Choose FSR 4.1 or a built-in FSR 3.1 from one Insert menu row #871
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N3oTraX wants to merge 28 commits from
linux/fsr3-fallback into main
pull from: linux/fsr3-fallback
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MagicBeanDev:github/pr/2893
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MagicBeanDev:docs/what-hookshot-connects-to
MagicBeanDev:fix/hdr-encode-test
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Delete branch "linux/fsr3-fallback"
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One Insert menu row chooses the upscaler: Off, Auto, FSR 4.1, FSR 3.1, changed at once while playing. FSR 3.1 needs no external library, so cards and systems without FSR 4 still get a temporal upscaler.
What changed
HDR_COLOR_INPUT=0,INVERTED_DEPTH=0, low-resolution motion, not jittered. Near, far and field of view come from the camera used for the motion.tests/test_fsr3_shaders.pypins the options.AMD FSR 4.1row becomesFSR upscaler. Auto takes FSR 4.1 when the library is present with a model for the card, else FSR 3.1, else the game's upscale. The row shows the engine in use, and why a forced choice cannot run. If FSR 4.1 fails in play, FSR 3.1 takes over.RX_FSR4=0/1andfsr4=still read as Off and Auto. New:RX_UPSCALER=off|auto|fsr4|fsr3andupscaler=.UNDEFINED;hos_oot_cameraandhos_oot_view_projectionare weak, so the renderer still loads with a host built without them.One conflict with #822, in the network dispatch log in
vk_draw.cpp: both behaviours are kept.How it was tested
e0f3ccfa, Ultrawide on5120x2160 -> 5120x2160, switched live several times from the menu. FSR 3.1 reportedcamera near 0.100 far 25040.7, and all 11 passes were created. No crash or device lost in the logtests/test_fsr3_shaders.py: 11 modules valid withspirv-val.tests/run_all.py fsr menu upscale resolution: 7 passed, 1 skipped (test_upscale_contract, no Vulkan headers found; passes by hand). Full suite: 98 passed, 13 skipped, 1 failed (test_mem_trim, which fails the same way on the commit below this work)Image quality was not compared and fps was not measured.
Run again after the rebase (
6095c4d, full game rebuilt): same GPU and driver, FSR 4.1.1 INT8 and FSR 3.1 each drew5120x2160 -> 5120x2160, switched live several times from the menu, no crash or device lost in the log.The run used
RX_VK_NO_WARM=1,RX_VK_NO_PREDICT=1andRX_VK_PRECOMPILE=0because of #803, andRX_VK_ANISO=16.Not tested
RX_VK_FSR=1route now runs on the same LDR shaders and was not revalidated.🤖 Generated with Claude Code
Thank you! This is stacked on #857 (closed), #828, #822 and #821, and conflicts with main. Closing to keep the queue clear — please rebase on current main and reopen; thanks! As separate, smaller PRs if possible.
I will build a rebased PR during this day. Thanks for your feedback.
@NotRexed Done ! On top of 2.0.7.