture 0x1005217000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (5 textures, 33 MB)
[hos Presentation Thread] vk: present texture 0x1005217000 1920x1080 format 0x25: rendered
[hos sead::MainThread] nvn: EventSignal (CPU) #7: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #13: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #4: event 0x100c318000 mode 0 value 3 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #14: event 0x100c318000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #15: event 0x100c318000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #20: queue 000010100C2E5020 (its #4), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #16: event 0x100c318000 mode 0 value 3 (now 2) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #21: queue 000010100C30F020 (its #4), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #22: queue 000010100C23B020 (its #4), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #8: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 25 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #23: queue 000010100C290020 (its #4), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 26 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #24: queue 000010100C2FA020 (its #4), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 27 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 3 (has 2)
[hos Presentation Thread] nvn: QueueSubmitCommands #25: queue 0000101004133020 (its #4), 1 handles (lr 0x80590358)
[hos Presentation Thread] vk: present texture 0x1004137000 1920x1080 format 0x25: rendered
[hos sead::MainThread] nvn: EventSignal (CPU) #9: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #17: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #5: event 0x100c318000 mode 0 value 4 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #18: event 0x100c318000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #19: event 0x100c318000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #26: queue 000010100C2E5020 (its #5), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #20: event 0x100c318000 mode 0 value 4 (now 3) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #27: queue 000010100C30F020 (its #5), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #28: queue 000010100C23B020 (its #5), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #10: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vk: submission 32 (queue 0x10100c23b020) stopped at command buffer 0's wait for event 0x100c318000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #29: queue 000010100C290020 (its #5), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 33 (queue 0x10100c290020) stopped at command buffer 0's wait for event 0x100c318000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #30: queue 000010100C2FA020 (its #5), 1 handles (lr 0x805282f4)
[hos Presentation Thread] vk: submission 34 (queue 0x10100c2fa020) stopped at command buffer 0's wait for event 0x100c318000 == 4 (has 3)
[hos Presentation Thread] nvn: QueueSubmitCommands #31: queue 0000101004133020 (its #5), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #11: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #21: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #6: event 0x100c318000 mode 0 value 5 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #22: event 0x100c318000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #23: event 0x100c318000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #32: queue 000010100C2E5020 (its #6), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #24: event 0x100c318000 mode 0 value 5 (now 4) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #33: queue 000010100C30F020 (its #6), 1 handles (lr 0x80666be0)
[hos host] hid: SDL controller support ready (DualSense, DualShock 4, Switch Pro, Xbox and others)
[hos host] hid: controller "Nintendo Switch Pro Controller" connected (SDL), Steam Input's; guid=0300fa67de280000ff11000000007801; mapping=available; mapping-name=""
[hos host] hid: guid=0300fa67de280000ff11000000007801; mapping-string[1/1]="0300fa67de280000ff11000000007801,,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,"
[hos host] hid: controller "Xbox Series X Controller" connected (SDL), Steam Input's; guid=0300ba66de280000ff11000000007801; mapping=available; mapping-name=""
[hos host] hid: guid=0300ba66de280000ff11000000007801; mapping-string[1/1]="0300ba66de280000ff11000000007801,,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,"
[hos Presentation Thread] nvn: QueueSubmitCommands #34: queue 000010100C23B020 (its #6), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #12: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] hid: 2 controllers through SDL
[hos Presentation Thread] nvn: QueueSubmitCommands #35: queue 000010100C290020 (its #6), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #36: queue 000010100C2FA020 (its #6), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #37: queue 0000101004133020 (its #6), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #13: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #25: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #7: event 0x100c318000 mode 0 value 6 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #26: event 0x100c318000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #27: event 0x100c318000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #38: queue 000010100C2E5020 (its #7), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #28: event 0x100c318000 mode 0 value 6 (now 5) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #39: queue 000010100C30F020 (its #7), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #40: queue 000010100C23B020 (its #7), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #14: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #41: queue 000010100C290020 (its #7), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #42: queue 000010100C2FA020 (its #7), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #43: queue 0000101004133020 (its #7), 1 handles (lr 0x80590358)
[hos Presentation Thread] [debug] vk: 1857 pools mapped
[hos sead::MainThread] nvn: EventSignal (CPU) #15: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #29: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #8: event 0x100c318000 mode 0 value 7 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #30: event 0x100c318000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #31: event 0x100c318000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #44: queue 000010100C2E5020 (its #8), 1 handles (lr 0x80666be0)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #32: event 0x100c318000 mode 0 value 7 (now 6) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #45: queue 000010100C30F020 (its #8), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #46: queue 000010100C23B020 (its #8), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #16: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #47: queue 000010100C290020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #48: queue 000010100C2FA020 (its #8), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #49: queue 0000101004133020 (its #8), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #17: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #33: event 0x1005a88000 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #9: event 0x100c318000 mode 0 value 8 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #34: event 0x100c318000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #35: event 0x100c318000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #50: queue 000010100C2E5020 (its #9), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1889 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #36: event 0x100c318000 mode 0 value 8 (now 7) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #51: queue 000010100C30F020 (its #9), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1908 pools mapped
[hos Presentation Thread] nvn: QueueSubmitCommands #52: queue 000010100C23B020 (its #9), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #18: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] [debug] vk: 1927 pools mapped
[hos Presentation Thread] nvn: QueueSubmitCommands #53: queue 000010100C290020 (its #9), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #54: queue 000010100C2FA020 (its #9), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #55: queue 0000101004133020 (its #9), 1 handles (lr 0x80590358)
[hos sead::MainThread] nvn: EventSignal (CPU) #19: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #37: event 0x1005a88004 mode 0 value 1 (now 0) (lr 0x802eb444)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #10: event 0x100c318000 mode 0 value 9 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #38: event 0x100c318000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #39: event 0x100c318000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #56: queue 000010100C2E5020 (its #10), 1 handles (lr 0x80666be0)
[hos sead::MainThread] [debug] vk: 1929 pools mapped
[hos sead::MainThread] nvn: CommandBufferWaitEvent #40: event 0x100c318000 mode 0 value 9 (now 8) (lr 0x806661f8)
[hos sead::MainThread] nvn: QueueSubmitCommands #57: queue 000010100C30F020 (its #10), 1 handles (lr 0x80666be0)
[hos Presentation Thread] nvn: QueueSubmitCommands #58: queue 000010100C23B020 (its #10), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #20: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] nvn: QueueSubmitCommands #59: queue 000010100C290020 (its #10), 1 handles (lr 0x805282f4)
[hos Presentation Thread] nvn: QueueSubmitCommands #60: queue 000010100C2FA020 (its #10), 1 handles (lr 0x805282f4)
[hos sead::MainThread] nvn: EventSignal (CPU) #21: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #11: event 0x100c318000 mode 0 value 10 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #22: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #23: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #12: event 0x100c318000 mode 0 value 11 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #24: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #25: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #13: event 0x100c318000 mode 0 value 12 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #26: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #27: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #14: event 0x100c318000 mode 0 value 13 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #28: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #29: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #15: event 0x100c318000 mode 0 value 14 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #30: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #31: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #16: event 0x100c318000 mode 0 value 15 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #32: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #33: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #17: event 0x100c318000 mode 0 value 16 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #34: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #35: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #18: event 0x100c318000 mode 0 value 17 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #36: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #37: event 0x1005a88000 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #19: event 0x100c318000 mode 0 value 18 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #38: event 0x1005a88000 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: EventSignal (CPU) #39: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #20: event 0x100c318000 mode 0 value 19 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #40: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #21: event 0x100c318000 mode 0 value 20 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #22: event 0x100c318000 mode 0 value 21 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #23: event 0x100c318000 mode 0 value 22 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #24: event 0x100c318000 mode 0 value 23 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #25: event 0x100c318000 mode 0 value 24 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #26: event 0x100c318000 mode 0 value 25 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #27: event 0x100c318000 mode 0 value 26 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #28: event 0x100c318000 mode 0 value 27 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #29: event 0x100c318000 mode 0 value 28 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #30: event 0x100c318000 mode 0 value 29 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #31: event 0x100c318000 mode 0 value 30 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #32: event 0x100c318000 mode 0 value 31 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #33: event 0x100c318000 mode 0 value 32 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #34: event 0x100c318000 mode 0 value 33 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #35: event 0x100c318000 mode 0 value 34 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #36: event 0x100c318000 mode 0 value 35 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #37: event 0x100c318000 mode 0 value 36 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #38: event 0x100c318000 mode 0 value 37 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #39: event 0x100c318000 mode 0 value 38 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #40: event 0x100c318000 mode 0 value 39 (lr 0x80666598)
[hos ARes Loading 1] prompts: the Talk ring's A B X Y at places 0 1 2 3, the ocarina hint as is
[hos ARes Loading 0] prompts: switch textures, 1373 runs for this pad's controls
[hos ModuleSystemWorker2] prompts: the textures' pool at 0x7fc3095000 (+0xe86c000): a new face or new controls show at once
[hos Presentation Thread] vk: mirror syncs (600 submits): 92 dirty pages from their submits' captures, 2433 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] prompts: the layouts at 0x7fe1a31000: the Talk ring and the ocarina hint follow at once
[hos Presentation Thread] vk: import 11.2 ms: commit+properties 0.0, buffer 0.0, allocate 11.2, bind+address 0.0
[hos Presentation Thread] vk: pool 0x107c989100+0x40 imported in 11.2 ms as 0x107c400000..0x107cc00000 (5 imports, 74 ms in all)
[hos Presentation Thread] vk: 5 pools imported
[hos Presentation Thread] vk: import 11.6 ms: commit+properties 0.0, buffer 0.0, allocate 11.6, bind+address 0.0
[hos Presentation Thread] vk: pool 0x107b9c0000+0x120 imported in 11.6 ms as 0x107b800000..0x107c400000 (6 imports, 85 ms in all)
[hos Presentation Thread] vk: 6 pools imported
[a64] unimplemented import _ZN2nn5movie10InitializeEv (lr 0x83b7d25c)
[a64] unimplemented import _ZN2nn5movie13IsInitializedEv (lr 0x85467d74)
[hos Presentation Thread] vk: capture: a submit 0.07 ms (lock 0.01, scan 0.03 over 1213 ranges, 740 MB), 146 pages written, 146 copied (0.6 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.007; GPU wait for late pages 0.002 (1 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (144 MB), 3 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos sead::MainThread] oe: startup logo finished
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 1 so far (x1 0 x2 0x3 x3 0x400000 x4 0x83b70de0)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 2 so far (x1 0 x2 0x3 x3 0x400000 x4 0x83b70de0)
[hos OptimizeChangeBanc] nvn: DrawMeshTasks: 3 so far (x1 0 x2 0x3 x3 0x400000 x4 0x83b70de0)
[hos MovieOperateThread] video: nn::codec::video on libavcodec
[hos MovieOperateThread] video: AV1 on dav1d 1.5.4 (a thread per logical core)
[hos MovieOperateThread] video: AV1 decoder ready on dav1d (1920x1080)
[hos AudioFrameworkThread] audio: voice 0: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 159259.2 s
[hos AudioFrameworkThread] audio: voice 1: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 159259.2 s
[hos AudioFrameworkThread] audio: voice 2: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 159259.2 s
[hos AudioFrameworkThread] audio: voice 3: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 159259.2 s
[hos AudioFrameworkThread] audio: voice 4: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 159259.2 s
[hos AudioFrameworkThread] audio: voice 5: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 159259.2 s
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x108829d000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882a5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882ad000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882b5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882bd000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882c5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x108829e000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882a6000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioUserTaskThread] [debug] codec: Opus decoder 0: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 1: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 2: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 3: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 4: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 5: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e000, 49152): header 000000ae 07bf4b00 -> 182
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e0b6, 48970): header 00000094 036ed700 -> 156
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e152, 48814): header 000000a1 129a5e00 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e1fb, 48645): header 000000a1 03898c00 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e2a4, 48476): header 000000a1 66171600 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e34d, 48307): header 000000a1 0322bb00 -> 169
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos MovieOperateThread] video: the first buffer went out before the first picture was decoded (shown black)
[hos Presentation Thread] vk: 19055 programs from the program cache
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.81, present 0.13, draw 0.04, descriptors 0.02, texture lookups 0.02, uploads 0.00, pipelines 0.00, programs 0.00, commands 0.02, dispatch 0.00, memory sync 0.30, queue submit 0.17, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 6 (36 MB): 0.40 MB synced in 13.9 copies, 0.00 MB written back
[hos Presentation Thread] vk: 120 presents, 7.8 fps; a frame: 1 draws (0 skipped), 0 dispatches, 2 passes, 1 barriers, 6 submits, 0.0 uploads (0.0 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 24503 pipelines (179340 ms), 0 programs (0 failed), 5 textures (33 MB)
[hos Presentation Thread] vk: a frame: 18.4 full barriers recorded, 13.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 0.0; 0x12: 1.0; 0x78: 0.0;
[hos Presentation Thread] vk: GPU time 0.0 ms a frame (the longest submission 0.0 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: texture 0x10000000000 1920x1080x1 x1 levels 1 NVN 0x1 -> vk 9 (6 textures, 35 MB)
[hos Presentation Thread] vk: import 13.1 ms: commit+properties 0.0, buffer 0.0, allocate 13.0, bind+address 0.0
[hos Presentation Thread] vk: pool 0x10752f2000+0x1fa400 imported in 13.1 ms as 0x1074800000..0x1075c00000 (7 imports, 98 ms in all)
[hos Presentation Thread] vk: 7 pools imported
[hos Presentation Thread] vk: texture 0x1000021c200 960x540x1 x1 levels 1 NVN 0xd -> vk 16 (7 textures, 37 MB)
[hos Presentation Thread] vk: sampler 268 is nearest: min filter 4, mag filter 1, wrap 7/7/7, lod -1000..1000 bias 0, aniso 1, compare 0
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 4, mip filter linear, LOD bias 0; made with 16)
[hos Presentation Thread] vk: textures from a pool of their own, 128 MB blocks (RX_VK_COMPACT), 18 made at the start
[hos Presentation Thread] vk: texture 0x1074204000 1920x1080x1 x1 levels 1 NVN 0x25 -> vk 37 (8 textures, 45 MB)
[hos Presentation Thread] vk: big block-linear textures are unswizzled on the GPU from their pools (RX_VK_GPU_UNSWIZZLE=0: the CPU)
[hos Presentation Thread] vk: import 15.1 ms: commit+properties 0.1, buffer 0.0, allocate 15.0, bind+address 0.0
[hos Presentation Thread] vk: pool 0x1074204000+0x870000 imported in 15.1 ms as 0x1071800000..0x1075c00000 (8 imports, 113 ms in all)
[hos Presentation Thread] vk: pool 0x1074800000 remade larger (1 retired)
[hos Presentation Thread] vk: 7 pools imported
[hos Presentation Thread] vk: slow upload 15.5 ms: #8 0x1074204000 1920x1080x1 x1 levels 1 NVN 0x25, 8640 of 8640 KB
[hos Presentation Thread] vk: pool 0x1071800000..0x1075c00000: mirror made with the GPU's contents of 1 retired pool(s)
[hos Presentation Thread] vk: network e409733c45530d75: dispatch 900x1x1, 1 textures 0 images: 1920x1080x1/37
[hos Presentation Thread] vk: page table of guest memory at 0x12d0c00000 (7 pools)
[hos Presentation Thread] vk: network 8306877b7dc8784b: dispatch 720x1x1, 0 textures 0 images:
[hos Presentation Thread] vk: network de3c10dba4ff39d3: dispatch 97x1x1, 0 textures 0 images:
[hos Presentation Thread] vk: network a41c78faa56ccf7d: dispatch 120x1x1, 0 textures 0 images:
[hos Presentation Thread] vk: network e959b9b1451491c0: dispatch 70x1x1, 0 textures 0 images:
[hos Presentation Thread] vk: network 5a4d7378db437fed: dispatch 60x1x1, 0 textures 0 images:
[hos Presentation Thread] vk: network 8b73eaee02efc5e4: dispatch 85x1x1, 0 textures 0 images:
[hos Presentation Thread] vk: network 14140d4c1dbe754f: dispatch 8100x1x1, 0 textures 0 images:
[hos Presentation Thread] vk: texture 0x1074a81000 1920x1080x1 x1 levels 1 NVN 0x3d -> vk 64 (9 textures, 54 MB)
[hos Presentation Thread] vk: network 4c2c129fe950b041: dispatch 5400x1x1, 1 textures 1 images: 1920x1080x1/37 1920x1080x1/64
[hos Presentation Thread] vk: texture 0x10718f0200 512x512x1 x1 levels 1 NVN 0x3d -> vk 64 (10 textures, 55 MB)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 0 (min filter 1, mip filter nearest, LOD bias 0; made with 16)
[hos Presentation Thread] vk: texture 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 -> vk 37 (11 textures, 70 MB)
[hos Presentation Thread] vk: import 16.2 ms: commit+properties 0.0, buffer 0.0, allocate 16.2, bind+address 0.0
[hos Presentation Thread] vk: pool 0x100cbaf400+0xf00000 imported in 16.2 ms as 0x100c800000..0x100dc00000 (9 imports, 130 ms in all)
[hos Presentation Thread] vk: slow upload 16.2 ms: #11 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38, 15360 of 15360 KB
[hos Presentation Thread] vk: network 3f6f2b1d671badcd: dispatch 80x180x1, 2 textures 1 images: 1920x1080x1/64 2560x1440x1/37
[hos Presentation Thread] vk: write-back diff: a shadow for pool 0x1071800000 (68 MB; 68 MB of shadows)
[hos Presentation Thread] vk: mirror of pool 0x1074800000 (20 MB) given back: retired, 42 submissions since its sync
[hos Presentation Thread] vk: commit limit near: 1655 MB of commit left (reserve 2560 MB); the textures' budget down to 0 MB of their 70 MB (RX_VK_COMMIT_RESERVE_MB)
[hos OptimizeChangeBanc] [debug] nvn: 27 copies of recordings whose control memory was reused let go (7004 live)
[hos sead::MainThread] vk: mirror syncs (600 submits): 365 dirty pages from their submits' captures, 58642 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 50 runs, 1977.5 MB compared; 10126 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 8 live (124 MB), 0 retired still imported (0 MB), 1 retired given back (20 MB)
[hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1088287500 (32 bytes) at 159260.3 s
[hos AudioFrameworkThread] audio: voice 7: 48000 Hz, 1 channels, format 6, parameter 0x1088287740 (32 bytes) at 159260.3 s
[hos Presentation Thread] vk: ASTC not sampled by this GPU: blocks are decoded on upload
[hos Presentation Thread] vk: texture 0x7fcd5bd200 1664x1280x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (12 textures, 78 MB)
[hos Presentation Thread] vk: ASTC is decoded on the GPU (Eden's decoder, Switch 2 tiling)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 3, mip filter nearest, LOD bias -0.5; made with 16)
[hos Presentation Thread] vk: texture 0x7fcd1dd200 1464x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (13 textures, 81 MB)
[hos Presentation Thread] vk: texture 0x7fcbefb200 683x683x1 x1 levels 1 NVN 0x49 -> vk 139 (14 textures, 82 MB)
[hos Presentation Thread] vk: texture 0x7fdc8a7000 832x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (15 textures, 84 MB)
[hos Presentation Thread] vk: texture 0x7fdccb7000 832x640x1 x1 levels 1 NVN 0x87 -> vk 37 (ASTC decoded) (16 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f0e1c00 240x94x1 x1 levels 1 NVN 0x25 -> vk 37 (17 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f0d4a00 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (18 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x100b572a00 4x4x1 x1 levels 1 NVN 0x25 -> vk 37 (19 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x107b9c1600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (20 textures, 86 MB)
[hos Presentation Thread] vk: texture #21 at 0x10000000000 beside #6: 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture 0x10000000000 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (21 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f0ca800 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (22 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f0bd600 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (23 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x107b9c4600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (24 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f0b3400 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (25 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f0a6200 198x40x1 x1 levels 1 NVN 0x25 -> vk 37 (26 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x107b9c7600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (27 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f09c000 262x104x1 x1 levels 1 NVN 0x1 -> vk 9 (28 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f077e00 285x94x1 x1 levels 1 NVN 0x25 -> vk 37 (29 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f067c00 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (30 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x107b9cd600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (31 textures, 86 MB)
[hos Presentation Thread] vk: texture #32 at 0x10000000000 beside #6: 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #32 at 0x10000000000 beside #21: 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture 0x10000000000 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (32 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f05da00 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (33 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x1001f04d800 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (34 textures, 86 MB)
[hos Presentation Thread] vk: texture 0x107b9d0600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (35 textures, 87 MB)
[hos Presentation Thread] vk: texture 0x1001f043600 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (36 textures, 87 MB)
[hos Presentation Thread] vk: texture 0x1001f033400 242x40x1 x1 levels 1 NVN 0x25 -> vk 37 (37 textures, 87 MB)
[hos Presentation Thread] vk: texture 0x107b9d3600 256x46x1 x1 levels 1 NVN 0x1 -> vk 9 (38 textures, 87 MB)
[hos Presentation Thread] vk: texture 0x1001f029200 306x104x1 x1 levels 1 NVN 0x1 -> vk 9 (39 textures, 87 MB)
[hos Presentation Thread] vk: texture 0x1001efd9000 631x94x1 x1 levels 1 NVN 0x25 -> vk 37 (40 textures, 87 MB)
[hos Presentation Thread] vk: texture #43 at 0x10000000000 beside #6: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #43 at 0x10000000000 beside #21: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 262x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #43 at 0x10000000000 beside #32: 656x113x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 306x104x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: capture: a submit 0.12 ms (lock 0.02, scan 0.03 over 1577 ranges, 1231 MB), 317 pages written, 317 copied (1.2 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.014; GPU wait for late pages 0.012 (2 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (188 MB), 4 spare buffers, 0 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.06
[hos sead::MainThread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos BaseProcExecutor1] vcores: 113206 takes, 39224 waits (mean 91 us, longest 545.3 ms), 17860 kicks, 17008 yields, 0 escapes in 5 s
[hos AudioFrameworkThread] audio: voice 8: 48000 Hz, 1 channels, format 6, parameter 0x1088287980 (32 bytes) at 159261.3 s
[hos AudioFrameworkThread] audio: voice 9: 48000 Hz, 1 channels, format 6, parameter 0x1088287bc0 (32 bytes) at 159261.3 s
[hos Presentation Thread] vk: 14 textures retired (49 left, 88 MB): budget 11, drawn over 3, dead targets 0
[hos Presentation Thread] vk: a frame: 0 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.26, present 0.03, draw 0.09, descriptors 0.04, texture lookups 0.40, uploads 0.31, pipelines 0.00, programs 0.01, commands 0.03, dispatch 0.50, memory sync 0.38, queue submit 0.15, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 8 (104 MB): 5.31 MB synced in 24.4 copies, 39.22 MB written back
[hos Presentation Thread] vk: 240 presents, 58.9 fps; a frame: 13 draws (0 skipped), 14 dispatches, 3 passes, 14 barriers, 6 submits, 0.5 uploads (0.4 MB), 1 ub updates (1 overlays), GPU-bound wait 0.0 ms; 24503 pipelines (179340 ms), 0 programs (0 failed), 49 textures (88 MB)
[hos Presentation Thread] vk: a frame: 33.9 full barriers recorded, 28.5 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 13.2; 0x10: 0.3; 0x12: 1.0;
[hos Presentation Thread] vk: GPU time 1.6 ms a frame (the longest submission 3.0 ms); 0.5 textures made a frame
[hos Presentation Thread] vk: a frame: 0.05 MB unswizzled on the CPU in 0.02 ms
[hos ModuleSystemWorker3] prompts: the font at 0x7fd37800e8: the icons in texts follow at once
[hos Presentation Thread] vk: texture storage read as submitted (1 times; 2 pages from the copies, 0 of them rewritten in guest memory since their submit; 6 pages kept, 8 spans, 327 MB)
[hos Presentation Thread] vk: texture #68 at 0x10000000000 beside #6: 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #72 at 0x10000000000 beside #6: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #72 at 0x10000000000 beside #68: 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #76 at 0x10000000000 beside #6: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #76 at 0x10000000000 beside #68: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #76 at 0x10000000000 beside #72: 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1, the other 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #78 at 0x10000000000 beside #6: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 1920x1080x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #78 at 0x10000000000 beside #68: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 154x98x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #78 at 0x10000000000 beside #72: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 138x96x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: texture #78 at 0x10000000000 beside #76: 1280x720x1 x1 levels 1 layout 0x4 class 0x40004 NVN 0x3f target 1, the other 106x105x1 x1 levels 1 layout 0x4 class 0x40001 NVN 0x1 target 1 (rendered)
[hos Presentation Thread] vk: staging arenas: 2 (64 MB in this one)
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 3, mip filter nearest, LOD bias 0; made with 16)
[hos Presentation Thread] vk: import 28.6 ms: commit+properties 0.1, buffer 0.0, allocate 28.6, bind+address 0.0
[hos Presentation Thread] vk: pool 0x102d295400+0x20 imported in 28.6 ms as 0x102d000000..0x102e800000 (10 imports, 158 ms in all)
[hos Presentation Thread] vk: sampler 318 is nearest: min filter 2, mag filter 0, wrap 7/7/7, lod -1000..1000 bias -0.5, aniso 1, compare 0
[hos Presentation Thread] vk: sampler anisotropy: the game asks for 1 (min filter 2, mip filter nearest, LOD bias -0.5; made with 16)
[hos Presentation Thread] vk: mirror syncs (600 submits): 1388 dirty pages from their submits' captures, 101882 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 86 runs, 3401.4 MB compared; 0 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vi: 299 frames presented (59.8 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 22, 15.5-17.8 266, 17.8-22 6, 22-30 1, 30-40 1, over 40 2
[hos Presentation Thread] vk: capture: a submit 0.11 ms (lock 0.01, scan 0.04 over 1578 ranges, 1237 MB), 297 pages written, 297 copied (1.2 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.011; GPU wait for late pages 0.008 (2 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (156 MB), 4 spare buffers, 61 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.02
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 61 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: 27 textures retired (89 left, 120 MB): budget 24, drawn over 3, dead targets 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 1581 dirty pages from their submits' captures, 103114 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 85 runs, 3361.8 MB compared; 0 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 9 live (148 MB), 0 retired still imported (0 MB), 1 retired given back (20 MB)
[hos Presentation Thread] vk: a frame: 10 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 1.16, present 0.03, draw 0.24, descriptors 0.07, texture lookups 0.14, uploads 0.13, pipelines 0.01, programs 0.03, commands 0.11, dispatch 0.06, memory sync 0.19, queue submit 0.15, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 9 (128 MB): 5.01 MB synced in 31.6 copies, 39.55 MB written back
[hos Presentation Thread] vk: 360 presents, 59.1 fps; a frame: 73 draws (0 skipped), 14 dispatches, 14 passes, 29 barriers, 6 submits, 0.5 uploads (0.2 MB), 18 ub updates (10 overlays), GPU-bound wait 0.0 ms; 24503 pipelines (179340 ms), 0 programs (0 failed), 89 textures (120 MB)
[hos Presentation Thread] vk: a frame: 48.2 full barriers recorded, 43.1 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 14.9; 0x10: 2.7; 0x12: 11.4;
[hos Presentation Thread] vk: GPU time 2.3 ms a frame (the longest submission 3.4 ms); 0.6 textures made a frame
[hos Presentation Thread] vk: a frame: 0.15 MB unswizzled on the CPU in 0.12 ms
[hos Presentation Thread] vk: capture: a submit 0.11 ms (lock 0.01, scan 0.04 over 1578 ranges, 1237 MB), 301 pages written, 301 copied (1.2 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (156 MB), 4 spare buffers, 61 texture pages copied (0 MB)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.02
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: the recording streams: 48 of 2 MB, the most one held 62 KB; 0 made on demand (0 MB kept now)
[hos Presentation Thread] vk: mirror syncs (600 submits): 1869 dirty pages from their submits' captures, 104643 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 86 runs, 3401.4 MB compared; 0 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: a frame: 12 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.72, present 0.04, draw 0.21, descriptors 0.06, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.02, commands 0.11, dispatch 0.06, memory sync 0.27, queue submit 0.15, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 9 (128 MB): 4.84 MB synced in 33.8 copies, 39.55 MB written back
[hos Presentation Thread] vk: 480 presents, 60.0 fps; a frame: 81 draws (0 skipped), 14 dispatches, 16 passes, 31 barriers, 6 submits, 0.0 uploads (0.0 MB), 21 ub updates (11 overlays), GPU-bound wait 0.0 ms; 24503 pipelines (179340 ms), 0 programs (0 failed), 89 textures (120 MB)
[hos Presentation Thread] vk: a frame: 50.0 full barriers recorded, 45.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 15.0; 0x10: 3.0; 0x12: 13.0;
[hos Presentation Thread] vk: GPU time 2.8 ms a frame (the longest submission 3.5 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: capture: a submit 0.13 ms (lock 0.02, scan 0.04 over 1740 ranges, 1331 MB), 341 pages written, 341 copied (1.3 MB)
[hos Presentation Thread] vk: a capture taken (ms): all 0.005; GPU wait for late pages 0.002 (1 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (180 MB), 5 spare buffers, 61 texture pages copied (0 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.04
[hos Presentation Thread] vk: mirror syncs (600 submits): 2073 dirty pages from their submits' captures, 103425 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 85 runs, 3361.8 MB compared; 0 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos Presentation Thread] vk: imports: 9 live (148 MB), 0 retired still imported (0 MB), 1 retired given back (20 MB)
[hos BaseProcExecutor1] vcores: 82972 takes, 15216 waits (mean 51 us, longest 20.3 ms), 6570 kicks, 6327 yields, 0 escapes in 5 s
[hos host] audio: 1000 blocks played in the first 10 s, loudest sample 10194 of 32767
[hos nn.npln.Worker] mutex 0x10098610c8 (obj 000002B57E510850): nn.npln.Worker waiting 10 s; held by nn.npln.Worker (count 2, 1 waiting)
[hos Presentation Thread] vk: memory: working set 14403 MB (peak 14403), private 24275 MB, staging 128 MB in 2 arenas
[hos Presentation Thread] vk: memory heaps: heap 0 (device): 79 blocks 3088 MB, 217 allocations 600 MB; used 3870 of 15209 MB; heap 1 (system): 11 blocks 432 MB, 30 allocations 362 MB; used 707 of 15042 MB;
[hos Presentation Thread] vk: image blocks: 1 blocks 128 MB, 2 images 24 MB; 2 free ranges, the largest 96 MB
[hos Presentation Thread] vk: image blocks (render targets): 1 blocks 128 MB, 11 images 48 MB; 1 free ranges, the largest 79 MB
[hos Presentation Thread] vk: image blocks (textures, compacted): 18 blocks 2304 MB, 78 images 72 MB; 36 free ranges, the largest 128 MB
[hos Presentation Thread] vk: render target images: 0 reused from the pool, 11 made new, 0 destroyed from it; it holds 0 (0 MB)
[hos Presentation Thread] vk: VRAM: 3870 MB used of 15209 MB allowed (2487 MB of it free in the blocks); textures 120 MB (budget 0 MB), 89 textures
[hos Presentation Thread] vk: textures: decoded ASTC 11 MB, rendered 89 MB (39 drawn in one frame, kept: 27304 KB), other 5 MB; used in the last 8 presents 105 MB
[hos Presentation Thread] vk: 14 MB: 0x10000348400 2560x1440x1 x1 levels 1 NVN 0x38 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x10049a7000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1001f0ffe00 1920x1080x1 x1 levels 1 NVN 0x3f rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1005217000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 3 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1074204000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x7fc9d38400 1440x1440x1 x1 levels 1 NVN 0x87 ASTC, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1074a81000 1920x1080x1 x1 levels 1 NVN 0x3d rendered, last used 1 presents ago
[hos Presentation Thread] vk: 7 MB: 0x1004137000 1920x1080x1 x1 levels 1 NVN 0x25 rendered, last used 2 presents ago
[hos sead::MainThread] vk: capture: a submit 0.11 ms (lock 0.01, scan 0.04 over 1740 ranges, 1331 MB), 301 pages written, 301 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (132 MB), 5 spare buffers, 61 texture pages copied (0 MB)
[hos sead::MainThread] vk: mirror syncs (600 submits): 3029 dirty pages from their submits' captures, 103305 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos sead::MainThread] vk: write-back diff (600 submits): 86 runs, 3401.4 MB compared; 0 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos sead::MainThread] vk: read live, by pool:
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.02
[hos Presentation Thread] vk: status: 600 frames, the slowest 85.5 ms; VRAM 3.8 of 14.9 GB
[hos Presentation Thread] vk: a frame: 12 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.57, present 0.03, draw 0.20, descriptors 0.05, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.01, commands 0.11, dispatch 0.06, memory sync 0.15, queue submit 0.15, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 9 (128 MB): 4.83 MB synced in 33.1 copies, 39.55 MB written back
[hos Presentation Thread] vk: 600 presents, 60.0 fps; a frame: 81 draws (0 skipped), 14 dispatches, 16 passes, 31 barriers, 6 submits, 0.0 uploads (0.0 MB), 21 ub updates (11 overlays), GPU-bound wait 0.0 ms; 24503 pipelines (179340 ms), 0 programs (0 failed), 89 textures (120 MB)
[hos Presentation Thread] vk: a frame: 50.0 full barriers recorded, 45.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 15.0; 0x10: 3.0; 0x12: 13.0;
[hos Presentation Thread] vk: GPU time 2.9 ms a frame (the longest submission 3.4 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vi: 600 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 5, 15.5-17.8 292, 17.8-22 3, 22-30 1, 30-40 0, over 40 0
[hos Presentation Thread] vk: mirror syncs (600 submits): 2214 dirty pages from their submits' captures, 104132 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 86 runs, 3401.4 MB compared; 0 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: imports: 9 live (148 MB), 0 retired still imported (0 MB), 1 retired given back (20 MB)
[hos sead::MainThread] vk: capture: a submit 0.11 ms (lock 0.01, scan 0.04 over 1740 ranges, 1331 MB), 301 pages written, 301 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (164 MB), 5 spare buffers, 61 texture pages copied (0 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.02
[hos Presentation Thread] vk: a frame: 12 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos Presentation Thread] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos Presentation Thread] vk: a frame's replay time (ms): submit 0.56, present 0.03, draw 0.21, descriptors 0.06, texture lookups 0.01, uploads 0.00, pipelines 0.01, programs 0.02, commands 0.11, dispatch 0.05, memory sync 0.15, queue submit 0.15, slot wait 0.02
[hos Presentation Thread] vk: a frame: mirrors 9 (128 MB): 4.83 MB synced in 33.2 copies, 39.55 MB written back
[hos Presentation Thread] vk: 720 presents, 60.0 fps; a frame: 81 draws (0 skipped), 14 dispatches, 16 passes, 31 barriers, 6 submits, 0.0 uploads (0.0 MB), 21 ub updates (11 overlays), GPU-bound wait 0.0 ms; 24503 pipelines (179340 ms), 0 programs (0 failed), 89 textures (120 MB)
[hos Presentation Thread] vk: a frame: 50.0 full barriers recorded, 45.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos Presentation Thread] vk: a frame: the game's barriers by their NVN flags: 0x1: 15.0; 0x10: 3.0; 0x12: 13.0;
[hos Presentation Thread] vk: GPU time 3.0 ms a frame (the longest submission 3.3 ms); 0.0 textures made a frame
[hos Presentation Thread] vk: a frame: 0.00 MB unswizzled on the CPU in 0.00 ms
[hos Presentation Thread] vk: commit limit near: 683 MB of commit left (reserve 2560 MB); the textures' budget down to 0 MB of their 120 MB (RX_VK_COMMIT_RESERVE_MB)
[hos Presentation Thread] vk: mirror syncs (600 submits): 1856 dirty pages from their submits' captures, 102899 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos Presentation Thread] vk: write-back diff (600 submits): 85 runs, 3361.8 MB compared; 0 pages read into the shadows; 68 MB of shadows; pages the shadows knew that the CPU wrote: 0 in captures, 0 only in the collection, 0 only by the replay itself
[hos Presentation Thread] vk: read live, by pool:
[hos sead::MainThread] vk: capture: a submit 0.11 ms (lock 0.01, scan 0.04 over 1740 ranges, 1331 MB), 301 pages written, 301 copied (1.2 MB)
[hos sead::MainThread] vk: a capture taken (ms): all 0.003; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.002, bytes copied 0.000; 25 kept (164 MB), 5 spare buffers, 61 texture pages copied (0 MB)
[hos Presentation Thread] vk: shadow staging (600 takes): 0 shadow copies from staging, 0 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vk: a submit's memory work (ms): maps 0.00, capture taken 0.00, writes collected 0.02
[hos host] display: window closed, exiting
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