ultrawide option not apply / do nothing #175
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#175
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Setup PC: w11 24h2 / ryzen 7600x3d / 16gb ram - 16gb vram nvidia (617.14) / ssd -nvme / 3440x1440
HookshotBuilder lastest Build sha256:b50e493b250f4b82b52b2777cd08e41a710d1db187950960b2f2659baadfca76
hookshot_options.ini
Tested: language: en-US / es-419
-Ultrawide option not work / do nothing
ULTRAWIDE OFF

ULTRAWIDE ON

Log created with language: en-US
hookshot_log.txt
Exact same result on 32:9.
Best guess at the reason: the ultrawide code was carried over from “TOTK”. The 16:9 value it patches is probably not the one Ocarina of Time’s camera actually reads. The readme claims “the 3D keeps its shape”, but it doesn’t.
Follow-up with log evidence (5120x1440 monitor,
ultrawide=1, in a 32:9 window):So the patch in
host/hos_main.cis applied, but the camera doesn't use the patched value. Round objects (the moon in Kokiri Forest at night) come out about twice as wide as tall: the 16:9 picture is just stretched.Note that PR #205 keeps stretching when Ultrawide is on, on purpose. Until the camera actually reads the new aspect, Ultrawide will still look stretched even after that PR is merged.
Thanks for the report! This is the same problem as #297, so I'm folding it into that issue to keep everything in one place. Please follow #297 (and add your log there if it shows something new).