fix(vk): give samples-passed reports the GPU's counts (RX_VK_OCC_QUERIES) #2871
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On Vulkan every occlusion report reads 4096 (since #487), so Ocarina of Time never culls an object hidden behind something: it draws everything, every frame. This gives the game the GPU's real counts again, behind an opt-in switch, so it can be tested on more hardware before it is on by default.
How the game culls
The z-prepass draws each object between a samples-passed reset and a report into the object's slot. The game reads those slots back on the CPU a frame or two later and leaves the objects whose count was 0 out of its draw lists. In a dumped Kokiri Forest frame there are 491 such reports and no conditional render at all; with every report forced to 0 (
RX_VK_OCC_FIXED=0) the game makes ~565 fewer draws a frame and none are "skipped" by a condition. So the counts only have to reach guest memory within a frame or two; noVK_EXT_conditional_renderingis needed.What changes (
RX_VK_OCC_QUERIES=1, off by default)NvnState, so a parallel replay's dry pass and its workers agree on them.draw()begins the query once its pass is open and ends it as it returns, beforeeach_guardcan end the pass.hostQueryReset(core in Vulkan 1.2); without it the switch logs and stays off.RX_VK_OCC_LOG=1logs, every ~5,000 reports, how many were written, how many read 0 and how many recordings late they were.Measured
Kokiri Forest, first save, standing still ~100 s after loading; headless, 2048x1152, RTX 3080 (driver 621.14), Windows; 200 s each, back to back on a quiet machine.
RX_VK_OCC_FIXED=0, the ceiling)RX_VK_OCC_QUERIES=1)About 32% of reports read 0, each written ~1 recording (about a sixth of a frame) after its report; none had to stay "visible". Screenshots at the same present match the default run apart from the falling leaves and fairies (no visual change is expected, so none are attached; happy to add the pair).
Also measured:
HOOKSHOT_OCCLUSION_OFF=1gives the same picture and the same GPU time and frame rate as the default on Vulkan, as expected since nothing was culled before.Tests
tests/test_vk_occlusion_queries.py: runs the ring's code (cut fromvk_replay.cpp) against a fake query pool and guest memory (sum when done, "visible" when a draw never ran / overflowed / was reported again, in order, ring reset once read, dry-pass numbering), and checks the wiring in the source. It fails without the change.tests/fsr_uniform_ownership_test.cpp: stubsocc_collect/occ_value, whichbegin_recordingnow uses.python -I -B tests/run_all.pyon Windows: the failures left aretest_bake_portability(nozstandardin that Python), the same without this change.Not tested yet
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