fix(vk): keep mesh indirect argument ranges from overlapping #2719
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mesh_args_take hands out n consecutive entries of the mesh-argument ring with
next.fetch_add(n) % (kMeshArgs - n). The modulus changes with n, so two draws
taken close together with different counts could be given overlapping entries
and overwrite each other's arguments.
Without RX_VK_MESH_ARGS (the default), mesh_args_take is still called, but only
from direct mesh draws with a non-zero first task, always with n = 1. A constant
n means a constant modulus, so nothing overlaps there; this change keeps that
path working the same. The overlap needs mixed counts, which only come from the
rewritten indirect draws enabled by RX_VK_MESH_ARGS=1 (off by default). With the
flag on, it can show up as wrong, flickering or missing mesh geometry.
What changed (gpu/vk/vk_draw.cpp, mesh_args_take and its indirect caller):
the modulus is fixed at kMeshArgs / 2 and n is clamped to at most kMeshArgs / 2,
so every range fits in the ring without wrapping and ranges handed out in a row
do not overlap until the ring comes around. kMeshArgs is doubled (1 << 19, 8 MB
instead of 4 MB) so an entry is still reused 262144 draws later, as before; a
modulus of half the old size alone would have halved that distance.
Cost: the ring buffer is host-visible and is also created for direct mesh draws
with a non-zero first task (vk_draw.cpp:6959), flag or not, so the extra 4 MB
applies to everyone who reaches that path. The RX_VK_LOG_MESH_PERPROG
diagnostic prog_at vector doubles too.
tests/mesh_args_cleanup_test.cpp now requires the allocation to be exactly
kMeshArgs * 16 bytes, derived from the extracted kMeshArgs, instead of the old
4 MB bound.
How tested: release build; Zelda OoT on Radeon RX 9070 XT (Windows,
Adrenalin), both with the flag off (the default, the n = 1 direct-draw path) and
with RX_VK_MESH_ARGS=1 (the rewritten indirect draws, mixed counts); tests/test_mesh_args_cleanup.py passes its 5 cases.
Assisted-by: GitHub Copilot
153b353babto7810454be3The fix is right. With
% (kMeshArgs - n), takes of different n land at unrelated places in the ring, so neighbouring draws can share entries when RX_VK_MESH_ARGS=1. A fixed modulus of kMeshArgs/2 with n clamped to it keeps every range inside the buffer and keeps the reuse distance at about 262144 entries. A power-of-two modulus also stays continuous when the 32-bit counter wraps, which the old one didn't.But it breaks a test. With this merged into current main, tests/test_mesh_args_cleanup.py fails in all 5 cases with "unexpected allocation size". The fixture tests/mesh_args_cleanup_test.cpp:35 accepts at most 4 MB, and kMeshArgs << 19 makes it 8 MB. The check passes on main. Please update that bound in the same PR, ideally derived from kMeshArgs rather than a new constant.
A note on cost: the buffer is host-visible and is also made for direct mesh draws with a non-zero first task (vk_draw.cpp:6959), flag or not, so the extra 4 MB applies to everyone who reaches that path. That seems fine, but say it in the description. The diagnostic prog_at vector in RX_VK_LOG_MESH_PERPROG doubles too.
Thanks. Pushed a fixture fix: tests/mesh_args_cleanup_test.cpp now requires the allocation to be exactly kMeshArgs * 16 bytes, taken from the extracted kMeshArgs, instead of the 4 MB bound. tests/test_mesh_args_cleanup.py passes its 5 cases. The description now covers the extra 4 MB for the direct-draw path and the doubled prog_at vector.
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