Windows: Play is disabled / "could not start" because the launcher looks for bin\longshot.exe, but the build puts longshot.exe in the folder root #53
Labels
No labels
area/build
area/install
area/saves
area/ui
area/updates
good first issue
gpu/amd
gpu/intel
gpu/nvidia
help wanted
kind
bug
kind
chore
kind
docs
kind
feature
kind
performance
kind
question
platform/linux
platform/steam-deck
platform/windows
priority
critical
priority
high
priority
low
status
blocked
status
confirmed
status
duplicate
status
invalid
status
needs-info
status
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set
Reference
MagicBeanDev/LongshotLauncher#53
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
On Windows, a finished build places
longshot.exe(andlongshot_vk.dll,SDL2.dll,SDL3.dll,wgpu_native.dll…) directly in the game folder, e.g.C:\Longshot\longshot.exe. There is nobin\folder.The launcher only looks in
bin\:As a result:
could not start: An error occurred trying to start process 'C:\Longshot\bin\longshot.exe' with working directory 'C:\Longshot'. The system cannot find the file specified.Suggested fix: keep
bin\first and fall back to the folder root on Windows:(Alternatively, make_game.py could place the Windows build in
bin\, if that is the intended layout.)Environment: Windows, Longshot v3.0.0-rc.3, launcher from the 2026-11-13 release.