after compiling it crashes when it is goin to start compiling shaders #2107

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opened 2026-11-11 03:07:08 +00:00 by drumsheber84 · 9 comments
drumsheber84 commented 2026-11-11 03:07:08 +00:00 (Migrated from github.com)

Hookshot version

v2.0.6

What kind of problem

Something else

What happened

after compiling it crashes when it is goin to start compiling shaders i deactivated my antivirus.. with no change at all, hookshot opens, then a cmd windows come out and you read preparing shaders: 2 of 11467 and then it chrashes and when i try again, it keeps doing the same...

Where in the game

i cannot even enter

How often

Every time

Graphics card and driver version

rx580 8gb vram software adredalin v26.1.1

CPU, RAM and operating system

intel core i5 6600 3.30ghz 16gb ddr4

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.1.txt

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.6 ### What kind of problem Something else ### What happened **after compiling it crashes when it is goin to start compiling shaders** i deactivated my antivirus.. with no change at all, hookshot opens, then a cmd windows come out and you read preparing shaders: 2 of 11467 and then it chrashes and when i try again, it keeps doing the same... ### Where in the game i cannot even enter ### How often Every time ### Graphics card and driver version rx580 8gb vram software adredalin v26.1.1 ### CPU, RAM and operating system intel core i5 6600 3.30ghz 16gb ddr4 ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.1.txt](https://github.com/user-attachments/files/34668127/hookshot_log.1.txt) ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
kvothe3323 commented 2026-11-11 03:13:04 +00:00 (Migrated from github.com)

@NotRexed same for me too.. but instead crashing..the preparing shaders going on forever.. normally the whole process from scracth used to take 18 min

image
@NotRexed same for me too.. but instead crashing..the preparing shaders going on forever.. normally the whole process from scracth used to take 18 min <img width="919" height="570" alt="image" src="https://github.com/user-attachments/assets/e337e69b-3cc4-49e1-b807-440465f0fe4b" />
toxicground commented 2026-11-11 03:25:50 +00:00 (Migrated from github.com)

same for me, preparing the shaders never finished

imagen
same for me, preparing the shaders never finished <img width="956" height="620" alt="imagen" src="https://github.com/user-attachments/assets/ee6f3cac-019d-49fb-b659-9f12c70bf205" />
GabrielLyrio commented 2026-11-11 03:31:44 +00:00 (Migrated from github.com)
image

Same here ....

<img width="1681" height="1043" alt="image" src="https://github.com/user-attachments/assets/342260ce-d999-4a27-82db-2b845adf27d8" /> Same here ....
jaredortizmooh-wq commented 2026-11-11 03:33:48 +00:00 (Migrated from github.com)

Same issue with the comments...... shaders compilation freezes on "[hos host] vk: vertex format NVN 0xe -> vk 17
"

image
Same issue with the comments...... shaders compilation freezes on "[hos host] vk: vertex format NVN 0xe -> vk 17 " <img width="1002" height="626" alt="image" src="https://github.com/user-attachments/assets/da620d2a-492c-46ac-b803-0d6aa0d3e7dc" />
oscarspray-beep commented 2026-11-11 03:46:10 +00:00 (Migrated from github.com)
1
<img width="1360" height="1298" alt="1" src="https://github.com/user-attachments/assets/49c91cc0-7a6b-4ed0-bc5c-3131b9bf1002" />
Nicknrss commented 2026-11-11 04:03:58 +00:00 (Migrated from github.com)

Está funcionando, só que muito, muito lento. Terminei a tarefa através do gerenciador de tarefas quando estava em "Preparar os shaders" e reabri o jogo, o que me deu uma barra de progresso real, imagem incluída. Como você pode perceber pelo progresso e pelo tempo estimado restante, desta vez é um processo muito lento. Era muito, muito mais rápido antes da versão mais recente.

Editar: Às vezes, o cronômetro chega a 10 minutos, às vezes a mais de 300 minutos, às vezes desaparece por até 30 segundos enquanto fica pendurado em um determinado pipeline. Imagino que esses pipelines sejam o que demora uma eternidade para fazer quando está em "Preparar os shaders".

Edição 2: Quando terminei o atualizador por meio do gerenciador de tarefas e iniciei o jogo para compilar os shaders, ele começou com cerca de 6.000 pipelines já concluídos, então não acho que você perderá nenhum progresso significativo se me copiar para obter uma barra de progresso melhor.

Shaders Lentos

so how exactly you could do it? could you explain for us? just you closed the .exe and the opened the game again??

> Está funcionando, só que muito, muito lento. Terminei a tarefa através do gerenciador de tarefas quando estava em "Preparar os shaders" e reabri o jogo, o que me deu uma barra de progresso real, imagem incluída. Como você pode perceber pelo progresso e pelo tempo estimado restante, desta vez é um processo muito lento. Era muito, muito mais rápido antes da versão mais recente. > > Editar: Às vezes, o cronômetro chega a 10 minutos, às vezes a mais de 300 minutos, às vezes desaparece por até 30 segundos enquanto fica pendurado em um determinado pipeline. Imagino que esses pipelines sejam o que demora uma eternidade para fazer quando está em "Preparar os shaders". > > Edição 2: Quando terminei o atualizador por meio do gerenciador de tarefas e iniciei o jogo para compilar os shaders, ele começou com cerca de 6.000 pipelines já concluídos, então não acho que você perderá nenhum progresso significativo se me copiar para obter uma barra de progresso melhor. > > <img alt="Shaders Lentos" width="2000" height="1158" src="https://private-user-images.githubusercontent.com/100966367/701861417-66a47b21-527f-4fef-944c-0d04fad6569e.png?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3OTQzNzAwNzIsIm5iZiI6MTc5NDM2OTc3MiwicGF0aCI6Ii8xMDA5NjYzNjcvNzAxODYxNDE3LTY2YTQ3YjIxLTUyN2YtNGZlZi05NDRjLTBkMDRmYWQ2NTY5ZS5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjYxMTExJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI2MTExMVQwNDAyNTJaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT0zOWYwNTgyMjk1NDJlMjU5NWU4OTYxYmNjMThhMWY4MTEzYzIwZDI3NDk0YTU0ODlmNjEwYWRjMTNjMTA5MmE2JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZyZXNwb25zZS1jb250ZW50LXR5cGU9aW1hZ2UlMkZwbmcifQ.lTqElEG22SviycUQYNjfyQdYCLj25lsvV0aajG4H2_k"> so how exactly you could do it? could you explain for us? just you closed the .exe and the opened the game again??
drumsheber84 commented 2026-11-11 04:14:14 +00:00 (Migrated from github.com)

It is working, just very very slow. I ended the task through task manager when it was on "Prepare the shaders" and reopened the game, which gave me a real progress bar, picture included. As you can tell from progress and estimated time left, it's a very slow process this time. Was much, much faster before latest version.

Edit: Sometimes the timer goes to as low as 10 minutes, sometimes to over 300 minutes, sometimes it disappears for up to 30 seconds as it hangs on a particular pipeline. I assume these pipelines are what it's taking forever to do when it is on 'Prepare the shaders'.

Edit2: When I ended the updater through task manager, and started up the game to compile the shaders, it started at about 6,000 pipelines already done, so I don't think you'll lose any significant progress if you copy me to get a better progress bar.

SlowShaders

good, but i have to use ver 2.0.6 because my graphic card does not have mesh... so i was brouth to this version... so... what can i do

> It is working, just very very slow. I ended the task through task manager when it was on "Prepare the shaders" and reopened the game, which gave me a real progress bar, picture included. As you can tell from progress and estimated time left, it's a very slow process this time. Was much, much faster before latest version. > > Edit: Sometimes the timer goes to as low as 10 minutes, sometimes to over 300 minutes, sometimes it disappears for up to 30 seconds as it hangs on a particular pipeline. I assume these pipelines are what it's taking forever to do when it is on 'Prepare the shaders'. > > Edit2: When I ended the updater through task manager, and started up the game to compile the shaders, it started at about 6,000 pipelines already done, so I don't think you'll lose any significant progress if you copy me to get a better progress bar. > > <img alt="SlowShaders" width="2000" height="1158" src="https://private-user-images.githubusercontent.com/100966367/701861417-66a47b21-527f-4fef-944c-0d04fad6569e.png?jwt=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3OTQzNzA2MzcsIm5iZiI6MTc5NDM3MDMzNywicGF0aCI6Ii8xMDA5NjYzNjcvNzAxODYxNDE3LTY2YTQ3YjIxLTUyN2YtNGZlZi05NDRjLTBkMDRmYWQ2NTY5ZS5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjYxMTExJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI2MTExMVQwNDEyMTdaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT01MzIyNDBhMjk3ZWVmYmIxZjIyNzllZmU1ZTM0ZWY5NzE2MmVhZWU4ZmQ0ODhhMzVjMzcyYmY1OGNjYjZiODkxJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZyZXNwb25zZS1jb250ZW50LXR5cGU9aW1hZ2UlMkZwbmcifQ.X1zj0KXckwOjMR1WfADnDzmswgKlmSWP9ERFDAo74MQ"> good, but i have to use ver 2.0.6 because my graphic card does not have mesh... so i was brouth to this version... so... what can i do
drumsheber84 commented 2026-11-11 04:17:27 +00:00 (Migrated from github.com)

image this is what i see, after that.. it closes.... same loop every time that i open hookshot ver 2.0.6

<img width="1276" height="711" alt="image" src="https://github.com/user-attachments/assets/34e49bf9-68ad-42a9-9884-8ef5d01459a1" /> this is what i see, after that.. it closes.... same loop every time that i open hookshot ver 2.0.6
NotRexed commented 2026-11-11 21:25:12 +00:00 (Migrated from github.com)

Thanks for the report. Reports of the same problem are now collected in #1001, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1001 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.

Thanks for the report. Reports of the same problem are now collected in #1001, which lists this one with your details and links back here, so one fix closes them together and the open list stays readable. Follow #1001 for the fix, and add new details there (or here). If this turns out to be a separate problem it will be reopened.
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MagicBeanDev/Hookshot#2107
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