v2.0.5: freeze trying to go to Death Mountain from Kakariko Village (write-back timeout, 9.6 s texture upload) #988

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opened 2026-11-09 05:18:08 +00:00 by wheezypulls-hue · 1 comment
wheezypulls-hue commented 2026-11-09 05:18:08 +00:00 (Migrated from github.com)

Hookshot version

v2.0.5

What kind of problem

Crash, freeze or black screen

What happened

Game runs at a steady 60 fps, then freezes for ~10 s when walking to Death Mountain from Kakariko Village. Log attached (hookshot_log.2.txt).

End of log:

  • 4x "a capture's wait for write-back 591815 timed out (done 591811)"
  • "nvn: GPU waits in 5 s: 1 sync waits (4292 ms)"
  • "slow upload 9594.5 ms: #83122 0x10001aa1800 1600x1600x1 x3 levels 1 NVN 0x32,
    15600 of 15600 KB again" (a GPU-rendered texture re-uploaded from guest memory)
  • "hid: the game read no controller for 10.4 s"

The same write-back timeout also appears once earlier (line 27725), during an
18 s stall.

Where in the game

Walking to Death Mountain

How often

Once so far

Graphics card and driver version

AMD Radeon RX 6700 XT, Vulkan 1.4, Windows, 2560x1440

CPU, RAM and operating system

Ryzen 5 7500F, Windows 11 Home

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.2.txt

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.5 ### What kind of problem Crash, freeze or black screen ### What happened Game runs at a steady 60 fps, then freezes for ~10 s when walking to Death Mountain from Kakariko Village. Log attached (hookshot_log.2.txt). End of log: - 4x "a capture's wait for write-back 591815 timed out (done 591811)" - "nvn: GPU waits in 5 s: 1 sync waits (4292 ms)" - "slow upload 9594.5 ms: #83122 0x10001aa1800 1600x1600x1 x3 levels 1 NVN 0x32, 15600 of 15600 KB again" (a GPU-rendered texture re-uploaded from guest memory) - "hid: the game read no controller for 10.4 s" The same write-back timeout also appears once earlier (line 27725), during an 18 s stall. ### Where in the game Walking to Death Mountain ### How often Once so far ### Graphics card and driver version AMD Radeon RX 6700 XT, Vulkan 1.4, Windows, 2560x1440 ### CPU, RAM and operating system Ryzen 5 7500F, Windows 11 Home ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.2.txt](https://github.com/user-attachments/files/34564669/hookshot_log.2.txt) ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
NotRexed commented 2026-11-09 06:04:39 +00:00 (Migrated from github.com)

Duplicate of #1015, follow there: the same freeze walking from Kakariko to Death Mountain Trail, with the same "capture's wait for write-back ... timed out" on a GPU-rendered 1600x1600 texture that gets uploaded again. #1015 also has it on v2.0.6 and narrows it down to that transition. Your logs here stay linked from there.

Duplicate of #1015, follow there: the same freeze walking from Kakariko to Death Mountain Trail, with the same "capture's wait for write-back ... timed out" on a GPU-rendered 1600x1600 texture that gets uploaded again. #1015 also has it on v2.0.6 and narrows it down to that transition. Your logs here stay linked from there.
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Reference
MagicBeanDev/Hookshot#988
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