Missing textures in Hyrule Field/Kokiri Forest/Water Textures #11
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MagicBeanDev/Hookshot#11
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Pretty much title, tonnnnss of textures are missing here
RTX 4060, Ryzen 7 5600x, 32GB Ram
can you please send screenshots?
https://www.youtube.com/watch?v=EXO36hAaczU
https://www.youtube.com/watch?v=Po_jeDIn4bc
https://www.youtube.com/watch?v=2e8arqEw-GY
I'll also send comparison shots with emulator vs recomp
https://www.youtube.com/watch?v=gWNe8ZEJQR0 Emulator
https://www.youtube.com/watch?v=JqqOfGQSxEg Emulator
https://www.youtube.com/watch?v=2e8arqEw-GY Recomp
https://www.youtube.com/watch?v=EXO36hAaczU Recomp
RTX 4060 (8 GB), Ryzen 7 5600X, Windows. Hyrule Field and the Kokiri Forest stream are missing grass blades and ferns compared to the real game (screenshots above); ground textures, rocks and trees look fine. The water is darker and has less sparkle. Frame generation was on.
From my log: 0 “does not lower” lines, no texture creation failures, 2 skipped draws every frame. The 2 skips are mesh programs b0b3b40244c71ec7 and 02ee95fbf9e0050d: “Mesh output topology 1 (SET_MESH_SHADER_A 0x00040201) is not implemented”. Running with RX_VK_NO_MESH=1 changed nothing visible, so the missing vegetation doesn’t seem to be mesh-drawn. VRAM was ~6.6 of 6.8 GB used, 2.6 GB of it textures, which is under budget.
hookshot_log.txt
taking a look at all of these, thanks a lot for these vids they're extremely useful
also would you mind sending your current save file?
save.zip
technically the videos show 2 different save files, the kokiri forest on Recomp is a fresh start save when I first opened the recomp, everything else was from my Emulator save (though the missing vegetation/water texture issues still occurred in the original save)
thats fine, thank you.
any update on a fix for this?
https://github.com/NotRexed/Hookshot/releases/tag/foliage-linux-updater brings EvilOOT's foliage work: the tree canopy, grass and falling leaves draw in more places, and Kokiri's pond is green. Please try it and say what is still missing; remaining foliage is tracked in #35.
Thanks! I'm gonna test the update now :)
It won't let me make a new issue on the thread here but it's so much worse now, the game was semi-playable before, now it's fully unplayable
https://www.youtube.com/watch?v=R8FzIAqBTlc
Tested
mainat4cfa08fon an RTX 4080 with the save attached to this issue (slot 5, Hyrule Field by the river). Grass blades, tufts and ferns are drawn across the field, at a density close to the emulator shots here. WithRX_VK_NO_MESH=1they disappear, so they come from the mesh path, which works now.The water by the waterfall wasn't in view, so I can't say about the brown water yet. Could you retest on the newest build?
Tracked in #994, follow there. That issue collects every report of floating trees and missing or vanishing vegetation, and this one is linked from it with its GPU, version and log details. It is a known issue in v2.0.6 and not fixed yet. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your
hookshot_log.txt.