Insert menu is gone after latest update #1603
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MagicBeanDev/Hookshot#1603
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Hookshot version
v2.0.12
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
Upon updating from 2.0.11 to 2.0.12, my insert menu no longer renders. I can still affect settings in it blindly, but no UI is visible.
Where in the game
Everywhere
How often
Every time
Graphics card and driver version
4060 TI, 621.14
CPU, RAM and operating system
Ryzen 7 7800X3D, 64gb, Windows 10
Changes from the defaults
I cannot see them.
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
Screenshots or video
No response
Before you send it
I’ve run into the same issue too. For now, it can be solved by exiting full-screen mode.
For me exiting the full-screen mode doesn't solve, I've also tried to remove the hookshot options file to try to reset the config but also didn't fix
Ditto, exiting doesn't solve it and I also tried that, to no avail.
i thought the same, but its not gone, it just wont display if the window size is too small. i just dragged the corner of the window larger and then it appeared.
however... in this latest version (2.0.12) the overlays and menu are all blue and unreadable for me (some kind of graphics glitch i guess)
ah, you're right. That did work for me too.
Edit: Also persists after a system restart.
Edit2: Fixed it by removing the hookshot_options file so it generates a new one.
Just adding into this, it wont show if the height is too small, as I'm in ultrawide it was never showing, making a window and increasing the size fix it
https://github.com/user-attachments/assets/fc9bcb96-c848-4ca8-8077-8087f3365170
Thanks, found the cause. The v2.0.12 Insert menu is still the old one, drawn as a bitmap whose scale is a whole step per 720 lines of screen height. Its Graphics tab is now about 820 lines tall at scale 1. At 1440p fullscreen (scale 2, about 1640 lines) or 4K (scale 3) the bitmap is taller than the screen, and a bitmap that doesn't fit is skipped, so nothing is drawn while the menu still works. A window is under 1440 lines, so it uses scale 1 and fits.
It's already fixed on main by the new menu (#1459), which scales smoothly with the window's height, and it ships with the next release. Until then: play in a window, or use a 1080p fullscreen (Output resolution / your desktop resolution), and the menu shows again.
Setting output screen to 1080p still does not fix it for me when in fullscreen, RX9060XT, 32GB DDR5, Windows 11 Pro 26H2.
Same here on an RX 7800 XT (Windows 11, v2.0.12): 2560x1440 fullscreen, no menu drawn. Thanks for the explanation above (the old bitmap menu is taller than the screen at scale 2, so it is skipped).
One thing that may matter to others: the menu still takes the keys while invisible, and it saves. My
hookshot_options.inichanged during a play session in which I had been pressing keys I could not see the effect of:dlss0 -> 3 (the Upscaler row went from the game's own network to AMD FSR 3.1) andresolution1 -> 3 (Render resolution 100% -> 67%), withoutput_res=0(2048x1152), so the 3D was drawn at about 1372x772 and then stretched to 1440p. It looked like a 720p picture. I cannot prove I pressed those rows by accident, but the file was written at a time the game was running and I had not changed anything knowingly. So if the picture suddenly looks softer after trying to open an invisible menu, check those two lines.Windowed / F11 is the workaround; I have not tried the new menu from main yet. #1609's "Menu shortcut" row will also help on keyboards where Insert is taken by overlays.
Fixed in v2.0.13 (menu); update with the Builder.