Improve dev building with scripts #267
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MagicBeanDev/Hookshot#267
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Hi,
I'm trying to build the port from source, from a git clone and following your instructions in the readme.
I got this
I don't understand why it's trying to load stuff from the desktop... when my terminal and the clone is in "E:\OOTR - PC\Hookshot"
Regardless, I think there should be a .log file generated instead of having everything in the terminal
I found why this was happening, I was doing cmd style SET, while I had to do it powershell style.
I think it would be good to add .bat/.ps1/.sh scripts that automatically download the tools folder, set the paths accordingly, and then ask for the path to the game and the path for the output, in an interactive way.
Make it way easier to do it from the repo.
And why ? because your builder in the releases is not always up-to-date with the repo itself.
The game looks like this on my RTX4080, huh is this to be expected ??

No grass or foliage, broken shadows (including on the side of the screen weirdly) and broken textures.
Glad you found it. Hookshot Builder (or the Linux AppImage) downloads the tools and sets the paths itself, so it's the easier route; the command-line route is for development. Missing foliage and dark shadows are tracked in #35 and #36, and https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater brings EvilOOT's foliage and lighting work. I'm keeping this open as the request for setup scripts.
Thanks for the idea. Feature requests are now collected in #1007, which lists this one with a link back here, so closing it in favour of that list (this is not a decision against the idea).