Game: centred ultrawide loading fades leave the side strips visible #82

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opened 2026-11-13 02:27:26 +00:00 by mooki · 0 comments

Longshot version

Original report: Hookshot v2.1.0. The centred loading-layout policy remains on Longshot main 6b2dafefe; the proposed fix is still open.

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

EjianYT reported and investigated that either Centred ultrawide-menu mode makes the loading fade cover only the middle 16:9, while the world remains visible at the sides. Full width covers the whole picture. They identified the loading layout being treated as a centred menu and tested keeping it full width, documenting the loading-icon trade-off.

I took this on and opened Longshot pull request 57, carried from the original draft. It is not a complete visual fix: the preserved mask-only change also blurs or hides the loading indicator. Its historical Linux captures and current source checks are described there; the move did not include a new game run.

The remaining change is to keep the layout and icon centred while widening only the fade pane. The later Hookshot pane prototype and its pictures support that approach, but are not code already present in the published Longshot draft. It depends on the per-pane work proposed by ozwaldorf in GitHub pull request 2843.

Longshot issue 64 is the broader HUD/menu-layout proposal and also builds on that work. This report is specifically the loading fade and icon; coordinate the implementation rather than close that broader proposal with this fix.

Where in the game

Loading a save and loading screens between areas, including the Triforce indicator.

How often

Every time in the original report with the affected centred modes.

Graphics card and driver version

Reporter: RTX 5080, NVIDIA 621.14. My earlier comparison: RTX 4090, NVIDIA 615.78.08.

CPU, RAM and operating system

Reporter: Ryzen 7 7700X, 32 GB DDR5-4800, Windows 11 Pro 26H2 build 26300.9818. My comparison used Arch Linux and a Core i9-13900K.

Changes from the defaults

Reporter: 3440×1440, 21:9 ultrawide, both Centred modes; Xbox button-icon RomFS mod. Original log and screenshot are linked from the report.

Other software hooked into the game

Reporter says none; the button-icon mod is listed above.

Reported on GitHub as NotRexed/Hookshot#2220; taken on there by mooki.

### Longshot version Original report: Hookshot v2.1.0. The centred loading-layout policy remains on Longshot main `6b2dafefe`; the proposed fix is still open. ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened [EjianYT reported and investigated](https://github.com/NotRexed/Hookshot/issues/2220) that either Centred ultrawide-menu mode makes the loading fade cover only the middle 16:9, while the world remains visible at the sides. Full width covers the whole picture. They identified the loading layout being treated as a centred menu and tested keeping it full width, documenting the loading-icon trade-off. I took this on and opened [Longshot pull request 57](https://git.magicbean.dev/MagicBeanDev/Longshot/pulls/57), carried from [the original draft](https://github.com/NotRexed/Hookshot/pull/2851). **It is not a complete visual fix:** the preserved mask-only change also blurs or hides the loading indicator. Its historical Linux captures and current source checks are described there; the move did not include a new game run. The remaining change is to keep the layout and icon centred while widening only the fade pane. The later Hookshot pane prototype and its pictures support that approach, but are not code already present in the published Longshot draft. It depends on the per-pane work proposed by ozwaldorf in [GitHub pull request 2843](https://github.com/NotRexed/Hookshot/pull/2843). [Longshot issue 64](https://git.magicbean.dev/MagicBeanDev/Longshot/issues/64) is the broader HUD/menu-layout proposal and also builds on that work. This report is specifically the loading fade and icon; coordinate the implementation rather than close that broader proposal with this fix. ### Where in the game Loading a save and loading screens between areas, including the Triforce indicator. ### How often Every time in the original report with the affected centred modes. ### Graphics card and driver version Reporter: RTX 5080, NVIDIA 621.14. My earlier comparison: RTX 4090, NVIDIA 615.78.08. ### CPU, RAM and operating system Reporter: Ryzen 7 7700X, 32 GB DDR5-4800, Windows 11 Pro 26H2 build 26300.9818. My comparison used Arch Linux and a Core i9-13900K. ### Changes from the defaults Reporter: 3440×1440, 21:9 ultrawide, both Centred modes; Xbox button-icon RomFS mod. Original log and screenshot are linked from the report. ### Other software hooked into the game Reporter says none; the button-icon mod is listed above. Reported on GitHub as NotRexed/Hookshot#2220; taken on there by mooki.
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MagicBeanDev/Longshot#82
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