WIP: fix(vk): a texture whose upload failed is tried again, not left empty or stale
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WIP: fix(vk): let render targets go as newer ones together cover them, and pool their images at once
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WIP: fix(vk): a remap's write-back no longer puts an older target's texels over an image drawn inside it
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fix(linux): a start from the Steam Deck's Game Mode no longer compiles every pipeline the preparation built
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feat(vk): FXAA in place of the full-size anti-aliasing network where the GPU multiplies in software (RX_VK_TAAU_FULL_SIZE=1, off by default)
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WIP: perf(vk): keep opaque ASTC textures as BC1, half of BC3's VRAM (RX_VK_ASTC_BC1, off by default)
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WIP: fix(shader): narrow global stores find their word's page and declare 8/16-bit storage
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WIP: fix(vk): cut a texture cache far over the VRAM rules to 7/8 of their budget
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WIP: fix(vk): cap the render-target image pool and count it in the texture budget
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WIP: fix(vk): free a stalled shader preparation's pipeline notes
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perf(vk): scan pending uniform updates in place
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WIP: fix(vk): a render target is not uploaded from memory for a GPU buffer write older than its drawing
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fix(vcores): honour mask 0 and keep the guest's core cache correct
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feat(vk): a Steam Deck profile, on by itself on a Deck
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fix(vk): HUD and lighting artifacts on GPUs without buffer mirrors
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