[AMD RX 5500 XT / RDNA1] Mesh Shader Fallback Causes 1 FPS, Low GPU Usage and Excessive RAM Consumption (v2.0.6–v2.0.10) #1253
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MagicBeanDev/Hookshot#1253
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Hookshot version
2.0.9
What kind of problem
Something else
What happened
Hello Hookshot developers! 👋
First of all, thank you for implementing the Mesh Shader fallback for GPUs without native Mesh Shader support!
I'm using an AMD Radeon RX 5500 XT 8GB (RDNA1), and I want to report a serious performance and memory issue introduced in v2.0.6 and still present in v2.0.7.
✅ Good news: The geometry is finally rendering!
In v2.0.5, the game ran much better, with approximately 80% GPU 3D utilization, but important geometry was missing.
After the Mesh Shader fallback was introduced, previously missing geometry, including terrain, buildings, trees, vegetation and other objects, started appearing!
This is a huge improvement, and I really appreciate the work!
🔴 The problem: 1 FPS, extremely low GPU usage and excessive memory consumption
Unfortunately
Where in the game
During gameplay, on any save. 1 FPS and high RAM usage.
How often
Every time
Graphics card and driver version
rx5500xt
CPU, RAM and operating system
xeon e5 2650 v4 16gb Ram Windows 10
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
Screenshots or video
No response
Before you send it
Thanks for the thorough report. Linking this to the no-mesh-shader fallback tracker #1001 (#1028 is the same RX 5500 XT slowdown: 3 fps and a crash). On the RAM side: A bigger fix for the game's memory use is being worked on. v2.0.11 (out now) already caps texture and shadow memory on integrated GPUs and is worth a try in the meantime.
Thanks for the report. To keep each problem in one place, this is tracked in #1001 (GPUs without mesh shaders: GTX 9xx/10xx, RX 400/500/5000, Iris Xe), which links your details. Closing this as a duplicate; please follow #1001 for updates. Fixes for the fallback (#1314, #1317) are planned for the next release. It will be closed when the fix ships; if it still happens after that, comment there with a hookshot_log.txt.