the build stopped #1029
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MagicBeanDev/Hookshot#1029
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Builder version
v2.0.6
How you built
Hookshot Builder app (Windows)
Game files given to it
A .nup
The error
Visual Studio or Build Tools version, and Windows SDK version
No response
Operating system and free space on the output drive
Windows 11 26H2, 200 GB free space on C:
Before you send it
2.0.6 also build stopped on CachyOS.
I can confirm the same issue when upgrading from v2.0.5 to v2.0.6 on a Lenovo Legion Go S running SteamOS.
The update fails during the local build after approximately 12 minutes of compilation, with the following error:
The builder reports:
The affected source is located under:
EDIT: This issue (also mentioned by @ibsyrfalhsn) has been addressed in #1020 and has it's fix in PR #1039
Thanks for the full log. The Windows KeyError is a timing race in the builder: astc.cpp is compiled twice (for the Vulkan and WebGPU back ends), and the memory gate kept one entry per source path, so one compile removed the other's entry. A fix is up in PR #1047. Until it ships, running the build again usually gets past it, because the other files are already compiled. The Linux oot_cheat_items.h errors in the comments are a separate issue, fixed in v2.0.7 (#990).
Update: the fix (PR #1047, one memory reservation per compile instead of per source path) is going into the next release. This issue will be closed when it ships.
Fixed in v2.0.8, out now: update from the launcher or download it from Releases. Please reopen with a log if it still happens.