WIP: feat(audio): the microphone heard on audio interfaces, with a volume, a channel and a test on the Audio tab #2459
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The ocarina's microphone mode (humming or playing an instrument) heard nothing through an audio interface such as a Focusrite Scarlett Solo 4th Gen, and there was no way to make a quiet microphone louder or to see what the game hears. This PR makes the microphone work on such interfaces and adds a volume, a channel choice and a test to the Audio tab.
Why the ocarina heard nothing
The Scarlett Solo lists 4 channels: its two inputs, then two loopbacks of what the PC plays. Windows' processed capture stream, the one SDL's recording opens, gave apps only the first channel. On this setup that channel is silent, while the XLR microphone arrives on the second. The device opened with no error, and the game read silence.
Measured on the Scarlett while humming:
SDL_AUDIO_DEVICE_RAW_STREAM=1(SDL 3.4.20)AUDCLNT_STREAMOPTIONS_RAW), through this PR'shos_sdl.cSDL's mono mix of the 4 channels would also have cut a single-input microphone to a quarter (−12 dB).
What changed
host/hos_sdl.c: on Windows, the microphone is opened through WASAPI's raw stream: every channel, no capture effects. It's found by the name SDL lists it under, and read by a thread of its own into an SDL audio stream that converts it to the format the game asks for. It falls back to SDL's own recording, as before, when the device can't be opened this way, withHOS_MIC_RAW=0, or on SDL2 (Linux).hos_sdl_mic_channelsgives the device's channel count.host/nn_audio_in.c:Test microphone (new
MkwVkHost::mic_test,MKWVK_API_VERSION18): opens the chosen microphone on its own while the Audio tab shows the test, and shows:The microphone is released when the menu closes or another tab shows.
Menu: the Microphone row moves from Gameplay to Audio, next to Microphone volume, Microphone channel and Test microphone. New options in the ini:
microphone_volume(HOS_OPT_MIC_GAIN29) andmicrophone_channel(HOS_OPT_MIC_CHANNEL30).Docs: the README's menu table and Microphone notes, and the development guide's options table.
How it was tested
tests/test_audio_in.py(76 cases, no game, no hardware):python -I -B tests/run_all.py. 3 checks fail, and all 3 also fail on unmodifiedmainon this PC:test_fpx_stickyandnx2/test_nup_paths(toolchain/encoding environment) andtest_vram_budget_row(an unused-constant warning in its fixture with this clang).hos_sdl.c's microphone path, compiled into a small harness on Windows 11 (build 26300) with a Scarlett Solo 4th Gen. The raw path opened 4 channels and the microphone came through on channel 2 (the table above).the default microphone open (48000 Hz, its 4 channels, one given to the game: Auto, ...), and the microphone works in game (reporter confirmed). Screenshots to follow.Not tested / open questions
🤖 Generated with Claude Code
MKWVK_API_VERSION18 is also claimed by #2317, #2261, #2478 and #2479, so whichever lands later will need to renumber.github-sync referenced this pull request2026-11-12 06:22:55 +00:00