Sreen flickering with frame generation, and Screen Freenzing. RX 6750XT #1976

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opened 2026-11-10 22:22:15 +00:00 by SoAgradece · 1 comment
SoAgradece commented 2026-11-10 22:22:15 +00:00 (Migrated from github.com)

Hookshot version

v2.0.14

What kind of problem

Crash, freeze or black screen

What happened

The last version I played was v2.0.11. Today, I decided to try v2.0.14, and the improvements are significant.

Yesterday, I was averaging 27 FPS, while today I’m getting around 43 FPS. Crashes, stuttering, and texture issues have also improved considerably.

However, there’s one issue I’d like to report. Yesterday, I relied heavily on 3x Frame Generation because of the low native frame rate. Today, the native FPS is much better, but I’d still like to use 2x Frame Generation for an even smoother experience.

Unfortunately, enabling Frame Generation causes noticeable screen flickering.

Additionally, one issue from previous versions still persists: occasional screen freezes during gameplay.

(During the recording made to demonstrate the issue, the FPS dropped below 30 due to OBS recording overhead)

Where in the game

multiple areas

How often

Every time

Graphics card and driver version

RX 6750XT. 26.10.2

CPU, RAM and operating system

Ryzen 5 5500, 16GB DDR4, WINDOWS 10

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.1.txt
hookshot_log.2.txt
hookshot_log.3.txt
hookshot_log.4.txt

Screenshots or video

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.14 ### What kind of problem Crash, freeze or black screen ### What happened The last version I played was v2.0.11. Today, I decided to try v2.0.14, and the improvements are significant. Yesterday, I was averaging 27 FPS, while today I’m getting around 43 FPS. Crashes, stuttering, and texture issues have also improved considerably. However, there’s one issue I’d like to report. Yesterday, I relied heavily on 3x Frame Generation because of the low native frame rate. Today, the native FPS is much better, but I’d still like to use 2x Frame Generation for an even smoother experience. Unfortunately, enabling Frame Generation causes noticeable screen flickering. Additionally, one issue from previous versions still persists: occasional screen freezes during gameplay. (During the recording made to demonstrate the issue, the FPS dropped below 30 due to OBS recording overhead) ### Where in the game multiple areas ### How often Every time ### Graphics card and driver version RX 6750XT. 26.10.2 ### CPU, RAM and operating system Ryzen 5 5500, 16GB DDR4, WINDOWS 10 ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.1.txt](https://github.com/user-attachments/files/34653414/hookshot_log.1.txt) [hookshot_log.2.txt](https://github.com/user-attachments/files/34653417/hookshot_log.2.txt) [hookshot_log.3.txt](https://github.com/user-attachments/files/34653416/hookshot_log.3.txt) [hookshot_log.4.txt](https://github.com/user-attachments/files/34653415/hookshot_log.4.txt) ### Screenshots or video <!-- Failed to upload "Zelda Ocarina Of Time .mp4" --> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
NotRexed commented 2026-11-10 23:09:41 +00:00 (Migrated from github.com)

Thanks for testing v2.0.14. The flickering with frame generation is tracked in #1635 (Frame pacing off, frame generation 3x, or RX_VK_FSR_FG=0 avoid it), and the freezes on AMD in #996. Closing in favour of those two.

Thanks for testing v2.0.14. The flickering with frame generation is tracked in #1635 (Frame pacing off, frame generation 3x, or `RX_VK_FSR_FG=0` avoid it), and the freezes on AMD in #996. Closing in favour of those two.
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Reference
MagicBeanDev/Hookshot#1976
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