docs(tested): RTX 5090 on Windows, Kokiri Forest: main against v2.1.0, 49f75dc8 and the last main before #2602 #2840

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@Brett-D opened this pull request on GitHub · 2026-11-12 16:05 UTC · original

The tested configurations had no RTX 40/50 Windows run of Kokiri Forest, and no single-PC comparison of main against the builds before #2125/#2419 and #2602. This adds seven rows from an RTX 5090 + i7-13700K.

What changed: seven rows at the top of docs/tested-configurations.md:

  • main 46780503, standing at the Kokiri village autosave: 2048x1152 uncapped 65.7 ± 1.7 fps (GPU 7.1 ms, no GPU-bound wait), 5120x2160 57.2 ± 0.4, and DLSS + DLSS Frame Generation 2x capped at 165: game 61.9 / shown 123.9. Each row includes the critical path from HOS_CHAIN + scripts/chain.py: of 15.9 ms a frame, the Presentation thread's inline replay is ~12.0 and sead::MainThread ~2.8.
  • main 9776c36d 61.9 fps against 55b976c0 (the last main before #2602) 47.6, 49f75dc8 (before #2125/#2419) 61.9 and v2.1.0 61.2, alternated in rounds, with readback waits per game frame (2.4-2.9 / 8.2-9.4 / 0.1 / 0.1 ms).

All builds were made from source with the Hookshot Builder's toolchain and v2.1.0's profile and hot list. The same autosave was loaded by a scripted input, a warm-up run came first, and frames were measured 40-70 s after the first present (HOS_PRESENT_TRACE). The earlier summary on #2602 is #2602. A moving-route measurement (running and panning through Kokiri) follows as a second commit.

Tests: docs only; no check reads this file. Nothing on screen.

See #2602

> [@Brett-D](https://github.com/Brett-D) opened this pull request on GitHub · 2026-11-12 16:05 UTC · [original](https://github.com/NotRexed/Hookshot/pull/2840) The tested configurations had no RTX 40/50 Windows run of Kokiri Forest, and no single-PC comparison of main against the builds before #2125/#2419 and #2602. This adds seven rows from an RTX 5090 + i7-13700K. **What changed:** seven rows at the top of `docs/tested-configurations.md`: - main `46780503`, standing at the Kokiri village autosave: 2048x1152 uncapped 65.7 ± 1.7 fps (GPU 7.1 ms, no GPU-bound wait), 5120x2160 57.2 ± 0.4, and DLSS + DLSS Frame Generation 2x capped at 165: game 61.9 / shown 123.9. Each row includes the critical path from `HOS_CHAIN` + `scripts/chain.py`: of 15.9 ms a frame, the Presentation thread's inline replay is ~12.0 and sead::MainThread ~2.8. - main `9776c36d` 61.9 fps against `55b976c0` (the last main before #2602) 47.6, `49f75dc8` (before #2125/#2419) 61.9 and v2.1.0 61.2, alternated in rounds, with readback waits per game frame (2.4-2.9 / 8.2-9.4 / 0.1 / 0.1 ms). All builds were made from source with the Hookshot Builder's toolchain and v2.1.0's profile and hot list. The same autosave was loaded by a scripted input, a warm-up run came first, and frames were measured 40-70 s after the first present (`HOS_PRESENT_TRACE`). The earlier summary on #2602 is https://git.magicbean.dev/MagicBeanDev/Hookshot/pulls/2602. A moving-route measurement (running and panning through Kokiri) follows as a second commit. **Tests:** docs only; no check reads this file. Nothing on screen. See #2602 <!-- github-sync:item:2840 -->
The tested configurations had no RTX 40/50 Windows run of Kokiri Forest, and none comparing main against the builds
before #2125/#2419 and #2602 on one PC. This adds seven rows from one RTX 5090 + i7-13700K, all built from source with
the Hookshot Builder's toolchain:

- main 46780503 at 2048x1152, at 5120x2160, and with DLSS + DLSS Frame Generation 2x capped at 165, standing at the
  village autosave, each with the frame's critical path from HOS_CHAIN (the Presentation thread's replay is ~12 of 15.9 ms);
- main 9776c36d against 55b976c0 (before #2602), 49f75dc8 (before #2125/#2419) and v2.1.0, alternated in rounds.

Readback waits per frame are per game frame in play. Runs, logs and summaries stay on the tester's PC.

Tests: docs only; no check reads this file. Nothing on screen.

See #2602

Co-authored-by: Copilot App <[email protected]>
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