[Bug] White fog / overexposure in Kokiri Forest and cutscenes on AMD RX 7900 XTX (Arch Linux) #1101

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opened 2026-11-09 11:13:57 +00:00 by Fisdack · 4 comments
Fisdack commented 2026-11-09 11:13:57 +00:00 (Migrated from github.com)

Hookshot version

v2.0.7

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

The game has a persistent white fog / washed-out (overexposed) effect across the entire screen. This occurs during both the opening cutscene and actual gameplay. It is most noticeable in the Kokiri Forest area.

Where in the game

Anywhere—even the menu and the opening cutscene

How often

Every time

Graphics card and driver version

AMD Radeon RX 7900 XTX, Mesa 26.2.6-arch1.1

CPU, RAM and operating system

AMD Ryzen 9 7950X,Arch Linux 7.2.14-zen1-1-zen

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

(https://i.postimg.cc/66HDLppp/6.png)

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.7 ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened The game has a persistent white fog / washed-out (overexposed) effect across the entire screen. This occurs during both the opening cutscene and actual gameplay. It is most noticeable in the Kokiri Forest area. ### Where in the game Anywhere—even the menu and the opening cutscene ### How often Every time ### Graphics card and driver version AMD Radeon RX 7900 XTX, Mesa 26.2.6-arch1.1 ### CPU, RAM and operating system AMD Ryzen 9 7950X,Arch Linux 7.2.14-zen1-1-zen ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34576006/hookshot_log.txt) ### Screenshots or video (https://i.postimg.cc/66HDLppp/6.png) ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
NotRexed commented 2026-11-09 11:22:19 +00:00 (Migrated from github.com)

Thanks for the log. Overexposure is collected in the lighting tracker #1004; linking this there. #1042 reports washed-out colours on AMD with Mesa under Wayland, which went away with SDL_VIDEODRIVER=x11. Could you try launching with that set and say whether the fog changes?

Thanks for the log. Overexposure is collected in the lighting tracker #1004; linking this there. #1042 reports washed-out colours on AMD with Mesa under Wayland, which went away with SDL_VIDEODRIVER=x11. Could you try launching with that set and say whether the fog changes?
pete842 commented 2026-11-09 12:00:17 +00:00 (Migrated from github.com)

Same here on an RX 7900 XTX (RADV NAVI31, Mesa 26.2.6), Bazzite, Hookshot v2.0.7 (source 6b1dd5d6), under gamescope. The game already runs through X11 there (DISPLAY set, no WAYLAND_DISPLAY), so SDL_VIDEODRIVER=x11 changes nothing for me: the white haze / washed-out fog is there in Kokiri Forest, strongest towards the back of the scene.

The log has the line from #914, 16 times:

vk: view of texture 0x1133ccb000 (vk 139) as vk 95 type 1 levels 0+1 layers 0+1 not made

i.e. a BC4 array viewed as R16G16B16A16_UINT is refused by RADV. RX_VK_OOT_FOG=0.02 makes the haze lighter but doesn't remove it. Other switches in hookshot_env.txt: RX_VK_PARALLEL=4, HOS_FPS_TARGET=60. Log and two screenshots attached.

hookshot_log.txt
Image
Image

Same here on an RX 7900 XTX (RADV NAVI31, Mesa 26.2.6), Bazzite, Hookshot v2.0.7 (source 6b1dd5d6), under gamescope. The game already runs through X11 there (DISPLAY set, no WAYLAND_DISPLAY), so SDL_VIDEODRIVER=x11 changes nothing for me: the white haze / washed-out fog is there in Kokiri Forest, strongest towards the back of the scene. The log has the line from #914, 16 times: vk: view of texture 0x1133ccb000 (vk 139) as vk 95 type 1 levels 0+1 layers 0+1 not made i.e. a BC4 array viewed as R16G16B16A16_UINT is refused by RADV. RX_VK_OOT_FOG=0.02 makes the haze lighter but doesn't remove it. Other switches in hookshot_env.txt: RX_VK_PARALLEL=4, HOS_FPS_TARGET=60. Log and two screenshots attached. [hookshot_log.txt](https://github.com/user-attachments/files/34577743/hookshot_log.txt) <img width="1600" height="900" alt="Image" src="https://github.com/user-attachments/assets/1bed0fc1-9f36-44cf-aaef-017eeb7d34c2" /> <img width="1600" height="900" alt="Image" src="https://github.com/user-attachments/assets/54226710-099e-4eaf-9e6e-293e6eb05a82" />
yazuc commented 2026-11-09 18:03:34 +00:00 (Migrated from github.com)

hookshot_log.txt

Image

to me it just looks very bright on hyrule field, and the spots mentioned before from the owner, I'm running cachyos rx 9060 xt r7 5800x

[hookshot_log.txt](https://github.com/user-attachments/files/34591969/hookshot_log.txt) <img width="1600" height="900" alt="Image" src="https://github.com/user-attachments/assets/4c03bad1-6959-4e72-819b-5236073bc646" /> to me it just looks very bright on hyrule field, and the spots mentioned before from the owner, I'm running cachyos rx 9060 xt r7 5800x
NotRexed commented 2026-11-09 22:52:46 +00:00 (Migrated from github.com)

Thanks for the report. To keep each problem in one place, this is tracked in #1004 (lighting: overexposure, glow, white haze, black shadows), which links your details. Closing this as a duplicate; please follow #1004 for updates.

Thanks for the report. To keep each problem in one place, this is tracked in #1004 (lighting: overexposure, glow, white haze, black shadows), which links your details. Closing this as a duplicate; please follow #1004 for updates.
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MagicBeanDev/Hookshot#1101
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