Game: Longshot closed unexpectedly during the start #814

Closed
opened 2026-11-15 14:26:12 +00:00 by ELKABILLA · 1 comment

Longshot version

v3.0.0-rc.4 (source b784a40c)

Channel

Release candidate

What kind of problem

Crash, freeze or black screen

What happened

Longshot closed unexpectedly during the start. An unexpected error. (The report from the crash window is pasted below.)

Where in the game

launching the game

How often

Every time

Graphics card and driver version

RX 9060 XT 16GB

CPU, RAM and operating system

AMD Ryzen 7 5700G with Radeon Graphics (16 threads), 32 GB, Windows 11 (build 22631)

Changes from the defaults

No response

longshot_log.txt

Longshot crash report, made by the window Longshot shows after a crash (20261115T142413Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly during the start.
What went wrong: An unexpected error.
It had run for 0 s.
Crash and unclean-end records in the last day: 1.

Longshot version

v3.0.0-rc.4 (source b784a40c)
Channel (from the version): Release candidate, or built from source

Graphics card and driver version

Not known: the log names no Vulkan device in use
Devices the log lists: AMD Radeon RX 9060 XT

CPU, RAM and operating system

AMD Ryzen 7 5700G with Radeon Graphics (16 threads), 32 GB, Windows 11 (build 22631)
Built for: this PC's CPU (znver3_znver3_8e425959ff)

Upscalers (the log's first line of each)

NVIDIA DLSS: not named in the log
AMD FSR 4: not named in the log

Changes from the defaults

longshot_options.ini: none (every Insert menu option at its default).
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

Crash record: crash-20261115T142411Z.txt

Longshot crash record 1
version: v3.0.0-rc.4 (source b784a40c)
run_id: 01a0f4b0f693d720eae88fea71bbc9f6
when: 20261115T142411Z
uptime_s: 0
reason: unhandled exception
thread: sead::MainThread
module_offset: longshot.exe+0x157b5ba6
last_present_age_ms: unknown
log: longshot_log.txt
pid: 2956
started: 20261115T142411Z
signal: 0
signal_code: 0
exception: 0xc0000005
fault_address_class: guest window
host_backtrace_method: Windows unwind
host_backtrace: longshot.exe+0x157b5ba6
host_backtrace: longshot.exe+0xb141ee7
host_backtrace: longshot.exe+0x188c2e6b
host_backtrace: longshot.exe+0x5da4c15
host_backtrace: longshot.exe+0x188c2e6b
host_backtrace: longshot.exe+0x5cb3d85
host_backtrace: longshot.exe+0x5cb0e52
host_backtrace: longshot.exe+0x5cae58a
host_backtrace: longshot.exe+0x188c2e6b
host_backtrace: longshot.exe+0x1541485f
host_backtrace: longshot.exe+0xbaff939
host_backtrace: longshot.exe+0x188c2e6b
host_backtrace: longshot.exe+0xbaff5b7
host_backtrace: longshot.exe+0x188c2e6b
host_backtrace: longshot.exe+0x1297f642
host_backtrace: longshot.exe+0x188c2e6b
host_backtrace: longshot.exe+0x16b1c9b2
host_backtrace: longshot.exe+0x188ef93c
host_backtrace: longshot.exe+0x110d
host_backtrace: KERNEL32.dll+0x1257d
host_backtrace: ntdll.dll+0x5af28
guest_register: x0=0x0
guest_register: x1=0x0
guest_register: x2=0x268
guest_register: x3=0x1100880
guest_register: x4=0x1100905
guest_register: x5=0x100001e6d5
guest_register: x6=0x6e65472f6b636150
guest_register: x7=0x6d726f466c617265
guest_register: x8=0x268
guest_register: x9=0x1002400318
guest_register: x10=0x3f
guest_register: x11=0x83f04f8c
guest_register: x12=0x7066672e6c6c412e
guest_register: x13=0x6c6d79622e6b6361
guest_register: x14=0x0
guest_register: x15=0x4e
guest_register: x16=0x85e40de8
guest_register: x17=0x8575cdc0
guest_register: x18=0x85b73360
guest_register: x19=0x0
guest_register: x20=0x1100b40
guest_register: x21=0x110591e7c8
guest_register: x22=0x100001e5a8
guest_register: x23=0x100001e878
guest_register: x24=0x0
guest_register: x25=0x10fbdc8
guest_register: x26=0x84bb9070
guest_register: x27=0x10fc098
guest_register: x28=0x100001e5a8
guest_register: x29=0x10fbb90
guest_register: x30=0x80c4afcc
guest_register: x31=0x10fbb90
guest_backtrace: 0x80c4afcc
guest_backtrace: 0x83bb705c
guest_backtrace: 0x83b7b47c
guest_backtrace: 0x83b7a838
guest_backtrace: 0x83b79e88
guest_backtrace: 0x802eaad8
guest_backtrace: 0x80966920
guest_backtrace: 0x80966840
guest_backtrace: 0x80966780
guest_backtrace: 0x80f48d04
guest_backtrace: 0x81223200
guest_backtrace: 0x0
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 77 lines (the home folder written %USERPROFILE%, the user's name ):

[a64] unimplemented import _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ (lr 0x81237908)
[a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64)
[hos host] longshot v3.0.0-rc.4 (source b784a40c)
[hos host] run_id: 01a0f4b0f693d720eae88fea71bbc9f6
[hos host] crash window: watching this run (HOS_CRASH_WATCH=0: off)
[hos host] oe: output resolution 2560x1440 (none chosen: the game's)
[hos host] boot: widescreen: a 1.7778 screen is 16:9: the game's own picture
[hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game
[hos host] boot: 32560 MB of memory, 1024 MB of swap
[hos host] vk: reserved core selection: 8 cores, 16 logical, best class=0, fast cores=8, selected=0xc000
[hos host] vk:   core 0: mask=0x3, class=0, popcount=2
[hos host] vk:   core 1: mask=0xc, class=0, popcount=2
[hos host] vk:   core 2: mask=0x30, class=0, popcount=2
[hos host] vk:   core 3: mask=0xc0, class=0, popcount=2
[hos host] vk:   core 4: mask=0x300, class=0, popcount=2
[hos host] vk:   core 5: mask=0xc00, class=0, popcount=2
[hos host] vk:   core 6: mask=0x3000, class=0, popcount=2
[hos host] vk:   core 7: mask=0xc000, class=0, popcount=2
[hos host] vk: reserved core mask (enhanced): 0xc000 (8 cores)
[hos MainThread] boot: _init_libc0 (0x85717e50)
[hos MainThread] boot: nnosInitialize (0x8510f720)
[hos MainThread] boot: _init_libc1 (0x85717e60)
[hos MainThread] boot: nninitStartup (0x8262bb10)
[hos MainThread] heap: 6894 MB at 0x1000000000
[hos MainThread] mem: 0x1000000040 committed on first touch (nothing handed it out)
[hos MainThread] mem: 0x1000012a3f committed on first touch (nothing handed it out)
[hos MainThread] boot: _init_libc2 (0x85717e80)
[hos MainThread] boot: main DT_INIT (0x812377e0)
[hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040)
[hos MainThread] boot: sdk DT_INIT (0x84fa0060)
[hos MainThread] boot: nnMain (0x81222cd0)
[hos MainThread] mem: 0x1002400010 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x10024109c0 committed on first touch (nothing handed it out)
[hos sead::MainThread] fs: mounted content: -> %USERPROFILE%\Games\Longshot\v3.0.0-rc.4\romfs
[hos sead::MainThread] mem: 0x11aecffff2 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11aed00010 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x1102410c58 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11aed27380 committed on first touch (nothing handed it out)
[hos sead::MainThread] oe: language es-419 (language.txt)
[hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00
[hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless)
[hos sead::MainThread] nvn: native NVN layer: 427 procs
[hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation
[hos sead::MainThread] nvn: window origin upper left
[hos sead::MainThread] nvn: depth mode near = -w (GL)
[hos sead::MainThread] mem: 0x1102540000 committed on first touch (nothing handed it out)
[hos sead::MainThread] nvn: texture pool of 33068 descriptors
[hos sead::MainThread] vi: GetNativeWindow -> 0x1102400
[hos sead::MainThread] mem: 0x1102641000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x1105345000 committed on first touch (nothing handed it out)
[hos sead::MainThread] nvn: window of 3 textures (3 active), 2560x1440 format 0x25
[hos sead::MainThread] mem: 0x1105449000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11057c6020 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11058c7000 committed on first touch (nothing handed it out)
[hos sead::MainThread] mem: 0x11058d8000 committed on first touch (nothing handed it out)
[hos host] sleep: at most 4 of the game's threads yield through a short sleep at a time, the others wait on the timer (16 logical processors; HOS_SHORT_SLEEP_POLLERS=0: all yield)
[hos sead::MainThread] mem: 0x11058e49f0 committed on first touch (nothing handed it out)
[hos host] vk: the Output resolution: none chosen, 2560x1440 (the game's 2560x1440, or the screen's where smaller)
[hos host] vk: the Output resolution's sizes: 35 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 5:4, 4:3, 3:2, 16:10, 16:9
[hos host] vk: device 0: AMD Radeon RX 9060 XT, Vulkan 1.4, driver 0x8001a0, type 2
[hos host] vk: float atomic add on storage buffers: compare-exchange loop, by default only with NVIDIA's driver and Intel's Windows driver on Meteor Lake, Arrow Lake and Battlemage (RX_VK_NATIVE_FADD=1: native where the GPU has it)
[hos host] vk: vendor fixes for AMD proprietary driver (26.11.1 (LLPC)): out-of-bounds texel fetches 0 1, NaN tests by bits 0, gather offset 1
[hos host] vk: subgroups: default 64 lanes, 32-64, pinned to 32 on stages 0xf0; RADV on GCN 1-4: no
[hos host] vk: mesh shaders: Automatic, from the default: native
[hos host] vk: robust buffer access on
[hos sead::MainThread] CRASH: exception 0xc0000005 (write 0x100000000000, guest 0) at longshot.exe+0x157b5ba6
[hos sead::MainThread] CRASH: host backtrace: longshot.exe+0x157b5ba6 longshot.exe+0xb141ee7 longshot.exe+0x188c2e6b longshot.exe+0x5da4c15 longshot.exe+0x188c2e6b longshot.exe+0x5cb3d85 longshot.exe+0x5cb0e52 longshot.exe+0x5cae58a longshot.exe+0x188c2e6b longshot.exe+0x1541485f longshot.exe+0xbaff939 longshot.exe+0x188c2e6b longshot.exe+0xbaff5b7 longshot.exe+0x188c2e6b longshot.exe+0x1297f642 longshot.exe+0x188c2e6b longshot.exe+0x16b1c9b2 longshot.exe+0x188ef93c longshot.exe+0x110d KERNEL32.DLL+0x1257d
[hos sead::MainThread] CRASH: thread sead::MainThread, sp 0x10fbb90
[hos sead::MainThread] CRASH:   x0  0000000000000000  x1  0000000000000000  x2  0000000000000268  x3  0000000001100880
[hos sead::MainThread] CRASH:   x4  0000000001100905  x5  000000100001e6d5  x6  6e65472f6b636150  x7  6d726f466c617265
[hos sead::MainThread] CRASH:   x8  0000000000000268  x9  0000001002400318  x10 000000000000003f  x11 0000000083f04f8c
[hos sead::MainThread] CRASH:   x12 7066672e6c6c412e  x13 6c6d79622e6b6361  x14 0000000000000000  x15 000000000000004e
[hos sead::MainThread] CRASH:   x16 0000000085e40de8  x17 000000008575cdc0  x18 0000000085b73360  x19 0000000000000000
[hos sead::MainThread] CRASH:   x20 0000000001100b40  x21 000000110591e7c8  x22 000000100001e5a8  x23 000000100001e878
[hos sead::MainThread] CRASH:   x24 0000000000000000  x25 00000000010fbdc8  x26 0000000084bb9070  x27 00000000010fc098
[hos sead::MainThread] CRASH:   x28 000000100001e5a8  x29 00000000010fbb90  x30 0000000080c4afcc  x31 0000000000000000
[hos sead::MainThread] CRASH: guest backtrace: lr 0x80c4afcc 0x83bb705c 0x83b7b47c 0x83b7a838 0x83b79e88 0x802eaad8 0x80966920 0x80966840 0x80966780 0x80f48d04 0x81223200 0

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.

Screenshots or video

No response

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version v3.0.0-rc.4 (source b784a40c) ### Channel Release candidate ### What kind of problem Crash, freeze or black screen ### What happened Longshot closed unexpectedly during the start. An unexpected error. (The report from the crash window is pasted below.) ### Where in the game launching the game ### How often Every time ### Graphics card and driver version RX 9060 XT 16GB ### CPU, RAM and operating system AMD Ryzen 7 5700G with Radeon Graphics (16 threads), 32 GB, Windows 11 (build 22631) ### Changes from the defaults _No response_ ### longshot_log.txt Longshot crash report, made by the window Longshot shows after a crash (20261115T142413Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly during the start. What went wrong: An unexpected error. It had run for 0 s. Crash and unclean-end records in the last day: 1. ### Longshot version v3.0.0-rc.4 (source b784a40c) Channel (from the version): Release candidate, or built from source ### Graphics card and driver version Not known: the log names no Vulkan device in use Devices the log lists: AMD Radeon RX 9060 XT ### CPU, RAM and operating system AMD Ryzen 7 5700G with Radeon Graphics (16 threads), 32 GB, Windows 11 (build 22631) Built for: this PC's CPU (znver3_znver3_8e425959ff) ### Upscalers (the log's first line of each) NVIDIA DLSS: not named in the log AMD FSR 4: not named in the log ### Changes from the defaults longshot_options.ini: none (every Insert menu option at its default). Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### Crash record: crash-20261115T142411Z.txt ``` Longshot crash record 1 version: v3.0.0-rc.4 (source b784a40c) run_id: 01a0f4b0f693d720eae88fea71bbc9f6 when: 20261115T142411Z uptime_s: 0 reason: unhandled exception thread: sead::MainThread module_offset: longshot.exe+0x157b5ba6 last_present_age_ms: unknown log: longshot_log.txt pid: 2956 started: 20261115T142411Z signal: 0 signal_code: 0 exception: 0xc0000005 fault_address_class: guest window host_backtrace_method: Windows unwind host_backtrace: longshot.exe+0x157b5ba6 host_backtrace: longshot.exe+0xb141ee7 host_backtrace: longshot.exe+0x188c2e6b host_backtrace: longshot.exe+0x5da4c15 host_backtrace: longshot.exe+0x188c2e6b host_backtrace: longshot.exe+0x5cb3d85 host_backtrace: longshot.exe+0x5cb0e52 host_backtrace: longshot.exe+0x5cae58a host_backtrace: longshot.exe+0x188c2e6b host_backtrace: longshot.exe+0x1541485f host_backtrace: longshot.exe+0xbaff939 host_backtrace: longshot.exe+0x188c2e6b host_backtrace: longshot.exe+0xbaff5b7 host_backtrace: longshot.exe+0x188c2e6b host_backtrace: longshot.exe+0x1297f642 host_backtrace: longshot.exe+0x188c2e6b host_backtrace: longshot.exe+0x16b1c9b2 host_backtrace: longshot.exe+0x188ef93c host_backtrace: longshot.exe+0x110d host_backtrace: KERNEL32.dll+0x1257d host_backtrace: ntdll.dll+0x5af28 guest_register: x0=0x0 guest_register: x1=0x0 guest_register: x2=0x268 guest_register: x3=0x1100880 guest_register: x4=0x1100905 guest_register: x5=0x100001e6d5 guest_register: x6=0x6e65472f6b636150 guest_register: x7=0x6d726f466c617265 guest_register: x8=0x268 guest_register: x9=0x1002400318 guest_register: x10=0x3f guest_register: x11=0x83f04f8c guest_register: x12=0x7066672e6c6c412e guest_register: x13=0x6c6d79622e6b6361 guest_register: x14=0x0 guest_register: x15=0x4e guest_register: x16=0x85e40de8 guest_register: x17=0x8575cdc0 guest_register: x18=0x85b73360 guest_register: x19=0x0 guest_register: x20=0x1100b40 guest_register: x21=0x110591e7c8 guest_register: x22=0x100001e5a8 guest_register: x23=0x100001e878 guest_register: x24=0x0 guest_register: x25=0x10fbdc8 guest_register: x26=0x84bb9070 guest_register: x27=0x10fc098 guest_register: x28=0x100001e5a8 guest_register: x29=0x10fbb90 guest_register: x30=0x80c4afcc guest_register: x31=0x10fbb90 guest_backtrace: 0x80c4afcc guest_backtrace: 0x83bb705c guest_backtrace: 0x83b7b47c guest_backtrace: 0x83b7a838 guest_backtrace: 0x83b79e88 guest_backtrace: 0x802eaad8 guest_backtrace: 0x80966920 guest_backtrace: 0x80966840 guest_backtrace: 0x80966780 guest_backtrace: 0x80f48d04 guest_backtrace: 0x81223200 guest_backtrace: 0x0 dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 77 lines (the home folder written %USERPROFILE%, the user's name <user>): ``` [a64] unimplemented import _ZN2nn2ro12ProtectRelroEPKvS2_S2_S2_S2_ (lr 0x81237908) [a64] unimplemented import _ZN2nn2vi36SetDisplay120HzRefreshRateCapabilityEPNS0_7DisplayEb (lr 0x8348bf64) [hos host] longshot v3.0.0-rc.4 (source b784a40c) [hos host] run_id: 01a0f4b0f693d720eae88fea71bbc9f6 [hos host] crash window: watching this run (HOS_CRASH_WATCH=0: off) [hos host] oe: output resolution 2560x1440 (none chosen: the game's) [hos host] boot: widescreen: a 1.7778 screen is 16:9: the game's own picture [hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game [hos host] boot: 32560 MB of memory, 1024 MB of swap [hos host] vk: reserved core selection: 8 cores, 16 logical, best class=0, fast cores=8, selected=0xc000 [hos host] vk: core 0: mask=0x3, class=0, popcount=2 [hos host] vk: core 1: mask=0xc, class=0, popcount=2 [hos host] vk: core 2: mask=0x30, class=0, popcount=2 [hos host] vk: core 3: mask=0xc0, class=0, popcount=2 [hos host] vk: core 4: mask=0x300, class=0, popcount=2 [hos host] vk: core 5: mask=0xc00, class=0, popcount=2 [hos host] vk: core 6: mask=0x3000, class=0, popcount=2 [hos host] vk: core 7: mask=0xc000, class=0, popcount=2 [hos host] vk: reserved core mask (enhanced): 0xc000 (8 cores) [hos MainThread] boot: _init_libc0 (0x85717e50) [hos MainThread] boot: nnosInitialize (0x8510f720) [hos MainThread] boot: _init_libc1 (0x85717e60) [hos MainThread] boot: nninitStartup (0x8262bb10) [hos MainThread] heap: 6894 MB at 0x1000000000 [hos MainThread] mem: 0x1000000040 committed on first touch (nothing handed it out) [hos MainThread] mem: 0x1000012a3f committed on first touch (nothing handed it out) [hos MainThread] boot: _init_libc2 (0x85717e80) [hos MainThread] boot: main DT_INIT (0x812377e0) [hos MainThread] boot: subsdk0 DT_INIT (0x84ec0040) [hos MainThread] boot: sdk DT_INIT (0x84fa0060) [hos MainThread] boot: nnMain (0x81222cd0) [hos MainThread] mem: 0x1002400010 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x10024109c0 committed on first touch (nothing handed it out) [hos sead::MainThread] fs: mounted content: -> %USERPROFILE%\Games\Longshot\v3.0.0-rc.4\romfs [hos sead::MainThread] mem: 0x11aecffff2 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x11aed00010 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x1102410c58 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x11aed27380 committed on first touch (nothing handed it out) [hos sead::MainThread] oe: language es-419 (language.txt) [hos sead::MainThread] oe: GetCurrentGraphicsScale -> 1.00 [hos sead::MainThread] gs: BootGraphicsSystem(0, 0): no graphics server yet (headless) [hos sead::MainThread] nvn: native NVN layer: 427 procs [hos sead::MainThread] nvn: native NVN device (flags 0): no Switch GPU emulation [hos sead::MainThread] nvn: window origin upper left [hos sead::MainThread] nvn: depth mode near = -w (GL) [hos sead::MainThread] mem: 0x1102540000 committed on first touch (nothing handed it out) [hos sead::MainThread] nvn: texture pool of 33068 descriptors [hos sead::MainThread] vi: GetNativeWindow -> 0x1102400 [hos sead::MainThread] mem: 0x1102641000 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x1105345000 committed on first touch (nothing handed it out) [hos sead::MainThread] nvn: window of 3 textures (3 active), 2560x1440 format 0x25 [hos sead::MainThread] mem: 0x1105449000 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x11057c6020 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x11058c7000 committed on first touch (nothing handed it out) [hos sead::MainThread] mem: 0x11058d8000 committed on first touch (nothing handed it out) [hos host] sleep: at most 4 of the game's threads yield through a short sleep at a time, the others wait on the timer (16 logical processors; HOS_SHORT_SLEEP_POLLERS=0: all yield) [hos sead::MainThread] mem: 0x11058e49f0 committed on first touch (nothing handed it out) [hos host] vk: the Output resolution: none chosen, 2560x1440 (the game's 2560x1440, or the screen's where smaller) [hos host] vk: the Output resolution's sizes: 35 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 5:4, 4:3, 3:2, 16:10, 16:9 [hos host] vk: device 0: AMD Radeon RX 9060 XT, Vulkan 1.4, driver 0x8001a0, type 2 [hos host] vk: float atomic add on storage buffers: compare-exchange loop, by default only with NVIDIA's driver and Intel's Windows driver on Meteor Lake, Arrow Lake and Battlemage (RX_VK_NATIVE_FADD=1: native where the GPU has it) [hos host] vk: vendor fixes for AMD proprietary driver (26.11.1 (LLPC)): out-of-bounds texel fetches 0 1, NaN tests by bits 0, gather offset 1 [hos host] vk: subgroups: default 64 lanes, 32-64, pinned to 32 on stages 0xf0; RADV on GCN 1-4: no [hos host] vk: mesh shaders: Automatic, from the default: native [hos host] vk: robust buffer access on [hos sead::MainThread] CRASH: exception 0xc0000005 (write 0x100000000000, guest 0) at longshot.exe+0x157b5ba6 [hos sead::MainThread] CRASH: host backtrace: longshot.exe+0x157b5ba6 longshot.exe+0xb141ee7 longshot.exe+0x188c2e6b longshot.exe+0x5da4c15 longshot.exe+0x188c2e6b longshot.exe+0x5cb3d85 longshot.exe+0x5cb0e52 longshot.exe+0x5cae58a longshot.exe+0x188c2e6b longshot.exe+0x1541485f longshot.exe+0xbaff939 longshot.exe+0x188c2e6b longshot.exe+0xbaff5b7 longshot.exe+0x188c2e6b longshot.exe+0x1297f642 longshot.exe+0x188c2e6b longshot.exe+0x16b1c9b2 longshot.exe+0x188ef93c longshot.exe+0x110d KERNEL32.DLL+0x1257d [hos sead::MainThread] CRASH: thread sead::MainThread, sp 0x10fbb90 [hos sead::MainThread] CRASH: x0 0000000000000000 x1 0000000000000000 x2 0000000000000268 x3 0000000001100880 [hos sead::MainThread] CRASH: x4 0000000001100905 x5 000000100001e6d5 x6 6e65472f6b636150 x7 6d726f466c617265 [hos sead::MainThread] CRASH: x8 0000000000000268 x9 0000001002400318 x10 000000000000003f x11 0000000083f04f8c [hos sead::MainThread] CRASH: x12 7066672e6c6c412e x13 6c6d79622e6b6361 x14 0000000000000000 x15 000000000000004e [hos sead::MainThread] CRASH: x16 0000000085e40de8 x17 000000008575cdc0 x18 0000000085b73360 x19 0000000000000000 [hos sead::MainThread] CRASH: x20 0000000001100b40 x21 000000110591e7c8 x22 000000100001e5a8 x23 000000100001e878 [hos sead::MainThread] CRASH: x24 0000000000000000 x25 00000000010fbdc8 x26 0000000084bb9070 x27 00000000010fc098 [hos sead::MainThread] CRASH: x28 000000100001e5a8 x29 00000000010fbb90 x30 0000000080c4afcc x31 0000000000000000 [hos sead::MainThread] CRASH: guest backtrace: lr 0x80c4afcc 0x83bb705c 0x83b7b47c 0x83b7a838 0x83b79e88 0x802eaad8 0x80966920 0x80966840 0x80966780 0x80f48d04 0x81223200 0 ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. ### Screenshots or video _No response_ ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Collaborator

This looks like the same problem as #278 (Game: Longshot keeps crashing at launch), so I'm closing this one to keep the discussion in one place.

Both are repeatable crashes at launch on Windows with an AMD RX 9060 XT, with matching immediate startup-crash behavior; the earlier issue also reports persistence across later builds.

If it's different, say how and a maintainer will reopen it.

This looks like the same problem as #278 (Game: Longshot keeps crashing at launch), so I'm closing this one to keep the discussion in one place. Both are repeatable crashes at launch on Windows with an AMD RX 9060 XT, with matching immediate startup-crash behavior; the earlier issue also reports persistence across later builds. If it's different, say how and a maintainer will reopen it.
BeanIssues 2026-11-15 14:26:35 +00:00
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MagicBeanDev/Longshot#814
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