feat(build): build_times.json and the build's last lines say where the time went #2693
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A build says its total and its compile time, and nothing about the rest. On Windows a clean build spends ~20 minutes outside the compile, and a one-file edit's build ~10 s, with no line saying where. This is the dev-loop proposal's A1 (#2636): the measurement the later items wait on.
Change
make_game.pytimes checks, read, lift, compile and finish from its own@@stagelines.lift: <step> in Ns,discovered ... (Ns));build.py's planning, from its start to its<n> files, <n> jobsline, when every source has been read and hashed for its object key;compiled in Ns);linked <file>: ... (Ns)).build_times.jsonas"phases", and the build ends with a table.@@line, they read the same lines as before, and@@timesis unchanged.From a real build on Windows (Ryzen 9 3900X, NVMe), one
gpu/vk/vk_draw.cppedit:The first thing it shows: planning, mostly reading and hashing ~1.4 GB of lifted C to compute object keys, is 7.5 s of a 32 s edit build. That makes A5 (a stat cache in front of the content hash) worth doing next.
Testing
tests/test_build_times.py: five new tests.run()andsay()feed the clock, and no@@phaseline exists.main'smake_game.py; with this change all 19 tests pass.make_game.pyprinted the table above and wrote the same phases tobuild_times.json.make_game.py(52), on Windows, passes apart fromtest_cpp_preflight,test_linux_updateandtest_prepare_stall, which fail the same way on a cleanmainhere.@@lines it knows.🤖 Generated with Claude Code
I merged this into current main and ran
tests/test_build_times.py: 19 tests OK.PhaseClockonly reads lines the steps already print, and there's no new@@line, so the Builders' parsers see the same output as before. In the KEPT_STALE path,make_game.pyre-enters "lift" and then "compile", sosinceresets and the secondbuild.pyrun's planning time isn't counted from the first one's start. ThePLANNEDmatch is limited to the compile stage, so a lift line that happens to look like "N files, N jobs" can't count as planning. I also merged it on top of #2686 and #2706: both merge cleanly and the tests still pass. #2706 doesn't changebuild.py's "N files, N jobs" or "compiled in" lines, which this depends on. The 7.5 s of planning in a 32 s edit build is a useful number for the next step.