Game does not launch #1060

Closed
opened 2026-11-09 08:44:53 +00:00 by pablovera2735 · 8 comments
pablovera2735 commented 2026-11-09 08:44:53 +00:00 (Migrated from github.com)

Hookshot version

v2.0.7

What kind of problem

Something else

What happened

Hello,

I'm having an issue where the game does not launch. When I try to start it, nothing happens or the game closes immediately.

I have tried launching it several times, but the issue persists.

Expected behavior:
The game should launch normally.

Actual behavior:
The game fails to start.

System specifications:

Operating System: Bazzite OS (Linux)

GPU: NVIDIA GeForce GTX 1050 Ti (4 GB VRAM)

RAM: 16 GB

NVIDIA Driver: 580.178.04

Has anyone experienced this issue or found a solution?

Thank you for your help!

Image

Where in the game

The game won't start

How often

Every time

Graphics card and driver version

GTX 1050 TI 4VRAM

CPU, RAM and operating system

Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz, Bazzite OS

Changes from the defaults

No response

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

hookshot_log.txt

hookshot_log.1.txt

Screenshots or video

No response

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.0.7 ### What kind of problem Something else ### What happened Hello, I'm having an issue where the game does not launch. When I try to start it, nothing happens or the game closes immediately. I have tried launching it several times, but the issue persists. Expected behavior: The game should launch normally. Actual behavior: The game fails to start. System specifications: Operating System: Bazzite OS (Linux) GPU: NVIDIA GeForce GTX 1050 Ti (4 GB VRAM) RAM: 16 GB NVIDIA Driver: 580.178.04 Has anyone experienced this issue or found a solution? Thank you for your help! <img width="1920" height="1080" alt="Image" src="https://github.com/user-attachments/assets/f9b08ac8-cbfd-4936-b1c5-0f58a07004a3" /> ### Where in the game The game won't start ### How often Every time ### Graphics card and driver version GTX 1050 TI 4VRAM ### CPU, RAM and operating system Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz, Bazzite OS ### Changes from the defaults _No response_ ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt [hookshot_log.txt](https://github.com/user-attachments/files/34570496/hookshot_log.txt) [hookshot_log.1.txt](https://github.com/user-attachments/files/34570498/hookshot_log.1.txt) ### Screenshots or video _No response_ ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
nG64 commented 2026-11-09 08:50:48 +00:00 (Migrated from github.com)

you need to give it some time, its building the shader cache in the background, when you open up systemmonitor you can see it's doing something :)

you need to give it some time, its building the shader cache in the background, when you open up systemmonitor you can see it's doing something :)
pablovera2735 commented 2026-11-09 09:12:16 +00:00 (Migrated from github.com)

hookshot_log.txt

hookshot_log.1.txt

It took a little while to start up.

[hookshot_log.txt](https://github.com/user-attachments/files/34571726/hookshot_log.txt) [hookshot_log.1.txt](https://github.com/user-attachments/files/34571728/hookshot_log.1.txt) It took a little while to start up.
NotRexed commented 2026-11-09 09:18:58 +00:00 (Migrated from github.com)

Thanks! The GTX 1050 Ti has no mesh shaders, so it uses the v2.0.6 fallback path; linking this to that tracker #1001 (and the Linux tracker #1000). As noted above, the first start prepares shaders without a window for several minutes; if it still exits after waiting, the hookshot_log.txt from that run will show where.

Thanks! The GTX 1050 Ti has no mesh shaders, so it uses the v2.0.6 fallback path; linking this to that tracker #1001 (and the Linux tracker #1000). As noted above, the first start prepares shaders without a window for several minutes; if it still exits after waiting, the hookshot_log.txt from that run will show where.
pablovera2735 commented 2026-11-09 09:31:38 +00:00 (Migrated from github.com)

Thanks for the information!

I waited several minutes, but the game still crashes when I try to load my latest save file.

The game does not seem to complete the loading process and closes unexpectedly.

I'm using:

  • GPU: NVIDIA GTX 1050 Ti (4 GB VRAM)
  • RAM: 16 GB
  • OS: Bazzite Linux

Could this be related to the fallback path in v2.0.6?

I can also provide the hookshot_log.txt file if needed.

Thanks for your help!

hookshot_log.txt

hookshot_log.1.txt

hookshot_log.2.txt

hookshot_log.3.txt

Thanks for the information! I waited several minutes, but the game still crashes when I try to load my latest save file. The game does not seem to complete the loading process and closes unexpectedly. I'm using: - GPU: NVIDIA GTX 1050 Ti (4 GB VRAM) - RAM: 16 GB - OS: Bazzite Linux Could this be related to the fallback path in v2.0.6? I can also provide the `hookshot_log.txt` file if needed. Thanks for your help! [hookshot_log.txt](https://github.com/user-attachments/files/34572337/hookshot_log.txt) [hookshot_log.1.txt](https://github.com/user-attachments/files/34572339/hookshot_log.1.txt) [hookshot_log.2.txt](https://github.com/user-attachments/files/34572343/hookshot_log.2.txt) [hookshot_log.3.txt](https://github.com/user-attachments/files/34572344/hookshot_log.3.txt)
pablovera2735 commented 2026-11-09 09:32:39 +00:00 (Migrated from github.com)

I hope that one day I'll be able to play the game properly using Hookshot with my GTX 1050 Ti.

Do you think there is any possibility of improving compatibility or performance for older GPUs like mine in future versions?

It would also be great if there were any possible optimizations to texture loading or texture quality, as well as improvements to reduce crashes and performance issues on older graphics cards.

If you find a workaround or make any improvements that could help users with this GPU, I would really appreciate it.

Thank you for your work on this project and for your support!

I hope that one day I'll be able to play the game properly using Hookshot with my GTX 1050 Ti. Do you think there is any possibility of improving compatibility or performance for older GPUs like mine in future versions? It would also be great if there were any possible optimizations to texture loading or texture quality, as well as improvements to reduce crashes and performance issues on older graphics cards. If you find a workaround or make any improvements that could help users with this GPU, I would really appreciate it. Thank you for your work on this project and for your support!
NotRexed commented 2026-11-09 09:45:28 +00:00 (Migrated from github.com)

Thanks for the new logs. Yes, the GTX 1050 Ti uses the fallback path for GPUs without mesh shaders, so this belongs with #1001, where that path's crashes are being collected. The next release brings two changes that may help: the shader cache is rebuilt for each GPU, and on 4-8 GB cards evicted textures are uploaded again from memory. Please retest when it is out.

Thanks for the new logs. Yes, the GTX 1050 Ti uses the fallback path for GPUs without mesh shaders, so this belongs with #1001, where that path's crashes are being collected. The next release brings two changes that may help: the shader cache is rebuilt for each GPU, and on 4-8 GB cards evicted textures are uploaded again from memory. Please retest when it is out.
pablovera2735 commented 2026-11-09 10:37:31 +00:00 (Migrated from github.com)

Ok

Ok
NotRexed commented 2026-11-09 22:52:12 +00:00 (Migrated from github.com)

Thanks for the report. To keep each problem in one place, this is tracked in #1001 (GPUs without mesh shaders: GTX 9xx/10xx, RX 400/500/5000, Iris Xe), which links your details. Closing this as a duplicate; please follow #1001 for updates. Fixes for the fallback (#1314, #1317) are planned for the next release. It will be closed when the fix ships; if it still happens after that, comment there with a hookshot_log.txt.

Thanks for the report. To keep each problem in one place, this is tracked in #1001 (GPUs without mesh shaders: GTX 9xx/10xx, RX 400/500/5000, Iris Xe), which links your details. Closing this as a duplicate; please follow #1001 for updates. Fixes for the fallback (#1314, #1317) are planned for the next release. It will be closed when the fix ships; if it still happens after that, comment there with a hookshot_log.txt.
Commenting is not possible because the repository is archived.
No milestone
No assignees
1 participant
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set

Reference
MagicBeanDev/Hookshot#1060
No description provided.