Insert menu is gone after latest update #1603

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opened 2026-11-10 10:48:02 +00:00 by jackharbo · 11 comments
jackharbo commented 2026-11-10 10:48:02 +00:00 (Migrated from github.com)

Hookshot version

v2.0.12

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

Upon updating from 2.0.11 to 2.0.12, my insert menu no longer renders. I can still affect settings in it blindly, but no UI is visible.

Where in the game

Everywhere

How often

Every time

Graphics card and driver version

4060 TI, 621.14

CPU, RAM and operating system

Ryzen 7 7800X3D, 64gb, Windows 10

Changes from the defaults

I cannot see them.

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.12 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened Upon updating from 2.0.11 to 2.0.12, my insert menu no longer renders. I can still affect settings in it blindly, but no UI is visible. ### Where in the game Everywhere ### How often Every time ### Graphics card and driver version 4060 TI, 621.14 ### CPU, RAM and operating system Ryzen 7 7800X3D, 64gb, Windows 10 ### Changes from the defaults I cannot see them. ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34624769/hookshot_log.txt) ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
ww17666006275-lab commented 2026-11-10 10:49:29 +00:00 (Migrated from github.com)

I’ve run into the same issue too. For now, it can be solved by exiting full-screen mode.

I’ve run into the same issue too. For now, it can be solved by exiting full-screen mode.
Tgo1014 commented 2026-11-10 10:50:44 +00:00 (Migrated from github.com)

For me exiting the full-screen mode doesn't solve, I've also tried to remove the hookshot options file to try to reset the config but also didn't fix

For me exiting the full-screen mode doesn't solve, I've also tried to remove the hookshot options file to try to reset the config but also didn't fix
jackharbo commented 2026-11-10 10:51:35 +00:00 (Migrated from github.com)

Ditto, exiting doesn't solve it and I also tried that, to no avail.

Ditto, exiting doesn't solve it and I also tried that, to no avail.
elislider commented 2026-11-10 10:52:20 +00:00 (Migrated from github.com)

i thought the same, but its not gone, it just wont display if the window size is too small. i just dragged the corner of the window larger and then it appeared.

however... in this latest version (2.0.12) the overlays and menu are all blue and unreadable for me (some kind of graphics glitch i guess)

i thought the same, but its not gone, it just wont display if the window size is too small. i just dragged the corner of the window larger and then it appeared. however... in this latest version (2.0.12) the overlays and menu are all blue and unreadable for me (some kind of graphics glitch i guess)
jackharbo commented 2026-11-10 10:52:52 +00:00 (Migrated from github.com)

ah, you're right. That did work for me too.

ah, you're right. That did work for me too.
biofanb commented 2026-11-10 10:54:54 +00:00 (Migrated from github.com)

Image Exiting fullscreen and pressing F1 did something to the graphics + overlay. It persists after restarts ( sound is still playing ).

Edit: Also persists after a system restart.

Edit2: Fixed it by removing the hookshot_options file so it generates a new one.

<img width="1275" height="717" alt="Image" src="https://github.com/user-attachments/assets/992a3616-0f13-4254-b307-56ee6b169482" /> Exiting fullscreen and pressing F1 did something to the graphics + overlay. It persists after restarts ( sound is still playing ). Edit: Also persists after a system restart. Edit2: Fixed it by removing the **hookshot_options** file so it generates a new one.
Tgo1014 commented 2026-11-10 10:58:56 +00:00 (Migrated from github.com)

i thought the same, but its not gone, it just wont display if the window size is too small.

Just adding into this, it wont show if the height is too small, as I'm in ultrawide it was never showing, making a window and increasing the size fix it

https://github.com/user-attachments/assets/fc9bcb96-c848-4ca8-8077-8087f3365170

>i thought the same, but its not gone, it just wont display if the window size is too small. Just adding into this, it wont show if the height is too small, as I'm in ultrawide it was never showing, making a window and increasing the size fix it https://github.com/user-attachments/assets/fc9bcb96-c848-4ca8-8077-8087f3365170
NotRexed commented 2026-11-10 11:21:58 +00:00 (Migrated from github.com)

Thanks, found the cause. The v2.0.12 Insert menu is still the old one, drawn as a bitmap whose scale is a whole step per 720 lines of screen height. Its Graphics tab is now about 820 lines tall at scale 1. At 1440p fullscreen (scale 2, about 1640 lines) or 4K (scale 3) the bitmap is taller than the screen, and a bitmap that doesn't fit is skipped, so nothing is drawn while the menu still works. A window is under 1440 lines, so it uses scale 1 and fits.

It's already fixed on main by the new menu (#1459), which scales smoothly with the window's height, and it ships with the next release. Until then: play in a window, or use a 1080p fullscreen (Output resolution / your desktop resolution), and the menu shows again.

Thanks, found the cause. The v2.0.12 Insert menu is still the old one, drawn as a bitmap whose scale is a whole step per 720 lines of screen height. Its Graphics tab is now about 820 lines tall at scale 1. At 1440p fullscreen (scale 2, about 1640 lines) or 4K (scale 3) the bitmap is taller than the screen, and a bitmap that doesn't fit is skipped, so nothing is drawn while the menu still works. A window is under 1440 lines, so it uses scale 1 and fits. It's already fixed on main by the new menu (#1459), which scales smoothly with the window's height, and it ships with the next release. Until then: play in a window, or use a 1080p fullscreen (Output resolution / your desktop resolution), and the menu shows again.
arukode commented 2026-11-10 11:46:26 +00:00 (Migrated from github.com)

Setting output screen to 1080p still does not fix it for me when in fullscreen, RX9060XT, 32GB DDR5, Windows 11 Pro 26H2.

Setting output screen to 1080p still does not fix it for me when in fullscreen, RX9060XT, 32GB DDR5, Windows 11 Pro 26H2.
lucasmazzoni45-del commented 2026-11-10 12:21:29 +00:00 (Migrated from github.com)

Same here on an RX 7800 XT (Windows 11, v2.0.12): 2560x1440 fullscreen, no menu drawn. Thanks for the explanation above (the old bitmap menu is taller than the screen at scale 2, so it is skipped).

One thing that may matter to others: the menu still takes the keys while invisible, and it saves. My hookshot_options.ini changed during a play session in which I had been pressing keys I could not see the effect of: dlss 0 -> 3 (the Upscaler row went from the game's own network to AMD FSR 3.1) and resolution 1 -> 3 (Render resolution 100% -> 67%), with output_res=0 (2048x1152), so the 3D was drawn at about 1372x772 and then stretched to 1440p. It looked like a 720p picture. I cannot prove I pressed those rows by accident, but the file was written at a time the game was running and I had not changed anything knowingly. So if the picture suddenly looks softer after trying to open an invisible menu, check those two lines.

Windowed / F11 is the workaround; I have not tried the new menu from main yet. #1609's "Menu shortcut" row will also help on keyboards where Insert is taken by overlays.

Same here on an **RX 7800 XT** (Windows 11, v2.0.12): 2560x1440 fullscreen, no menu drawn. Thanks for the explanation above (the old bitmap menu is taller than the screen at scale 2, so it is skipped). One thing that may matter to others: **the menu still takes the keys while invisible, and it saves.** My `hookshot_options.ini` changed during a play session in which I had been pressing keys I could not see the effect of: `dlss` 0 -> 3 (the Upscaler row went from the game's own network to AMD FSR 3.1) and `resolution` 1 -> 3 (Render resolution 100% -> 67%), with `output_res=0` (2048x1152), so the 3D was drawn at about 1372x772 and then stretched to 1440p. It looked like a 720p picture. I cannot prove I pressed those rows by accident, but the file was written at a time the game was running and I had not changed anything knowingly. So if the picture suddenly looks softer after trying to open an invisible menu, check those two lines. Windowed / F11 is the workaround; I have not tried the new menu from main yet. #1609's "Menu shortcut" row will also help on keyboards where Insert is taken by overlays.
NotRexed commented 2026-11-10 13:05:14 +00:00 (Migrated from github.com)

Fixed in v2.0.13 (menu); update with the Builder.

Fixed in v2.0.13 (menu); update with the Builder.
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MagicBeanDev/Hookshot#1603
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