Builder: say how much space it keeps and where, let the player choose the place, and free it #623
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amaralthalesalves wants to merge 5 commits from
fix/builder-disk-space into main
pull from: fix/builder-disk-space
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Delete branch "fix/builder-disk-space"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Refs #600
The builder left 5 GB and more in
%LOCALAPPDATA%\HookshotBuilderwithout telling the player (#600: "Don't put 5GB+ anywhere without telling me how much and where first", "allow people to choose where it goes"). On one PC:versions\3.0 GB (the current and previous builder),sa\2.8 GB (translated code and objects),objcache\620 MB,downloads\453 MB,exefs\86 MB.What changes
<chosen>\Hookshot build files(passed asmake_game.py --work, for builds and for the game's in-place updates; the path is kept inHookshotBuilder\work.txt). Default brings them back. The old place's build files are deleted on a move. The line turns red when that drive has less than 4 GB free.objcache,sa,exefs,probe, the setup'sdownloadsandupdate, and builder versions other thancurrent.txt's and the running one. The game keeps playing; the next update compiles everything again.make_game.py: deletes the work folder'sexefsat the end of a successful build: every build deletes it and copies it again from the game folder's.hookshot_exefs.sa\genstays, so an update with the same translator still skips the lift (lifted_before, #728). Skipped in a development checkout (<repo>\work).sa\build\obj↔objcache) once.Not covered from #600
versions\, ~1.5 GB a version, two kept) in%LOCALAPPDATA%without asking where; choosing that place belongs inbuilder/setup/setup.c.For the reviewer
builder=path pointing at nothing;hos_update.calready handles a missing builder.Storage, themake_game.pycleanup, the files page, the ready page, and naming both folders on the ready page.Tested
dotnet build builder/HookshotBuilder/HookshotBuilder.csproj -c Debug: 0 warnings, 0 errors (and at each commit)tests/builder_workers: 69 assertions passedtests/test_lift_cache.py: ok;tests.test_make_game_cache,tests.test_builder_status: OKtests/run_all.py: the same 38 failures as upstreammainon this PC (missing g++, Vulkan and SPIR-V headers), none newStorage.Measure()against a real%LOCALAPPDATA%\HookshotBuilder: 6.1 GB in all, 4.6 GB freeable, ~4 s (run in the background on the ready page)Not tested: the new rows in the running app, Free up space on a real folder, a full build with
--workelsewhere, and the end-of-build cleanup in a release build.🤖 Generated with Claude Code
Fix conflicts please
done!
The error comes from main and its not related with my work.
Closing to keep the queue clear — please rebase on current main and reopen; thanks!
This couldn't be reopened, so the rebased remainder is #1079. Most of this PR is already on main (
f39868e, then55abe59); #1079 holds only the change main doesn't have: the ready page names both places when the build files are in a folder the player chose, and Show folder opens that folder.