Hyrule Castle courtyard: the planter by the gate draws as a grey pattern with no colour, while the hedges beside it are green #203

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opened 2026-11-07 15:43:09 +00:00 by litechenacc · 2 comments
litechenacc commented 2026-11-07 15:43:09 +00:00 (Migrated from github.com)

Build / hardware: AMD RX 9060 XT 16 GB, Vulkan 1.4, driver 0x8001a0, Windows 11 build 26300. HookshotBuilder build of 2026-11-07 around 20:50 local (hookshot.exe timestamp 20:58, so it predates #166). Game language zh-Hant, Insert menu: frame generation 3x, frame pacing on, resolution Auto, upscaling Catmull-Rom, sharpness 60.

Where: Hyrule Castle courtyard, in game at night, standing by the gate.

What: the long rectangular planter / hedge bed in front of the camera draws with a dense grey-black scribble pattern and no colour at all, while the hedge to its left and the round bushes behind it — same frame, same light — are green. It is not the night lighting doing it.

castle courtyard

Close up, 2× nearest neighbour:

planter 2x

The same area with the neighbours in it, for comparison:

context 2x

Measured on that frame (pixels of the 1847×1086 screenshot; "green" = green channel more than 10 above both others):

area green-dominant pixels pixels brighter than 30 per channel
the planter 0.1 % 13.8 %
hedge to its left 0.3 % 3.1 %
round bush behind 1.6 % 0.0 %

The planter is the only one of the three that is both the brightest and the least coloured — it reads like a surface drawn with something that is not its colour texture (a detail or normal map on its own) rather than a lit green hedge.

The log has nothing that names it. At that moment the frame line was

51840 presents, 35.9 fps; a frame: 1046 draws (0 skipped), 177 dispatches, 108 passes, 146 barriers,
6 submits, 0.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 5139 pipelines
(58027 ms), 23 programs (11 failed), 2385 textures (6841 MB)

and VRAM: 12282 MB used of 12714 MB allowed (1440 MB of it free in the blocks); textures 6775 MB (budget 10793 MB), 2403 textures. The 11 failed programs are the network passes on this card (#52), nothing to do with the planter. No line reports a texture that could not be made, and no texture errors are logged anywhere in the session.

The whole session's log is here (4.8 MB): https://github.com/litechenacc/hookshot-white-frame-evidence/blob/master/logs/hookshot_log_castle_courtyard.txt

Possibly the same shape as #11 (missing textures in Hyrule Field / Kokiri Forest / water), #57 (missing and inaccurate textures, AMD, log attached) and #107 (grass texture in Hyrule Field) — different places, same "a surface draws with an absent or wrong texture" symptom. This one is the first I have seen inside the castle, and the only one where a correctly drawn neighbour is in the same frame for comparison.

Frames and other evidence from this machine (including the outdoor white-out in #36): https://github.com/litechenacc/hookshot-white-frame-evidence

**Build / hardware:** AMD RX 9060 XT 16 GB, Vulkan 1.4, driver `0x8001a0`, Windows 11 build 26300. HookshotBuilder build of 2026-11-07 around 20:50 local (`hookshot.exe` timestamp 20:58, so it predates #166). Game language `zh-Hant`, Insert menu: frame generation 3x, frame pacing on, resolution Auto, upscaling Catmull-Rom, sharpness 60. **Where:** Hyrule Castle courtyard, in game at night, standing by the gate. **What:** the long rectangular planter / hedge bed in front of the camera draws with a dense grey-black scribble pattern and no colour at all, while the hedge to its left and the round bushes behind it — same frame, same light — are green. It is not the night lighting doing it. ![castle courtyard](https://raw.githubusercontent.com/litechenacc/hookshot-white-frame-evidence/master/flowerbed/castle_courtyard_full.png) Close up, 2× nearest neighbour: ![planter 2x](https://raw.githubusercontent.com/litechenacc/hookshot-white-frame-evidence/master/flowerbed/castle_courtyard_planter_2x.png) The same area with the neighbours in it, for comparison: ![context 2x](https://raw.githubusercontent.com/litechenacc/hookshot-white-frame-evidence/master/flowerbed/castle_courtyard_context_2x.png) **Measured on that frame** (pixels of the 1847×1086 screenshot; "green" = green channel more than 10 above both others): | area | green-dominant pixels | pixels brighter than 30 per channel | |---|---|---| | the planter | **0.1 %** | **13.8 %** | | hedge to its left | 0.3 % | 3.1 % | | round bush behind | 1.6 % | 0.0 % | The planter is the only one of the three that is both the brightest and the least coloured — it reads like a surface drawn with something that is not its colour texture (a detail or normal map on its own) rather than a lit green hedge. **The log has nothing that names it.** At that moment the frame line was ``` 51840 presents, 35.9 fps; a frame: 1046 draws (0 skipped), 177 dispatches, 108 passes, 146 barriers, 6 submits, 0.0 uploads (0.0 MB), 80 ub updates (56 overlays), GPU-bound wait 0.0 ms; 5139 pipelines (58027 ms), 23 programs (11 failed), 2385 textures (6841 MB) ``` and `VRAM: 12282 MB used of 12714 MB allowed (1440 MB of it free in the blocks); textures 6775 MB (budget 10793 MB), 2403 textures`. The 11 failed programs are the network passes on this card (#52), nothing to do with the planter. No line reports a texture that could not be made, and no texture errors are logged anywhere in the session. The whole session's log is here (4.8 MB): https://github.com/litechenacc/hookshot-white-frame-evidence/blob/master/logs/hookshot_log_castle_courtyard.txt **Possibly the same shape as** #11 (missing textures in Hyrule Field / Kokiri Forest / water), #57 (missing and inaccurate textures, AMD, log attached) and #107 (grass texture in Hyrule Field) — different places, same "a surface draws with an absent or wrong texture" symptom. This one is the first I have seen inside the castle, and the only one where a correctly drawn neighbour is in the same frame for comparison. Frames and other evidence from this machine (including the outdoor white-out in #36): https://github.com/litechenacc/hookshot-white-frame-evidence
alberthorta commented 2026-11-08 13:08:15 +00:00 (Migrated from github.com)

Same here on NVIDIA with the latest release, so it's not AMD-only and not fixed yet.

  • GPU: RTX 2080 Super (8 GB), driver 621.14, Windows 11
  • Release: low-vram (source 618e37c6), built with Hookshot Builder from a .nup
  • Settings: Quality preset Low (6GB), Handheld profile On, Resolution 75%, Lanczos, frame generation 2x

In the Hyrule Castle courtyard (where Zelda is), the bushes draw grey with no colour, as in the report above. In the same courtyard the banner draws completely black. Possibly the same cause.

No shader translation failures in the log (0 failed). I can attach hookshot_log.txt if it helps.

Same here on **NVIDIA** with the latest release, so it's not AMD-only and not fixed yet. - **GPU:** RTX 2080 Super (8 GB), driver 621.14, Windows 11 - **Release:** `low-vram` (source `618e37c6`), built with Hookshot Builder from a .nup - **Settings:** Quality preset Low (6GB), Handheld profile On, Resolution 75%, Lanczos, frame generation 2x In the Hyrule Castle courtyard (where Zelda is), the **bushes draw grey with no colour**, as in the report above. In the same courtyard the **banner draws completely black**. Possibly the same cause. No shader translation failures in the log (`0 failed`). I can attach `hookshot_log.txt` if it helps.
NotRexed commented 2026-11-09 05:45:23 +00:00 (Migrated from github.com)

Tracked in #994, follow there. That issue collects every report of floating trees and missing or vanishing vegetation, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #994, follow there. That issue collects every report of floating trees and missing or vanishing vegetation, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#203
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