perf(build): skip unchanged links, write compile_commands.json, key the hot pieces by the profile's contents #2893
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A build with nothing to compile still relinked the 440 MB executable and the renderer, a build from a second checkout of the same tree recompiled all eight hot pieces (~10-20 minutes) because their keys named the play profile by its path, and clangd had no compile database. Three small changes to
nx2/build.pyfrom the dev-loop proposal (#2636, A4 and A8); one PR because they touch the same lines, and I can split them if you prefer.Change
nx2/build.py:A4, no link when nothing changed:
run_linkskips a link whose inputs are the last successful one's. Its key is kept beside the output (<output>.linkkey) with the output's size:.o.sha1; its size and time without one);A failed link, or an output of another size or gone, links again. The executable's, the renderer's and the game DLL's links go through it.
A8,
compile_commands.json: every compile ascompile_oneruns it, written to the build folder for clangd and clang-tidy (compile_commands.jsonat the checkout's top is git-ignored, for a copy there).The hot pieces' keys name the profile by its contents:
flag_textleaves-fprofile-instr-use=<path>out of the key, since-DHOOKSHOT_PROFILE_SHA1beside it already says what the key needs of the profile. This changes their keys once.Measured
Windows 11, Ryzen 9 3900X, a dev work folder:
maincompiled them again.In the game
Every build I ran in the game today used this
build.py. The latest: Windows 11, RTX 3080 (NVIDIA 621.14), a dev-profile build, from a save, headless through the control bridge: in play in Kokiri Forest, 28-31 fps, nothing in the log about a lost device or a crash. A skipped link leaves the same binary in place.Testing
tests/test_link_skip.py(new): a stand-in linker through the realrun_link: the same inputs aren't linked again; a changed object, library or symbol order is; so is an output of another size or gone; a failed link forgets its key; the files inside options are inputs; the compile commands are the compiles; the build's links go through it.tests/test_profile_path_key.py(new): two paths, one profile give one key; another profile, another key; every use of the profile's path names its contents too.run_all.py, rebased on today'smain, Windows: pass, apart from four that fail the same way onmainhere (test_driver_cache_folder,test_fpx_sticky,test_linux_update,nx2/test_dll.py). Rebasing found thatmain'sbuild.pydoesn't importre(#2706 adds it); this PR imports it too.See #2636 (A4, A8).
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