Submit your pipelines: help remove first-load stutter for everyone #2034

Open
opened 2026-11-11 00:41:53 +00:00 by hckrman101 · 19 comments
hckrman101 commented 2026-11-11 00:41:53 +00:00 (Migrated from github.com)

When Hookshot meets a pipeline it hasn't built on your PC yet, it builds it on the spot, which causes a stutter, or a short white wash on the first field load. Releases ship a list of known pipelines that the first start builds ahead of time. The list only covers what someone has played, so send us the list your game wrote while you played and we'll merge it into the next release.

Is it safe? Yes. The file holds no game code, game data or personal info: only shader hashes, formats and draw state. See assets/pipeline_states.md.

How to submit

  1. Play on a recent build (a build from main), see https://github.com/hckrman101/HookshotDownloads/releases
  2. Zip hookshot_pipeline_states.bin from next to the Hookshot executable, and drag the zip into a comment here.
  3. Fill in:
- Hookshot version:
- OS, GPU and driver:
- Output resolution:
- Upscaler + render resolution (game's / DLSS / FSR 3.1 / FSR 4; Quality / Balanced / ...):
- Frame generation / HDR: on / off
- Mods or texture packs:
- Where you played (areas, dungeons, age, night/rain, ...):

Settings matter, so lists from different GPUs, upscalers and resolutions are especially welcome, as are areas few people reach (late dungeons, bosses, night, rain, underwater).

Only send that one file: no hookshot_shaders.bin, saves or anything else from the game folder.

Using an AI agent?

You can paste this to a coding agent (Claude Code, Codex, ...) running on your PC:

Find hookshot_pipeline_states.bin next to the Hookshot executable in my Hookshot game folder and zip it. Then fill in the template from https://github.com/NotRexed/Hookshot/issues/ISSUE_NUMBER using my Hookshot version, OS, GPU and driver, and the graphics settings from Hookshot's settings file. Show me the zip's path and the filled template. Don't include or upload any other file from the game folder, and don't post anything yourself.

Then attach the zip and post the comment yourself.

What happens next

We merge each list with nx2/pipeline_states.py (each pipeline kept once) and note its source in assets/pipeline_states.md. Lists that only repeat known pipelines add nothing, and that's fine.

Thanks!

When Hookshot meets a pipeline it hasn't built on your PC yet, it builds it on the spot, which causes a stutter, or a short white wash on the first field load. Releases ship a list of known pipelines that the first start builds ahead of time. The list only covers what someone has played, so **send us the list your game wrote while you played** and we'll merge it into the next release. **Is it safe?** Yes. The file holds no game code, game data or personal info: only shader hashes, formats and draw state. See [`assets/pipeline_states.md`](../blob/main/assets/pipeline_states.md). ## How to submit 1. Play on a recent build (a build from **main**), see https://github.com/hckrman101/HookshotDownloads/releases 2. Zip `hookshot_pipeline_states.bin` from next to the Hookshot executable, and drag the zip into a comment here. 3. Fill in: ``` - Hookshot version: - OS, GPU and driver: - Output resolution: - Upscaler + render resolution (game's / DLSS / FSR 3.1 / FSR 4; Quality / Balanced / ...): - Frame generation / HDR: on / off - Mods or texture packs: - Where you played (areas, dungeons, age, night/rain, ...): ``` Settings matter, so lists from different GPUs, upscalers and resolutions are especially welcome, as are areas few people reach (late dungeons, bosses, night, rain, underwater). Only send that one file: no `hookshot_shaders.bin`, saves or anything else from the game folder. ## Using an AI agent? You can paste this to a coding agent (Claude Code, Codex, ...) running on your PC: > Find `hookshot_pipeline_states.bin` next to the Hookshot executable in my Hookshot game folder and zip it. Then fill in the template from https://github.com/NotRexed/Hookshot/issues/ISSUE_NUMBER using my Hookshot version, OS, GPU and driver, and the graphics settings from Hookshot's settings file. Show me the zip's path and the filled template. Don't include or upload any other file from the game folder, and don't post anything yourself. Then attach the zip and post the comment yourself. ## What happens next We merge each list with `nx2/pipeline_states.py` (each pipeline kept once) and note its source in `assets/pipeline_states.md`. Lists that only repeat known pipelines add nothing, and that's fine. Thanks!
pmwork-personal commented 2026-11-11 00:57:18 +00:00 (Migrated from github.com)

hookshot_pipeline_states.zip

My pipeline list is attached: hookshot_pipeline_states.zip, just that one file. It holds 1,390 pipelines of 999 programs. Checked with nx2/pipeline_states.py against the list on main (4,276 pipelines): 602 of mine, from 197 programs, aren't in it yet.

The list builds up over my sessions on this game folder since 9 Nov. The settings below are the latest; earlier sessions used other upscaler settings (for example DLSS at 100%) on earlier builds of the same fork.

Hookshot version: hookshot v2.0.11-881-gcc0e753 (source 3229e814). This is not stock main: it is my fork of main fc375e9, built with NVIDIA DLSS (NGX) and the open PR #1944 (DLSS Frame Generation through Streamline), plus my own menu changes (#1998 and #2000, both merged since), output-size changes and DLSS actor-motion changes.
OS, GPU and driver: Windows 11, NVIDIA GeForce RTX 5090, driver 621.14
Output resolution: 5120x2160 (ultrawide; Hookshot's Output resolution setting 3840x2160 with the Aspect ratio taken from the monitor)
Upscaler + render resolution: NVIDIA DLAA, the 3D drawn at the full 5120x2160 (no scaling), DLSS model M
Frame generation / HDR: DLSS Frame Generation 3x on (through Streamline); HDR off (SDR)
Mods or texture packs: none
Where you played: Kokiri Forest and Castle Town

[hookshot_pipeline_states.zip](https://github.com/user-attachments/files/34661351/hookshot_pipeline_states.zip) My pipeline list is attached: hookshot_pipeline_states.zip, just that one file. It holds 1,390 pipelines of 999 programs. Checked with nx2/pipeline_states.py against the list on main (4,276 pipelines): 602 of mine, from 197 programs, aren't in it yet. The list builds up over my sessions on this game folder since 9 Nov. The settings below are the latest; earlier sessions used other upscaler settings (for example DLSS at 100%) on earlier builds of the same fork. Hookshot version: hookshot v2.0.11-881-gcc0e753 (source 3229e814). This is not stock main: it is my fork of main fc375e9, built with NVIDIA DLSS (NGX) and the open PR #1944 (DLSS Frame Generation through Streamline), plus my own menu changes (#1998 and #2000, both merged since), output-size changes and DLSS actor-motion changes. OS, GPU and driver: Windows 11, NVIDIA GeForce RTX 5090, driver 621.14 Output resolution: 5120x2160 (ultrawide; Hookshot's Output resolution setting 3840x2160 with the Aspect ratio taken from the monitor) Upscaler + render resolution: NVIDIA DLAA, the 3D drawn at the full 5120x2160 (no scaling), DLSS model M Frame generation / HDR: DLSS Frame Generation 3x on (through Streamline); HDR off (SDR) Mods or texture packs: none Where you played: Kokiri Forest and Castle Town
yeetbot90 commented 2026-11-11 01:33:35 +00:00 (Migrated from github.com)

Adds a contributed pipeline list recorded while playing Hookshot on an AMD Radeon RX 9070 XT.

What changed

  • assets/pipeline_states/contrib/<your-name>-amd-rx-9070-xt.bin.xz
  • assets/pipeline_states/contrib/<your-name>-amd-rx-9070-xt.md
Setting Value
Hookshot version v2.0.14
GPU and driver AMD Radeon RX 9070 XT, driver 32.0.32015.7029; GPU selection set to Auto
OS Windows 11 Home 64-bit
Output resolution 2560x1440
Upscaler + render resolution Lanczos, Auto
Frame generation / HDR 3x / unknown
Mods or texture packs Unknown
Where From Kokiri Forest to Goron City

Refs NotRexed#2034

hookshot_pipeline_states.zip

Adds a contributed pipeline list recorded while playing Hookshot on an AMD Radeon RX 9070 XT. ## What changed - `assets/pipeline_states/contrib/<your-name>-amd-rx-9070-xt.bin.xz` - `assets/pipeline_states/contrib/<your-name>-amd-rx-9070-xt.md` | Setting | Value | |---|---| | Hookshot version | v2.0.14 | | GPU and driver | AMD Radeon RX 9070 XT, driver 32.0.32015.7029; GPU selection set to Auto | | OS | Windows 11 Home 64-bit | | Output resolution | 2560x1440 | | Upscaler + render resolution | Lanczos, Auto | | Frame generation / HDR | 3x / unknown | | Mods or texture packs | Unknown | | Where | From Kokiri Forest to Goron City | Refs NotRexed#2034 [hookshot_pipeline_states.zip](https://github.com/user-attachments/files/34664545/hookshot_pipeline_states.zip)
Imasvpp commented 2026-11-11 01:57:39 +00:00 (Migrated from github.com)

hookshot_pipeline_states.bin.zip

  • Hookshot version: 2.0.14
  • OS, GPU and driver: windows11 rtx4060laptop i713650hx 16go ram drivernvidia 621.14
  • Output resolution: 2k
  • Upscaler + render resolution (game's / DLSS / FSR 3.1 / FSR 4; Quality / Balanced / ...): game res
  • Frame generation / HDR: on / off : FG 3X HDR ON
  • Mods or texture packs: MODS DUALSENSE UI
  • Where you played (areas, dungeons, age, night/rain, ...): Plane, Hyrule ? Gerudo (only village), zora , etc i don't remember all
[hookshot_pipeline_states.bin.zip](https://github.com/user-attachments/files/34666035/hookshot_pipeline_states.bin.zip) - Hookshot version: 2.0.14 - OS, GPU and driver: windows11 rtx4060laptop i713650hx 16go ram drivernvidia 621.14 - Output resolution: 2k - Upscaler + render resolution (game's / DLSS / FSR 3.1 / FSR 4; Quality / Balanced / ...): game res - Frame generation / HDR: on / off : FG 3X HDR ON - Mods or texture packs: MODS DUALSENSE UI - Where you played (areas, dungeons, age, night/rain, ...): Plane, Hyrule ? Gerudo (only village), zora , etc i don't remember all
yeetbot90 commented 2026-11-11 09:22:20 +00:00 (Migrated from github.com)

MORE PIPELINES

  • Hookshot version: v2.1.0
  • OS, GPU and driver: Windows 11 Home (build 26200), AMD Radeon RX 9070 XT, AMD Software 26.10.1 (driver 32.0.32015.7029)
  • Output resolution: 3840x2160
  • Upscaler + render resolution: FSR 3.1, Auto (dynamic; ~2880x1620 → 3840x2160 in log)
  • Frame generation / HDR: Frame generation 3x / HDR on (SDR expanded, paper white 200 / peak 1000)
  • Mods or texture packs: none noted
  • Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest through Jabu Jabu

hookshot_pipeline_states.zip

MORE PIPELINES - Hookshot version: v2.1.0 - OS, GPU and driver: Windows 11 Home (build 26200), AMD Radeon RX 9070 XT, AMD Software 26.10.1 (driver 32.0.32015.7029) - Output resolution: 3840x2160 - Upscaler + render resolution: FSR 3.1, Auto (dynamic; ~2880x1620 → 3840x2160 in log) - Frame generation / HDR: Frame generation 3x / HDR on (SDR expanded, paper white 200 / peak 1000) - Mods or texture packs: none noted - Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest through Jabu Jabu [hookshot_pipeline_states.zip](https://github.com/user-attachments/files/34680029/hookshot_pipeline_states.zip)
disgustingusting-web commented 2026-11-11 09:28:49 +00:00 (Migrated from github.com)
  • Hookshot version:2.1.0
  • OS, GPU and driver: windows 11 11th Generation Intel Core i3 1115G4 32.0.101.7088 uhd intel intigrated 8 gb Vram 16 gb ddr4 plus shared ram space
  • Output resolution:1920X1080
  • Upscaler + render resolution (game's / DLSS / FSR 3.1 / FSR 4; Quality / Balanced / ...): Tried all sorts of settings,

hookshot_pipeline_states.zip

  • Frame generation / HDR: on / off: off
  • Mods or texture packs:: N/A
  • Where you played (areas, dungeons, age, night/rain, ...): intro
  • my frame rate is not bad at all but i get audio delay when ganon comes over the bridge on his horce untill the owl flys over the tree during links dream then fades to black and crashes

hookshot_log.txt

- Hookshot version:2.1.0 - OS, GPU and driver: windows 11 11th Generation Intel Core i3 1115G4 32.0.101.7088 uhd intel intigrated 8 gb Vram 16 gb ddr4 plus shared ram space - Output resolution:1920X1080 - Upscaler + render resolution (game's / DLSS / FSR 3.1 / FSR 4; Quality / Balanced / ...): Tried all sorts of settings, [hookshot_pipeline_states.zip](https://github.com/user-attachments/files/34680163/hookshot_pipeline_states.zip) - Frame generation / HDR: on / off: off - Mods or texture packs:: N/A - Where you played (areas, dungeons, age, night/rain, ...): intro - my frame rate is not bad at all but i get audio delay when ganon comes over the bridge on his horce untill the owl flys over the tree during links dream then fades to black and crashes [hookshot_log.txt](https://github.com/user-attachments/files/34680339/hookshot_log.txt)
jabbaxipil commented 2026-11-11 15:45:16 +00:00 (Migrated from github.com)
  • Hookshot version: v2.1.0-rc.3-46-gddafc1f (nightly, source d13bde75)
  • OS, GPU and driver: Ubuntu 26.04.1 (GNOME 50 Wayland), RTX 4070 12 GB, NVIDIA 615.71.09
  • Output resolution: 2560x1440
  • Upscaler + render resolution: DLSS, Native (DLAA), model Transformer (K)
  • Frame generation / HDR: frame generation 3x (180 Hz) / HDR off
  • Mods or texture packs: none
  • Where you played (areas, dungeons, age, night/rain, ...): child Link, day. Kokiri Forest (village, stream), then free play out to Gerudo Valley (waterfall area)

hookshot_pipeline_states_2026-11-11.zip

- Hookshot version: v2.1.0-rc.3-46-gddafc1f (nightly, source d13bde75) - OS, GPU and driver: Ubuntu 26.04.1 (GNOME 50 Wayland), RTX 4070 12 GB, NVIDIA 615.71.09 - Output resolution: 2560x1440 - Upscaler + render resolution: DLSS, Native (DLAA), model Transformer (K) - Frame generation / HDR: frame generation 3x (180 Hz) / HDR off - Mods or texture packs: none - Where you played (areas, dungeons, age, night/rain, ...): child Link, day. Kokiri Forest (village, stream), then free play out to Gerudo Valley (waterfall area) [hookshot_pipeline_states_2026-11-11.zip](https://github.com/user-attachments/files/34694997/hookshot_pipeline_states_2026-11-11.zip)
hckrman101 commented 2026-11-11 19:27:40 +00:00 (Migrated from github.com)

Thanks, everyone. Every list posted here so far is now in, or on its way:

  • @yeetbot90's second list (RX 9070 XT, 4K, FSR 3.1), @jabbaxipil's (RTX 4070, Linux, DLAA) and @disgustingusting-web's (Intel UHD, the intro) are in #2445. Together they add 1,702 pipelines the shipped list didn't have.
  • @pmwork-personal's list and @yeetbot90's first list went in with #2075, and @Imasvpp's with #2082.

More lists are always welcome, especially from areas later in the game and from AMD and Intel GPUs.

Thanks, everyone. Every list posted here so far is now in, or on its way: - @yeetbot90's second list (RX 9070 XT, 4K, FSR 3.1), @jabbaxipil's (RTX 4070, Linux, DLAA) and @disgustingusting-web's (Intel UHD, the intro) are in #2445. Together they add 1,702 pipelines the shipped list didn't have. - @pmwork-personal's list and @yeetbot90's first list went in with #2075, and @Imasvpp's with #2082. More lists are always welcome, especially from areas later in the game and from AMD and Intel GPUs.
AthairGhrian commented 2026-11-11 22:33:09 +00:00 (Migrated from github.com)

Hookshot version: v2.1.0
OS, GPU and driver: Linux PopOS Cosmic, 3060 12gb, driver 595.104.02
Output resolution: 1920 x 1080
Upscaler + render resolution: Game's Own, 1920 x 1080
Frame generation / HDR: FG Auto, No HDR
Mods or texture packs: none noted
Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest, LonLon Ranch, Castle, Hyrule Field, Dodongo's, Deku Tree, Zora Domain, Lake Hylia, Kakariko, Lost Woods

hookshot_pipeline_states.zip

Hookshot version: v2.1.0 OS, GPU and driver: Linux PopOS Cosmic, 3060 12gb, driver 595.104.02 Output resolution: 1920 x 1080 Upscaler + render resolution: Game's Own, 1920 x 1080 Frame generation / HDR: FG Auto, No HDR Mods or texture packs: none noted Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest, LonLon Ranch, Castle, Hyrule Field, Dodongo's, Deku Tree, Zora Domain, Lake Hylia, Kakariko, Lost Woods [hookshot_pipeline_states.zip](https://github.com/user-attachments/files/34718651/hookshot_pipeline_states.zip)
Arkex-ai commented 2026-11-11 23:58:33 +00:00 (Migrated from github.com)

I'm preparing an additional player-recorded list on Windows / RTX 5070 Ti, using a fresh stock-main capture and checking overlap with the shipped lists and #2143. An earlier local audit predates this coordination; those missing records still need current-build confirmation. The contribution will contain only the compressed list and its provenance note.

I'm preparing an additional player-recorded list on Windows / RTX 5070 Ti, using a fresh stock-main capture and checking overlap with the shipped lists and #2143. An earlier local audit predates this coordination; those missing records still need current-build confirmation. The contribution will contain only the compressed list and its provenance note.
Owner

@disgustingusting-web commented on GitHub · 2026-11-12 07:54 UTC · original

  • Hookshot version: nightly 2.1.0 rc 3 248
  • OS, GPU and driver: windows 11 pro intel UHD graphics intigrated 32.0.101.7088
  • Output resolution: 1920x1080
  • Upscaler + render resolution (game's / DLSS / FSR 3.1 / FSR 4; Quality / Balanced / ...): no upscaling 33% 512x288 handheld
  • Frame generation / HDR: on / off: frame gen off hdr off pacing on
  • Mods or texture packs: N/A
  • Where you played (areas, dungeons, age, night/rain, ...): intro :(
  • made it to the tree scene where navi is sent to link, it looked like a bad acid trip then crashed shortly after seeing the most colorful tree

hookshot_pipeline_states.zip

hookshot_pipeline_states (2).zip

> [@disgustingusting-web](https://github.com/disgustingusting-web) commented on GitHub · 2026-11-12 07:54 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2034#issuecomment-6818027121) - Hookshot version: nightly 2.1.0 rc 3 248 - OS, GPU and driver: windows 11 pro intel UHD graphics intigrated 32.0.101.7088 - Output resolution: 1920x1080 - Upscaler + render resolution (game's / DLSS / FSR 3.1 / FSR 4; Quality / Balanced / ...): no upscaling 33% 512x288 handheld - Frame generation / HDR: on / off: frame gen off hdr off pacing on - Mods or texture packs: N/A - Where you played (areas, dungeons, age, night/rain, ...): intro :( - made it to the tree scene where navi is sent to link, it looked like a bad acid trip then crashed shortly after seeing the most colorful tree [hookshot_pipeline_states.zip](https://github.com/user-attachments/files/34735405/hookshot_pipeline_states.zip) [hookshot_pipeline_states (2).zip](https://github.com/user-attachments/files/34735409/hookshot_pipeline_states.2.zip) <!-- github-sync:c:6818027121 -->
Owner

@yeetbot90 commented on GitHub · 2026-11-12 09:48 UTC · original

hookshot-pipelines-2026-11-12.zip
Hookshot version: v2.1.0-rc.3-250-g46780503
OS, GPU and driver: Windows 11 Home (build 26200), AMD Radeon RX 9070 XT, AMD Software 26.10.1 (driver 32.0.32015.7029)
Output resolution: 3840x2160
Upscaler + render resolution: FSR 4, Auto (dynamic; ~2880x1620 → 3840x2160 in log)
Frame generation / HDR: Frame generation 3x / HDR on (SDR expanded, paper white 200 / peak 1000)
Mods or texture packs: none noted
Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest through Jabu Jabu, now going to temple of time

> [@yeetbot90](https://github.com/yeetbot90) commented on GitHub · 2026-11-12 09:48 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2034#issuecomment-6820288806) [hookshot-pipelines-2026-11-12.zip](https://github.com/user-attachments/files/34739861/hookshot-pipelines-2026-11-12.zip) Hookshot version: v2.1.0-rc.3-250-g46780503 OS, GPU and driver: Windows 11 Home (build 26200), AMD Radeon RX 9070 XT, AMD Software 26.10.1 (driver 32.0.32015.7029) Output resolution: 3840x2160 Upscaler + render resolution: FSR 4, Auto (dynamic; ~2880x1620 → 3840x2160 in log) Frame generation / HDR: Frame generation 3x / HDR on (SDR expanded, paper white 200 / peak 1000) Mods or texture packs: none noted Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest through Jabu Jabu, now going to temple of time <!-- github-sync:c:6820288806 -->
Owner

@tbdm316-source commented on GitHub · 2026-11-12 12:40 UTC · original

  • Hookshot version: 2.1.0rc.3-256
  • OS, GPU and driver: Windows 11, 4070ti Super, 621.14
  • Output resolution: 3840x2160
  • Upscaler + render resolution : Games Own, 67% (2560x1440)Transformer K (67% happens to be my monitors resolution and this looks and runs Phenomenally).
  • Frame generation / HDR: FG: auto HDR: Native
  • Mods or texture packs: None (NVidia's

hookshot-pipelines-2026-11-12.zip

digital vibrance looks nice though) Idk if filters like that count.

  • Where you played (areas, dungeons, age, night/rain, ...): Seems to handle areas the emulator struggled with like castle town. I ran around Hyrule field and Zora's domain and the fairy fountain by Jabu Jabu, Seems to be getting a steady 60-70 base framerate and like 240 w/FG. Runs really well on uncapped framerate with the FG settings i listed.
> [@tbdm316-source](https://github.com/tbdm316-source) commented on GitHub · 2026-11-12 12:40 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2034#issuecomment-6823859981) > - Hookshot version: 2.1.0rc.3-256 > - OS, GPU and driver: Windows 11, 4070ti Super, 621.14 > - Output resolution: 3840x2160 > - Upscaler + render resolution : Games Own, 67% (2560x1440)Transformer K (67% happens to be my monitors resolution and this looks and runs Phenomenally). > - Frame generation / HDR: FG: auto HDR: Native > - Mods or texture packs: None (NVidia's [hookshot-pipelines-2026-11-12.zip](https://github.com/user-attachments/files/34748046/hookshot-pipelines-2026-11-12.zip) digital vibrance looks nice though) Idk if filters like that count. > - Where you played (areas, dungeons, age, night/rain, ...): Seems to handle areas the emulator struggled with like castle town. I ran around Hyrule field and Zora's domain and the fairy fountain by Jabu Jabu, Seems to be getting a steady 60-70 base framerate and like 240 w/FG. Runs really well on uncapped framerate with the FG settings i listed. <!-- github-sync:c:6823859981 -->
Owner

@Rogasse commented on GitHub · 2026-11-12 12:45 UTC · original

  • Hookshot version: v2.1.0
  • OS, GPU and driver: Windows 11 Home 64-bit (build 26200); NVIDIA GeForce RTX 4050 Laptop GPU, NVIDIA driver 616.92
  • Output resolution: 1536x864 (Handheld profile)
  • Upscaler + render resolution: Game's own, 50% (768x432)
  • Frame generation / HDR: Off / Off
  • Mods or texture packs: None
  • Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest and the Great Deku Tree (completed). Kokiri Forest has heavy stutter and runs at around 20 FPS

hookshot_pipeline_states-v2.1.0.zip

> [@Rogasse](https://github.com/Rogasse) commented on GitHub · 2026-11-12 12:45 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2034#issuecomment-6823975490) - Hookshot version: v2.1.0 - OS, GPU and driver: Windows 11 Home 64-bit (build 26200); NVIDIA GeForce RTX 4050 Laptop GPU, NVIDIA driver 616.92 - Output resolution: 1536x864 (Handheld profile) - Upscaler + render resolution: Game's own, 50% (768x432) - Frame generation / HDR: Off / Off - Mods or texture packs: None - Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest and the Great Deku Tree (completed). Kokiri Forest has heavy stutter and runs at around 20 FPS [hookshot_pipeline_states-v2.1.0.zip](https://github.com/user-attachments/files/34748279/hookshot_pipeline_states-v2.1.0.zip) <!-- github-sync:c:6823975490 -->
Owner

@yeetbot90 commented on GitHub · 2026-11-12 14:17 UTC · original

hookshot-pipelines-2026-11-12.zip
Hookshot version: v2.1.0-rc.3-250-g46780503
OS, GPU and driver: Windows 11 Home (build 26200), AMD Radeon RX 9070 XT, AMD Software 26.10.1 (driver 32.0.32015.7029)
Output resolution: 3840x2160
Upscaler + render resolution: FSR 4, Auto (dynamic; ~2880x1620 → 3840x2160 in log)
Frame generation / HDR: Frame generation 3x / HDR on (SDR expanded, paper white 200 / peak 1000)
Mods or texture packs: none noted
Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest through Jabu Jabu, now going to temple of time, sacred realm

> [@yeetbot90](https://github.com/yeetbot90) commented on GitHub · 2026-11-12 14:17 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2034#issuecomment-6826086038) [hookshot-pipelines-2026-11-12.zip](https://github.com/user-attachments/files/34752298/hookshot-pipelines-2026-11-12.zip) Hookshot version: v2.1.0-rc.3-250-g46780503 OS, GPU and driver: Windows 11 Home (build 26200), AMD Radeon RX 9070 XT, AMD Software 26.10.1 (driver 32.0.32015.7029) Output resolution: 3840x2160 Upscaler + render resolution: FSR 4, Auto (dynamic; ~2880x1620 → 3840x2160 in log) Frame generation / HDR: Frame generation 3x / HDR on (SDR expanded, paper white 200 / peak 1000) Mods or texture packs: none noted Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest through Jabu Jabu, now going to temple of time, sacred realm <!-- github-sync:c:6826086038 -->
Owner

@Mustard-Tiger commented on GitHub · 2026-11-12 14:24 UTC · original

  • Hookshot version: v2.1.0-rc.3-256-g51da0464
  • OS, GPU and driver: W11 Pro 26300.9974, 9070 XT, 26.2.10 (32.0.32015.12012) [driver only install, no Adrenalin]
  • Output resolution: 2560x1440p
  • Upscaler + render resolution (game's / DLSS / FSR 3.1 / FSR 4; Quality / Balanced / ...): FSR 4 Native AA
  • Frame generation / HDR: off / off
  • Mods or texture packs: none
  • Where you played (areas, dungeons, age, night/rain, ...): Lake Hylia

hookshot-pipelines-2026-11-12.zip

> [@Mustard-Tiger](https://github.com/Mustard-Tiger) commented on GitHub · 2026-11-12 14:24 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2034#issuecomment-6826269720) - Hookshot version: v2.1.0-rc.3-256-g51da0464 - OS, GPU and driver: W11 Pro 26300.9974, 9070 XT, 26.2.10 (32.0.32015.12012) [driver only install, no Adrenalin] - Output resolution: 2560x1440p - Upscaler + render resolution (game's / DLSS / FSR 3.1 / FSR 4; Quality / Balanced / ...): FSR 4 Native AA - Frame generation / HDR: off / off - Mods or texture packs: none - Where you played (areas, dungeons, age, night/rain, ...): Lake Hylia [hookshot-pipelines-2026-11-12.zip](https://github.com/user-attachments/files/34752288/hookshot-pipelines-2026-11-12.zip) <!-- github-sync:c:6826269720 -->
Owner

@caelou318 commented on GitHub · 2026-11-12 15:23 UTC · original

  • Hookshot version: v2.1.0-rc.3-236-gde866017 (source 2685c65b)
  • OS, GPU and driver: Windows 11 (10.0.26200); NVIDIA GeForce RTX 5080, driver NVIDIA 621.14
  • Output resolution: 3840x2160 (Ultrawide on)
  • Upscaler + render resolution: NVIDIA DLSS, Auto (dynamic)
  • Frame generation / HDR: Auto / Off
  • Mods or texture packs: none
  • Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest, Deku Tree Dungeon, Hyrule Field, Castletown
  • Pipelines: 20 (version 2)

hookshot-pipelines-2026-11-12.zip

> [@caelou318](https://github.com/caelou318) commented on GitHub · 2026-11-12 15:23 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2034#issuecomment-6827751772) - Hookshot version: v2.1.0-rc.3-236-gde866017 (source 2685c65b) - OS, GPU and driver: Windows 11 (10.0.26200); NVIDIA GeForce RTX 5080, driver NVIDIA 621.14 - Output resolution: 3840x2160 (Ultrawide on) - Upscaler + render resolution: NVIDIA DLSS, Auto (dynamic) - Frame generation / HDR: Auto / Off - Mods or texture packs: none - Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest, Deku Tree Dungeon, Hyrule Field, Castletown - Pipelines: 20 (version 2) [hookshot-pipelines-2026-11-12.zip](https://github.com/user-attachments/files/34755551/hookshot-pipelines-2026-11-12.zip) <!-- github-sync:c:6827751772 -->
Owner

@caelou318 commented on GitHub · 2026-11-12 16:26 UTC · original

  • Hookshot version: v2.1.0-rc.3-256-g51da0464 (source 18ed87b5)
  • OS, GPU and driver: Windows 11 (10.0.26200); NVIDIA GeForce RTX 5080, driver NVIDIA 621.14
  • Output resolution: 3840x2160 (Ultrawide on)
  • Upscaler + render resolution: NVIDIA DLSS, Auto (dynamic)
  • Frame generation / HDR: Auto / Off
  • Mods or texture packs: none
  • Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest, Deku Tree Dungeon, Hyrule Field, Castletown
  • Pipelines: 20 (version 2)

hookshot-pipelines-2026-11-12.zip

> [@caelou318](https://github.com/caelou318) commented on GitHub · 2026-11-12 16:26 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2034#issuecomment-6829382152) - Hookshot version: v2.1.0-rc.3-256-g51da0464 (source 18ed87b5) - OS, GPU and driver: Windows 11 (10.0.26200); NVIDIA GeForce RTX 5080, driver NVIDIA 621.14 - Output resolution: 3840x2160 (Ultrawide on) - Upscaler + render resolution: NVIDIA DLSS, Auto (dynamic) - Frame generation / HDR: Auto / Off - Mods or texture packs: none - Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest, Deku Tree Dungeon, Hyrule Field, Castletown - Pipelines: 20 (version 2) [hookshot-pipelines-2026-11-12.zip](https://github.com/user-attachments/files/34758719/hookshot-pipelines-2026-11-12.zip) <!-- github-sync:c:6829382152 -->
Owner

@bishal-buildpath commented on GitHub · 2026-11-12 17:23 UTC · original

hookshot-pipelines-2026-11-12.zip

> [@bishal-buildpath](https://github.com/bishal-buildpath) commented on GitHub · 2026-11-12 17:23 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2034#issuecomment-6830817998) [hookshot-pipelines-2026-11-12.zip](https://github.com/user-attachments/files/34761195/hookshot-pipelines-2026-11-12.zip) <!-- github-sync:c:6830817998 -->
Owner

@mokmeuh commented on GitHub · 2026-11-12 18:22 UTC · original

  • Hookshot version: v2.1.0-rc.3-256-g51da0464
  • OS, GPU and driver: Windows 11 Famille (10.0.26200) / AMD Radeon Graphics / pilote 32.0.23027.3001 (24 février 2026)
  • Output resolution: 1920x1080 (écran à 120 Hz)
  • Upscaler + render resolution (game's / DLSS / FSR 3.1 / FSR 4; Quality / Balanced / ...): upscaling=1, dlss=3, dlss_model=0, resolution=3, sharpness=30 (valeurs brutes de hookshot_options.ini)
  • Frame generation / HDR: off / off
  • Mods or texture packs: none
  • Where you played (areas, dungeons, age, night/rain, ...): up to the Goron area

hookshot_pipeline_states.zip

> [@mokmeuh](https://github.com/mokmeuh) commented on GitHub · 2026-11-12 18:22 UTC · [original](https://github.com/NotRexed/Hookshot/issues/2034#issuecomment-6832210582) - Hookshot version: v2.1.0-rc.3-256-g51da0464 - OS, GPU and driver: Windows 11 Famille (10.0.26200) / AMD Radeon Graphics / pilote 32.0.23027.3001 (24 février 2026) - Output resolution: 1920x1080 (écran à 120 Hz) - Upscaler + render resolution (game's / DLSS / FSR 3.1 / FSR 4; Quality / Balanced / ...): upscaling=1, dlss=3, dlss_model=0, resolution=3, sharpness=30 (valeurs brutes de hookshot_options.ini) - Frame generation / HDR: off / off - Mods or texture packs: none - Where you played (areas, dungeons, age, night/rain, ...): up to the Goron area [hookshot_pipeline_states.zip](https://github.com/user-attachments/files/34763142/hookshot_pipeline_states.zip) <!-- github-sync:c:6832210582 -->
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