docs(tested): RTX 5080 on Windows, #2306's native float add against the loop #2844

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@nullifyshot opened this pull request on GitHub · 2026-11-12 16:18 UTC · original

The tested configurations had no RTX 5080 on Windows and none of the runs behind my numbers on #2306 (native float add on storage buffers). This adds them, so the next tester can see what is already covered.

Four rows, newest first, all on the same PC (RTX 5080 16 GB, NVIDIA 621.14, Windows 11, Ryzen 9 9900X3D, 64 GB), headless at the game's default 2048x1152 output, the 60 fps cap with normal pacing, Link standing 150 s, vk: GPU time every 120 presents:

Where Native add RX_VK_NATIVE_FADD=0
Kakariko Village, child 6.70 ms (6.5-7.5) 7.00 ms (6.7-8.0)
Death Mountain Trail, child 4.60 ms (4.4-5.2) 4.80 ms (4.7-5.7)
Death Mountain Trail, adult 5.40 ms (4.5-6.3) 5.60 ms (4.8-6.6)
  • The child runs are a build of #2306 rebased onto main 87991bc (v2.1.0-rc.3-249-g48e2fe4); the adult runs a build of main c544828 with #2694 (the bridge's age command, to switch to the adult) and #2306's commits (v2.1.0-rc.3-252-g5692d75). The build strings are git describe of those commits; the run logs are gone.
  • Posted on #2306 at the time: #2306 (adult) and the child numbers above it.
  • Docs only. python -I -B tests/run_all.py: 419 passed; the 5 failures are main's own on this PC (fpx_sticky, spawn_emit, bake_portability, input_background, lift_cache).
  • Not covered: one run each way, no night, no other GPU.

Before opening I checked the open PRs that edit this file (34) and main: none has these runs.

See #2306

🤖 Generated with Claude Code

> [@nullifyshot](https://github.com/nullifyshot) opened this pull request on GitHub · 2026-11-12 16:18 UTC · [original](https://github.com/NotRexed/Hookshot/pull/2844) The tested configurations had no RTX 5080 on Windows and none of the runs behind my numbers on #2306 (native float add on storage buffers). This adds them, so the next tester can see what is already covered. Four rows, newest first, all on the same PC (RTX 5080 16 GB, NVIDIA 621.14, Windows 11, Ryzen 9 9900X3D, 64 GB), headless at the game's default 2048x1152 output, the 60 fps cap with normal pacing, Link standing 150 s, `vk: GPU time` every 120 presents: | Where | Native add | `RX_VK_NATIVE_FADD=0` | |---|---|---| | Kakariko Village, child | 6.70 ms (6.5-7.5) | 7.00 ms (6.7-8.0) | | Death Mountain Trail, child | 4.60 ms (4.4-5.2) | 4.80 ms (4.7-5.7) | | Death Mountain Trail, adult | 5.40 ms (4.5-6.3) | 5.60 ms (4.8-6.6) | - The child runs are a build of #2306 rebased onto main 87991bc (`v2.1.0-rc.3-249-g48e2fe4`); the adult runs a build of main c544828 with #2694 (the bridge's `age` command, to switch to the adult) and #2306's commits (`v2.1.0-rc.3-252-g5692d75`). The build strings are `git describe` of those commits; the run logs are gone. - Posted on #2306 at the time: https://git.magicbean.dev/MagicBeanDev/Hookshot/pulls/2306 (adult) and the child numbers above it. - Docs only. `python -I -B tests/run_all.py`: 419 passed; the 5 failures are main's own on this PC (fpx_sticky, spawn_emit, bake_portability, input_background, lift_cache). - Not covered: one run each way, no night, no other GPU. Before opening I checked the open PRs that edit this file (34) and main: none has these runs. See #2306 🤖 Generated with [Claude Code](https://claude.com/claude-code) <!-- github-sync:item:2844 -->
Four runs measured for #2306 on an RTX 5080 (Windows 11): Kakariko Village and
Death Mountain Trail as the child, Death Mountain Trail as the adult, each with
the native float add and with RX_VK_NATIVE_FADD=0.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
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