feat(menu): a Texture detail row (Auto, Full, Medium, Low) for cards short of video memory #2557
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Delete branch "feat/texture-detail"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Why. On 6 and 8 GB cards, VRAM fills over play time and the frame rate fades (#993). Hookshot already drops the big textures' top mip levels, but only on a driver budget of 4.5 GB or less at the Minimum preset. Larger cards that run short couldn't choose it.
What. A Texture detail row in Graphics › Detail (
opts.texture_detail, initexture_detail):texture_detail_dimsmaps the row to the existingmax_dim/skip_fromof the trimming increate.RX_VK_TEX_MAX_DIMandRX_VK_TEX_SKIP_MBstill override it. The setting applies to textures as they are made, so a restart applies it to all of them. The readme's option table lists the row.Tests
tests/test_low_vram_texture_mips.py: new cases Full on a small card, Medium and Low on a large one, Auto on a large one, and Medium with the dimension override. 29 configurations pass.test_menu_sections,test_preset_exemptandtest_option_idspass.vk_texture.cppandvk_menu.cppcompile.Not yet verified in-game: VRAM and the picture at Medium and Low.
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WIP: feat(menu): a Texture detail row (Auto, Full, Medium, Low) for cards short of video memoryto feat(menu): a Texture detail row (Auto, Full, Medium, Low) for cards short of video memorySetup: RX 5600 XT 6 GB (RDNA1, no mesh shaders), Adrenalin 26.10.1, Windows 11, Ryzen 5 5600X, 24 GB, 1920x1080, frame generation off. Every run starts from the same copied save and follows a scripted route through the control bridge (Kokiri Forest and Hyrule Field: settle 15 s, then 60 s standing); fps are the medians of the log's
N presentslines. Run-to-run noise on mainde866017(4 runs): Kokiri 31.5-34.6 fps, Hyrule Field 32.1-34.8.Merged on main
de866017.texture_detailwas set in the ini before the start, so every texture was made with it.VRAM stays at the driver's allowance either way (4,480 MB) on this 6 GB card, so the frame rate here doesn't depend on textures. The row does what it says. Screenshots at each level are available.