[AMD/Linux] Blocky shadow/light artifacts around Link when entering Zora River water #603
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area/accessibility
area/audio
area/input
area/install
area/menu
area/renderer
area/saves
area/upscaling
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bug
kind
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platform/windows
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priority
critical
priority
high
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low
regression
status
blocked
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wontfix
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Reference
MagicBeanDev/Longshot#603
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Longshot version
longshot v3.0.0-rc.3 (source 51559a15)
Channel
Release candidate
What kind of problem
Graphics (missing, black or wrong-coloured things, lighting, flicker)
What happened
Description
Large blocky/pixelated rectangular artifacts appear around Link when entering the water at Zora River.
The artifacts resemble an invisible bubble or localized rendering region surrounding Link. They are only visible while Link is in the water. The waterfall and surrounding scenery render normally when viewed from land.
Reproduction steps
Testing performed
The issue persists with:
RX_VK_ASTC_RGBA8=1is already enabled and does not resolve the issue.Hardware / software
Suspected area
Possibly Vulkan shader translation or water shader resource/descriptor handling. The issue appears independent of the selected upscaler.
Attachments
Screenshot showing the artifact while in the water, plus the generated Longshot bug report and log.
Where in the game
Zora's River (just got here, not progressed further it may happen in Zora's Domain but no other river / water body / waterfall that I have noticed so far)
How often
Every time
Graphics card and driver version
AMD Radeon RX 6950 XT (RADV NAVI21) - radv - Mesa 26.2.6 (LLVM 22.1.8) - llvmpipe (LLVM 22.1.8, 256 bits) -
CPU, RAM and operating system
7800x3D, 64GB DDR5 6Ghz, Nobara 44 Official (KDE Plasma 6.7.5) kernel - 7.3.4-201.nobara.fc44.x86_64
Changes from the defaults
(on the main dir)
launch_longshot.sh
longshot_options.ini contents as follow:
quality_preset=0
ultrawide=1
output_res=2560x1440
handheld_profile=0
dlss=4
dlss_model=0
resolution=2
sharpness=30
frame_generation=1
frame_generation_by=0
frame_pacing=1
frame_rate_cap=0
nvidia_reflex=0
amd_anti-lag_2=0
fullscreen=1
vsync=0
upscaling=2
ultrawide_menus=1
hdr=0
hdr_paper_white=100
hdr_peak_brightness=2000
hdr_contrast=120
hdr_tone_mapper=0
anisotropic_filtering=0
gpu_device=1
vram_budget=7
volume=100
mute_in_background=0
audio_output=0
fps_counter=5
fps_counter_position=2
menu_size=1
game_speed=1
field_of_view=100
text_speed=0
text_size=0
microphone=2
menu_language=0
discord_status=0
skip_opening=0
controller_in_background=1
mouse_camera=0
disable_camera_centering=0
mouse_sensitivity=500
invert_mouse_vertical=0
invert_camera_x=0
invert_camera_y=0
camera_speed=300
stick_dead_zone=0
rumble_strength=100
motion_controls=1
motion_sensitivity_x=100
motion_sensitivity_y=100
invert_motion_x=0
invert_motion_y=0
motion_deadzone=1
layout_preset=0
button_prompts=5
menu_shortcut=2
compact_menu_key=0
debug_tools=0
descriptor_reuse=0
sampler_cache=1
robust_buffers=1
astc_as_rgba8=1
microphone_device=Blue Microphones Analog Stereo
memory_budget=0
auto_for=e7ec4fefd006801f
options_version=6
pad_a=1
key_a=69,0
pad_b=0
key_b=16,0
pad_x=3
key_x=32,0
pad_y=2
key_y=1,0
pad_ls=7
key_ls=17,0
pad_rs=8
key_rs=67,0
pad_l=9
key_l=81,0
pad_r=10
key_r=82,0
pad_zl=15
key_zl=90,2
pad_zr=16
key_zr=88,70
pad_plus=6
key_plus=9,13
pad_minus=4
key_minus=77,0
pad_left=13
key_left=49,0
pad_up=11
key_up=50,0
pad_right=14
key_right=51,0
pad_down=12
key_down=52,0
key_move_up=87,0
key_move_down=83,0
key_move_left=65,0
key_move_right=68,0
key_cam_up=38,73
key_cam_down=40,75
key_cam_left=37,74
key_cam_right=39,76
pad_note_l=-1
key_note_l=0,0
pad_note_r=-1
key_note_r=0,0
pad_note_a=-1
key_note_a=0,0
pad_note_y=-1
key_note_y=0,0
pad_note_x=-1
key_note_x=0,0
longshot_log.txt
had to restart the game and enable the log apparently it was not enable due to my launcher settings, but loaded the game again, ran towards the same waterfall on the screenshot and then exited
Screenshots or video
only on water or waterfall in this area for me so far, couldn't find any other similar issue
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