docs(worklist): garbled textures after play time; Gohma jump and Kokiri stutter rows updated #1774
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Delete branch "docs/worklist-queue"
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Updates docs/worklist.md, the shared, scored queue from docs/workflow.md, from today's #bug-reporting pass.
RX_VK_ASTC_RGBA8=1took effect (the texture arrays are 4x larger) and did not help. Reported on 9070 XT x2 (v2.0.13 logs), RTX 4080 and RTX 5060 Ti. Suggested next step: force texture retirements with a smallRX_VK_VRAM_MBand check whether re-made textures come back stale.Docs only, no code.
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Docs only, and the references check out: #1742 is the open frame-rate-above-60 issue, #1762 and #1612 are closed, #993 is the tracking issue, and the 2.1 score matches the other S2 rows (S2 x 1.0 x 0.7).
Nit: the new 2.1 row and the existing 1.2 "Ground looks smeared, without detail" row (9070 XT, Dodongo's Cave, "Ground design is not loading properly") look like the same problem. Consider merging them so the evidence lives in one row.