Missing textures in Hyrule Field/Kokiri Forest/Water Textures #11

Closed
opened 2026-11-07 02:53:57 +00:00 by StonedTurtles · 16 comments
StonedTurtles commented 2026-11-07 02:53:57 +00:00 (Migrated from github.com)

Pretty much title, tonnnnss of textures are missing here

RTX 4060, Ryzen 7 5600x, 32GB Ram

Pretty much title, tonnnnss of textures are missing here RTX 4060, Ryzen 7 5600x, 32GB Ram
NotRexed commented 2026-11-07 03:01:57 +00:00 (Migrated from github.com)

can you please send screenshots?

can you please send screenshots?
StonedTurtles commented 2026-11-07 03:06:06 +00:00 (Migrated from github.com)
> can you please send screenshots? https://www.youtube.com/watch?v=0AmXGWX9VDQ https://www.youtube.com/watch?v=EXO36hAaczU https://www.youtube.com/watch?v=Po_jeDIn4bc https://www.youtube.com/watch?v=2e8arqEw-GY
StonedTurtles commented 2026-11-07 03:10:20 +00:00 (Migrated from github.com)

can you please send screenshots?

I'll also send comparison shots with emulator vs recomp

> can you please send screenshots? I'll also send comparison shots with emulator vs recomp
StonedTurtles commented 2026-11-07 03:16:43 +00:00 (Migrated from github.com)
> can you please send screenshots? https://www.youtube.com/watch?v=gWNe8ZEJQR0 Emulator https://www.youtube.com/watch?v=JqqOfGQSxEg Emulator https://www.youtube.com/watch?v=2e8arqEw-GY Recomp https://www.youtube.com/watch?v=EXO36hAaczU Recomp <img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/8103b5a5-a5ca-4d6d-a9c6-8cf6ed7336bf" /> Emulator <img width="1909" height="931" alt="Image" src="https://github.com/user-attachments/assets/0f33cdbd-5368-4d2d-bda2-725fc02254e0" /> Emulator <img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/c1b9c5d5-def2-4c28-ba26-2406954de0b3" /> Recomp <img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/8ac56458-4691-4dfa-a447-a79153e6bb69" /> Recomp
StonedTurtles commented 2026-11-07 03:55:04 +00:00 (Migrated from github.com)

can you please send screenshots?

RTX 4060 (8 GB), Ryzen 7 5600X, Windows. Hyrule Field and the Kokiri Forest stream are missing grass blades and ferns compared to the real game (screenshots above); ground textures, rocks and trees look fine. The water is darker and has less sparkle. Frame generation was on.

From my log: 0 “does not lower” lines, no texture creation failures, 2 skipped draws every frame. The 2 skips are mesh programs b0b3b40244c71ec7 and 02ee95fbf9e0050d: “Mesh output topology 1 (SET_MESH_SHADER_A 0x00040201) is not implemented”. Running with RX_VK_NO_MESH=1 changed nothing visible, so the missing vegetation doesn’t seem to be mesh-drawn. VRAM was ~6.6 of 6.8 GB used, 2.6 GB of it textures, which is under budget.

hookshot_log.txt

> can you please send screenshots? RTX 4060 (8 GB), Ryzen 7 5600X, Windows. Hyrule Field and the Kokiri Forest stream are missing grass blades and ferns compared to the real game (screenshots above); ground textures, rocks and trees look fine. The water is darker and has less sparkle. Frame generation was on. From my log: 0 “does not lower” lines, no texture creation failures, 2 skipped draws every frame. The 2 skips are mesh programs b0b3b40244c71ec7 and 02ee95fbf9e0050d: “Mesh output topology 1 (SET_MESH_SHADER_A 0x00040201) is not implemented”. Running with RX_VK_NO_MESH=1 changed nothing visible, so the missing vegetation doesn’t seem to be mesh-drawn. VRAM was ~6.6 of 6.8 GB used, 2.6 GB of it textures, which is under budget. [hookshot_log.txt](https://github.com/user-attachments/files/34509559/hookshot_log.txt)
NotRexed commented 2026-11-07 03:58:24 +00:00 (Migrated from github.com)

taking a look at all of these, thanks a lot for these vids they're extremely useful

taking a look at all of these, thanks a lot for these vids they're extremely useful
NotRexed commented 2026-11-07 04:01:54 +00:00 (Migrated from github.com)

also would you mind sending your current save file?

also would you mind sending your current save file?
StonedTurtles commented 2026-11-07 04:03:30 +00:00 (Migrated from github.com)

save.zip

also would you mind sending your current save file?

[save.zip](https://github.com/user-attachments/files/34509686/save.zip) > also would you mind sending your current save file?
StonedTurtles commented 2026-11-07 04:05:01 +00:00 (Migrated from github.com)

save.zip

also would you mind sending your current save file?

technically the videos show 2 different save files, the kokiri forest on Recomp is a fresh start save when I first opened the recomp, everything else was from my Emulator save (though the missing vegetation/water texture issues still occurred in the original save)

> [save.zip](https://github.com/user-attachments/files/34509686/save.zip) > > > also would you mind sending your current save file? technically the videos show 2 different save files, the kokiri forest on Recomp is a fresh start save when I first opened the recomp, everything else was from my Emulator save (though the missing vegetation/water texture issues still occurred in the original save)
NotRexed commented 2026-11-07 04:12:28 +00:00 (Migrated from github.com)

thats fine, thank you.

thats fine, thank you.
StonedTurtles commented 2026-11-07 07:52:46 +00:00 (Migrated from github.com)

thats fine, thank you.

any update on a fix for this?

> thats fine, thank you. any update on a fix for this?
NotRexed commented 2026-11-07 19:41:22 +00:00 (Migrated from github.com)

https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater brings EvilOOT's foliage work: the tree canopy, grass and falling leaves draw in more places, and Kokiri's pond is green. Please try it and say what is still missing; remaining foliage is tracked in #35.

https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater brings EvilOOT's foliage work: the tree canopy, grass and falling leaves draw in more places, and Kokiri's pond is green. Please try it and say what is still missing; remaining foliage is tracked in #35.
StonedTurtles commented 2026-11-07 19:43:28 +00:00 (Migrated from github.com)

https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater brings EvilOOT's foliage work: the tree canopy, grass and falling leaves draw in more places, and Kokiri's pond is green. Please try it and say what is still missing; remaining foliage is tracked in #35.

Thanks! I'm gonna test the update now :)

> https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater brings EvilOOT's foliage work: the tree canopy, grass and falling leaves draw in more places, and Kokiri's pond is green. Please try it and say what is still missing; remaining foliage is tracked in [#35](https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/35). Thanks! I'm gonna test the update now :)
StonedTurtles commented 2026-11-07 21:22:45 +00:00 (Migrated from github.com)

https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater brings EvilOOT's foliage work: the tree canopy, grass and falling leaves draw in more places, and Kokiri's pond is green. Please try it and say what is still missing; remaining foliage is tracked in #35.

It won't let me make a new issue on the thread here but it's so much worse now, the game was semi-playable before, now it's fully unplayable

https://www.youtube.com/watch?v=R8FzIAqBTlc

> https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater brings EvilOOT's foliage work: the tree canopy, grass and falling leaves draw in more places, and Kokiri's pond is green. Please try it and say what is still missing; remaining foliage is tracked in [#35](https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/35). It won't let me make a new issue on the thread here but it's so much worse now, the game was semi-playable before, now it's fully unplayable https://www.youtube.com/watch?v=R8FzIAqBTlc
pr0vId3nce commented 2026-11-08 05:41:51 +00:00 (Migrated from github.com)

Tested main at 4cfa08f on an RTX 4080 with the save attached to this issue (slot 5, Hyrule Field by the river). Grass blades, tufts and ferns are drawn across the field, at a density close to the emulator shots here. With RX_VK_NO_MESH=1 they disappear, so they come from the mesh path, which works now.

The water by the waterfall wasn't in view, so I can't say about the brown water yet. Could you retest on the newest build?

Tested `main` at 4cfa08f on an RTX 4080 with the save attached to this issue (slot 5, Hyrule Field by the river). Grass blades, tufts and ferns are drawn across the field, at a density close to the emulator shots here. With `RX_VK_NO_MESH=1` they disappear, so they come from the mesh path, which works now. The water by the waterfall wasn't in view, so I can't say about the brown water yet. Could you retest on the newest build?
NotRexed commented 2026-11-09 05:42:55 +00:00 (Migrated from github.com)

Tracked in #994, follow there. That issue collects every report of floating trees and missing or vanishing vegetation, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #994, follow there. That issue collects every report of floating trees and missing or vanishing vegetation, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
Commenting is not possible because the repository is archived.
No milestone
No assignees
1 participant
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
MagicBeanDev/Hookshot#11
No description provided.