AMD RX 6700 XT (v2.0.5): Great Deku Tree clearing washed out in white haze (normal on v2.0.3) #914

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opened 2026-11-09 01:16:46 +00:00 by Stickman803 · 3 comments
Stickman803 commented 2026-11-09 01:16:46 +00:00 (Migrated from github.com)

Hookshot version

v2.0.5 (source cd9cebb6)

What kind of problem

Graphics (lighting)

What happened

The Great Deku Tree's clearing is washed out in a white haze: the tree, the ground and Link are pale and low-contrast, much brighter than the rest of Kokiri Forest. It happens every time the scene loads (twice so far), after the shaders were prepared again for v2.0.5. On v2.0.3 the same scene looked normal on this PC.

Great Deku Tree washed out

Nothing is left out while it shows (0.0 draws left out (not ready), 1 job queued), so it is not a not-yet-built pipeline. One thing the log shows each time the area loads (also on v2.0.3, so it may be unrelated): 16 views of a 16-layer BC4 texture as R16G16B16A16_UINT fail:

vk: view of texture 0x1133ccb000 (vk 139) as vk 95 type 1 levels 0+1 layers 0+1 not made
... layers 15+1 not made

Where in the game

The Great Deku Tree's clearing (his talks with Link)

How often

Every time

Graphics card and driver version

AMD Radeon RX 6700 XT 12 GB, driver 32.0.21045.5002 (Vulkan 0x800161), Windows 11

Changes from the defaults

Frame pacing On, Resolution 100%, Upscaling Lanczos. Streamed with Apollo/Moonlight (the screenshot is the PC's own display).

hookshot_log.txt

First 300 and last 3000 lines: https://gist.github.com/Stickman803/6025694adb9957a460a56c94a1d47535

### Hookshot version v2.0.5 (source cd9cebb6) ### What kind of problem Graphics (lighting) ### What happened The Great Deku Tree's clearing is washed out in a white haze: the tree, the ground and Link are pale and low-contrast, much brighter than the rest of Kokiri Forest. It happens every time the scene loads (twice so far), after the shaders were prepared again for v2.0.5. On v2.0.3 the same scene looked normal on this PC. ![Great Deku Tree washed out](https://gist.githubusercontent.com/Stickman803/6025694adb9957a460a56c94a1d47535/raw/deku_bright.jpg) Nothing is left out while it shows (`0.0 draws left out (not ready)`, 1 job queued), so it is not a not-yet-built pipeline. One thing the log shows each time the area loads (also on v2.0.3, so it may be unrelated): 16 views of a 16-layer BC4 texture as R16G16B16A16_UINT fail: ``` vk: view of texture 0x1133ccb000 (vk 139) as vk 95 type 1 levels 0+1 layers 0+1 not made ... layers 15+1 not made ``` ### Where in the game The Great Deku Tree's clearing (his talks with Link) ### How often Every time ### Graphics card and driver version AMD Radeon RX 6700 XT 12 GB, driver 32.0.21045.5002 (Vulkan 0x800161), Windows 11 ### Changes from the defaults Frame pacing On, Resolution 100%, Upscaling Lanczos. Streamed with Apollo/Moonlight (the screenshot is the PC's own display). ### hookshot_log.txt First 300 and last 3000 lines: https://gist.github.com/Stickman803/6025694adb9957a460a56c94a1d47535
Stickman803 commented 2026-11-09 01:16:53 +00:00 (Migrated from github.com)

Update: a minute or so later, still in the same conversation with the Great Deku Tree, the picture went back to normal contrast by itself. So it's a stretch of the scene that comes out washed out, not the whole area. If the haze is meant to be there (light shafts), it looked far heavier than intended.

Update: a minute or so later, still in the same conversation with the Great Deku Tree, the picture went back to normal contrast by itself. So it's a stretch of the scene that comes out washed out, not the whole area. If the haze is meant to be there (light shafts), it looked far heavier than intended.
Stickman803 commented 2026-11-09 01:17:47 +00:00 (Migrated from github.com)

Also in the same scene (the Spiritual Stone of the Forest shown to Link), new on v2.0.5: broken, pixel-like vertical streaks over part of the blurred background, top right. Not seen on v2.0.3.

streaks

Also in the same scene (the Spiritual Stone of the Forest shown to Link), new on v2.0.5: broken, pixel-like vertical streaks over part of the blurred background, top right. Not seen on v2.0.3. ![streaks](https://gist.githubusercontent.com/Stickman803/6025694adb9957a460a56c94a1d47535/raw/deku_streaks.jpg)
NotRexed commented 2026-11-09 06:01:00 +00:00 (Migrated from github.com)

Tracked in #1004, follow there. That issue collects every report of lighting problems (overexposure, bloom, crushed shadows, black faces), and this one is linked from it with its GPU, version and log details. v2.0.5 fixed dark/black faces and v2.0.6 fixes the bright plant stems, so a retest on v2.0.6 is useful. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your hookshot_log.txt.

Tracked in #1004, follow there. That issue collects every report of lighting problems (overexposure, bloom, crushed shadows, black faces), and this one is linked from it with its GPU, version and log details. v2.0.5 fixed dark/black faces and v2.0.6 fixes the bright plant stems, so a retest on v2.0.6 is useful. If it still happens on v2.0.6 (https://github.com/NotRexed/Hookshot/releases/tag/v2.0.6; Update next to Play in the launcher), please add a comment there with your `hookshot_log.txt`.
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MagicBeanDev/Hookshot#914
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