game crashing #1028

Closed
opened 2026-11-09 06:54:54 +00:00 by mirkiddTK · 3 comments
mirkiddTK commented 2026-11-09 06:54:54 +00:00 (Migrated from github.com)

Hookshot version

2.0.6

What kind of problem

Crash, freeze or black screen

What happened

I have an RX 5500 XT, and I've been testing Hookshot version 2.0.6. When I launch it, the game runs at around 3 FPS in Hyrule Field and crashes after about 5 minutes.

However, I didn't have any of these issues with version 2.0.5, which ran at a stable 40 FPS.

It seems like something changed in version 2.0.6 that is causing performance issues and crashes on my GPU. Is anyone else experiencing this?

Where in the game

hyrule field

How often

Every time

Graphics card and driver version

RX 5500XT, 26.10.1

CPU, RAM and operating system

Ryzen 5 5600GT, 16GB RAM, Windows 11

Changes from the defaults

quality_preset=0
fullscreen=0
gpu_device=1
frame_generation=2
frame_pacing=0
resolution=4
output_res=1
upscaling=2
sharpness=50
handheld_profile=0
ultrawide=1
robust_buffers=2
fps_counter=1
game_speed=1

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.1.txt

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version 2.0.6 ### What kind of problem Crash, freeze or black screen ### What happened I have an RX 5500 XT, and I've been testing Hookshot version 2.0.6. When I launch it, the game runs at around 3 FPS in Hyrule Field and crashes after about 5 minutes. However, I didn't have any of these issues with version 2.0.5, which ran at a stable 40 FPS. It seems like something changed in version 2.0.6 that is causing performance issues and crashes on my GPU. Is anyone else experiencing this? ### Where in the game hyrule field ### How often Every time ### Graphics card and driver version RX 5500XT, 26.10.1 ### CPU, RAM and operating system Ryzen 5 5600GT, 16GB RAM, Windows 11 ### Changes from the defaults quality_preset=0 fullscreen=0 gpu_device=1 frame_generation=2 frame_pacing=0 resolution=4 output_res=1 upscaling=2 sharpness=50 handheld_profile=0 ultrawide=1 robust_buffers=2 fps_counter=1 game_speed=1 ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.1.txt](https://github.com/user-attachments/files/34567022/hookshot_log.1.txt) ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
NotRexed commented 2026-11-09 09:19:08 +00:00 (Migrated from github.com)

Thanks! The RX 5500 XT has no mesh shaders, so since v2.0.6 it runs on the fallback path; linking this to that tracker #1001, where the v2.0.6 fallback slowdowns and crashes are collected.

Thanks! The RX 5500 XT has no mesh shaders, so since v2.0.6 it runs on the fallback path; linking this to that tracker #1001, where the v2.0.6 fallback slowdowns and crashes are collected.
NotRexed commented 2026-11-09 13:45:34 +00:00 (Migrated from github.com)

The reporter confirms in #1131 that it is unchanged on v2.0.7: slow loading, at most 3 fps in Hyrule Field, and after about 2 minutes a crash that also takes other applications down.

The reporter confirms in #1131 that it is unchanged on v2.0.7: slow loading, at most 3 fps in Hyrule Field, and after about 2 minutes a crash that also takes other applications down.
NotRexed commented 2026-11-09 22:52:10 +00:00 (Migrated from github.com)

Thanks for the report. To keep each problem in one place, this is tracked in #1001 (GPUs without mesh shaders: GTX 9xx/10xx, RX 400/500/5000, Iris Xe), which links your details. Closing this as a duplicate; please follow #1001 for updates. Fixes for the fallback (#1314, #1317) are planned for the next release. It will be closed when the fix ships; if it still happens after that, comment there with a hookshot_log.txt.

Thanks for the report. To keep each problem in one place, this is tracked in #1001 (GPUs without mesh shaders: GTX 9xx/10xx, RX 400/500/5000, Iris Xe), which links your details. Closing this as a duplicate; please follow #1001 for updates. Fixes for the fallback (#1314, #1317) are planned for the next release. It will be closed when the fix ships; if it still happens after that, comment there with a hookshot_log.txt.
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MagicBeanDev/Hookshot#1028
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