Build crash #1021

Closed
opened 2026-11-09 06:22:21 +00:00 by Ken643 · 7 comments
Ken643 commented 2026-11-09 06:22:21 +00:00 (Migrated from github.com)

Builder version

V.2.0.6

How you built

Hookshot Appimage

Game files given to it

A .nup

The error

@@progress 1.000
FAILED hos_main.c (0 MB, 0s, alone too):
/tmp/.mount_HookshKiIoDH/usr/share/hookshot/nx2/../host/hos_main.c:14:10: fatal error: '../gpu/vk/oot_cheat_items.h' file not found
   14 | #include "../gpu/vk/oot_cheat_items.h"
      |          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.

compiled in 932s, 1 failed
@@error build.py stopped (exit status 1): /tmp/.mount_HookshKiIoDH/usr/share/hookshot/nx2/../host/hos_main.c:14:10: fatal error: '../gpu/vk/oot_cheat_items.h

Visual Studio or Build Tools version, and Windows SDK version

Arch linux on wayland

Operating system and free space on the output drive

AMD 5600|7600XT|500GB

Before you send it

  • I'm on the newest release, or it still fails on it.
  • I searched the open issues for this error.
  • I'm not attaching game files or anything built from them.
### Builder version V.2.0.6 ### How you built Hookshot Appimage ### Game files given to it A .nup ### The error ```text @@progress 1.000 FAILED hos_main.c (0 MB, 0s, alone too): /tmp/.mount_HookshKiIoDH/usr/share/hookshot/nx2/../host/hos_main.c:14:10: fatal error: '../gpu/vk/oot_cheat_items.h' file not found 14 | #include "../gpu/vk/oot_cheat_items.h" | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1 error generated. compiled in 932s, 1 failed @@error build.py stopped (exit status 1): /tmp/.mount_HookshKiIoDH/usr/share/hookshot/nx2/../host/hos_main.c:14:10: fatal error: '../gpu/vk/oot_cheat_items.h ``` ### Visual Studio or Build Tools version, and Windows SDK version Arch linux on wayland ### Operating system and free space on the output drive AMD 5600|7600XT|500GB ### Before you send it - [x] I'm on the newest release, or it still fails on it. - [x] I searched the open issues for this error. - [x] I'm not attaching game files or anything built from them.
uabassguy commented 2026-11-09 06:46:56 +00:00 (Migrated from github.com)

Also having the same issue, happens during update

Also having the same issue, happens during update
didslima commented 2026-11-09 06:50:32 +00:00 (Migrated from github.com)

Same error here. Bazzite Ryzen 7800x3d + RTX 5070 TI + 32 gb

Same error here. Bazzite Ryzen 7800x3d + RTX 5070 TI + 32 gb
GabrielCrazyFiction commented 2026-11-09 06:53:39 +00:00 (Migrated from github.com)

Same in Mint cinnamont 22.3 kernel 7.0.38 Ryzen 5 5500u 16gb 3200mhz , Build runs better in comparison with 2.0.5 (The .exe arquive don´t created at all)

Same in Mint cinnamont 22.3 kernel 7.0.38 Ryzen 5 5500u 16gb 3200mhz , Build runs better in comparison with 2.0.5 (The .exe arquive don´t created at all)
asaelvim commented 2026-11-09 06:56:00 +00:00 (Migrated from github.com)

Same, archlinux on wayland, laptop dell g15 5530, intel i7-13650HX, RTX 4050, 32 gb ram

Same, archlinux on wayland, laptop dell g15 5530, intel i7-13650HX, RTX 4050, 32 gb ram
ThirstyMilkman commented 2026-11-09 07:09:35 +00:00 (Migrated from github.com)

Same error on steamos

Same error on steamos
bibigurl-yum commented 2026-11-09 07:23:13 +00:00 (Migrated from github.com)

#1020 is how i worked around this issue

https://git.magicbean.dev/MagicBeanDev/Hookshot/issues/1020 is how i worked around this issue
NotRexed commented 2026-11-09 09:18:15 +00:00 (Migrated from github.com)

Fixed in v2.0.7: the Linux AppImage now ships every gpu/vk header the host includes, including oot_cheat_items.h (issue #990). Others have confirmed v2.0.7 builds on Linux from a .nup without this error. Please update to v2.0.7 (or v2.0.8, out shortly) and rebuild; if it still fails, comment with the builder log and we'll reopen. Thanks for the report!

Fixed in v2.0.7: the Linux AppImage now ships every gpu/vk header the host includes, including oot_cheat_items.h (issue #990). Others have confirmed v2.0.7 builds on Linux from a .nup without this error. Please update to v2.0.7 (or v2.0.8, out shortly) and rebuild; if it still fails, comment with the builder log and we'll reopen. Thanks for the report!
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MagicBeanDev/Hookshot#1021
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