Stuck on loading save files and the same goes as New Game #1081

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opened 2026-11-09 10:29:46 +00:00 by KyaaaMorgan · 3 comments
KyaaaMorgan commented 2026-11-09 10:29:46 +00:00 (Migrated from github.com)

Hookshot version

v2.0.6 and v2.0.7

What kind of problem

Crash, freeze or black screen

What happened

It's stuck at Triforce loading logo when i tried to load my old save file from v2.0.5 while on that version i have the corrupted rainbow texture while playing as said in the fix log but when i updated to the new one it freeze jus like i said before. The log shows a hard freeze, not a slow load. After the last normal frame stats line (3840 presents at about 57 fps), the game starts loading the save. The first mesh-shader draw runs, and then the log reports:

vk: fallback: the compute pipeline of 4fd4fe678f729933 could not be made

After that there are no more presents, frame stats, or thread stats for about four minutes. Only the vibration counter keeps ticking until you closed the window. Everything else is waiting on something that never finishes.

Yeah I know my GPU is very low, but when i play the version before it run at 10-20 FPS

Where in the game

Menu after Load Save Files / trying to create a new game

How often

Every time

Graphics card and driver version

GTX 1050Ti

CPU, RAM and operating system

i7-7700HQ

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

Screenshots or video

Image

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.6 and v2.0.7 ### What kind of problem Crash, freeze or black screen ### What happened It's stuck at Triforce loading logo when i tried to load my old save file from v2.0.5 while on that version i have the corrupted rainbow texture while playing as said in the fix log but when i updated to the new one it freeze jus like i said before. The log shows a hard freeze, not a slow load. After the last normal frame stats line (3840 presents at about 57 fps), the game starts loading the save. The first mesh-shader draw runs, and then the log reports: vk: fallback: the compute pipeline of 4fd4fe678f729933 could not be made After that there are no more presents, frame stats, or thread stats for about four minutes. Only the vibration counter keeps ticking until you closed the window. Everything else is waiting on something that never finishes. Yeah I know my GPU is very low, but when i play the version before it run at 10-20 FPS ### Where in the game Menu after Load Save Files / trying to create a new game ### How often Every time ### Graphics card and driver version GTX 1050Ti ### CPU, RAM and operating system i7-7700HQ ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34574645/hookshot_log.txt) ### Screenshots or video <img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/7d8ae5d8-55fc-4521-ab44-67a41b0ad937" /> ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
NotRexed commented 2026-11-09 10:45:31 +00:00 (Migrated from github.com)

Thanks for reading the log so carefully; the failed compute pipeline 4fd4fe678f729933 right before the hang is a useful lead. The GTX 1050 Ti has no mesh shaders, so it runs on the fallback path; linking this to that tracker #1001. #1060 (another GTX 1050 Ti) also fails when loading a save.

Thanks for reading the log so carefully; the failed compute pipeline 4fd4fe678f729933 right before the hang is a useful lead. The GTX 1050 Ti has no mesh shaders, so it runs on the fallback path; linking this to that tracker #1001. #1060 (another GTX 1050 Ti) also fails when loading a save.
KyaaaMorgan commented 2026-11-09 10:59:40 +00:00 (Migrated from github.com)

Thanks for reading the log so carefully; the failed compute pipeline 4fd4fe678f729933 right before the hang is a useful lead. The GTX 1050 Ti has no mesh shaders, so it runs on the fallback path; linking this to that tracker #1001. #1060 (another GTX 1050 Ti) also fails when loading a save.

thanks for the reply i want to play this game so bad i've tried lichii, fritzii, nx2navi from all of em hookshot work the best for me, keep up this good work mate

> Thanks for reading the log so carefully; the failed compute pipeline 4fd4fe678f729933 right before the hang is a useful lead. The GTX 1050 Ti has no mesh shaders, so it runs on the fallback path; linking this to that tracker [#1001](https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/1001). [#1060](https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/1060) (another GTX 1050 Ti) also fails when loading a save. thanks for the reply i want to play this game so bad i've tried lichii, fritzii, nx2navi from all of em hookshot work the best for me, keep up this good work mate
NotRexed commented 2026-11-09 22:52:14 +00:00 (Migrated from github.com)

Thanks for the report. To keep each problem in one place, this is tracked in #1001 (GPUs without mesh shaders: GTX 9xx/10xx, RX 400/500/5000, Iris Xe), which links your details. Closing this as a duplicate; please follow #1001 for updates. Fixes for the fallback (#1314, #1317) are planned for the next release. It will be closed when the fix ships; if it still happens after that, comment there with a hookshot_log.txt.

Thanks for the report. To keep each problem in one place, this is tracked in #1001 (GPUs without mesh shaders: GTX 9xx/10xx, RX 400/500/5000, Iris Xe), which links your details. Closing this as a duplicate; please follow #1001 for updates. Fixes for the fallback (#1314, #1317) are planned for the next release. It will be closed when the fix ships; if it still happens after that, comment there with a hookshot_log.txt.
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MagicBeanDev/Hookshot#1081
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