Game does not launch #1060
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MagicBeanDev/Hookshot#1060
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Hookshot version
v2.0.7
What kind of problem
Something else
What happened
Hello,
I'm having an issue where the game does not launch. When I try to start it, nothing happens or the game closes immediately.
I have tried launching it several times, but the issue persists.
Expected behavior:
The game should launch normally.
Actual behavior:
The game fails to start.
System specifications:
Operating System: Bazzite OS (Linux)
GPU: NVIDIA GeForce GTX 1050 Ti (4 GB VRAM)
RAM: 16 GB
NVIDIA Driver: 580.178.04
Has anyone experienced this issue or found a solution?
Thank you for your help!
Where in the game
The game won't start
How often
Every time
Graphics card and driver version
GTX 1050 TI 4VRAM
CPU, RAM and operating system
Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz, Bazzite OS
Changes from the defaults
No response
Other software hooked into the game
No, nothing hooked in
hookshot_log.txt
hookshot_log.txt
hookshot_log.1.txt
Screenshots or video
No response
Before you send it
you need to give it some time, its building the shader cache in the background, when you open up systemmonitor you can see it's doing something :)
hookshot_log.txt
hookshot_log.1.txt
It took a little while to start up.
Thanks! The GTX 1050 Ti has no mesh shaders, so it uses the v2.0.6 fallback path; linking this to that tracker #1001 (and the Linux tracker #1000). As noted above, the first start prepares shaders without a window for several minutes; if it still exits after waiting, the hookshot_log.txt from that run will show where.
Thanks for the information!
I waited several minutes, but the game still crashes when I try to load my latest save file.
The game does not seem to complete the loading process and closes unexpectedly.
I'm using:
Could this be related to the fallback path in v2.0.6?
I can also provide the
hookshot_log.txtfile if needed.Thanks for your help!
hookshot_log.txt
hookshot_log.1.txt
hookshot_log.2.txt
hookshot_log.3.txt
I hope that one day I'll be able to play the game properly using Hookshot with my GTX 1050 Ti.
Do you think there is any possibility of improving compatibility or performance for older GPUs like mine in future versions?
It would also be great if there were any possible optimizations to texture loading or texture quality, as well as improvements to reduce crashes and performance issues on older graphics cards.
If you find a workaround or make any improvements that could help users with this GPU, I would really appreciate it.
Thank you for your work on this project and for your support!
Thanks for the new logs. Yes, the GTX 1050 Ti uses the fallback path for GPUs without mesh shaders, so this belongs with #1001, where that path's crashes are being collected. The next release brings two changes that may help: the shader cache is rebuilt for each GPU, and on 4-8 GB cards evicted textures are uploaded again from memory. Please retest when it is out.
Ok
Thanks for the report. To keep each problem in one place, this is tracked in #1001 (GPUs without mesh shaders: GTX 9xx/10xx, RX 400/500/5000, Iris Xe), which links your details. Closing this as a duplicate; please follow #1001 for updates. Fixes for the fallback (#1314, #1317) are planned for the next release. It will be closed when the fix ships; if it still happens after that, comment there with a hookshot_log.txt.