Submit your pipelines: help remove first-load stutter for everyone #2034
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MagicBeanDev/Hookshot#2034
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When Hookshot meets a pipeline it hasn't built on your PC yet, it builds it on the spot, which causes a stutter, or a short white wash on the first field load. Releases ship a list of known pipelines that the first start builds ahead of time. The list only covers what someone has played, so send us the list your game wrote while you played and we'll merge it into the next release.
Is it safe? Yes. The file holds no game code, game data or personal info: only shader hashes, formats and draw state. See
assets/pipeline_states.md.How to submit
hookshot_pipeline_states.binfrom next to the Hookshot executable, and drag the zip into a comment here.Settings matter, so lists from different GPUs, upscalers and resolutions are especially welcome, as are areas few people reach (late dungeons, bosses, night, rain, underwater).
Only send that one file: no
hookshot_shaders.bin, saves or anything else from the game folder.Using an AI agent?
You can paste this to a coding agent (Claude Code, Codex, ...) running on your PC:
Then attach the zip and post the comment yourself.
What happens next
We merge each list with
nx2/pipeline_states.py(each pipeline kept once) and note its source inassets/pipeline_states.md. Lists that only repeat known pipelines add nothing, and that's fine.Thanks!
hookshot_pipeline_states.zip
My pipeline list is attached: hookshot_pipeline_states.zip, just that one file. It holds 1,390 pipelines of 999 programs. Checked with nx2/pipeline_states.py against the list on main (4,276 pipelines): 602 of mine, from 197 programs, aren't in it yet.
The list builds up over my sessions on this game folder since 9 Nov. The settings below are the latest; earlier sessions used other upscaler settings (for example DLSS at 100%) on earlier builds of the same fork.
Hookshot version: hookshot v2.0.11-881-gcc0e753 (source 3229e814). This is not stock main: it is my fork of main
fc375e9, built with NVIDIA DLSS (NGX) and the open PR #1944 (DLSS Frame Generation through Streamline), plus my own menu changes (#1998 and #2000, both merged since), output-size changes and DLSS actor-motion changes.OS, GPU and driver: Windows 11, NVIDIA GeForce RTX 5090, driver 621.14
Output resolution: 5120x2160 (ultrawide; Hookshot's Output resolution setting 3840x2160 with the Aspect ratio taken from the monitor)
Upscaler + render resolution: NVIDIA DLAA, the 3D drawn at the full 5120x2160 (no scaling), DLSS model M
Frame generation / HDR: DLSS Frame Generation 3x on (through Streamline); HDR off (SDR)
Mods or texture packs: none
Where you played: Kokiri Forest and Castle Town
Adds a contributed pipeline list recorded while playing Hookshot on an AMD Radeon RX 9070 XT.
What changed
assets/pipeline_states/contrib/<your-name>-amd-rx-9070-xt.bin.xzassets/pipeline_states/contrib/<your-name>-amd-rx-9070-xt.mdRefs NotRexed#2034
hookshot_pipeline_states.zip
hookshot_pipeline_states.bin.zip
MORE PIPELINES
hookshot_pipeline_states.zip
hookshot_pipeline_states.zip
hookshot_log.txt
hookshot_pipeline_states_2026-11-11.zip
Thanks, everyone. Every list posted here so far is now in, or on its way:
More lists are always welcome, especially from areas later in the game and from AMD and Intel GPUs.
Hookshot version: v2.1.0
OS, GPU and driver: Linux PopOS Cosmic, 3060 12gb, driver 595.104.02
Output resolution: 1920 x 1080
Upscaler + render resolution: Game's Own, 1920 x 1080
Frame generation / HDR: FG Auto, No HDR
Mods or texture packs: none noted
Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest, LonLon Ranch, Castle, Hyrule Field, Dodongo's, Deku Tree, Zora Domain, Lake Hylia, Kakariko, Lost Woods
hookshot_pipeline_states.zip
I'm preparing an additional player-recorded list on Windows / RTX 5070 Ti, using a fresh stock-main capture and checking overlap with the shipped lists and #2143. An earlier local audit predates this coordination; those missing records still need current-build confirmation. The contribution will contain only the compressed list and its provenance note.
github-sync referenced this issue2026-11-12 06:22:54 +00:00
hookshot_pipeline_states.zip
hookshot_pipeline_states (2).zip
hookshot-pipelines-2026-11-12.zip
Hookshot version: v2.1.0-rc.3-250-g46780503
OS, GPU and driver: Windows 11 Home (build 26200), AMD Radeon RX 9070 XT, AMD Software 26.10.1 (driver 32.0.32015.7029)
Output resolution: 3840x2160
Upscaler + render resolution: FSR 4, Auto (dynamic; ~2880x1620 → 3840x2160 in log)
Frame generation / HDR: Frame generation 3x / HDR on (SDR expanded, paper white 200 / peak 1000)
Mods or texture packs: none noted
Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest through Jabu Jabu, now going to temple of time
hookshot-pipelines-2026-11-12.zip
digital vibrance looks nice though) Idk if filters like that count.
hookshot_pipeline_states-v2.1.0.zip
hookshot-pipelines-2026-11-12.zip
Hookshot version: v2.1.0-rc.3-250-g46780503
OS, GPU and driver: Windows 11 Home (build 26200), AMD Radeon RX 9070 XT, AMD Software 26.10.1 (driver 32.0.32015.7029)
Output resolution: 3840x2160
Upscaler + render resolution: FSR 4, Auto (dynamic; ~2880x1620 → 3840x2160 in log)
Frame generation / HDR: Frame generation 3x / HDR on (SDR expanded, paper white 200 / peak 1000)
Mods or texture packs: none noted
Where you played (areas, dungeons, age, night/rain, ...): Kokiri Forest through Jabu Jabu, now going to temple of time, sacred realm
hookshot-pipelines-2026-11-12.zip
hookshot-pipelines-2026-11-12.zip
hookshot-pipelines-2026-11-12.zip
hookshot-pipelines-2026-11-12.zip
hookshot_pipeline_states.zip