v2.0.5: freeze trying to go to Death Mountain from Kakariko Village (write-back timeout, 9.6 s texture upload) #988
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#988
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Hookshot version
v2.0.5
What kind of problem
Crash, freeze or black screen
What happened
Game runs at a steady 60 fps, then freezes for ~10 s when walking to Death Mountain from Kakariko Village. Log attached (hookshot_log.2.txt).
End of log:
15600 of 15600 KB again" (a GPU-rendered texture re-uploaded from guest memory)
The same write-back timeout also appears once earlier (line 27725), during an
18 s stall.
Where in the game
Walking to Death Mountain
How often
Once so far
Graphics card and driver version
AMD Radeon RX 6700 XT, Vulkan 1.4, Windows, 2560x1440
CPU, RAM and operating system
Ryzen 5 7500F, Windows 11 Home
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.2.txt
Screenshots or video
No response
Before you send it
Duplicate of #1015, follow there: the same freeze walking from Kakariko to Death Mountain Trail, with the same "capture's wait for write-back ... timed out" on a GPU-rendered 1600x1600 texture that gets uploaded again. #1015 also has it on v2.0.6 and narrows it down to that transition. Your logs here stay linked from there.