Game: Longshot closed unexpectedly while you were playing #733

Open
opened 2026-11-15 07:38:04 +00:00 by Xerphyl · 1 comment

Longshot version

v3.0.0-rc.4 (source b784a40c)

Channel

Release candidate

What kind of problem

Crash, freeze or black screen

What happened

Longshot closed unexpectedly while you were playing. An unexpected error. (The report from the crash window is pasted below.)

Longshot crash report, made by the window Longshot shows after a crash (20261115T071802Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can.

What happened

Longshot closed unexpectedly while you were playing.
What went wrong: An unexpected error.
It had run for 2859 s.
Crash and unclean-end records in the last day: 1.

Longshot version

v3.0.0-rc.4 (source b784a40c)
Channel (from the version): Release candidate, or built from source

Graphics card and driver version

NVIDIA GeForce RTX 3070 Ti, NVIDIA 621.01
Devices the log lists: NVIDIA GeForce RTX 3070 Ti

CPU, RAM and operating system

AMD Ryzen 7 5800X 8-Core Processor (16 threads), 32 GB, Windows 11 (build 26300)
Built for: this PC's CPU (znver3_znver3_8e425959ff)

Upscalers (the log's first line of each)

NVIDIA DLSS: NGX started (DLSS's runtime: the newest nvngx_dlss.dll in %USERPROFILE%\Games\Longshot\v3.0.0-rc.4\ngx, %USERPROFILE%\AppData\Local\Longshot\ngx)
AMD FSR 4: not named in the log

Changes from the defaults

longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out):
quality_preset=6
ultrawide=1
output_res=1920x1080
handheld_profile=0
dlss=1
dlss_model=0
resolution=5
sharpness=30
frame_generation=0
frame_generation_by=0
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=1
fullscreen=1
vsync=0
upscaling=1
ultrawide_menus=1
hdr=0
hdr_paper_white=200
hdr_peak_brightness=1000
hdr_contrast=100
hdr_tone_mapper=0
anisotropic_filtering=4
gpu_device=0
threaded_rendering=0
vram_budget=4
volume=100
mute_in_background=0
audio_output=0
fps_counter=1
fps_counter_position=3
menu_size=2
game_speed=1
field_of_view=100
text_speed=0
text_size=0
skip_title_screen=0
microphone=1
menu_language=0
discord_status=1
skip_opening=0
controller_in_background=0
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=100
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=100
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=0
walk_mode=0
walk_speed=45
menu_shortcut=2
compact_menu_key=0
debug_tools=0
damage_taken=1
descriptor_reuse=1
sampler_cache=0
robust_buffers=0
astc_as_rgba8=0
intel_shader_compiles=0
intel_quick_compute_builds=1
memory_budget=0
auto_for=(value left out)
options_version=6
Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it):
LONGSHOT_NO_UPDATE_CHECK=1

Crash record: crash-20261115T071110Z.txt

Longshot crash record 1
version: v3.0.0-rc.4 (source b784a40c)
run_id: 0bd587157ed9dd818b39347411437358
when: 20261115T071110Z
uptime_s: 2859
reason: unhandled exception
thread: host
module_offset: KERNELBASE.dll+0xc569a
last_present_age_ms: unknown
log: longshot_log.txt
pid: 37996
started: 20261115T062330Z
signal: 0
signal_code: 0
exception: 0x20474343
fault_address_class: null
host_backtrace_method: Windows unwind
host_backtrace: KERNELBASE.dll+0xc569a
host_backtrace: longshot_vk.dll+0x54088d
host_backtrace: longshot_vk.dll+0x53ed6a
host_backtrace: longshot_vk.dll+0x53e87e
host_backtrace: longshot_vk.dll+0x24a03d
host_backtrace: longshot_vk.dll+0x3f7ec2
host_backtrace: longshot_vk.dll+0x382a83
host_backtrace: longshot_vk.dll+0x37f289
host_backtrace: longshot_vk.dll+0x272fc7
host_backtrace: ucrtbase.dll+0x2cd30
host_backtrace: KERNEL32.dll+0x2dda7
host_backtrace: ntdll.dll+0xc9c5c
dump: off
record_complete: yes

The end of longshot_log.txt

Its last 200 lines (the home folder written %USERPROFILE%, the user's name ):

[hos host] vk: the recording streams: 48 of 2 MB, the most one held 889 KB; 0 made on demand (0 MB kept now)
[hos host] vk: mirror syncs (600 submits): 1024 dirty pages from their submits' captures, 111921 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4289 runs, 3097.1 MB compared; 0 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 24208 in captures, 10 only in the collection, 53 only by the replay itself
[hos host] vk:   read live, by pool:
[hos Presentation Thread] vi: real-time step on: ratio 1.036, game's frame rate 60
[hos host] vk: 11 textures retired (1294 left, 2048 MB): budget 0, drawn over 0, dead targets 11
[hos sead::MainThread] vk: capture: a submit 0.39 ms (lock 0.03, scan 0.05 over 349 ranges, 2694 MB), 795 pages written, 795 copied (3.1 MB)
[hos host] vk: a capture taken (ms): all 0.013; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.007, bytes copied 0.000; 25 kept (284 MB), 6 spare buffers, 1159 texture pages copied (4 MB)
[hos host] vk: replay reads of guest memory as submitted: 104020000 (78747618 pages from the captures)
[hos host] vk: program picks: 89128271 kept (36051105 by the last picks' textures, a uniform buffer bound since), 8577 new, 45863151 with other textures (of 135000000)
[hos host] vk: 13 textures retired (1294 left, 2046 MB): budget 2, drawn over 0, dead targets 11
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 131 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos sead::MainThread] vk: readbacks of GPU results: 128 of 3000 waited for their write-back, 0.00 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs)
[hos host] vk: replay reads of guest memory as submitted: 104040000 (78765904 pages from the captures)
[hos host] vk: 9 textures retired (1301 left, 2052 MB): budget 0, drawn over 0, dead targets 9
[hos host] vk: a frame: 10 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos host] vk: a frame's replay time (ms): submit 4.86, present 0.13, draw 2.33, descriptors 0.90, texture lookups 0.11, uploads 0.01, pipelines 0.16, programs 0.43, commands 0.57, dispatch 0.74, memory sync 0.38, queue submit 0.35, slot wait 0.04
[hos host] vk: a frame: mirrors 1555 (1003 MB): 8.24 MB synced in 1032.9 copies, 58.55 MB written back
[hos host] vk: 150120 presents, 59.6 fps; a frame: 499 draws (0 skipped), 66 dispatches, 121 passes, 135 barriers, 6 submits, 0.1 uploads (0.1 MB), 82 ub updates (57 overlays), GPU-bound wait 0.0 ms (recording slots only); 47313 pipelines (173356 ms), 0 programs (0 failed), 1301 textures (2052 MB)
[hos host] vk: host time in GPU resource waits: 0.03 ms a frame (fences 0.03, timelines 0.00, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 352.4 full barriers recorded, 189.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 6.0; 0x8: 3.0; 0x9: 1.0; 0x10: 5.0; 0x11: 29.0; 0x12: 66.9; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos host] vk: GPU time 5.1 ms a frame (the longest submission 3.0 ms); 0.5 textures made a frame
[hos host] vk: a frame: 0.03 MB unswizzled on the CPU in 0.00 ms
[hos host] vk: 5 textures retired (1296 left, 2041 MB): budget 5, drawn over 0, dead targets 0
[hos host] vk: sparse mirrors: 66, 1003 MB with memory of 1464 MB (460 MB spared); blocks given memory later 82605, given back 96181; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 167310; 5785 binds (804.5 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1224 dirty pages from their submits' captures, 111708 from earlier ones', 27 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4401 runs, 3163.6 MB compared; 0 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 23655 in captures, 8 only in the collection, 54 only by the replay itself
[hos host] vk:   read live, by pool: 0x1064400000 (8 MB, captured, state 2): 27;
[hos host] vk: imports: 120 live (1980 MB), 0 retired still imported (0 MB), 137 retired given back (4084 MB)
[hos PlacementMgr] vcores: 233042 takes, 39469 waits (mean 43 us, longest 7.1 ms), 20654 kicks, 20447 yields, 0 escapes in 5 s
[hos host] vk: 27 textures retired (1278 left, 2030 MB): budget 15, drawn over 0, dead targets 12
[hos host] vk: replay reads of guest memory as submitted: 104060000 (78784799 pages from the captures)
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05
[hos host] vk: 4 textures retired (1284 left, 2040 MB): budget 4, drawn over 0, dead targets 0
[hos host] vk: render targets drawn over from another start, let go: 151454 so far (201924 MB)
[hos host] vk: replay reads of guest memory as submitted: 104080000 (78803735 pages from the captures)
[hos host] vk: 4 textures retired (1288 left, 2041 MB): budget 4, drawn over 0, dead targets 0
[hos host] vk: mirror syncs (600 submits): 920 dirty pages from their submits' captures, 112162 from earlier ones', 29 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4588 runs, 3157.0 MB compared; 0 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 24202 in captures, 21 only in the collection, 53 only by the replay itself
[hos host] vk:   read live, by pool: 0x1064400000 (8 MB, captured, state 2): 25; 0x7fd1800000 (20 MB, captured, state 2): 3; 0x7fbfc00000 (56 MB, captured, state 2): 1;
[hos host] vk: 2 textures retired (1305 left, 2056 MB): budget 2, drawn over 0, dead targets 0
[hos Presentation Thread] vk: capture: a submit 0.38 ms (lock 0.02, scan 0.05 over 345 ranges, 2682 MB), 783 pages written, 783 copied (3.1 MB)
[hos host] vk: a capture taken (ms): all 0.013; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.008, bytes copied 0.000; 25 kept (196 MB), 9 spare buffers, 136 texture pages copied (0 MB)
[hos host] vk: replay reads of guest memory as submitted: 104100000 (78822154 pages from the captures)
[hos host] vk: 20 textures retired (1324 left, 2056 MB): budget 0, drawn over 0, dead targets 20
[hos host] vk: 3 textures retired (1334 left, 2064 MB): budget 1, drawn over 0, dead targets 2
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 145 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos Presentation Thread] vi: 150218 frames presented (60.0 fps over the last 5.0 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 52, 15.5-17.8 203, 17.8-22 43, 22-30 2, 30-40 0, over 40 0
[hos host] vk: replay reads of guest memory as submitted: 104120000 (78839991 pages from the captures)
[hos host] vk: 7 textures retired (1327 left, 2054 MB): budget 7, drawn over 0, dead targets 0
[hos host] vk: 4 textures retired (1326 left, 2053 MB): budget 4, drawn over 0, dead targets 0
[hos host] vk: sparse mirrors: 66, 1000 MB with memory of 1456 MB (455 MB spared); blocks given memory later 82605, given back 96181; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 167310; 5786 binds (804.6 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 984 dirty pages from their submits' captures, 91036 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 3834 runs, 2607.2 MB compared; 0 pages read into the shadows; 296 MB of shadows; pages the shadows knew that the CPU wrote: 19654 in captures, 7 only in the collection, 43 only by the replay itself
[hos host] vk:   read live, by pool: 0x7fffc00000 (4 MB, captured, state 2): 1;
[hos host] vk: imports: 120 live (1980 MB), 0 retired still imported (0 MB), 137 retired given back (4084 MB)
[hos host] vk: commit limit near: 1104 MB of commit left (reserve 2560 MB); the textures' budget down to 623 MB of their 2078 MB (RX_VK_COMMIT_RESERVE_MB)
[hos host] vk: 22 textures retired (1325 left, 2052 MB): budget 0, drawn over 0, dead targets 22
[hos host] vk: a frame: 37 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos host] vk: a frame's replay time (ms): submit 4.98, present 0.12, draw 2.32, descriptors 0.90, texture lookups 0.15, uploads 0.02, pipelines 0.15, programs 0.42, commands 0.56, dispatch 0.72, memory sync 0.38, queue submit 0.35, slot wait 0.04
[hos host] vk: a frame: mirrors 1556 (1000 MB): 8.27 MB synced in 1045.6 copies, 59.42 MB written back
[hos host] vk: 150240 presents, 60.3 fps; a frame: 561 draws (0 skipped), 70 dispatches, 118 passes, 135 barriers, 6 submits, 0.5 uploads (0.2 MB), 82 ub updates (57 overlays), GPU-bound wait 0.0 ms (recording slots only); 47313 pipelines (173356 ms), 0 programs (0 failed), 1325 textures (2052 MB)
[hos host] vk: host time in GPU resource waits: 0.09 ms a frame (fences 0.03, timelines 0.06, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 360.0 full barriers recorded, 190.2 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 5.7; 0x8: 3.0; 0x9: 1.0; 0x10: 4.7; 0x11: 29.0; 0x12: 67.3; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos host] vk: GPU time 5.0 ms a frame (the longest submission 2.8 ms); 1.0 textures made a frame
[hos host] vk: a frame: 0.06 MB unswizzled on the CPU in 0.01 ms
[hos host] vk: replay reads of guest memory as submitted: 104140000 (78858092 pages from the captures)
[hos host] vk: 1 textures retired (1335 left, 2064 MB): budget 1, drawn over 0, dead targets 0
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05
[hos host] vk: 14 textures retired (1321 left, 2052 MB): budget 0, drawn over 3, dead targets 11
[hos sead::MainThread] nvn: CommandBufferSignalEvent #2295000: event 0x100c318034 mode 0 value 2294999 (lr 0x806616b0)
[hos host] vk: 11 textures retired (1310 left, 2041 MB): budget 11, drawn over 0, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 104160000 (78876845 pages from the captures)
[hos ModuleSystemWorker2] nvn: CommandBufferWaitEvent #3100000: event 0x100c318000 mode 0 value 2295252 (now 2295233) (lr 0x82c0326c)
[hos host] vk: 6 textures retired (1304 left, 2039 MB): budget 6, drawn over 0, dead targets 0
[hos host] vk: mirror syncs (600 submits): 1161 dirty pages from their submits' captures, 108907 from earlier ones', 10 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4712 runs, 3154.2 MB compared; 0 pages read into the shadows; 296 MB of shadows; pages the shadows knew that the CPU wrote: 24145 in captures, 17 only in the collection, 54 only by the replay itself
[hos host] vk:   read live, by pool: 0x1064400000 (8 MB, captured, state 2): 10;
[hos host] vk: 12 textures retired (1294 left, 2036 MB): budget 12, drawn over 0, dead targets 0
[hos sead::MainThread] vk: capture: a submit 0.40 ms (lock 0.02, scan 0.05 over 343 ranges, 2660 MB), 777 pages written, 777 copied (3.0 MB)
[hos host] vk: a capture taken (ms): all 0.015; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.009, bytes copied 0.000; 25 kept (318 MB), 7 spare buffers, 135 texture pages copied (0 MB)
[hos host] vk: readback pages refreshed from guest memory: 50652129 pages so far (0 held: may be written ahead in their submission)
[hos host] vk: 14 textures retired (1280 left, 2030 MB): budget 13, drawn over 0, dead targets 1
[hos ModuleSystemWorker3] vk: readbacks of GPU results: 115 of 3000 waited for their write-back, 0.07 ms each; 0 looked at the stopped queues first, 2 waited for their submission's last part (guest memory read in place after theirs)
[hos host] vk: replay reads of guest memory as submitted: 104180000 (78895440 pages from the captures)
[hos host] vk: 1 textures retired (1280 left, 2029 MB): budget 1, drawn over 0, dead targets 0
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 100 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: 12 textures retired (1278 left, 2025 MB): budget 12, drawn over 0, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 104200000 (78914452 pages from the captures)
[hos host] vk: 4 textures retired (1277 left, 2026 MB): budget 4, drawn over 0, dead targets 0
[hos sead::MainThread] nvn: GPU waits in 5 s: 1 sync waits (0 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms)
[hos host] vk: the recording streams: 48 of 2 MB, the most one held 889 KB; 0 made on demand (0 MB kept now)
[hos host] vk: sparse mirrors: 63, 994 MB with memory of 1432 MB (437 MB spared); blocks given memory later 82605, given back 96181; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 167310; 5786 binds (804.6 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1296 dirty pages from their submits' captures, 111582 from earlier ones', 10 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4762 runs, 3191.3 MB compared; 0 pages read into the shadows; 296 MB of shadows; pages the shadows knew that the CPU wrote: 24451 in captures, 21 only in the collection, 54 only by the replay itself
[hos host] vk:   read live, by pool: 0x1064400000 (8 MB, captured, state 2): 9; 0x7fffc00000 (4 MB, captured, state 2): 1;
[hos host] vk: imports: 120 live (1980 MB), 0 retired still imported (0 MB), 137 retired given back (4084 MB)
[hos host] vk: 12 textures retired (1292 left, 2037 MB): budget 1, drawn over 0, dead targets 11
[hos rmbl::VibrationThread] hid: 561152 vibration values, strongest 0.10 since the last count
[hos host] vk: 2 textures retired (1290 left, 2037 MB): budget 2, drawn over 0, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 104220000 (78933710 pages from the captures)
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.02, writes collected 0.05
[hos host] vk: a frame: 12 draws kept their neighbour's descriptors (0 of them through other slots' registrations)
[hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued
[hos host] vk: a frame's replay time (ms): submit 5.24, present 0.27, draw 3.05, descriptors 1.57, texture lookups 0.11, uploads 0.01, pipelines 0.16, programs 0.44, commands 0.58, dispatch 0.82, memory sync 0.40, queue submit 0.37, slot wait 0.04
[hos host] vk: a frame: mirrors 1556 (994 MB): 8.14 MB synced in 1037.8 copies, 59.45 MB written back
[hos host] vk: 150360 presents, 56.9 fps; a frame: 471 draws (0 skipped), 71 dispatches, 117 passes, 133 barriers, 6 submits, 0.3 uploads (0.1 MB), 82 ub updates (57 overlays), GPU-bound wait 0.0 ms (recording slots only); 47313 pipelines (173356 ms), 0 programs (0 failed), 1292 textures (2042 MB)
[hos host] vk: host time in GPU resource waits: 0.14 ms a frame (fences 0.08, timelines 0.06, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking)
[hos host] vk: a frame: 355.3 full barriers recorded, 186.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game)
[hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 5.8; 0x8: 2.4; 0x9: 1.0; 0x10: 4.8; 0x11: 29.0; 0x12: 66.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0;
[hos host] vk: GPU time 4.8 ms a frame (the longest submission 4.5 ms); 0.5 textures made a frame
[hos host] vk: a frame: 0.02 MB unswizzled on the CPU in 0.00 ms
[hos host] vk: 3 textures retired (1289 left, 2039 MB): budget 3, drawn over 0, dead targets 0
[hos host] vk: 10 textures retired (1279 left, 2034 MB): budget 10, drawn over 0, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 104240000 (78952979 pages from the captures)
[hos Presentation Thread] vk: capture: a submit 0.38 ms (lock 0.03, scan 0.05 over 341 ranges, 2650 MB), 768 pages written, 768 copied (3.0 MB)
[hos host] vk: a capture taken (ms): all 0.014; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.008, bytes copied 0.000; 25 kept (290 MB), 10 spare buffers, 136 texture pages copied (0 MB)
[hos host] vk: mirror syncs (600 submits): 1218 dirty pages from their submits' captures, 113692 from earlier ones', 105 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4899 runs, 3274.5 MB compared; 0 pages read into the shadows; 296 MB of shadows; pages the shadows knew that the CPU wrote: 25021 in captures, 12 only in the collection, 54 only by the replay itself
[hos host] vk:   read live, by pool: 0x1064400000 (8 MB, captured, state 2): 105;
[hos host] vk: 12 textures retired (1267 left, 2025 MB): budget 12, drawn over 0, dead targets 0
[hos host] vk: 5 textures retired (1262 left, 2019 MB): budget 4, drawn over 1, dead targets 0
[hos host] vk: replay reads of guest memory as submitted: 104260000 (78972197 pages from the captures)
[hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 129 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged)
[hos host] vk: 3 textures retired (1259 left, 2019 MB): budget 3, drawn over 0, dead targets 0
[hos AudioFrameworkThread] vcores: 243331 takes, 41136 waits (mean 45 us, longest 19.2 ms), 21638 kicks, 21477 yields, 0 escapes in 5 s
[hos host] vk: replay reads of guest memory as submitted: 104280000 (78991398 pages from the captures)
[hos host] vk: sparse mirrors: 63, 994 MB with memory of 1432 MB (437 MB spared); blocks given memory later 82605, given back 96181; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 167310; 5786 binds (804.6 ms); 0 made whole for want of memory
[hos host] vk: mirror syncs (600 submits): 1122 dirty pages from their submits' captures, 113277 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE)
[hos host] vk: write-back diff (600 submits): 4831 runs, 3246.7 MB compared; 0 pages read into the shadows; 296 MB of shadows; pages the shadows knew that the CPU wrote: 25022 in captures, 26 only in the collection, 56 only by the replay itself
[hos host] vk:   read live, by pool:
[hos host] vk: imports: 120 live (1980 MB), 0 retired still imported (0 MB), 137 retired given back (4084 MB)
[hos host] vk: 1 textures retired (1258 left, 2019 MB): budget 0, drawn over 0, dead targets 1
[hos ModuleSystemWorker1] nvn: 14900000 recordings made, 43289 live copies (13.1 MB), 61365 texture copies; 4 command buffers' segments (4.2 MB)
[hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05
[hos host] vk: 1 textures retired (1260 left, 2019 MB): budget 1, drawn over 0, dead targets 0
[hos Presentation Thread] vi: 150460 frames presented (47.1 fps over the last 5.1 s, interval 1)
[hos Presentation Thread] vi: present intervals: <15.5 ms 39, 15.5-17.8 136, 17.8-22 63, 22-30 3, 30-40 0, over 40 1
[hos host] vk: recorder: 2174709 packets run in 10.0 s (busy 0.78 s, spun idle 1.77 s, slept 4339 times, 751 of them under 200 us), 0 calls made directly (no room); the replay waited for it 17116 times, 58.51 ms in all, the longest 0.16 ms; vkEndCommandBuffer 5432/25.98 ms (max 0.14), replay_mu unlock 5741/21.67 ms (max 0.16), vkResetDescriptorPool 5431/9.15 ms (max 0.13), direct recording 476/1.62 ms (max 0.08), vkDestroyImageView 35/0.10 ms (max 0.02), vkQueueBindSparse 1/0.00 ms (max 0.00)
[hos host] CRASH: exception 0x20474343 (read 0, guest 0xfffff00000000000) at KERNELBASE.dll+0xc569a
[hos host] CRASH: host backtrace: KERNELBASE.dll+0xc569a longshot_vk.dll+0x54088d longshot_vk.dll+0x53ed6a longshot_vk.dll+0x53e87e longshot_vk.dll+0x24a03d longshot_vk.dll+0x3f7ec2 longshot_vk.dll+0x382a83 longshot_vk.dll+0x37f289 longshot_vk.dll+0x272fc7 ucrtbase.dll+0x2cd30 KERNEL32.DLL+0x2dda7 ntdll.dll+0xc9c5c
[hos nn.npln.Callback] vcores: 276643 takes, 6924 waits (mean 30 us, longest 11.6 ms), 4520 kicks, 4489 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] vcores: 5987 takes, 58 waits (mean 4 us, longest 0.1 ms), 13 kicks, 0 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 6229 takes, 43 waits (mean 23 us, longest 0.5 ms), 13 kicks, 0 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 565248 vibration values, strongest 0.00 since the last count
[hos nn.npln.Shared] vcores: 6351 takes, 41 waits (mean 2 us, longest 0.0 ms), 14 kicks, 2 yields, 0 escapes in 5 s
[hos nn.npln.Worker] vcores: 6335 takes, 53 waits (mean 1 us, longest 0.0 ms), 12 kicks, 1 yields, 0 escapes in 5 s
[hos nn.npln.Shared] vcores: 5686 takes, 53 waits (mean 2 us, longest 0.0 ms), 15 kicks, 1 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 5125 takes, 56 waits (mean 259 us, longest 14.0 ms), 12 kicks, 1 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 569344 vibration values, strongest 0.00 since the last count
[hos nn.npln.Shared] vcores: 6472 takes, 41 waits (mean 2 us, longest 0.0 ms), 11 kicks, 0 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 6302 takes, 51 waits (mean 2 us, longest 0.0 ms), 10 kicks, 0 yields, 0 escapes in 5 s
[hos nn.npln.Worker] vcores: 6304 takes, 42 waits (mean 5 us, longest 0.1 ms), 10 kicks, 1 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 6398 takes, 37 waits (mean 15 us, longest 0.5 ms), 10 kicks, 1 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 573440 vibration values, strongest 0.00 since the last count
[hos nn.npln.Shared] vcores: 6176 takes, 55 waits (mean 15 us, longest 0.5 ms), 13 kicks, 1 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 6299 takes, 42 waits (mean 14 us, longest 0.5 ms), 7 kicks, 0 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 6171 takes, 57 waits (mean 2 us, longest 0.0 ms), 10 kicks, 2 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] vcores: 6202 takes, 64 waits (mean 3 us, longest 0.0 ms), 17 kicks, 4 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 577536 vibration values, strongest 0.00 since the last count
[hos nn.npln.Callback] vcores: 6181 takes, 56 waits (mean 3 us, longest 0.0 ms), 10 kicks, 0 yields, 0 escapes in 5 s
[hos nn.npln.Shared] vcores: 6542 takes, 78 waits (mean 6 us, longest 0.3 ms), 14 kicks, 0 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 6218 takes, 93 waits (mean 6 us, longest 0.4 ms), 30 kicks, 5 yields, 0 escapes in 5 s
[hos nn.npln.Shared] vcores: 6205 takes, 56 waits (mean 13 us, longest 0.5 ms), 18 kicks, 1 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 581632 vibration values, strongest 0.00 since the last count
[hos nn.npln.Callback] vcores: 6213 takes, 69 waits (mean 3 us, longest 0.0 ms), 17 kicks, 3 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 6257 takes, 44 waits (mean 4 us, longest 0.0 ms), 9 kicks, 1 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 6487 takes, 51 waits (mean 2 us, longest 0.0 ms), 16 kicks, 1 yields, 0 escapes in 5 s
[hos nn.npln.Shared] vcores: 6268 takes, 52 waits (mean 3 us, longest 0.0 ms), 19 kicks, 2 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 585728 vibration values, strongest 0.00 since the last count
[hos PreActorModelCompose] vcores: 6187 takes, 80 waits (mean 9 us, longest 0.5 ms), 19 kicks, 4 yields, 0 escapes in 5 s
[hos nn.npln.Shared] vcores: 6343 takes, 59 waits (mean 3 us, longest 0.1 ms), 17 kicks, 0 yields, 0 escapes in 5 s
[hos nn.npln.Worker] vcores: 6224 takes, 59 waits (mean 2 us, longest 0.0 ms), 16 kicks, 0 yields, 0 escapes in 5 s
[hos PreActorModelCompose] vcores: 6369 takes, 54 waits (mean 2 us, longest 0.0 ms), 15 kicks, 1 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 589824 vibration values, strongest 0.00 since the last count
[hos nn.npln.Worker] vcores: 6162 takes, 58 waits (mean 5 us, longest 0.1 ms), 16 kicks, 0 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 6360 takes, 85 waits (mean 2 us, longest 0.0 ms), 20 kicks, 1 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 6743 takes, 60 waits (mean 12 us, longest 0.6 ms), 25 kicks, 1 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 6201 takes, 74 waits (mean 3 us, longest 0.1 ms), 27 kicks, 5 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 593920 vibration values, strongest 0.00 since the last count
[hos nn.npln.Shared] vcores: 6324 takes, 50 waits (mean 13 us, longest 0.5 ms), 18 kicks, 1 yields, 0 escapes in 5 s
[hos nn.npln.Shared] vcores: 6256 takes, 61 waits (mean 12 us, longest 0.6 ms), 13 kicks, 3 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 6285 takes, 56 waits (mean 21 us, longest 0.6 ms), 15 kicks, 1 yields, 0 escapes in 5 s
[hos PreActorModelCompose] vcores: 6246 takes, 59 waits (mean 2 us, longest 0.0 ms), 20 kicks, 0 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 598016 vibration values, strongest 0.00 since the last count
[hos nn.npln.Callback] vcores: 6275 takes, 44 waits (mean 3 us, longest 0.0 ms), 13 kicks, 3 yields, 0 escapes in 5 s
[hos nn.npln.Shared] vcores: 6132 takes, 46 waits (mean 2 us, longest 0.0 ms), 13 kicks, 0 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] vcores: 6241 takes, 70 waits (mean 2 us, longest 0.0 ms), 20 kicks, 1 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 6125 takes, 53 waits (mean 9 us, longest 0.4 ms), 15 kicks, 1 yields, 0 escapes in 5 s
[hos rmbl::VibrationThread] hid: 602112 vibration values, strongest 0.00 since the last count
[hos rmbl::VibrationThread] vcores: 6177 takes, 69 waits (mean 2 us, longest 0.0 ms), 17 kicks, 1 yields, 0 escapes in 5 s
[hos nn.npln.Shared] vcores: 6190 takes, 60 waits (mean 12 us, longest 0.5 ms), 14 kicks, 2 yields, 0 escapes in 5 s
[hos nn.npln.Callback] vcores: 6174 takes, 67 waits (mean 2 us, longest 0.0 ms), 16 kicks, 1 yields, 0 escapes in 5 s
[hos host] CRASH: exception 0xc00000ff (read 0, guest 0xfffff00000000000) at ntdll.dll+0x1d3df
[hos host] CRASH: host backtrace: ntdll.dll+0x1d3df ntdll.dll+0x1dc5e longshot_vk.dll+0x5409fc longshot_vk.dll+0x27300c ucrtbase.dll+0x2cd30 KERNEL32.DLL+0x2dda7 ntdll.dll+0xc9c5c

Not in this report

Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder.

report-20261115T071802Z

Where in the game

Forest Temple ( once i got the second key , went to unlock door, in that room, walked up stairs, started walking around then started to lag hard 0 - 10 fps and crashed)

How often

Once so far

Graphics card and driver version

NVIDIA GeForce RTX 3070 Ti, NVIDIA 621.01

CPU, RAM and operating system

AMD Ryzen 7 5800X 8-Core Processor (16 threads), 32 GB, Windows 11 (build 26300)

Changes from the defaults

No response

longshot_log.txt

longshot_log.1

longshot_log

Screenshots or video

Screenshot 2026-11-15 021438

Before you send it

  • The problem is still there on the newest release or nightly.
  • I searched the open issues for it.
  • I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
### Longshot version v3.0.0-rc.4 (source b784a40c) ### Channel Release candidate ### What kind of problem Crash, freeze or black screen ### What happened Longshot closed unexpectedly while you were playing. An unexpected error. (The report from the crash window is pasted below.) Longshot crash report, made by the window Longshot shows after a crash (20261115T071802Z UTC). Longshot sent nothing: paste this into the issue form, and attach the game folder's logs/longshot_log.txt if you can. ### What happened Longshot closed unexpectedly while you were playing. What went wrong: An unexpected error. It had run for 2859 s. Crash and unclean-end records in the last day: 1. ### Longshot version v3.0.0-rc.4 (source b784a40c) Channel (from the version): Release candidate, or built from source ### Graphics card and driver version NVIDIA GeForce RTX 3070 Ti, NVIDIA 621.01 Devices the log lists: NVIDIA GeForce RTX 3070 Ti ### CPU, RAM and operating system AMD Ryzen 7 5800X 8-Core Processor (16 threads), 32 GB, Windows 11 (build 26300) Built for: this PC's CPU (znver3_znver3_8e425959ff) ### Upscalers (the log's first line of each) NVIDIA DLSS: NGX started (DLSS's runtime: the newest nvngx_dlss.dll in %USERPROFILE%\Games\Longshot\v3.0.0-rc.4\ngx, %USERPROFILE%\AppData\Local\Longshot\ngx) AMD FSR 4: not named in the log ### Changes from the defaults longshot_options.ini (a value only when it is a number or on/off; the controls' bindings left out): quality_preset=6 ultrawide=1 output_res=1920x1080 handheld_profile=0 dlss=1 dlss_model=0 resolution=5 sharpness=30 frame_generation=0 frame_generation_by=0 frame_pacing=1 frame_rate_cap=0 nvidia_reflex=1 fullscreen=1 vsync=0 upscaling=1 ultrawide_menus=1 hdr=0 hdr_paper_white=200 hdr_peak_brightness=1000 hdr_contrast=100 hdr_tone_mapper=0 anisotropic_filtering=4 gpu_device=0 threaded_rendering=0 vram_budget=4 volume=100 mute_in_background=0 audio_output=0 fps_counter=1 fps_counter_position=3 menu_size=2 game_speed=1 field_of_view=100 text_speed=0 text_size=0 skip_title_screen=0 microphone=1 menu_language=0 discord_status=1 skip_opening=0 controller_in_background=0 mouse_camera=0 disable_camera_centering=0 mouse_sensitivity=100 invert_mouse_vertical=0 invert_camera_x=0 invert_camera_y=0 camera_speed=100 stick_dead_zone=0 rumble_strength=100 motion_controls=1 motion_sensitivity_x=100 motion_sensitivity_y=100 invert_motion_x=0 invert_motion_y=0 motion_deadzone=1 layout_preset=0 button_prompts=0 walk_mode=0 walk_speed=45 menu_shortcut=2 compact_menu_key=0 debug_tools=0 damage_taken=1 descriptor_reuse=1 sampler_cache=0 robust_buffers=0 astc_as_rgba8=0 intel_shader_compiles=0 intel_quick_compute_builds=1 memory_budget=0 auto_for=(value left out) options_version=6 Switches set (the environment and longshot_env.txt; a value only when it is a number or on/off, and never for a name with TOKEN, KEY, ROOM, SECRET, PASS, SERVER or USER in it): LONGSHOT_NO_UPDATE_CHECK=1 ### Crash record: crash-20261115T071110Z.txt ``` Longshot crash record 1 version: v3.0.0-rc.4 (source b784a40c) run_id: 0bd587157ed9dd818b39347411437358 when: 20261115T071110Z uptime_s: 2859 reason: unhandled exception thread: host module_offset: KERNELBASE.dll+0xc569a last_present_age_ms: unknown log: longshot_log.txt pid: 37996 started: 20261115T062330Z signal: 0 signal_code: 0 exception: 0x20474343 fault_address_class: null host_backtrace_method: Windows unwind host_backtrace: KERNELBASE.dll+0xc569a host_backtrace: longshot_vk.dll+0x54088d host_backtrace: longshot_vk.dll+0x53ed6a host_backtrace: longshot_vk.dll+0x53e87e host_backtrace: longshot_vk.dll+0x24a03d host_backtrace: longshot_vk.dll+0x3f7ec2 host_backtrace: longshot_vk.dll+0x382a83 host_backtrace: longshot_vk.dll+0x37f289 host_backtrace: longshot_vk.dll+0x272fc7 host_backtrace: ucrtbase.dll+0x2cd30 host_backtrace: KERNEL32.dll+0x2dda7 host_backtrace: ntdll.dll+0xc9c5c dump: off record_complete: yes ``` ### The end of longshot_log.txt Its last 200 lines (the home folder written %USERPROFILE%, the user's name <user>): ``` [hos host] vk: the recording streams: 48 of 2 MB, the most one held 889 KB; 0 made on demand (0 MB kept now) [hos host] vk: mirror syncs (600 submits): 1024 dirty pages from their submits' captures, 111921 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4289 runs, 3097.1 MB compared; 0 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 24208 in captures, 10 only in the collection, 53 only by the replay itself [hos host] vk: read live, by pool: [hos Presentation Thread] vi: real-time step on: ratio 1.036, game's frame rate 60 [hos host] vk: 11 textures retired (1294 left, 2048 MB): budget 0, drawn over 0, dead targets 11 [hos sead::MainThread] vk: capture: a submit 0.39 ms (lock 0.03, scan 0.05 over 349 ranges, 2694 MB), 795 pages written, 795 copied (3.1 MB) [hos host] vk: a capture taken (ms): all 0.013; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.007, bytes copied 0.000; 25 kept (284 MB), 6 spare buffers, 1159 texture pages copied (4 MB) [hos host] vk: replay reads of guest memory as submitted: 104020000 (78747618 pages from the captures) [hos host] vk: program picks: 89128271 kept (36051105 by the last picks' textures, a uniform buffer bound since), 8577 new, 45863151 with other textures (of 135000000) [hos host] vk: 13 textures retired (1294 left, 2046 MB): budget 2, drawn over 0, dead targets 11 [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 131 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos sead::MainThread] vk: readbacks of GPU results: 128 of 3000 waited for their write-back, 0.00 ms each; 0 looked at the stopped queues first, 0 waited for their submission's last part (guest memory read in place after theirs) [hos host] vk: replay reads of guest memory as submitted: 104040000 (78765904 pages from the captures) [hos host] vk: 9 textures retired (1301 left, 2052 MB): budget 0, drawn over 0, dead targets 9 [hos host] vk: a frame: 10 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued [hos host] vk: a frame's replay time (ms): submit 4.86, present 0.13, draw 2.33, descriptors 0.90, texture lookups 0.11, uploads 0.01, pipelines 0.16, programs 0.43, commands 0.57, dispatch 0.74, memory sync 0.38, queue submit 0.35, slot wait 0.04 [hos host] vk: a frame: mirrors 1555 (1003 MB): 8.24 MB synced in 1032.9 copies, 58.55 MB written back [hos host] vk: 150120 presents, 59.6 fps; a frame: 499 draws (0 skipped), 66 dispatches, 121 passes, 135 barriers, 6 submits, 0.1 uploads (0.1 MB), 82 ub updates (57 overlays), GPU-bound wait 0.0 ms (recording slots only); 47313 pipelines (173356 ms), 0 programs (0 failed), 1301 textures (2052 MB) [hos host] vk: host time in GPU resource waits: 0.03 ms a frame (fences 0.03, timelines 0.00, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 352.4 full barriers recorded, 189.3 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 6.0; 0x8: 3.0; 0x9: 1.0; 0x10: 5.0; 0x11: 29.0; 0x12: 66.9; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos host] vk: GPU time 5.1 ms a frame (the longest submission 3.0 ms); 0.5 textures made a frame [hos host] vk: a frame: 0.03 MB unswizzled on the CPU in 0.00 ms [hos host] vk: 5 textures retired (1296 left, 2041 MB): budget 5, drawn over 0, dead targets 0 [hos host] vk: sparse mirrors: 66, 1003 MB with memory of 1464 MB (460 MB spared); blocks given memory later 82605, given back 96181; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 167310; 5785 binds (804.5 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1224 dirty pages from their submits' captures, 111708 from earlier ones', 27 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4401 runs, 3163.6 MB compared; 0 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 23655 in captures, 8 only in the collection, 54 only by the replay itself [hos host] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 27; [hos host] vk: imports: 120 live (1980 MB), 0 retired still imported (0 MB), 137 retired given back (4084 MB) [hos PlacementMgr] vcores: 233042 takes, 39469 waits (mean 43 us, longest 7.1 ms), 20654 kicks, 20447 yields, 0 escapes in 5 s [hos host] vk: 27 textures retired (1278 left, 2030 MB): budget 15, drawn over 0, dead targets 12 [hos host] vk: replay reads of guest memory as submitted: 104060000 (78784799 pages from the captures) [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05 [hos host] vk: 4 textures retired (1284 left, 2040 MB): budget 4, drawn over 0, dead targets 0 [hos host] vk: render targets drawn over from another start, let go: 151454 so far (201924 MB) [hos host] vk: replay reads of guest memory as submitted: 104080000 (78803735 pages from the captures) [hos host] vk: 4 textures retired (1288 left, 2041 MB): budget 4, drawn over 0, dead targets 0 [hos host] vk: mirror syncs (600 submits): 920 dirty pages from their submits' captures, 112162 from earlier ones', 29 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4588 runs, 3157.0 MB compared; 0 pages read into the shadows; 272 MB of shadows; pages the shadows knew that the CPU wrote: 24202 in captures, 21 only in the collection, 53 only by the replay itself [hos host] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 25; 0x7fd1800000 (20 MB, captured, state 2): 3; 0x7fbfc00000 (56 MB, captured, state 2): 1; [hos host] vk: 2 textures retired (1305 left, 2056 MB): budget 2, drawn over 0, dead targets 0 [hos Presentation Thread] vk: capture: a submit 0.38 ms (lock 0.02, scan 0.05 over 345 ranges, 2682 MB), 783 pages written, 783 copied (3.1 MB) [hos host] vk: a capture taken (ms): all 0.013; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.008, bytes copied 0.000; 25 kept (196 MB), 9 spare buffers, 136 texture pages copied (0 MB) [hos host] vk: replay reads of guest memory as submitted: 104100000 (78822154 pages from the captures) [hos host] vk: 20 textures retired (1324 left, 2056 MB): budget 0, drawn over 0, dead targets 20 [hos host] vk: 3 textures retired (1334 left, 2064 MB): budget 1, drawn over 0, dead targets 2 [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 145 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos Presentation Thread] vi: 150218 frames presented (60.0 fps over the last 5.0 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 52, 15.5-17.8 203, 17.8-22 43, 22-30 2, 30-40 0, over 40 0 [hos host] vk: replay reads of guest memory as submitted: 104120000 (78839991 pages from the captures) [hos host] vk: 7 textures retired (1327 left, 2054 MB): budget 7, drawn over 0, dead targets 0 [hos host] vk: 4 textures retired (1326 left, 2053 MB): budget 4, drawn over 0, dead targets 0 [hos host] vk: sparse mirrors: 66, 1000 MB with memory of 1456 MB (455 MB spared); blocks given memory later 82605, given back 96181; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 167310; 5786 binds (804.6 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 984 dirty pages from their submits' captures, 91036 from earlier ones', 1 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 3834 runs, 2607.2 MB compared; 0 pages read into the shadows; 296 MB of shadows; pages the shadows knew that the CPU wrote: 19654 in captures, 7 only in the collection, 43 only by the replay itself [hos host] vk: read live, by pool: 0x7fffc00000 (4 MB, captured, state 2): 1; [hos host] vk: imports: 120 live (1980 MB), 0 retired still imported (0 MB), 137 retired given back (4084 MB) [hos host] vk: commit limit near: 1104 MB of commit left (reserve 2560 MB); the textures' budget down to 623 MB of their 2078 MB (RX_VK_COMMIT_RESERVE_MB) [hos host] vk: 22 textures retired (1325 left, 2052 MB): budget 0, drawn over 0, dead targets 22 [hos host] vk: a frame: 37 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued [hos host] vk: a frame's replay time (ms): submit 4.98, present 0.12, draw 2.32, descriptors 0.90, texture lookups 0.15, uploads 0.02, pipelines 0.15, programs 0.42, commands 0.56, dispatch 0.72, memory sync 0.38, queue submit 0.35, slot wait 0.04 [hos host] vk: a frame: mirrors 1556 (1000 MB): 8.27 MB synced in 1045.6 copies, 59.42 MB written back [hos host] vk: 150240 presents, 60.3 fps; a frame: 561 draws (0 skipped), 70 dispatches, 118 passes, 135 barriers, 6 submits, 0.5 uploads (0.2 MB), 82 ub updates (57 overlays), GPU-bound wait 0.0 ms (recording slots only); 47313 pipelines (173356 ms), 0 programs (0 failed), 1325 textures (2052 MB) [hos host] vk: host time in GPU resource waits: 0.09 ms a frame (fences 0.03, timelines 0.06, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 360.0 full barriers recorded, 190.2 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 5.7; 0x8: 3.0; 0x9: 1.0; 0x10: 4.7; 0x11: 29.0; 0x12: 67.3; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos host] vk: GPU time 5.0 ms a frame (the longest submission 2.8 ms); 1.0 textures made a frame [hos host] vk: a frame: 0.06 MB unswizzled on the CPU in 0.01 ms [hos host] vk: replay reads of guest memory as submitted: 104140000 (78858092 pages from the captures) [hos host] vk: 1 textures retired (1335 left, 2064 MB): budget 1, drawn over 0, dead targets 0 [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05 [hos host] vk: 14 textures retired (1321 left, 2052 MB): budget 0, drawn over 3, dead targets 11 [hos sead::MainThread] nvn: CommandBufferSignalEvent #2295000: event 0x100c318034 mode 0 value 2294999 (lr 0x806616b0) [hos host] vk: 11 textures retired (1310 left, 2041 MB): budget 11, drawn over 0, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 104160000 (78876845 pages from the captures) [hos ModuleSystemWorker2] nvn: CommandBufferWaitEvent #3100000: event 0x100c318000 mode 0 value 2295252 (now 2295233) (lr 0x82c0326c) [hos host] vk: 6 textures retired (1304 left, 2039 MB): budget 6, drawn over 0, dead targets 0 [hos host] vk: mirror syncs (600 submits): 1161 dirty pages from their submits' captures, 108907 from earlier ones', 10 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4712 runs, 3154.2 MB compared; 0 pages read into the shadows; 296 MB of shadows; pages the shadows knew that the CPU wrote: 24145 in captures, 17 only in the collection, 54 only by the replay itself [hos host] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 10; [hos host] vk: 12 textures retired (1294 left, 2036 MB): budget 12, drawn over 0, dead targets 0 [hos sead::MainThread] vk: capture: a submit 0.40 ms (lock 0.02, scan 0.05 over 343 ranges, 2660 MB), 777 pages written, 777 copied (3.0 MB) [hos host] vk: a capture taken (ms): all 0.015; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.009, bytes copied 0.000; 25 kept (318 MB), 7 spare buffers, 135 texture pages copied (0 MB) [hos host] vk: readback pages refreshed from guest memory: 50652129 pages so far (0 held: may be written ahead in their submission) [hos host] vk: 14 textures retired (1280 left, 2030 MB): budget 13, drawn over 0, dead targets 1 [hos ModuleSystemWorker3] vk: readbacks of GPU results: 115 of 3000 waited for their write-back, 0.07 ms each; 0 looked at the stopped queues first, 2 waited for their submission's last part (guest memory read in place after theirs) [hos host] vk: replay reads of guest memory as submitted: 104180000 (78895440 pages from the captures) [hos host] vk: 1 textures retired (1280 left, 2029 MB): budget 1, drawn over 0, dead targets 0 [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 100 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: 12 textures retired (1278 left, 2025 MB): budget 12, drawn over 0, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 104200000 (78914452 pages from the captures) [hos host] vk: 4 textures retired (1277 left, 2026 MB): budget 4, drawn over 0, dead targets 0 [hos sead::MainThread] nvn: GPU waits in 5 s: 1 sync waits (0 ms), 0 polls timed out (0 ms), 0 queue finishes (0 ms) [hos host] vk: the recording streams: 48 of 2 MB, the most one held 889 KB; 0 made on demand (0 MB kept now) [hos host] vk: sparse mirrors: 63, 994 MB with memory of 1432 MB (437 MB spared); blocks given memory later 82605, given back 96181; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 167310; 5786 binds (804.6 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1296 dirty pages from their submits' captures, 111582 from earlier ones', 10 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4762 runs, 3191.3 MB compared; 0 pages read into the shadows; 296 MB of shadows; pages the shadows knew that the CPU wrote: 24451 in captures, 21 only in the collection, 54 only by the replay itself [hos host] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 9; 0x7fffc00000 (4 MB, captured, state 2): 1; [hos host] vk: imports: 120 live (1980 MB), 0 retired still imported (0 MB), 137 retired given back (4084 MB) [hos host] vk: 12 textures retired (1292 left, 2037 MB): budget 1, drawn over 0, dead targets 11 [hos rmbl::VibrationThread] hid: 561152 vibration values, strongest 0.10 since the last count [hos host] vk: 2 textures retired (1290 left, 2037 MB): budget 2, drawn over 0, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 104220000 (78933710 pages from the captures) [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.02, writes collected 0.05 [hos host] vk: a frame: 12 draws kept their neighbour's descriptors (0 of them through other slots' registrations) [hos host] vk: a frame: 0.0 draws left out (not ready), 0.00 waits for shaders or pipelines (0.0 ms); translation 0 ms in all, 0 jobs queued [hos host] vk: a frame's replay time (ms): submit 5.24, present 0.27, draw 3.05, descriptors 1.57, texture lookups 0.11, uploads 0.01, pipelines 0.16, programs 0.44, commands 0.58, dispatch 0.82, memory sync 0.40, queue submit 0.37, slot wait 0.04 [hos host] vk: a frame: mirrors 1556 (994 MB): 8.14 MB synced in 1037.8 copies, 59.45 MB written back [hos host] vk: 150360 presents, 56.9 fps; a frame: 471 draws (0 skipped), 71 dispatches, 117 passes, 133 barriers, 6 submits, 0.3 uploads (0.1 MB), 82 ub updates (57 overlays), GPU-bound wait 0.0 ms (recording slots only); 47313 pipelines (173356 ms), 0 programs (0 failed), 1292 textures (2042 MB) [hos host] vk: host time in GPU resource waits: 0.14 ms a frame (fences 0.08, timelines 0.06, idle 0.00, queries 0.00; sum across threads, not frame time; excludes pacing and driver submit/present blocking) [hos host] vk: a frame: 355.3 full barriers recorded, 186.0 left out (nothing recorded since the one before), 0.0 pass starts ordered in their fragment stages only (RX_VK_PASS_BARRIER=game) [hos host] vk: a frame: the game's barriers by their NVN flags: 0x1: 5.8; 0x8: 2.4; 0x9: 1.0; 0x10: 4.8; 0x11: 29.0; 0x12: 66.5; 0x13: 2.0; 0x21: 4.0; 0x28: 14.0; 0x92: 3.0; 0x97: 1.0; [hos host] vk: GPU time 4.8 ms a frame (the longest submission 4.5 ms); 0.5 textures made a frame [hos host] vk: a frame: 0.02 MB unswizzled on the CPU in 0.00 ms [hos host] vk: 3 textures retired (1289 left, 2039 MB): budget 3, drawn over 0, dead targets 0 [hos host] vk: 10 textures retired (1279 left, 2034 MB): budget 10, drawn over 0, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 104240000 (78952979 pages from the captures) [hos Presentation Thread] vk: capture: a submit 0.38 ms (lock 0.03, scan 0.05 over 341 ranges, 2650 MB), 768 pages written, 768 copied (3.0 MB) [hos host] vk: a capture taken (ms): all 0.014; GPU wait for late pages 0.000 (0 of 600 takes), pools lock 0.000, retires and stamps 0.008, bytes copied 0.000; 25 kept (290 MB), 10 spare buffers, 136 texture pages copied (0 MB) [hos host] vk: mirror syncs (600 submits): 1218 dirty pages from their submits' captures, 113692 from earlier ones', 105 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4899 runs, 3274.5 MB compared; 0 pages read into the shadows; 296 MB of shadows; pages the shadows knew that the CPU wrote: 25021 in captures, 12 only in the collection, 54 only by the replay itself [hos host] vk: read live, by pool: 0x1064400000 (8 MB, captured, state 2): 105; [hos host] vk: 12 textures retired (1267 left, 2025 MB): budget 12, drawn over 0, dead targets 0 [hos host] vk: 5 textures retired (1262 left, 2019 MB): budget 4, drawn over 1, dead targets 0 [hos host] vk: replay reads of guest memory as submitted: 104260000 (78972197 pages from the captures) [hos host] vk: shadow staging (600 takes): 0 shadow copies from staging, 129 from the capture buffer; capture buffers: 600 host-cached, 0 not (write-combined: staged) [hos host] vk: 3 textures retired (1259 left, 2019 MB): budget 3, drawn over 0, dead targets 0 [hos AudioFrameworkThread] vcores: 243331 takes, 41136 waits (mean 45 us, longest 19.2 ms), 21638 kicks, 21477 yields, 0 escapes in 5 s [hos host] vk: replay reads of guest memory as submitted: 104280000 (78991398 pages from the captures) [hos host] vk: sparse mirrors: 63, 994 MB with memory of 1432 MB (437 MB spared); blocks given memory later 82605, given back 96181; bindings served from guest memory meanwhile 0 (0 reaching blocks with memory too), from the mirror past every game pool 167310; 5786 binds (804.6 ms); 0 made whole for want of memory [hos host] vk: mirror syncs (600 submits): 1122 dirty pages from their submits' captures, 113277 from earlier ones', 0 from guest memory as it was at the replay; 25 captures kept; 0 pages the GPU wrote copied over (0 live); 0 kept for the GPU (RX_VK_PROTECT_BARE) [hos host] vk: write-back diff (600 submits): 4831 runs, 3246.7 MB compared; 0 pages read into the shadows; 296 MB of shadows; pages the shadows knew that the CPU wrote: 25022 in captures, 26 only in the collection, 56 only by the replay itself [hos host] vk: read live, by pool: [hos host] vk: imports: 120 live (1980 MB), 0 retired still imported (0 MB), 137 retired given back (4084 MB) [hos host] vk: 1 textures retired (1258 left, 2019 MB): budget 0, drawn over 0, dead targets 1 [hos ModuleSystemWorker1] nvn: 14900000 recordings made, 43289 live copies (13.1 MB), 61365 texture copies; 4 command buffers' segments (4.2 MB) [hos host] vk: a submit's memory work (ms): maps 0.00, capture taken 0.01, writes collected 0.05 [hos host] vk: 1 textures retired (1260 left, 2019 MB): budget 1, drawn over 0, dead targets 0 [hos Presentation Thread] vi: 150460 frames presented (47.1 fps over the last 5.1 s, interval 1) [hos Presentation Thread] vi: present intervals: <15.5 ms 39, 15.5-17.8 136, 17.8-22 63, 22-30 3, 30-40 0, over 40 1 [hos host] vk: recorder: 2174709 packets run in 10.0 s (busy 0.78 s, spun idle 1.77 s, slept 4339 times, 751 of them under 200 us), 0 calls made directly (no room); the replay waited for it 17116 times, 58.51 ms in all, the longest 0.16 ms; vkEndCommandBuffer 5432/25.98 ms (max 0.14), replay_mu unlock 5741/21.67 ms (max 0.16), vkResetDescriptorPool 5431/9.15 ms (max 0.13), direct recording 476/1.62 ms (max 0.08), vkDestroyImageView 35/0.10 ms (max 0.02), vkQueueBindSparse 1/0.00 ms (max 0.00) [hos host] CRASH: exception 0x20474343 (read 0, guest 0xfffff00000000000) at KERNELBASE.dll+0xc569a [hos host] CRASH: host backtrace: KERNELBASE.dll+0xc569a longshot_vk.dll+0x54088d longshot_vk.dll+0x53ed6a longshot_vk.dll+0x53e87e longshot_vk.dll+0x24a03d longshot_vk.dll+0x3f7ec2 longshot_vk.dll+0x382a83 longshot_vk.dll+0x37f289 longshot_vk.dll+0x272fc7 ucrtbase.dll+0x2cd30 KERNEL32.DLL+0x2dda7 ntdll.dll+0xc9c5c [hos nn.npln.Callback] vcores: 276643 takes, 6924 waits (mean 30 us, longest 11.6 ms), 4520 kicks, 4489 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] vcores: 5987 takes, 58 waits (mean 4 us, longest 0.1 ms), 13 kicks, 0 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 6229 takes, 43 waits (mean 23 us, longest 0.5 ms), 13 kicks, 0 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] hid: 565248 vibration values, strongest 0.00 since the last count [hos nn.npln.Shared] vcores: 6351 takes, 41 waits (mean 2 us, longest 0.0 ms), 14 kicks, 2 yields, 0 escapes in 5 s [hos nn.npln.Worker] vcores: 6335 takes, 53 waits (mean 1 us, longest 0.0 ms), 12 kicks, 1 yields, 0 escapes in 5 s [hos nn.npln.Shared] vcores: 5686 takes, 53 waits (mean 2 us, longest 0.0 ms), 15 kicks, 1 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 5125 takes, 56 waits (mean 259 us, longest 14.0 ms), 12 kicks, 1 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] hid: 569344 vibration values, strongest 0.00 since the last count [hos nn.npln.Shared] vcores: 6472 takes, 41 waits (mean 2 us, longest 0.0 ms), 11 kicks, 0 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 6302 takes, 51 waits (mean 2 us, longest 0.0 ms), 10 kicks, 0 yields, 0 escapes in 5 s [hos nn.npln.Worker] vcores: 6304 takes, 42 waits (mean 5 us, longest 0.1 ms), 10 kicks, 1 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 6398 takes, 37 waits (mean 15 us, longest 0.5 ms), 10 kicks, 1 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] hid: 573440 vibration values, strongest 0.00 since the last count [hos nn.npln.Shared] vcores: 6176 takes, 55 waits (mean 15 us, longest 0.5 ms), 13 kicks, 1 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 6299 takes, 42 waits (mean 14 us, longest 0.5 ms), 7 kicks, 0 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 6171 takes, 57 waits (mean 2 us, longest 0.0 ms), 10 kicks, 2 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] vcores: 6202 takes, 64 waits (mean 3 us, longest 0.0 ms), 17 kicks, 4 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] hid: 577536 vibration values, strongest 0.00 since the last count [hos nn.npln.Callback] vcores: 6181 takes, 56 waits (mean 3 us, longest 0.0 ms), 10 kicks, 0 yields, 0 escapes in 5 s [hos nn.npln.Shared] vcores: 6542 takes, 78 waits (mean 6 us, longest 0.3 ms), 14 kicks, 0 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 6218 takes, 93 waits (mean 6 us, longest 0.4 ms), 30 kicks, 5 yields, 0 escapes in 5 s [hos nn.npln.Shared] vcores: 6205 takes, 56 waits (mean 13 us, longest 0.5 ms), 18 kicks, 1 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] hid: 581632 vibration values, strongest 0.00 since the last count [hos nn.npln.Callback] vcores: 6213 takes, 69 waits (mean 3 us, longest 0.0 ms), 17 kicks, 3 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 6257 takes, 44 waits (mean 4 us, longest 0.0 ms), 9 kicks, 1 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 6487 takes, 51 waits (mean 2 us, longest 0.0 ms), 16 kicks, 1 yields, 0 escapes in 5 s [hos nn.npln.Shared] vcores: 6268 takes, 52 waits (mean 3 us, longest 0.0 ms), 19 kicks, 2 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] hid: 585728 vibration values, strongest 0.00 since the last count [hos PreActorModelCompose] vcores: 6187 takes, 80 waits (mean 9 us, longest 0.5 ms), 19 kicks, 4 yields, 0 escapes in 5 s [hos nn.npln.Shared] vcores: 6343 takes, 59 waits (mean 3 us, longest 0.1 ms), 17 kicks, 0 yields, 0 escapes in 5 s [hos nn.npln.Worker] vcores: 6224 takes, 59 waits (mean 2 us, longest 0.0 ms), 16 kicks, 0 yields, 0 escapes in 5 s [hos PreActorModelCompose] vcores: 6369 takes, 54 waits (mean 2 us, longest 0.0 ms), 15 kicks, 1 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] hid: 589824 vibration values, strongest 0.00 since the last count [hos nn.npln.Worker] vcores: 6162 takes, 58 waits (mean 5 us, longest 0.1 ms), 16 kicks, 0 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 6360 takes, 85 waits (mean 2 us, longest 0.0 ms), 20 kicks, 1 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 6743 takes, 60 waits (mean 12 us, longest 0.6 ms), 25 kicks, 1 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 6201 takes, 74 waits (mean 3 us, longest 0.1 ms), 27 kicks, 5 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] hid: 593920 vibration values, strongest 0.00 since the last count [hos nn.npln.Shared] vcores: 6324 takes, 50 waits (mean 13 us, longest 0.5 ms), 18 kicks, 1 yields, 0 escapes in 5 s [hos nn.npln.Shared] vcores: 6256 takes, 61 waits (mean 12 us, longest 0.6 ms), 13 kicks, 3 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 6285 takes, 56 waits (mean 21 us, longest 0.6 ms), 15 kicks, 1 yields, 0 escapes in 5 s [hos PreActorModelCompose] vcores: 6246 takes, 59 waits (mean 2 us, longest 0.0 ms), 20 kicks, 0 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] hid: 598016 vibration values, strongest 0.00 since the last count [hos nn.npln.Callback] vcores: 6275 takes, 44 waits (mean 3 us, longest 0.0 ms), 13 kicks, 3 yields, 0 escapes in 5 s [hos nn.npln.Shared] vcores: 6132 takes, 46 waits (mean 2 us, longest 0.0 ms), 13 kicks, 0 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] vcores: 6241 takes, 70 waits (mean 2 us, longest 0.0 ms), 20 kicks, 1 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 6125 takes, 53 waits (mean 9 us, longest 0.4 ms), 15 kicks, 1 yields, 0 escapes in 5 s [hos rmbl::VibrationThread] hid: 602112 vibration values, strongest 0.00 since the last count [hos rmbl::VibrationThread] vcores: 6177 takes, 69 waits (mean 2 us, longest 0.0 ms), 17 kicks, 1 yields, 0 escapes in 5 s [hos nn.npln.Shared] vcores: 6190 takes, 60 waits (mean 12 us, longest 0.5 ms), 14 kicks, 2 yields, 0 escapes in 5 s [hos nn.npln.Callback] vcores: 6174 takes, 67 waits (mean 2 us, longest 0.0 ms), 16 kicks, 1 yields, 0 escapes in 5 s [hos host] CRASH: exception 0xc00000ff (read 0, guest 0xfffff00000000000) at ntdll.dll+0x1d3df [hos host] CRASH: host backtrace: ntdll.dll+0x1d3df ntdll.dll+0x1dc5e longshot_vk.dll+0x5409fc longshot_vk.dll+0x27300c ucrtbase.dll+0x2cd30 KERNEL32.DLL+0x2dda7 ntdll.dll+0xc9c5c ``` ### Not in this report Saves, game files, the game's executable and caches, memory dumps, keys, the options file itself and the path of your home folder. [report-20261115T071802Z](/attachments/9a7c629a-f39c-4765-91a1-8b7bf951cb55) ### Where in the game Forest Temple ( once i got the second key , went to unlock door, in that room, walked up stairs, started walking around then started to lag hard 0 - 10 fps and crashed) ### How often Once so far ### Graphics card and driver version NVIDIA GeForce RTX 3070 Ti, NVIDIA 621.01 ### CPU, RAM and operating system AMD Ryzen 7 5800X 8-Core Processor (16 threads), 32 GB, Windows 11 (build 26300) ### Changes from the defaults _No response_ ### longshot_log.txt [longshot_log.1](/attachments/48b44241-511f-47c2-afde-2c11a6b181c1) [longshot_log](/attachments/b520e639-95bb-4cff-abc6-10a2f303a533) ### Screenshots or video ![Screenshot 2026-11-15 021438](/attachments/7a29160e-f71b-4791-8ed2-23f011246905) ### Before you send it - [x] The problem is still there on the newest release or nightly. - [x] I searched the open issues for it. - [x] I'm not attaching game files, keys, the game's executable, its .bin caches or saves.
Collaborator

Possibly related, for context:

  • #271 Game: — Also reports unexpected crashes during gameplay on Windows with an NVIDIA GPU, but that issue traced to unusually limited shared GPU memory and was resolved; this report has no matching cause established.

IssueBot, automatically.

Possibly related, for context: - #271 Game: — Also reports unexpected crashes during gameplay on Windows with an NVIDIA GPU, but that issue traced to unusually limited shared GPU memory and was resolved; this report has no matching cause established. --- IssueBot, automatically.
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MagicBeanDev/Longshot#733
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