docs(worklist): garbled textures after play time; Gohma jump and Kokiri stutter rows updated #1774

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Joey-Magnus merged 2 commits from docs/worklist-queue into main 2026-11-10 17:15:47 +00:00
Joey-Magnus commented 2026-11-10 16:22:40 +00:00 (Migrated from github.com)

Updates docs/worklist.md, the shared, scored queue from docs/workflow.md, from today's #bug-reporting pass.

  • New row (2.1): ground and outdoor textures garble after a while of play and come back after a restart. This is not the 4-8 GB over-budget case from #993. On a 9070 XT (16 GB), textures sit at 5.3 of their 6.1 GB budget, VRAM is at 9.6 of 15.4 GB, and the log shows 287 textures retired. RX_VK_ASTC_RGBA8=1 took effect (the texture arrays are 4x larger) and did not help. Reported on 9070 XT x2 (v2.0.13 logs), RTX 4080 and RTX 5060 Ti. Suggested next step: force texture retirements with a small RX_VK_VRAM_MB and check whether re-made textures come back stale.
  • Gohma jump row now points at #1742 (cutscenes and dialogue run at the frame rate above a 60 cap since #1612). Work-around: cap at 60.
  • Kokiri stutter row points at #1762.

Docs only, no code.

🤖 Generated with Claude Code

Updates [docs/worklist.md](docs/worklist.md), the shared, scored queue from docs/workflow.md, from today's #bug-reporting pass. - **New row (2.1): ground and outdoor textures garble after a while of play and come back after a restart.** This is not the 4-8 GB over-budget case from #993. On a 9070 XT (16 GB), textures sit at 5.3 of their 6.1 GB budget, VRAM is at 9.6 of 15.4 GB, and the log shows 287 textures retired. `RX_VK_ASTC_RGBA8=1` took effect (the texture arrays are 4x larger) and did not help. Reported on 9070 XT x2 (v2.0.13 logs), RTX 4080 and RTX 5060 Ti. Suggested next step: force texture retirements with a small `RX_VK_VRAM_MB` and check whether re-made textures come back stale. - **Gohma jump row** now points at #1742 (cutscenes and dialogue run at the frame rate above a 60 cap since #1612). Work-around: cap at 60. - **Kokiri stutter row** points at #1762. Docs only, no code. 🤖 Generated with [Claude Code](https://claude.com/claude-code)
hckrman101 (Migrated from github.com) approved these changes 2026-11-10 16:41:28 +00:00
hckrman101 (Migrated from github.com) left a comment

Docs only, and the references check out: #1742 is the open frame-rate-above-60 issue, #1762 and #1612 are closed, #993 is the tracking issue, and the 2.1 score matches the other S2 rows (S2 x 1.0 x 0.7).

Nit: the new 2.1 row and the existing 1.2 "Ground looks smeared, without detail" row (9070 XT, Dodongo's Cave, "Ground design is not loading properly") look like the same problem. Consider merging them so the evidence lives in one row.

Docs only, and the references check out: #1742 is the open frame-rate-above-60 issue, #1762 and #1612 are closed, #993 is the tracking issue, and the 2.1 score matches the other S2 rows (S2 x 1.0 x 0.7). Nit: the new 2.1 row and the existing 1.2 "Ground looks smeared, without detail" row (9070 XT, Dodongo's Cave, "Ground design is not loading properly") look like the same problem. Consider merging them so the evidence lives in one row.
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