Scarecrow's Song taught as young Link plays back far too slowly as adult Link #2668

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opened 2026-11-12 06:22:31 +00:00 by github-sync · 2 comments
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@jordanella opened on GitHub · 2026-11-12 05:07 UTC · original

Reported by a player (opened on their behalf).

What happened

The song taught to the scarecrow as young Link (the Scarecrow's Song) plays back at an absurdly slow rate when it is played later as adult Link. It is not a frame-rate drop: the game runs normally. The song itself is slow, as if the cadence the game remembered when it was taught no longer matches the playback.

What may cause it (not confirmed)

The game records the song's rhythm when it is taught and replays it later. If that rhythm is stored or replayed by counting frames, a frame rate above 60 at either moment (since #1612 the game's frame step follows the frame's own time above a 60 cap) would stretch it on playback. It may belong with the other above-60 side effects in #1742. The Scarecrow's Song had a different above-60 problem before: it froze after its first notes (#1757, #1816, #2199).

Not known yet

  • The Hookshot version and the Frame rate cap when the song was taught, and when it was played back.
  • Whether the song was taught on an older version and played back on a newer one, or both on the same version.
  • Whether teaching and playing it back at a cap of 60 plays it at the right speed.

Where in the game

Playing the Scarecrow's Song as adult Link (taught to the scarecrow as young Link at Lake Hylia).

🤖 Generated with Claude Code

> [@jordanella](https://github.com/jordanella) opened on GitHub · 2026-11-12 05:07 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2668) Reported by a player (opened on their behalf). ### What happened The song taught to the scarecrow as young Link (the Scarecrow's Song) plays back at an absurdly slow rate when it is played later as adult Link. It is not a frame-rate drop: the game runs normally. The song itself is slow, as if the cadence the game remembered when it was taught no longer matches the playback. ### What may cause it (not confirmed) The game records the song's rhythm when it is taught and replays it later. If that rhythm is stored or replayed by counting frames, a frame rate above 60 at either moment (since #1612 the game's frame step follows the frame's own time above a 60 cap) would stretch it on playback. It may belong with the other above-60 side effects in #1742. The Scarecrow's Song had a different above-60 problem before: it froze after its first notes (#1757, #1816, #2199). ### Not known yet - The Hookshot version and the Frame rate cap when the song was taught, and when it was played back. - Whether the song was taught on an older version and played back on a newer one, or both on the same version. - Whether teaching and playing it back at a cap of 60 plays it at the right speed. ### Where in the game Playing the Scarecrow's Song as adult Link (taught to the scarecrow as young Link at Lake Hylia). 🤖 Generated with [Claude Code](https://claude.com/claude-code) <!-- github-sync:item:2668 -->
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@c47n1P commented on GitHub · 2026-11-12 10:37 UTC · original

I ain't very helpful here but i still want to +1 this bug. I am on a 5090 so i ran the game with 120 as cap, and the recording is guestimated to have been done at aprox. 100-116. When returning as adult Link, i noticed the "freeze" but also that it absolutely was slooowly playing some animation... extrrreeemely slowly tho, i waited for minutes before giving up.

Edit: As a workaround, regardless (but perhaps with varying positive effect) of what FPS cap you recorded the song in, if you drop both output and render resolution when replaying the song, you will speed up / be able to finish the song.
EMOTE:[ Felt kinda bad when i forced my glorious Aorus Stealth Ice 5090 to 1080p for the first time. Sorry bud. ]:ENDNOTE

> [@c47n1P](https://github.com/c47n1P) commented on GitHub · 2026-11-12 10:37 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2668#issuecomment-6821306826) I ain't very helpful here but i still want to +1 this bug. I am on a 5090 so i ran the game with 120 as cap, and the recording is guestimated to have been done at aprox. 100-116. When returning as adult Link, i noticed the "freeze" but also that it absolutely was slooowly playing some animation... extrrreeemely slowly tho, i waited for minutes before giving up. ****Edit:** As a workaround, regardless (but perhaps with varying positive effect) of what FPS cap you recorded the song in, if you drop both output and render resolution when replaying the song, you will speed up / be able to finish the song.** EMOTE:[ _Felt kinda bad when i forced my glorious Aorus Stealth Ice 5090 to 1080p for the first time. Sorry bud._ ]:ENDNOTE <!-- github-sync:c:6821306826 -->
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@karfas855-crypto commented on GitHub · 2026-11-12 10:46 UTC · original

Same here

> [@karfas855-crypto](https://github.com/karfas855-crypto) commented on GitHub · 2026-11-12 10:46 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2668#issuecomment-6821483100) Same here <!-- github-sync:c:6821483100 -->
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MagicBeanDev/Hookshot#2668
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