Kakariko → Death Mountain Trail transition: freeze / device lost every time (RX 6700 XT, v2.0.5 and v2.0.6) #1015
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#1015
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Hookshot version
v2.0.6
What kind of problem
Crash, freeze or black screen
What happened
Walking from Kakariko Village up the path to Death Mountain Trail freezes the
game every time (2 freezes, 1 device lost + crash). 3 logs attached.
Narrowed down:
So it's the transition itself, not either scene.
Same texture fails each time (1600x1600x1 x3, NVN 0x32, GPU-rendered):
uploaded again" / "re-uploaded (flags 0x8): a GPU write into its storage,
15600 KB of it, over what the GPU wrote (finalized since)"
"CRASH: exception 0xc0000005 (read 0x38) at amdvlk64.dll+0x319b63"
(backtrace through hookshot_vk.dll+0x1ad60b)
Where in the game
Path to Death Mountain
How often
Every time
Graphics card and driver version
AMD Radeon RX 6700 XT, Vulkan 1.4, driver 0x800161, Windows
CPU, RAM and operating system
Ryzen 5 7500F, Windows 11 Home
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
2_freeze_v2.0.6.txt
3_crash_v2.0.6.txt
1_freeze_v2.0.5.txt
Screenshots or video
No response
Before you send it
Same freeze here on NVIDIA / Linux, so it is not AMD-only, and it happens on several releases.
System: RTX 4080 SUPER, NVIDIA 620.70.06 (Vulkan), Ryzen 9 7900X3D, CachyOS (kernel 7.3.3), KDE Wayland (game window through XWayland), launched from Steam.
What happens: The game freezes completely (no input, Steam overlay unresponsive), GPU at 0 %, while the log shows:
After the timeout a few
in play: graphics …lines follow, then the game stalls for good.Versions and occurrences (all on 2026-11-09, same PC, same save):
wait for write-back 129406 timed out (done 129402), thennvn: GPU waits in 5 s: … 1 polls timed out (22492 ms)). Just before it:upload over a drawn image … 1600x1600x1 x3 NVN 0x32 … a GPU buffer wrote it/re-uploaded (flags 0x8): a GPU write into its storage. That is the same texture as in the first post. Earlier the same session it also froze right after loading the save (wait for write-back 7057 timed out (done 7053)).mkw_vkthreads were at 100 % CPU and the GPU at 0 %.With default options (only
fullscreen=1andframe_generation=2), noRX_VK_*switches. Happy to test a build with #1150 or send full logs.Thanks for the report. This is part of the AMD-on-Windows device lost / freeze problem (here: every Kakariko to Death Mountain Trail transition on an RX 6700 XT), so it's followed in the tracking issue #996, along with the other reports from the same family of cards. Your exact repro steps are linked from there; please add new logs or results to #996. Closing in favour of the tracker.