A large semi-transparent rectangular overlay with sharp vertical and horizontal edges appears in the center-right portion of the screen, #1713

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opened 2026-11-10 14:20:14 +00:00 by Angeluz01 · 1 comment
Angeluz01 commented 2026-11-10 14:20:14 +00:00 (Migrated from github.com)

v2.0.13

A large semi-transparent rectangular overlay with sharp vertical and horizontal edges appears in the center-right portion of the screen, accompanied by noticeable ghosting artifacts. The issue only occurs when using 2× Frame Generation. Switching to 3×-6× eliminates both the rectangular artifact and the ghosting.

Only happens at 2× Frame Generation
Does not happen at 3× to 6×
The artifact is transparent rather than a missing texture
The game continues rendering behind it

13900K 4090, 32Gram, WIN 22h2, 4K TV HDR @60Hz Vsync only (No VRR, Gsync)

Image Image Image
v2.0.13 A large semi-transparent rectangular overlay with sharp vertical and horizontal edges appears in the center-right portion of the screen, accompanied by noticeable ghosting artifacts. The issue only occurs when using 2× Frame Generation. Switching to 3×-6× eliminates both the rectangular artifact and the ghosting. Only happens at 2× Frame Generation Does not happen at 3× to 6× The artifact is transparent rather than a missing texture The game continues rendering behind it 13900K 4090, 32Gram, WIN 22h2, 4K TV HDR @60Hz Vsync only (No VRR, Gsync) <img width="3840" height="2160" alt="Image" src="https://github.com/user-attachments/assets/68a35fd8-4213-4bc1-84d9-dd58bdd6007f" /> <img width="3840" height="2160" alt="Image" src="https://github.com/user-attachments/assets/eff94b2f-4038-4d24-a878-9b2c3f9b9c10" /> <img width="3840" height="2160" alt="Image" src="https://github.com/user-attachments/assets/fade0685-5cd8-45d5-8ed9-7aa2b135be1e" />
NotRexed commented 2026-11-10 14:47:05 +00:00 (Migrated from github.com)

Duplicate of #1635: frame generation 2x artifacts (ghosting, a semi-transparent rectangle) that don't happen at 3x-6x. At 2x the game uses FSR 3.1 frame interpolation, and the others use the older one; RX_VK_FSR_FG=0 in hookshot_env.txt is the workaround. Please follow #1635.

Duplicate of #1635: frame generation 2x artifacts (ghosting, a semi-transparent rectangle) that don't happen at 3x-6x. At 2x the game uses FSR 3.1 frame interpolation, and the others use the older one; `RX_VK_FSR_FG=0` in hookshot_env.txt is the workaround. Please follow #1635.
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MagicBeanDev/Hookshot#1713
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