aspect ratio setting doesnt do anything #297
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MagicBeanDev/Hookshot#297
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Builder version
folliage update
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
w11
Before you send it
are you sure it doesnt work (not just HUD), it seems to work for me, only the HUD remains stretched and thats expected
At least in windowed mode it does not work for me, a 16:9 image inside a maximized window in a 16:9 monitor should have black bars on the sides and it's not the case right now, it's stretched
Ultrawide 32:9 still stretches the entire 3D image — RTX 3090 / 3840×1080
Hi! I'm experiencing the same issue reported here with Hookshot on a 32:9 ultrawide monitor.
System specifications:
What I tested:
16:9toMonitorin the in-game menu.ultrawide=0toultrawide=1inhookshot_options.ini.Unfortunately, the entire image remains horizontally stretched, including Link, the environment, and the HUD.
This is not just a HUD scaling issue. The 3D scene itself does not appear to preserve its correct aspect ratio.
Relevant log entries:
The Vulkan swapchain correctly detects and uses my monitor's native resolution of 3840×1080, but the rendered image is still stretched instead of displaying a properly expanded horizontal field of view.
This seems consistent with the screenshots shared earlier in this issue.
Could there be a problem with the camera projection or aspect-ratio correction when using 32:9 displays?
I'm happy to provide additional logs, screenshots, or test a potential fix.
Thanks for your work on this project!
Hi! Your Mario Kart World screenshot caught my attention. Which emulator are you using to achieve proper 32:9 rendering? Are you using any ultrawide patches or mods?
I'm also using a 3840×1080 monitor and would love to reproduce your results. Thanks!
<yea theres a 21;9 mod on gamebanana, i fed it to claude and it gave me a 32:9 version of it. i then used it on the regular main eglan emulator,
Update: with #205 merged (
148c47c, in the next release) a window or screen wider than 16:9 shows the game at its own 16:9 shape with black bars at the sides, instead of stretching it. The Ultrawide option is still there for a wider camera, but on some setups the game's camera ignores it (your log shows the aspect value patched while the 3D still stretched); that part is still open, and the bars are the fix for the stretch until then.Fixed in https://github.com/NotRexed/Hookshot/releases/tag/ultrawide. Please reopen if it still happens with that release.