game crashing #1028
Labels
No labels
accessibility
autorelease: pending
autorelease: tagged
bug
dependencies
documentation
duplicate
enhancement
github_actions
good first issue
help wanted
invalid
question
testing wanted
wontfix
No milestone
No assignees
1 participant
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/Hookshot#1028
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Hookshot version
2.0.6
What kind of problem
Crash, freeze or black screen
What happened
I have an RX 5500 XT, and I've been testing Hookshot version 2.0.6. When I launch it, the game runs at around 3 FPS in Hyrule Field and crashes after about 5 minutes.
However, I didn't have any of these issues with version 2.0.5, which ran at a stable 40 FPS.
It seems like something changed in version 2.0.6 that is causing performance issues and crashes on my GPU. Is anyone else experiencing this?
Where in the game
hyrule field
How often
Every time
Graphics card and driver version
RX 5500XT, 26.10.1
CPU, RAM and operating system
Ryzen 5 5600GT, 16GB RAM, Windows 11
Changes from the defaults
quality_preset=0
fullscreen=0
gpu_device=1
frame_generation=2
frame_pacing=0
resolution=4
output_res=1
upscaling=2
sharpness=50
handheld_profile=0
ultrawide=1
robust_buffers=2
fps_counter=1
game_speed=1
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.1.txt
Screenshots or video
No response
Before you send it
Thanks! The RX 5500 XT has no mesh shaders, so since v2.0.6 it runs on the fallback path; linking this to that tracker #1001, where the v2.0.6 fallback slowdowns and crashes are collected.
The reporter confirms in #1131 that it is unchanged on v2.0.7: slow loading, at most 3 fps in Hyrule Field, and after about 2 minutes a crash that also takes other applications down.
Thanks for the report. To keep each problem in one place, this is tracked in #1001 (GPUs without mesh shaders: GTX 9xx/10xx, RX 400/500/5000, Iris Xe), which links your details. Closing this as a duplicate; please follow #1001 for updates. Fixes for the fallback (#1314, #1317) are planned for the next release. It will be closed when the fix ships; if it still happens after that, comment there with a hookshot_log.txt.