Idea: Smaller Texture Size for 4GB VRAM #586
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MagicBeanDev/Longshot#586
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The idea
Feature Requests for 4 GB GPUs:
• A Half-Res / Low-VRAM Texture option (e.g. skipping mip 0 on decode/upload since the arrays already have 11 mip levels) to cut decoded BC3 VRAM.
• An option or patch to halve the 12288x12288 shadow target resolution.
Anything else
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