FrameGen and FSR causes blur and ghosting while moving #1635

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opened 2026-11-10 11:45:24 +00:00 by arukode · 14 comments
arukode commented 2026-11-10 11:45:24 +00:00 (Migrated from github.com)

Hookshot version

v2.0.12

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

As in the video attached, when having FSR 2x on, UI blurs and Link has a ghost trail.

Where in the game

Zora's Domain

How often

Every time

Graphics card and driver version

RX 9060XT, 26.10.1

CPU, RAM and operating system

Ryzen 7 7700, 32GB DDR5, Windows 11 Pro 26H2

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.1.txt
hookshot_log.2.txt
hookshot_log.3.txt
hookshot_log.4.txt
hookshot_log.txt

Screenshots or video

https://github.com/user-attachments/assets/e799cd47-3bfe-497a-8f49-7db52978ba9a

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.12 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened As in the video attached, when having FSR 2x on, UI blurs and Link has a ghost trail. ### Where in the game Zora's Domain ### How often Every time ### Graphics card and driver version RX 9060XT, 26.10.1 ### CPU, RAM and operating system Ryzen 7 7700, 32GB DDR5, Windows 11 Pro 26H2 ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.1.txt](https://github.com/user-attachments/files/34627067/hookshot_log.1.txt) [hookshot_log.2.txt](https://github.com/user-attachments/files/34627069/hookshot_log.2.txt) [hookshot_log.3.txt](https://github.com/user-attachments/files/34627066/hookshot_log.3.txt) [hookshot_log.4.txt](https://github.com/user-attachments/files/34627070/hookshot_log.4.txt) [hookshot_log.txt](https://github.com/user-attachments/files/34627068/hookshot_log.txt) ### Screenshots or video https://github.com/user-attachments/assets/e799cd47-3bfe-497a-8f49-7db52978ba9a ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
nomd346 commented 2026-11-10 11:47:25 +00:00 (Migrated from github.com)

Same issue on my 4060

Same issue on my 4060
kvothe3323 commented 2026-11-10 11:52:20 +00:00 (Migrated from github.com)

same .. even without fsr for me.. when it uses games own thing

https://github.com/user-attachments/assets/f011e836-dd19-413c-b2a4-83c06e224b31

same .. even without fsr for me.. when it uses games own thing https://github.com/user-attachments/assets/f011e836-dd19-413c-b2a4-83c06e224b31
helltoast commented 2026-11-10 11:57:45 +00:00 (Migrated from github.com)

disabling framegen or setting it to auto fixed it for me.

disabling framegen or setting it to auto fixed it for me.
sahayog-shrestha commented 2026-11-10 12:23:49 +00:00 (Migrated from github.com)

Disabling framegen atill has the same ghosting might try auto later

Disabling framegen atill has the same ghosting might try auto later
AshenAF92 commented 2026-11-10 13:10:36 +00:00 (Migrated from github.com)

I can confirm this issue. Turning off framegen fixes it for me. Something broke for sure.

I can confirm this issue. Turning off framegen fixes it for me. Something broke for sure.
kvothe3323 commented 2026-11-10 13:39:38 +00:00 (Migrated from github.com)

@NotRexed the ghosting and flickering from the videos are still there

@NotRexed the ghosting and flickering from the videos are still there
lunatixxx commented 2026-11-10 13:57:07 +00:00 (Migrated from github.com)

Same problem rtx 4060 / i5-4460

Same problem rtx 4060 / i5-4460
NotRexed commented 2026-11-10 14:47:03 +00:00 (Migrated from github.com)

A likely reason this shows only at 2x: since v2.0.12, Frame generation 2x uses AMD's FSR 3.1 frame interpolation, while 3x and up use the older interpolation (gpu/vk/vk_fsr3fi.cpp). The duplicates closed into this issue fit that: HUD smearing, Link's ghost trail, and a large semi-transparent rectangle, all at 2x only (#1713, #1716, #1725). Workaround until it's fixed: put RX_VK_FSR_FG=0 in hookshot_env.txt (beside hookshot.exe) to use the older interpolation at 2x, or turn frame generation off or to Auto.

A likely reason this shows only at 2x: since v2.0.12, Frame generation 2x uses AMD's FSR 3.1 frame interpolation, while 3x and up use the older interpolation (gpu/vk/vk_fsr3fi.cpp). The duplicates closed into this issue fit that: HUD smearing, Link's ghost trail, and a large semi-transparent rectangle, all at 2x only (#1713, #1716, #1725). Workaround until it's fixed: put `RX_VK_FSR_FG=0` in hookshot_env.txt (beside hookshot.exe) to use the older interpolation at 2x, or turn frame generation off or to Auto.
Angeluz01 commented 2026-11-10 15:27:37 +00:00 (Migrated from github.com)

Workaround: Disable the in-game Frame Generation and use NVIDIA Smooth Motion instead. This eliminates the large semi-transparent rectangular artifact and significantly reduces the ghosting seen with 2× Frame Generation.

Workaround: Disable the in-game Frame Generation and use NVIDIA Smooth Motion instead. This eliminates the large semi-transparent rectangular artifact and significantly reduces the ghosting seen with 2× Frame Generation.
al2gaiden commented 2026-11-10 15:37:37 +00:00 (Migrated from github.com)

Try deleting the game folder and re-compile from scratch. This problem appeared after I updated to the last 2 versions along with DLSS scaling not appearing in the menu (even tho the option was checked before re-compiling). Both fixed after a brand new recompile and I tested frame gen with auto, 2x and 3x frame + game's upscaler, dlss and fsr. There is no HUD ghosting anymore.

Try deleting the game folder and re-compile from scratch. This problem appeared after I updated to the last 2 versions along with DLSS scaling not appearing in the menu (even tho the option was checked before re-compiling). Both fixed after a brand new recompile and I tested frame gen with auto, 2x and 3x frame + game's upscaler, dlss and fsr. There is no HUD ghosting anymore.
NotRexed commented 2026-11-10 17:46:34 +00:00 (Migrated from github.com)

Another Discord report fits this: a visual glitch while moving on an RTX 3080 Ti, "not in v2.0.11". FSR 3.1 interpolation at frame generation 2x came in v2.0.12. If you see this too, please say your Frame generation setting and Frame rate cap, and whether RX_VK_FSR_FG=0 or frame generation off makes it go away.

Another Discord report fits this: a visual glitch while moving on an RTX 3080 Ti, "not in v2.0.11". FSR 3.1 interpolation at frame generation 2x came in v2.0.12. If you see this too, please say your Frame generation setting and Frame rate cap, and whether `RX_VK_FSR_FG=0` or frame generation off makes it go away.
NotRexed commented 2026-11-10 19:17:12 +00:00 (Migrated from github.com)

Another Discord report after updating (yabb2014): the HUD (hearts, minimap, item) turns semi-transparent and ghosts while running. That's frame generation interpolating the HUD. If you see this, does it go away with Frame generation off (or with RX_VK_FSR_FG=0 at 2x)?

Another Discord report after updating (yabb2014): the HUD (hearts, minimap, item) turns semi-transparent and ghosts while running. That's frame generation interpolating the HUD. If you see this, does it go away with Frame generation off (or with `RX_VK_FSR_FG=0` at 2x)?
NotRexed commented 2026-11-10 20:15:53 +00:00 (Migrated from github.com)

Confirmed by a second player on Discord: the HUD ghosting goes away with Frame generation off, and stays gone after turning it back on. So it's frame generation interpolating the HUD; the off/on cycle clearing it is also a clue (a state that frame generation keeps until it's reset).

Confirmed by a second player on Discord: the HUD ghosting goes away with Frame generation off, and stays gone after turning it back on. So it's frame generation interpolating the HUD; the off/on cycle clearing it is also a clue (a state that frame generation keeps until it's reset).
NotRexed commented 2026-11-10 20:45:34 +00:00 (Migrated from github.com)

Narrowed down by a third player on Discord: the HUD ghosting happens only with Frame generation 2x and Frame pacing on. Turning Frame pacing off, or setting Frame generation to 3x, makes it go away. So it's in the paced 2x path (the FSR 3.1 interpolation with frame pacing; see also #1702 on its timing).

Narrowed down by a third player on Discord: the HUD ghosting happens only with Frame generation 2x and Frame pacing on. Turning Frame pacing off, or setting Frame generation to 3x, makes it go away. So it's in the paced 2x path (the FSR 3.1 interpolation with frame pacing; see also #1702 on its timing).
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MagicBeanDev/Hookshot#1635
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