Game: Longshot couldn't start during the start #821

Open
opened 2026-11-15 15:37:58 +00:00 by lywix · 2 comments

Longshot version

v3.0.0-rc.4 (source b784a40c)

Channel

Release

What kind of problem

Crash, freeze or black screen

What happened

Longshot couldn't start during the start. Vulkan didn't start on your graphics card. Update your graphics driver: Longshot needs a graphics card and driver with Vulkan 1.3. (The report from the crash window is pasted below.)

Where in the game

des le lancement du jeu ecran noir, musique en fond et lancement du jeu

How often

Every time

Graphics card and driver version

Nvidia geforce gtx 1650ti 621.24

CPU, RAM and operating system

AMD Ryzen 5 4600H with Radeon Graphics (12 threads), 7 GB, Windows 11 (build 26200)

Changes from the defaults

No response

longshot_log.txt

Longshot crash report, made by the window Longshot shows after a crash (20261115T151914Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot stopped during the start.
What went wrong: Vulkan didn't start on your graphics card. Update your graphics driver: Longshot needs a graphics card and driver with Vulkan 1.3.
Crash and unclean-end records in the last day: 0.

Longshot version

v3.0.0-rc.4 (source b784a40c)
Channel (from the version): Release candidate, or built from source

Graphics card and driver version

Not known: the log names no Vulkan device in use

CPU, RAM and operating system

AMD Ryzen 5 4600H with Radeon Graphics (12 threads), 7 GB, Windows 11 (build 26200)
Built for: this PC's CPU (znver2_znver2_245cab1ce0)

Upscalers (the log's first line of each)

NVIDIA DLSS: not named in the log
AMD FSR 4: not named in the log

Changes from the defaults

longshot_options.ini: none (every Insert menu option at its default).
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

Crash record

None: the game's crash handler wrote no record (it stopped before the game could run, or ended normally).

The end of longshot_log.txt

Its last 200 lines (the home folder written %USERPROFILE%, the user's name ):

[hos sead::MainThread] nvn: EventSignal (CPU) #39: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #20: event 0x100c318000 mode 0 value 19 (lr 0x80666598)
[hos sead::MainThread] nvn: EventSignal (CPU) #40: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #21: event 0x100c318000 mode 0 value 20 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #22: event 0x100c318000 mode 0 value 21 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #23: event 0x100c318000 mode 0 value 22 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #24: event 0x100c318000 mode 0 value 23 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #25: event 0x100c318000 mode 0 value 24 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #26: event 0x100c318000 mode 0 value 25 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #27: event 0x100c318000 mode 0 value 26 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #28: event 0x100c318000 mode 0 value 27 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #29: event 0x100c318000 mode 0 value 28 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #30: event 0x100c318000 mode 0 value 29 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #31: event 0x100c318000 mode 0 value 30 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #32: event 0x100c318000 mode 0 value 31 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #33: event 0x100c318000 mode 0 value 32 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #34: event 0x100c318000 mode 0 value 33 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #35: event 0x100c318000 mode 0 value 34 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #36: event 0x100c318000 mode 0 value 35 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #37: event 0x100c318000 mode 0 value 36 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #38: event 0x100c318000 mode 0 value 37 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #39: event 0x100c318000 mode 0 value 38 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferSignalEvent #40: event 0x100c318000 mode 0 value 39 (lr 0x80666598)
[a64] unimplemented import _ZN2nn3nfp10InitializeEv (lr 0x80ed8f34)
[a64] unimplemented import _ZN2nn3nfp29AttachAvailabilityChangeEventEPNS_2os15SystemEventTypeE (lr 0x80ed8f40)
[hos Resource Memory] mem: the game's mapped pages 949 MB (peak 949); heap 6894 MB; the console's total 9809 MB
[hos nn.npln.Worker] vcores: 82054 takes, 18146 waits (mean 176 us, longest 1639.2 ms), 9683 kicks, 9232 yields, 0 escapes in 5 s
[hos ARes Loading 1] prompts: the Talk ring's A B X Y at places 0 1 2 3, the ocarina hint as is
[hos ARes Loading 0] prompts: keyboard textures, 1373 runs for this pad's controls
[hos ModuleSystemWorker2] prompts: the textures' pool at 0x7fc3305000 (+0xe86c000): a new face or new controls show at once
[hos sead::MainThread] prompts: the layouts at 0x7fe1a11000: the Talk ring and the ocarina hint follow at once
[a64] unimplemented import _ZN2nn5movie10InitializeEv (lr 0x83b7d25c)
[a64] unimplemented import _ZN2nn5movie13IsInitializedEv (lr 0x85467d74)
[hos sead::MainThread] oe: startup logo finished
[hos MovieOperateThread] video: nn::codec::video on libavcodec
[hos MovieOperateThread] video: AV1 on dav1d 1.5.4 (a thread per logical core)
[hos MovieOperateThread] video: AV1 decoder ready on dav1d (1920x1080)
[hos AudioFrameworkThread] audio: voice 0: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 112.9 s
[hos AudioFrameworkThread] audio: voice 1: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 112.9 s
[hos AudioFrameworkThread] audio: voice 2: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 112.9 s
[hos AudioFrameworkThread] audio: voice 3: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 112.9 s
[hos AudioFrameworkThread] audio: voice 4: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 112.9 s
[hos AudioFrameworkThread] audio: voice 5: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 112.9 s
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x108829d000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882a5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882ad000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882b5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882bd000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882c5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x108829e000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882a6000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2)
[hos AudioUserTaskThread] [debug] codec: Opus decoder 0: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 1: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 2: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 3: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 4: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 5: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e000, 49152): header 000000ae 07bf4b00 -> 182
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e0b6, 48970): header 00000094 036ed700 -> 156
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e152, 48814): header 000000a1 129a5e00 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e1fb, 48645): header 000000a1 03898c00 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e2a4, 48476): header 000000a1 66171600 -> 169
[hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e34d, 48307): header 000000a1 0322bb00 -> 169
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960)
[hos MovieOperateThread] video: the first buffer went out before the first picture was decoded (shown black)
[hos host] audio: 1001 blocks played in the first 10 s, loudest sample 5 of 32767
[hos Presentation Thread] vi: 302 frames presented (60.4 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 18, 15.5-17.8 269, 17.8-22 5, 22-30 6, 30-40 3, over 40 0
[hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1088287500 (32 bytes) at 115.8 s
[hos AudioFrameworkThread] audio: voice 7: 48000 Hz, 1 channels, format 6, parameter 0x1088287740 (32 bytes) at 115.8 s
[hos ModuleSystemWorker4] vcores: 145745 takes, 29121 waits (mean 154 us, longest 401.1 ms), 14753 kicks, 14331 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 601 frames presented (59.8 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 8, 15.5-17.8 282, 17.8-22 8, 22-30 0, 30-40 0, over 40 1
[hos nn.npln.Worker] mutex 0x10098610c8 (obj 00000222BD82FDD0): nn.npln.Worker waiting 10 s; held by nn.npln.Worker (count 2, 1 waiting)
[hos BaseProcExecutor0] vcores: 130365 takes, 13971 waits (mean 50 us, longest 11.5 ms), 7782 kicks, 7422 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 901 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 8, 15.5-17.8 285, 17.8-22 7, 22-30 0, 30-40 0, over 40 0
[hos tera::FileResourceMgr] vcores: 123598 takes, 13415 waits (mean 31 us, longest 8.0 ms), 7803 kicks, 7426 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 1202 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 2, 15.5-17.8 296, 17.8-22 3, 22-30 0, 30-40 0, over 40 0
[hos rmbl::VibrationThread] hid: 4096 vibration values, strongest 0.00 since the last count
[hos sead::MainThread] nvn: CommandBufferWaitEvent #5000: event 0x100c318000 mode 0 value 1249 (now 0) (lr 0x806661f8)
[hos ModuleSystemWorker3] vcores: 126066 takes, 14095 waits (mean 33 us, longest 7.4 ms), 8371 kicks, 8079 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 1503 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 8, 15.5-17.8 289, 17.8-22 2, 22-30 0, 30-40 2, over 40 0
[hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1088287500 (32 bytes) at 133.7 s
[hos sead::MainThread] [debug] nvn: 29 copies of recordings whose control memory was reused let go (188 live)
[hos ModuleSystemWorker2] hid: game window not in front (foreground window: process 11836, class "Windows.UI.Core.CoreWindow")
[hos BaseProcExecutor2] vcores: 124933 takes, 13325 waits (mean 66 us, longest 8.5 ms), 7250 kicks, 7021 yields, 0 escapes in 5 s
[hos ModuleSystemWorker4] hid: game window in front (foreground window: process 19092, class "Longshot")
[hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1088287500 (32 bytes) at 136.6 s
[hos Presentation Thread] vi: 1801 frames presented (59.6 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 31, 15.5-17.8 240, 17.8-22 17, 22-30 8, 30-40 1, over 40 1
[hos BaseProcExecutor1] vcores: 121966 takes, 11236 waits (mean 64 us, longest 10.2 ms), 5455 kicks, 5215 yields, 0 escapes in 5 s
[hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1088287500 (32 bytes) at 142.5 s
[hos AudioFrameworkThread] audio: voice 7: 48000 Hz, 1 channels, format 6, parameter 0x1088287740 (32 bytes) at 142.5 s
[hos Presentation Thread] vi: 2102 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 4, 15.5-17.8 294, 17.8-22 2, 22-30 1, 30-40 0, over 40 0
[a64] unimplemented import _ZN2nn5movie8FinalizeEv (lr 0x80df26c0)
[hos MovieOperateThread] nvn: GPU waits in 5 s: 0 sync waits (0 ms), 0 polls timed out (0 ms), 2 queue finishes (0 ms)
[hos MovieOperateThread] video: a movie of 1888 pictures on dav1d: 5.7 ms to decode each (worst 186.3), one shown every 16.7 ms; 220 skipped to keep up with its sound; 1071 submissions put off while 16 waited
[hos MovieOperateThread] video: the longest wait between two of its pictures 196 ms
[hos MovieOperateThread] video: AV1 decoder ready on dav1d (1920x1080)
[hos AudioUserTaskThread] [debug] codec: Opus decoder 0: 48000 Hz, 1 channels
[hos AudioUserTaskThread] [debug] codec: Opus decoder 1: 48000 Hz, 1 channels
[hos MovieOperateThread] video: the first buffer went out before the first picture was decoded (shown black)
[hos Resource Memory] vcores: 125477 takes, 15466 waits (mean 56 us, longest 14.0 ms), 7741 kicks, 7377 yields, 0 escapes in 5 s
[hos Resource Memory] mem: the game's mapped pages 1037 MB (peak 1037); heap 6894 MB; the console's total 9809 MB
[hos Presentation Thread] vi: 2400 frames presented (59.5 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 26, 15.5-17.8 254, 17.8-22 9, 22-30 4, 30-40 3, over 40 2
[hos rmbl::VibrationThread] hid: 8192 vibration values, strongest 0.00 since the last count
[hos sead::MainThread] nvn: CommandBufferWaitEvent #10000: event 0x100c318000 mode 0 value 2499 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: EventSignal (CPU) #5000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos ModuleSystemWorker5] vcores: 153825 takes, 37987 waits (mean 92 us, longest 41.4 ms), 18564 kicks, 18084 yields, 0 escapes in 5 s
[hos PreActorModelCompose] nvn: DrawMeshTasks: 1 so far (x1 0 x2 0xc x3 0x400000 x4 0x83b70de0)
[hos PreActorModelCompose] nvn: DrawMeshTasks: 2 so far (x1 0 x2 0xc x3 0x400000 x4 0x83b70de0)
[hos PreActorModelCompose] nvn: DrawMeshTasks: 3 so far (x1 0 x2 0xc x3 0x400000 x4 0x83b70de0)
[hos Presentation Thread] vi: 2700 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 20, 15.5-17.8 258, 17.8-22 20, 22-30 2, 30-40 0, over 40 0
[hos Resource Memory] mem: the game's mapped pages 1281 MB (peak 1281); heap 6894 MB; the console's total 9809 MB
[hos nn.npln.Worker] vcores: 148668 takes, 55133 waits (mean 223 us, longest 1690.6 ms), 26131 kicks, 25862 yields, 0 escapes in 5 s
[hos ModuleSystemWorker1] [debug] nvn: 23 copies of recordings whose control memory was reused let go (1042 live)
[hos ModuleSystemWorker1] nvn: 50000 recordings made, 1042 live copies (0.2 MB), 35 texture copies; 3 command buffers' segments (0.2 MB)
[hos Presentation Thread] vi: 2955 frames presented (50.9 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 70, 15.5-17.8 90, 17.8-22 42, 22-30 31, 30-40 10, over 40 12
[hos Presentation Thread] vi: real-time step on: ratio 2.325, game's frame rate 26
[hos ModuleSystemWorker2] hid: game window not in front (foreground window: process 0, class "")
[hos ModuleSystemWorker4] hid: game window in front (foreground window: process 19092, class "Longshot")
[hos ModuleSystemWorker4] vcores: 107418 takes, 27447 waits (mean 483 us, longest 292.4 ms), 12189 kicks, 12134 yields, 0 escapes in 5 s
[hos ModuleSystemWorker4] hid: game window not in front (foreground window: process 18380, class "Chrome_WidgetWin_1")
[hos Presentation Thread] vi: 3119 frames presented (32.7 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 27, 15.5-17.8 38, 17.8-22 18, 22-30 25, 30-40 17, over 40 39
[hos PlayReporter] vcores: 117378 takes, 42578 waits (mean 316 us, longest 174.1 ms), 19320 kicks, 19209 yields, 0 escapes in 5 s
[hos ModuleSystemWorker2] hid: game window in front (foreground window: process 19092, class "Longshot")
[hos Presentation Thread] vi: 3322 frames presented (40.5 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 59, 15.5-17.8 19, 17.8-22 42, 22-30 42, 30-40 17, over 40 24
[hos Presentation Thread] nvn: QueueSubmitCommands #20000: queue 0000101004133020 (its #3334), 1 handles (lr 0x80590358)
[hos rmbl::VibrationThread] hid: 12288 vibration values, strongest 0.00 since the last count
[hos Resource Memory] mem: the game's mapped pages 1540 MB (peak 1540); heap 6894 MB; the console's total 9809 MB
[hos ParallelDecompThread] vcores: 118214 takes, 40243 waits (mean 269 us, longest 99.1 ms), 18323 kicks, 18317 yields, 0 escapes in 5 s
[hos ModuleSystemWorker3] hid: game window not in front (foreground window: process 18380, class "Chrome_WidgetWin_1")
[hos Presentation Thread] vi: 3511 frames presented (37.2 fps over the last 5.1 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 43, 15.5-17.8 29, 17.8-22 35, 22-30 40, 30-40 22, over 40 20
[hos ModuleSystemWorker5] hid: game window in front (foreground window: process 19092, class "Longshot")
[hos ModuleSystemWorker2] vcores: 70861 takes, 33662 waits (mean 753 us, longest 347.5 ms), 14825 kicks, 14771 yields, 0 escapes in 5 s
[hos ModuleSystemWorker5] [debug] nvn: 28 copies of recordings whose control memory was reused let go (5279 live)
[hos Resource Memory] mem: the game's mapped pages 1792 MB (peak 1792); heap 6894 MB; the console's total 9809 MB
[hos ModuleSystemWorker2] hid: game window not in front (foreground window: process 18380, class "Chrome_WidgetWin_1")
[hos Presentation Thread] vi: 3616 frames presented (20.9 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 11, 15.5-17.8 11, 17.8-22 9, 22-30 21, 30-40 19, over 40 34
[hos ModuleSystemWorker5] hid: game window in front (foreground window: process 19092, class "Longshot")
[hos AudioFrameworkThread] vcores: 102672 takes, 39534 waits (mean 382 us, longest 306.6 ms), 17601 kicks, 17582 yields, 0 escapes in 5 s
[hos sead::MainThread] nvn: CommandBufferWaitEvent #15000: event 0x100c318000 mode 0 value 3749 (now 0) (lr 0x806661f8)
[hos ModuleSystemWorker1] hid: game window not in front (foreground window: process 18380, class "Chrome_WidgetWin_1")
[hos Presentation Thread] vi: 3801 frames presented (35.8 fps over the last 5.2 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 43, 15.5-17.8 29, 17.8-22 28, 22-30 30, 30-40 23, over 40 32
[hos AudioFrameworkThread] vcores: 64053 takes, 25896 waits (mean 1037 us, longest 1076.8 ms), 11466 kicks, 11494 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 3840 frames presented (7.8 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 0, 22-30 0, 30-40 4, over 40 35
[hos Resource Memory] mem: the game's mapped pages 2048 MB (peak 2048); heap 6894 MB; the console's total 9809 MB
[hos BaseProcCreateAndDeleteThread] vcores: 57533 takes, 32166 waits (mean 1081 us, longest 716.0 ms), 14089 kicks, 13883 yields, 0 escapes in 5 s
[hos ModuleSystemWorker5] hid: game window in front (foreground window: process 19092, class "Longshot")
[hos Presentation Thread] vi: 3912 frames presented (14.3 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 5, 15.5-17.8 4, 17.8-22 6, 22-30 4, 30-40 11, over 40 42
[hos rmbl::VibrationThread] hid: 16384 vibration values, strongest 0.00 since the last count
[hos ModuleSystemWorker4] vcores: 100336 takes, 40804 waits (mean 875 us, longest 1363.0 ms), 18165 kicks, 17991 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 4182 frames presented (53.9 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 63, 15.5-17.8 114, 17.8-22 46, 22-30 31, 30-40 9, over 40 7
[hos ModuleSystemWorker5] vcores: 185300 takes, 61211 waits (mean 168 us, longest 160.5 ms), 29056 kicks, 28569 yields, 0 escapes in 5 s
[hos sead::MainThread] hid: game window not in front (foreground window: process 18380, class "Chrome_WidgetWin_1")
[hos ModuleSystemWorker1] [debug] nvn: 33 copies of recordings whose control memory was reused let go (9089 live)
[hos ModuleSystemWorker1] nvn: 100000 recordings made, 9089 live copies (0.9 MB), 55 texture copies; 2 command buffers' segments (0.1 MB)
[hos Presentation Thread] vi: 4470 frames presented (57.3 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 55, 15.5-17.8 173, 17.8-22 36, 22-30 16, 30-40 5, over 40 3
[hos rmbl::VibrationThread] vcores: 165486 takes, 16546 waits (mean 123 us, longest 22.8 ms), 8109 kicks, 7930 yields, 0 escapes in 5 s
[hos host] discord: connected (application 1570559772111933578)
[hos host] discord: status set
[hos Presentation Thread] vi: 4723 frames presented (47.6 fps over the last 5.3 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 17, 15.5-17.8 221, 17.8-22 10, 22-30 3, 30-40 0, over 40 2
[hos rmbl::VibrationThread] vcores: 121645 takes, 10615 waits (mean 423 us, longest 273.8 ms), 5510 kicks, 5267 yields, 0 escapes in 5 s
[hos sead::MainThread] nvn: CommandBufferSignalEvent #5000: event 0x100c318000 mode 0 value 4999 (lr 0x80666598)
[hos sead::MainThread] nvn: CommandBufferWaitEvent #20000: event 0x100c318000 mode 0 value 4999 (now 0) (lr 0x806661f8)
[hos sead::MainThread] nvn: EventSignal (CPU) #10000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c)
[hos Presentation Thread] vi: 5025 frames presented (60.4 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 16, 15.5-17.8 274, 17.8-22 11, 22-30 1, 30-40 0, over 40 0
[hos rmbl::VibrationThread] hid: 20480 vibration values, strongest 0.00 since the last count
[hos nn.npln.Worker] vcores: 147995 takes, 13511 waits (mean 63 us, longest 10.8 ms), 6890 kicks, 6531 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 5325 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 25, 15.5-17.8 257, 17.8-22 12, 22-30 4, 30-40 2, over 40 0
[hos BaseProcExecutor5] vcores: 149818 takes, 13923 waits (mean 43 us, longest 7.1 ms), 7570 kicks, 7198 yields, 0 escapes in 5 s
[hos Presentation Thread] vi: 5626 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 9, 15.5-17.8 285, 17.8-22 6, 22-30 1, 30-40 0, over 40 0
[hos ModuleSystemWorker5] vcores: 146892 takes, 13383 waits (mean 44 us, longest 6.9 ms), 7298 kicks, 6970 yields, 0 escapes in 5 s
[hos ModuleSystemWorker4] hid: game window in front (foreground window: process 19092, class "Longshot")
[hos host] display: window closed, exiting

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.

Screenshots or video

ecran noir des le lancement du jeu

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version v3.0.0-rc.4 (source b784a40c) ### Channel Release ### What kind of problem Crash, freeze or black screen ### What happened Longshot couldn't start during the start. Vulkan didn't start on your graphics card. Update your graphics driver: Longshot needs a graphics card and driver with Vulkan 1.3. (The report from the crash window is pasted below.) ### Where in the game des le lancement du jeu ecran noir, musique en fond et lancement du jeu ### How often Every time ### Graphics card and driver version Nvidia geforce gtx 1650ti 621.24 ### CPU, RAM and operating system AMD Ryzen 5 4600H with Radeon Graphics (12 threads), 7 GB, Windows 11 (build 26200) ### Changes from the defaults _No response_ ### longshot_log.txt Longshot crash report, made by the window Longshot shows after a crash (20261115T151914Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot stopped during the start. What went wrong: Vulkan didn't start on your graphics card. Update your graphics driver: Longshot needs a graphics card and driver with Vulkan 1.3. Crash and unclean-end records in the last day: 0. ### Longshot version v3.0.0-rc.4 (source b784a40c) Channel (from the version): Release candidate, or built from source ### Graphics card and driver version Not known: the log names no Vulkan device in use ### CPU, RAM and operating system AMD Ryzen 5 4600H with Radeon Graphics (12 threads), 7 GB, Windows 11 (build 26200) Built for: this PC's CPU (znver2_znver2_245cab1ce0) ### Upscalers (the log's first line of each) NVIDIA DLSS: not named in the log AMD FSR 4: not named in the log ### Changes from the defaults longshot_options.ini: none (every Insert menu option at its default). Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### Crash record None: the game's crash handler wrote no record (it stopped before the game could run, or ended normally). ### The end of longshot_log.txt Its last 200 lines (the home folder written %USERPROFILE%, the user's name <user>): ``` [hos sead::MainThread] nvn: EventSignal (CPU) #39: event 0x1005a88004 mode 0 value 0 (lr 0x802eb420) [hos sead::MainThread] nvn: CommandBufferSignalEvent #20: event 0x100c318000 mode 0 value 19 (lr 0x80666598) [hos sead::MainThread] nvn: EventSignal (CPU) #40: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos sead::MainThread] nvn: CommandBufferSignalEvent #21: event 0x100c318000 mode 0 value 20 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #22: event 0x100c318000 mode 0 value 21 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #23: event 0x100c318000 mode 0 value 22 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #24: event 0x100c318000 mode 0 value 23 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #25: event 0x100c318000 mode 0 value 24 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #26: event 0x100c318000 mode 0 value 25 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #27: event 0x100c318000 mode 0 value 26 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #28: event 0x100c318000 mode 0 value 27 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #29: event 0x100c318000 mode 0 value 28 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #30: event 0x100c318000 mode 0 value 29 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #31: event 0x100c318000 mode 0 value 30 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #32: event 0x100c318000 mode 0 value 31 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #33: event 0x100c318000 mode 0 value 32 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #34: event 0x100c318000 mode 0 value 33 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #35: event 0x100c318000 mode 0 value 34 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #36: event 0x100c318000 mode 0 value 35 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #37: event 0x100c318000 mode 0 value 36 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #38: event 0x100c318000 mode 0 value 37 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #39: event 0x100c318000 mode 0 value 38 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferSignalEvent #40: event 0x100c318000 mode 0 value 39 (lr 0x80666598) [a64] unimplemented import _ZN2nn3nfp10InitializeEv (lr 0x80ed8f34) [a64] unimplemented import _ZN2nn3nfp29AttachAvailabilityChangeEventEPNS_2os15SystemEventTypeE (lr 0x80ed8f40) [hos Resource Memory] mem: the game's mapped pages 949 MB (peak 949); heap 6894 MB; the console's total 9809 MB [hos nn.npln.Worker] vcores: 82054 takes, 18146 waits (mean 176 us, longest 1639.2 ms), 9683 kicks, 9232 yields, 0 escapes in 5 s [hos ARes Loading 1] prompts: the Talk ring's A B X Y at places 0 1 2 3, the ocarina hint as is [hos ARes Loading 0] prompts: keyboard textures, 1373 runs for this pad's controls [hos ModuleSystemWorker2] prompts: the textures' pool at 0x7fc3305000 (+0xe86c000): a new face or new controls show at once [hos sead::MainThread] prompts: the layouts at 0x7fe1a11000: the Talk ring and the ocarina hint follow at once [a64] unimplemented import _ZN2nn5movie10InitializeEv (lr 0x83b7d25c) [a64] unimplemented import _ZN2nn5movie13IsInitializedEv (lr 0x85467d74) [hos sead::MainThread] oe: startup logo finished [hos MovieOperateThread] video: nn::codec::video on libavcodec [hos MovieOperateThread] video: AV1 on dav1d 1.5.4 (a thread per logical core) [hos MovieOperateThread] video: AV1 decoder ready on dav1d (1920x1080) [hos AudioFrameworkThread] audio: voice 0: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 112.9 s [hos AudioFrameworkThread] audio: voice 1: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 112.9 s [hos AudioFrameworkThread] audio: voice 2: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 112.9 s [hos AudioFrameworkThread] audio: voice 3: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 112.9 s [hos AudioFrameworkThread] audio: voice 4: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 112.9 s [hos AudioFrameworkThread] audio: voice 5: 48000 Hz, 1 channels, format 2, parameter 0 (0 bytes) at 112.9 s [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x108829d000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882a5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882ad000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882b5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882bd000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882c5000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x108829e000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioFrameworkThread] audio: wave buffer 0x108993cd50: data 0x10882a6000 size 4096 samples 0..2048 loop 0 context 0 (voice format 2) [hos AudioUserTaskThread] [debug] codec: Opus decoder 0: 48000 Hz, 1 channels [hos AudioUserTaskThread] [debug] codec: Opus decoder 1: 48000 Hz, 1 channels [hos AudioUserTaskThread] [debug] codec: Opus decoder 2: 48000 Hz, 1 channels [hos AudioUserTaskThread] [debug] codec: Opus decoder 3: 48000 Hz, 1 channels [hos AudioUserTaskThread] [debug] codec: Opus decoder 4: 48000 Hz, 1 channels [hos AudioUserTaskThread] [debug] codec: Opus decoder 5: 48000 Hz, 1 channels [hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e000, 49152): header 000000ae 07bf4b00 -> 182 [hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e0b6, 48970): header 00000094 036ed700 -> 156 [hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e152, 48814): header 000000a1 129a5e00 -> 169 [hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e1fb, 48645): header 000000a1 03898c00 -> 169 [hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e2a4, 48476): header 000000a1 66171600 -> 169 [hos AudioUserTaskThread] [trace] codec: GetOpusPacketSize(0x108994e34d, 48307): header 000000a1 0322bb00 -> 169 [hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960) [hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960) [hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960) [hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960) [hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960) [hos OpusDecoder] codec: decode 161 bytes (of 169) -> 960 samples (room for 960) [hos MovieOperateThread] video: the first buffer went out before the first picture was decoded (shown black) [hos host] audio: 1001 blocks played in the first 10 s, loudest sample 5 of 32767 [hos Presentation Thread] vi: 302 frames presented (60.4 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 18, 15.5-17.8 269, 17.8-22 5, 22-30 6, 30-40 3, over 40 0 [hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1088287500 (32 bytes) at 115.8 s [hos AudioFrameworkThread] audio: voice 7: 48000 Hz, 1 channels, format 6, parameter 0x1088287740 (32 bytes) at 115.8 s [hos ModuleSystemWorker4] vcores: 145745 takes, 29121 waits (mean 154 us, longest 401.1 ms), 14753 kicks, 14331 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 601 frames presented (59.8 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 8, 15.5-17.8 282, 17.8-22 8, 22-30 0, 30-40 0, over 40 1 [hos nn.npln.Worker] mutex 0x10098610c8 (obj 00000222BD82FDD0): nn.npln.Worker waiting 10 s; held by nn.npln.Worker (count 2, 1 waiting) [hos BaseProcExecutor0] vcores: 130365 takes, 13971 waits (mean 50 us, longest 11.5 ms), 7782 kicks, 7422 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 901 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 8, 15.5-17.8 285, 17.8-22 7, 22-30 0, 30-40 0, over 40 0 [hos tera::FileResourceMgr] vcores: 123598 takes, 13415 waits (mean 31 us, longest 8.0 ms), 7803 kicks, 7426 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 1202 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 2, 15.5-17.8 296, 17.8-22 3, 22-30 0, 30-40 0, over 40 0 [hos rmbl::VibrationThread] hid: 4096 vibration values, strongest 0.00 since the last count [hos sead::MainThread] nvn: CommandBufferWaitEvent #5000: event 0x100c318000 mode 0 value 1249 (now 0) (lr 0x806661f8) [hos ModuleSystemWorker3] vcores: 126066 takes, 14095 waits (mean 33 us, longest 7.4 ms), 8371 kicks, 8079 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 1503 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 8, 15.5-17.8 289, 17.8-22 2, 22-30 0, 30-40 2, over 40 0 [hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1088287500 (32 bytes) at 133.7 s [hos sead::MainThread] [debug] nvn: 29 copies of recordings whose control memory was reused let go (188 live) [hos ModuleSystemWorker2] hid: game window not in front (foreground window: process 11836, class "Windows.UI.Core.CoreWindow") [hos BaseProcExecutor2] vcores: 124933 takes, 13325 waits (mean 66 us, longest 8.5 ms), 7250 kicks, 7021 yields, 0 escapes in 5 s [hos ModuleSystemWorker4] hid: game window in front (foreground window: process 19092, class "Longshot") [hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1088287500 (32 bytes) at 136.6 s [hos Presentation Thread] vi: 1801 frames presented (59.6 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 31, 15.5-17.8 240, 17.8-22 17, 22-30 8, 30-40 1, over 40 1 [hos BaseProcExecutor1] vcores: 121966 takes, 11236 waits (mean 64 us, longest 10.2 ms), 5455 kicks, 5215 yields, 0 escapes in 5 s [hos AudioFrameworkThread] audio: voice 6: 48000 Hz, 1 channels, format 6, parameter 0x1088287500 (32 bytes) at 142.5 s [hos AudioFrameworkThread] audio: voice 7: 48000 Hz, 1 channels, format 6, parameter 0x1088287740 (32 bytes) at 142.5 s [hos Presentation Thread] vi: 2102 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 4, 15.5-17.8 294, 17.8-22 2, 22-30 1, 30-40 0, over 40 0 [a64] unimplemented import _ZN2nn5movie8FinalizeEv (lr 0x80df26c0) [hos MovieOperateThread] nvn: GPU waits in 5 s: 0 sync waits (0 ms), 0 polls timed out (0 ms), 2 queue finishes (0 ms) [hos MovieOperateThread] video: a movie of 1888 pictures on dav1d: 5.7 ms to decode each (worst 186.3), one shown every 16.7 ms; 220 skipped to keep up with its sound; 1071 submissions put off while 16 waited [hos MovieOperateThread] video: the longest wait between two of its pictures 196 ms [hos MovieOperateThread] video: AV1 decoder ready on dav1d (1920x1080) [hos AudioUserTaskThread] [debug] codec: Opus decoder 0: 48000 Hz, 1 channels [hos AudioUserTaskThread] [debug] codec: Opus decoder 1: 48000 Hz, 1 channels [hos MovieOperateThread] video: the first buffer went out before the first picture was decoded (shown black) [hos Resource Memory] vcores: 125477 takes, 15466 waits (mean 56 us, longest 14.0 ms), 7741 kicks, 7377 yields, 0 escapes in 5 s [hos Resource Memory] mem: the game's mapped pages 1037 MB (peak 1037); heap 6894 MB; the console's total 9809 MB [hos Presentation Thread] vi: 2400 frames presented (59.5 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 26, 15.5-17.8 254, 17.8-22 9, 22-30 4, 30-40 3, over 40 2 [hos rmbl::VibrationThread] hid: 8192 vibration values, strongest 0.00 since the last count [hos sead::MainThread] nvn: CommandBufferWaitEvent #10000: event 0x100c318000 mode 0 value 2499 (now 0) (lr 0x806661f8) [hos sead::MainThread] nvn: EventSignal (CPU) #5000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos ModuleSystemWorker5] vcores: 153825 takes, 37987 waits (mean 92 us, longest 41.4 ms), 18564 kicks, 18084 yields, 0 escapes in 5 s [hos PreActorModelCompose] nvn: DrawMeshTasks: 1 so far (x1 0 x2 0xc x3 0x400000 x4 0x83b70de0) [hos PreActorModelCompose] nvn: DrawMeshTasks: 2 so far (x1 0 x2 0xc x3 0x400000 x4 0x83b70de0) [hos PreActorModelCompose] nvn: DrawMeshTasks: 3 so far (x1 0 x2 0xc x3 0x400000 x4 0x83b70de0) [hos Presentation Thread] vi: 2700 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 20, 15.5-17.8 258, 17.8-22 20, 22-30 2, 30-40 0, over 40 0 [hos Resource Memory] mem: the game's mapped pages 1281 MB (peak 1281); heap 6894 MB; the console's total 9809 MB [hos nn.npln.Worker] vcores: 148668 takes, 55133 waits (mean 223 us, longest 1690.6 ms), 26131 kicks, 25862 yields, 0 escapes in 5 s [hos ModuleSystemWorker1] [debug] nvn: 23 copies of recordings whose control memory was reused let go (1042 live) [hos ModuleSystemWorker1] nvn: 50000 recordings made, 1042 live copies (0.2 MB), 35 texture copies; 3 command buffers' segments (0.2 MB) [hos Presentation Thread] vi: 2955 frames presented (50.9 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 70, 15.5-17.8 90, 17.8-22 42, 22-30 31, 30-40 10, over 40 12 [hos Presentation Thread] vi: real-time step on: ratio 2.325, game's frame rate 26 [hos ModuleSystemWorker2] hid: game window not in front (foreground window: process 0, class "") [hos ModuleSystemWorker4] hid: game window in front (foreground window: process 19092, class "Longshot") [hos ModuleSystemWorker4] vcores: 107418 takes, 27447 waits (mean 483 us, longest 292.4 ms), 12189 kicks, 12134 yields, 0 escapes in 5 s [hos ModuleSystemWorker4] hid: game window not in front (foreground window: process 18380, class "Chrome_WidgetWin_1") [hos Presentation Thread] vi: 3119 frames presented (32.7 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 27, 15.5-17.8 38, 17.8-22 18, 22-30 25, 30-40 17, over 40 39 [hos PlayReporter] vcores: 117378 takes, 42578 waits (mean 316 us, longest 174.1 ms), 19320 kicks, 19209 yields, 0 escapes in 5 s [hos ModuleSystemWorker2] hid: game window in front (foreground window: process 19092, class "Longshot") [hos Presentation Thread] vi: 3322 frames presented (40.5 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 59, 15.5-17.8 19, 17.8-22 42, 22-30 42, 30-40 17, over 40 24 [hos Presentation Thread] nvn: QueueSubmitCommands #20000: queue 0000101004133020 (its #3334), 1 handles (lr 0x80590358) [hos rmbl::VibrationThread] hid: 12288 vibration values, strongest 0.00 since the last count [hos Resource Memory] mem: the game's mapped pages 1540 MB (peak 1540); heap 6894 MB; the console's total 9809 MB [hos ParallelDecompThread] vcores: 118214 takes, 40243 waits (mean 269 us, longest 99.1 ms), 18323 kicks, 18317 yields, 0 escapes in 5 s [hos ModuleSystemWorker3] hid: game window not in front (foreground window: process 18380, class "Chrome_WidgetWin_1") [hos Presentation Thread] vi: 3511 frames presented (37.2 fps over the last 5.1 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 43, 15.5-17.8 29, 17.8-22 35, 22-30 40, 30-40 22, over 40 20 [hos ModuleSystemWorker5] hid: game window in front (foreground window: process 19092, class "Longshot") [hos ModuleSystemWorker2] vcores: 70861 takes, 33662 waits (mean 753 us, longest 347.5 ms), 14825 kicks, 14771 yields, 0 escapes in 5 s [hos ModuleSystemWorker5] [debug] nvn: 28 copies of recordings whose control memory was reused let go (5279 live) [hos Resource Memory] mem: the game's mapped pages 1792 MB (peak 1792); heap 6894 MB; the console's total 9809 MB [hos ModuleSystemWorker2] hid: game window not in front (foreground window: process 18380, class "Chrome_WidgetWin_1") [hos Presentation Thread] vi: 3616 frames presented (20.9 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 11, 15.5-17.8 11, 17.8-22 9, 22-30 21, 30-40 19, over 40 34 [hos ModuleSystemWorker5] hid: game window in front (foreground window: process 19092, class "Longshot") [hos AudioFrameworkThread] vcores: 102672 takes, 39534 waits (mean 382 us, longest 306.6 ms), 17601 kicks, 17582 yields, 0 escapes in 5 s [hos sead::MainThread] nvn: CommandBufferWaitEvent #15000: event 0x100c318000 mode 0 value 3749 (now 0) (lr 0x806661f8) [hos ModuleSystemWorker1] hid: game window not in front (foreground window: process 18380, class "Chrome_WidgetWin_1") [hos Presentation Thread] vi: 3801 frames presented (35.8 fps over the last 5.2 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 43, 15.5-17.8 29, 17.8-22 28, 22-30 30, 30-40 23, over 40 32 [hos AudioFrameworkThread] vcores: 64053 takes, 25896 waits (mean 1037 us, longest 1076.8 ms), 11466 kicks, 11494 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 3840 frames presented (7.8 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 0, 15.5-17.8 0, 17.8-22 0, 22-30 0, 30-40 4, over 40 35 [hos Resource Memory] mem: the game's mapped pages 2048 MB (peak 2048); heap 6894 MB; the console's total 9809 MB [hos BaseProcCreateAndDeleteThread] vcores: 57533 takes, 32166 waits (mean 1081 us, longest 716.0 ms), 14089 kicks, 13883 yields, 0 escapes in 5 s [hos ModuleSystemWorker5] hid: game window in front (foreground window: process 19092, class "Longshot") [hos Presentation Thread] vi: 3912 frames presented (14.3 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 5, 15.5-17.8 4, 17.8-22 6, 22-30 4, 30-40 11, over 40 42 [hos rmbl::VibrationThread] hid: 16384 vibration values, strongest 0.00 since the last count [hos ModuleSystemWorker4] vcores: 100336 takes, 40804 waits (mean 875 us, longest 1363.0 ms), 18165 kicks, 17991 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 4182 frames presented (53.9 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 63, 15.5-17.8 114, 17.8-22 46, 22-30 31, 30-40 9, over 40 7 [hos ModuleSystemWorker5] vcores: 185300 takes, 61211 waits (mean 168 us, longest 160.5 ms), 29056 kicks, 28569 yields, 0 escapes in 5 s [hos sead::MainThread] hid: game window not in front (foreground window: process 18380, class "Chrome_WidgetWin_1") [hos ModuleSystemWorker1] [debug] nvn: 33 copies of recordings whose control memory was reused let go (9089 live) [hos ModuleSystemWorker1] nvn: 100000 recordings made, 9089 live copies (0.9 MB), 55 texture copies; 2 command buffers' segments (0.1 MB) [hos Presentation Thread] vi: 4470 frames presented (57.3 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 55, 15.5-17.8 173, 17.8-22 36, 22-30 16, 30-40 5, over 40 3 [hos rmbl::VibrationThread] vcores: 165486 takes, 16546 waits (mean 123 us, longest 22.8 ms), 8109 kicks, 7930 yields, 0 escapes in 5 s [hos host] discord: connected (application 1570559772111933578) [hos host] discord: status set [hos Presentation Thread] vi: 4723 frames presented (47.6 fps over the last 5.3 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 17, 15.5-17.8 221, 17.8-22 10, 22-30 3, 30-40 0, over 40 2 [hos rmbl::VibrationThread] vcores: 121645 takes, 10615 waits (mean 423 us, longest 273.8 ms), 5510 kicks, 5267 yields, 0 escapes in 5 s [hos sead::MainThread] nvn: CommandBufferSignalEvent #5000: event 0x100c318000 mode 0 value 4999 (lr 0x80666598) [hos sead::MainThread] nvn: CommandBufferWaitEvent #20000: event 0x100c318000 mode 0 value 4999 (now 0) (lr 0x806661f8) [hos sead::MainThread] nvn: EventSignal (CPU) #10000: event 0x1005a88004 mode 0 value 1 (lr 0x8348c78c) [hos Presentation Thread] vi: 5025 frames presented (60.4 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 16, 15.5-17.8 274, 17.8-22 11, 22-30 1, 30-40 0, over 40 0 [hos rmbl::VibrationThread] hid: 20480 vibration values, strongest 0.00 since the last count [hos nn.npln.Worker] vcores: 147995 takes, 13511 waits (mean 63 us, longest 10.8 ms), 6890 kicks, 6531 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 5325 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 25, 15.5-17.8 257, 17.8-22 12, 22-30 4, 30-40 2, over 40 0 [hos BaseProcExecutor5] vcores: 149818 takes, 13923 waits (mean 43 us, longest 7.1 ms), 7570 kicks, 7198 yields, 0 escapes in 5 s [hos Presentation Thread] vi: 5626 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 9, 15.5-17.8 285, 17.8-22 6, 22-30 1, 30-40 0, over 40 0 [hos ModuleSystemWorker5] vcores: 146892 takes, 13383 waits (mean 44 us, longest 6.9 ms), 7298 kicks, 6970 yields, 0 escapes in 5 s [hos ModuleSystemWorker4] hid: game window in front (foreground window: process 19092, class "Longshot") [hos host] display: window closed, exiting ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. ### Screenshots or video ecran noir des le lancement du jeu ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
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Possibly related, for context:

  • #278 Game: Longshot keeps crashing at launch — Related launch-time failure, though this report specifically fails Vulkan initialization on Nvidia.
Possibly related, for context: - #278 Game: Longshot keeps crashing at launch — Related launch-time failure, though this report specifically fails Vulkan initialization on Nvidia.
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MagicBeanDev/Longshot#821
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